Class library that provides classes for usage in multi-threaded asynchronous environments providing multiple-read/single-write capabilities. Support for async entry into read and/or write states, allowing for complex lock management in asynchronous methods, where different sections of the code are executed by different working threads.
This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019. Features: Audio - low-level audio API using XAudio2 CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
Simple Stupid Redux Store using Reactive Extensions
West Wind Web and AJAX WebControls and Utilities provide a host of AJAX and REST controls and services for interaction with jQuery. Key features include easy to use Ajax Callback, Draggable, HoverPanel and jQuery DatePicker controls. Also includes a number of utility form controls for embedding script resources, manage page state selectively, and render localization resources for JavaScript clients.
StateTriggers for use with the Windows 10 Visual State Manager
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
C# State Management provides a consistent abstraction to accessing data from various collections such as thread bound contexts, HTTP Request and Response collections as well as HTTP Cookies.
Navigation for ASP.NET is a unique take on state management in ASP.NET applications that puts the Url back into the WUrld Wide Web
Package for managing correlation ids and correlation states.
Simple Stupid Redux Store using Reactive Extensions
Base Server Library for the Buttplug Sex Toy Control Protocol. Manages device classes and connection states. (.Net Framework 4.7+/.Net Standard 2.0)
The base assembly of Celestial UIToolkit which provides non-specific members that can be useful in any WPF application. Have a look at the GitHub repository for details on how to use it.
This library contains lifecycle patterns for navigation and state management for applications
This packages adds bootstrap 3 support to the Durandal StarterKit written by Rob Eisenberg. Durandal is a cross-device, cross-platform client framework written in JavaScript and designed to make Single Page Applications (SPAs) easy to create and maintain. We've used it to build apps for PC, Mac, Linux, iOS and Android...and now it's your turn... Features -Clean MV* Architecture -JS & HTML Modularity -Simple App Lifecycle -Eventing, Modals, Message Boxes, etc. -Navigation & Screen State Management -Consistent Async Programming w/ Promises -App Bundling and Optimization -Use any Backend Technology -Built on top of jQuery, Knockout & RequireJS. -Integrates with popular CSS libraries such as Bootstrap and Foundation. -Make your own templatable and data-bindable widgets.
Transparent Reactive State Management for .NET applications.
NDbUnit for Sql Server targets; NDbUnit is a framework for managing database state during data-dependent unit tests
Simple Stupid Redux Store using Reactive Extensions
DirectoryFingerPrintingLibrary (short: DFP) is a powerful .NET Standard 2.0 library designed for creating and collecting file and directory checksums and metadatas, for forensic, version or change management tasks. Purpose: This library offers types and methods for retrieving all or specific (configurable) differences between the files in two directories. Save the current state (meta-data of whole files) of a directory as a tiny DFP file, later you can compare the content of the directory against the DFP file and so recognize if there were any changes, and if so what has been changed in that directory.
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
Simple Stupid Redux Store using Reactive Extensions - Binding between Store and Routing in UWP applications
Simple Stupid Redux Store using Reactive Extensions
Simple Stupid Redux Store using Reactive Extensions - DevTools for UWP applications
Simple Stupid Redux Store using Reactive Extensions - Store in UWP applications
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
The assembly which contains the graphical elements of the Celestial UIToolkit. Included are XAML files and templates which allow you to quickly style your application.
Easy to use and very flexible state manager for .Net.
Small helper library for state management that works with Alexa.NET
This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
OpenSleigh is a distributed saga management library for .NET Core.
NDbUnit for MySql targets; NDbUnit is a framework for managing database state during data-dependent unit tests
Set of extensions to the Akka.NET F# API that are not available in the standard library. This includes actor lifecycle managment and stateful actors.
Predictable state management for C# applications. Port of ReduxJS.
Helper for managing state.
This version is for Windows desktop applications using Visual Studio 2013 Update 5. Features: Audio - low-level audio API using XAudio2 CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
The CRM Bulk Operations is a helper class to perform bulk operations with Dynamics CRM. The library has support for both Execute Multiple and Threads for batching multiple requests and managing sending them to Dynamics CRM. The following types of operations are supported •Bulk Insert •Bulk Update •Bulk Update from Query •Bulk Run Workflow •Bulk Run Workflow from Query •Bulk Set State •Bulk Set State from Query •Run Multiple Request to handle all other types of Organization Request
SelectPdf can be used as a general purpose PDF library in any .NET application. It offers the possibility to create or modify existing documents, add new elements (like text, html, images, shapes), change pdf document security settings, merge or split existing documents and many more. Select.Pdf also contains a state of the art html to pdf converter that supports the latest html and css versions. General Features: Generate PDF documents from scratch, Load and modify existing PDF documents, Set PDF document properties, Set PDF document viewer preferences, Set pdf page settings (size, orientation, margins), Set PDF document security settings (user password, permissions), Support for a large variety of pdf elements: text, image, html, shapes, links, bookmarks, etc, Pdf templates to repeat elements in all pages of the generated PDF document, Custom headers and footers for the generated pdf document, Watermarks and stamps, Support for page numbering, Merge pdf documents, Split pdf documents, Extract pages from existing pdf documents, Digital signatures, Compressed pdf documents, Support for pdf open actions (open to a specific page, execute javascript), Modify color space, Support for PDF/A, PDF/X standards, Advanced security settings (RC4 or AES encryption algorithms, up to 256 bits encryption keys), Form filling, PDF portfolios management. Html to Pdf Converter Features: Convert any web page to pdf, Convert any raw html string to pdf, Set pdf page settings (page size, page orientation, page margins), Resize content during conversion to fit the pdf page, Set pdf document properties, Set pdf viewer preferences, Set pdf security (passwords, permissions), Convert multiple web pages into the same pdf document, Set conversion delay and web page navigation timeout, Custom headers and footers, Support for html in headers and footers, Possibility to have different headers and footers for specific pages, Automatic and manual page breaks and many more.