This is the SDK for EasyData. EasyData simplifies persistenance of data to a simple repository. Using a plugin architecture, EasyData is completely database engine-agnostic. Works well with both NoSql and traditional database structures.
The IronOCR engine adds OCR (Optical Character Recognition) functionality to Web, Desktop, and Console applications. IronOCR reads Barcode and QR codes. Ocr Dictionaries in this package: * Swedish * SwedishBest * SwedishFast ==================================== Svensk språk OCR i C# & .NET. Optimerad C# Tesseract 5 OCR i en fristående .NET OCR API. Konverterar skannerdokument, bilder och PDF till text. C# & VB Exempel: https://ironsoftware.com/csharp/ocr/languages/ ==================================== This package installs IronOCR and also Swedish support including: * Swedish (also known as Svenska) OCR for screenshots, cameras, images files, tiffs and PDFs in .NET * Custom OCR that can significantly out-perform Tesseract CLI on real world documents * Can read scans with distortion, skewing, low resolution & contrast, and digital noise * Also supports Tesseract 3, 4 and 5 in Swedish * Support for 125 total international languages available Additional Features Include: * Barcode & QR Reading * Output of searchable, search-engine indexable PDF documents * Inspect fonts, headings, paragraphs, lines, words, and characters as structured data Supports: * .NET Framework (4.5+) * .NET Core (2.0+) * .NET Standard (2.0+) Works on: * Windows * MacOS * Linux * Docker * Azure and other Cloud hosting platforms * Web, Console, WinForms, WPF and Services Reads: - Images - TIFFS - PDFs - Screenshots - Scans - Barcodes - QR codes Commercial support available. Email: developers@ironsoftware.com C# & VB Examples: https://ironsoftware.com/csharp/ocr/languages/
The SharedMemory library provides a set of C# classes that utilise a memory-mapped file for fast low-level inter-process communication (IPC) - specifically for sharing data between processes. It features: * a lock-free FIFO circular buffer * a simple fixed-size generic shared memory array class * a bi-directional RPC implementation (.NET 4.5+ / .NET Standard 2.0+ only) * an implementation of a shared memory buffer for read/write. * support for memory-mapped files in .NET 3.5/4/4.5 and .NET Standard 2.0+ * fast generic structure reading/writing Usage: https://github.com/spazzarama/SharedMemory
[THIS IS A TEST LIBRARY]. JSON Patch (https://tools.ietf.org/html/rfc6902) defines a JSON document structure for expressing a sequence of operations to apply to a JavaScript Object Notation (JSON) document; it is suitable for use with the HTTP PATCH method. The "application/json-patch+json" media type is used to identify such patch documents. One of the things this can be used for is partial updates for REST-ful API's, or, to quote the IETF: "This format is also potentially useful in other cases in which it is necessary to make partial updates to a JSON document or to a data structure that has similar constraints (i.e., they can be serialized as an object or an array using the JSON grammar)." That's what this package is all about. Web API supports the HttpPatch method, but there's currently no implementation of the JsonPatchDocument in .NET, making it hard to pass in a set of changes that have to be applied - especially if you're working cross-platform and standardization of your API is essential. Have a look at the project site for the current status of this package and to learn how to get started.
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
The #1 OCR Component - Asprise OCR (optical character recognition) and barcode recognition SDK offers a high performance API library for you to equip your C# VB.NET as well as C/C++/Delphi applications with functionality of extracting text and barcode information from scanned documents. You can convert images (in various formats like JPEG, PNG, TIFF, PDF, etc.) into editable document formats Word, XML, searchable PDF, etc.). With our other offering like Asprise Image Scanning SDK (which captures documents from scanners), you can easily implement full document management solutions. Languages supported: Croatian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Icelandic, Indonesian, Italian, Malay, Maltese, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Vietnamese and more. IMR, MRZ and OMR are also supported. All popular barcode formats can be read and recognized: EAN-8, EAN-13, UPC-A, UPC-E, ISBN-10, ISBN-13, Interleaved 2 of 5, Code 39, Code 128, PDF417, and QR Code. Data capture are supported for processing documents like invoices and forms. The XML format provides full data like accuracy confidence, text coordinates and table form structure. Visit http://asprise.com for more details. For inquiries, please email us at support@asprise.com.
RelationalGit extracts valuable information about commits, blames, changes, devs, and pull requests out of git's data structure and imports them to a relational database such as Microsoft SQL Server. These data can be a ground for further source code mining analysis.
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
A set of specialized high-performance data structures, not available in the framework
The CircularBuffer<T> class is a data structure that uses a single, fixed-size buffer that behaves as if it were connected end-to-end. You can use it as a first-in, first-out collection of objects with automatic overwrite support and no array resizing or allocations.
This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
An easy to use, portable, and efficient .NET Standard 2.0 C# library of single and double precision 3D math routines and data structures, based on System.Numerics and MonoGame.
Loyc.Collections is a library of sophisticated data structures that implement standard .NET collection interfaces. It includes ALists, VLists, hash tree types (Set<T>, MSet<T>, Map<K,V> and MMap<K,V>), and min/max heaps.
!!! Note that this package will no longer be updated with the package name 'wastorage' after version 4.0.0. The package is renamed to 'Microsoft.Azure.Storage.CPP' !!! The new package can be found in: https://www.nuget.org/packages/Microsoft.Azure.Storage.CPP This client library enables working with the Microsoft Azure storage services which include the blob service for storing binary and text data, the file service for storing binary and text data, the table service for storing structured non-relational data, and the queue service for storing messages that may be accessed by a client. Microsoft Azure Storage team's blog - http://blogs.msdn.com/b/windowsazurestorage/
This client library defines the core structures for a reference data repository.
Primitives and APIs for modelling data structures for different purposes.
DISCLAIMER: This is an "unchecked" version of the Hippie library, that is, it is a release where all integrity checks have been stripped away to achieve the best performance. Use this instead of the original Hippie library IF AND ONLY IF you are certain that your code does not rely on those integrity checks and that it never violates them. Fully managed library providing five types of heap. It implements d-ary, binary, binomial, Fibonacci and pairing heaps, in order to let the user choose the best heap to fit her needs. Each heap has its own advantages and disadvantages: please see the documentation or Wikipedia to better understand how those data structures work and how they behave in each operation.
imbSCI libraries will help you with in-code data annotation for easier reporting, some interesting data structures (like directed and free graphs, multidimensional collections…), serialization and data manipulation, script driven reporting, single-model for multiple-outputs, static web site generation, generation of D3 (JavaScript) charts and graphs, text templates. Data formats covered: text, markdown, html, html-bootstrap, open document text, Excel spreadsheet, CSV, XML, JSON, R Tidy Dataset and more.
JsonLanguageLocalizerNet is an alternative to Microsoft's ResourceManager. JsonLanguageLocalizerNet manage language localizations by using a json file instead of *.resx file. It's lightweight, human readable, extendable, portable and supports string notations, strong data types as well json nested structures.
Database structures for PPSS-based systems.
Memstate core engine, client and server library. Your data fits in RAM. Moving it back and forth between disk and memory is wasteful. Use Memstate to structure and manage your data in-memory, providing transparent persistence and transactions with strong ACID guarantees.
Protocol Buffers (a.k.a., protobuf) are Google's language-neutral, platform-neutral, extensible mechanism for serializing structured data.
This client library enables working with the Microsoft Azure storage services which include the blob service for storing binary and text data, the file service for storing binary and text data, the table service for storing structured non-relational data, and the queue service for storing messages that may be accessed by a client. Microsoft Azure Storage team's blog - http://blogs.msdn.com/b/windowsazurestorage/
This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
imbSCI.Graph is an extension package for imbSCI library, extending graph classes with undirected graph object model and implementation for DGML, Dia, MXGraph (Draw.io) and DOT graph formats. Supports SVG rendering of charts (histograms, pie, bar and linear charts - in 2D and 3D.) and graph structures.
The Semantic Logging Application Block provides a set of destinations (sinks) to persist application events published using a subclass of the EventSource class from the System.Diagnostics.Tracing namespace. Sinks include Azure table storage, SQL Server databases, file, console and rolling files with several formats and you can extend the block by creating your own custom formatters and sinks. The console sink is part of this nuget package. Other Sinks mentioned above are available as separate nuget packages. For the sinks that can store structured data, the block preserves the full structure of the event payload in order to facilitate analysing or processing the logged data. This package contains an out-of-proc Windows Service for SLAB.
DAWG (Directed Acyclic Word Graph) is a data structure for storing and searching large word lists while keeping your memory footprint small and lookups fast. DawgSharp is an open-source C# implementation featuring a linear time graph reduction algorithm and out-of-the-box persistence support. The Dawg class is nearly as fast as a HashSet for lookups and is much, much more memory-efficient (factors of 30x - 40x are not uncommon). In a benchmark application it held two million words while consuming only 2Mbytes of RAM. That's only one byte per word! And it's even less on disk. The Dawg class can be thought of as a read-only Dictionary<string, Value>: it has a ["string"] indexer and implements IEnumerable<KeyValuePair<string, Value>>. One other very useful feature of Dawg (not found in Dictionary) is the ability to quickly find all words that start with a particular prefix: dawg.MatchPrefix("star") could possibly yield "star", "starch", "start", "starting", etc. This package is provided under the terms of the GNU GPL v3. Source code and documentation are available on GitHub: https://github.com/bzaar/DawgSharp. Commercial licenses are also available at http://morpher.co.uk
A .NET wrapper around Simple MAPI - a set of functions and related data structures to add messaging functionality to Windows-based apps
Trie (a.k.a. prefix tree) is an ordered tree data structure that is used to store an associative array where the keys are usually strings. All the descendants of a node have a common prefix of the string associated with that node, and the root is associated with the empty string.
Provides a templated interface and implementation that makes tracing structured data easy via System.Diagnostics, using a fluent interface. Information is traced as StructuredData, with a message template, template values, and additional properties. Structured trace information is forwarded to an underlying TraceSource, which then sends to any configured TraceListeners, e.q. a Seq server. The interface can be used for easy integration with a dependency injection framework. Other Essential.Diagnostics packages extend the .NET Framework System.Diagnostics trace logging with additional trace listeners. Included are colored console (that allows custom formats), SQL database (including a tool to create tables), rolling file (with custom formats), rolling XML, email (per trace or batched), and an in-memory trace listener. The Essential.Diagnostics project also publishes structured data (semantic) tracing extensions and a fluent client library that includes easy encapsulation of activity and logical operation scopes, as well as abstractions and templated classes for a simpler logging API and support for dependency injection frameworks. See the project site on GitHub for examples and documentation.
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
A powerful library of immutable and persistent data structures for the .NET platform.
Elasticsearch-Logstash-Kibana (ELK) stack logger provider for Microsoft.Extensions.Logging. Writes direct to Elasticsearch using the Elastic Common Schema (ECS), with semantic logging of structured data from message and scope values. The results can be viewed and queried in the Kibana console. Other Essential.Logging packages extend the .NET Microsoft.Extensions.Logging with guidance, links, utilities, and additional logger providers. See the project site on GitHub for examples and documentation.
# MrMeeseeks Reactive This is a project where I'll dump all utility algorithms and data structures for Rx in order to not bloat application-specific code with application-unspecific code and in order to prevent writing same code over and over again. If you find something interesting for you, feel free to use at your own risk. I don't think that I'll write exhaustive unit test for this project. But feel free to write issues.
Basic structure providing data access with Repository and Unit of Work pattern
A Simple .Net Standard library for helping you structure your data validation.
Middleware that shows the internal structure of pages to help with debugging issues with page composition and data provisioning
Avro provides: Rich data structures. A compact, fast, binary data format. A container file, to store persistent data. Remote procedure call (RPC). Simple integration with dynamic languages. Code generation is not required to read or write data files nor to use or implement RPC protocols. Code generation as an optional optimization, only worth implementing for statically typed languages.
An easy-to-use timeseries database client that allows storing of masses of simple of data structures identified by a string id and a timestamp.
This version is for Windows desktop applications using Visual Studio 2013 Update 5. Features: Audio - low-level audio API using XAudio2 CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using XInput GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
Simple and highly opinionated sink for structured data that is posted as JSON.
.NET library that provide mainly graphs structures and algorithms for C#. QuikGraph provides generic directed/undirected graph data structures and algorithms for .NET. It comes with algorithms such as depth first seach, breath first search, A* search, shortest path, k-shortest path, maximum flow, etc... This package is a version of the original QuickGraph renamed QuikGraph and ported to .NET Core. It should be seen as an alternative to the old frozen QuickGraph from CodePlex but with fixes. It does not include every sub modules of the original library such as F# stuff, adapters, etc. This build is only the Core of QuikGraph taking advantage of .NET Core. Supported platforms: - .NET Standard 1.3+ - .NET Core 1.0+ - .NET Framework 3.5+ Supports Source Link
# MrMeeseeks This is a project where I'll dump all utility algorithms and data structures in order to not bloat application-specific code with application-unspecific code and in order to prevent writing same code over and over again. If you find something interesting for you, feel free to use at your own risk. I don't think that I'll write exhaustive unit test for this project. But feel free to write issues. # Box Existence is pain for Tasks! You are obliged to keep them simple and fast to accomplished! Or otherwise they'll get back at you! DON'T USE THE BOX ON PRODUCTION CODE! You are warned!
An easy-to-use timeseries database client that allows storing of masses of simple of data structures identified by a string id and a timestamp.
A library containing useful data structures like Trees, Tries, Sparse Arrays, Bloom Filters and indexing tailored dictionaries.
Deedle implements an efficient and robust frame and series data structures for manipulating with structured data. It supports handling of missing values, aggregations, grouping, joining, statistical functions and more. For frames and series with ordered indices (such as time series), automatic alignment is also available.