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GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW is written in C and has native support for Windows, OS X and many Unix-like systems using the X Window System, such as Linux and FreeBSD. GLFW official pre-compiled binaries (https://www.glfw.org) are packaged for NuGet by S. Grottel (https://go.grottel.net/nuget/glfw).
This archive contains documentation, headers, pre-compiled static libraries, import libraries and DLLs for GLFW 3.4.
Binaries for the following compilers are included
All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but this is not supported by Visual C++ 2019. This support has been deprecated by Microsoft and GLFW will also drop support for Windows XP in a future release.
To use GLFW as a DLL, link against the glfw3dll.lib
file for your
environment. This will add a load time dependency on glfw3.dll
. The
remaining files in the same directory are not needed.
This DLL is built in release mode for the Multithreaded DLL runtime library.
There is also a GLFW DLL and import library pair in the lib-static-ucrt
directory. These are built with Visual C++ 2019 and the static Multithreaded
runtime library.
To use GLFW as a static library, link against glfw3.lib
if your application
is using the Multithreaded DLL runtime library, or glfw3_mt.lib
if it is
using the static Multithreaded runtime library. The remaining files in the same
directory are not needed.
The static libraries are built in release mode and do not contain debug information but can still be linked with the debug versions of the runtime library.
To use GLFW as a DLL, link against the libglfw3dll.a
file for your
environment. This will add a load time dependency on glfw3.dll
. The
remaining files in the same directory are not needed.
The DLLs are built in release mode.
The DLLs depend on the msvcrt.dll
C runtime library. There is also a GLFW
DLL and import library in the lib-static-ucrt
directory that is built with
Visual C++ 2019 and statically linked against the UCRT.
All DLLs in this archive provide the same ABI and can be used as drop-in replacements for one another, as long as the C runtime library they depend on is available.
To use GLFW as a static library, link against the libglfw3.a
file for your
environment. The other files in the same directory are not needed.
The library is built in release mode and do not contain debug information.
FAQs
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW is written in C and has native support for Windows, OS X and many Unix-like systems using the X Window System, such as Linux and FreeBSD. GLFW official pre-compiled binaries (https://www.glfw.org) are packaged for NuGet by S. Grottel (https://go.grottel.net/nuget/glfw).
We found that glfw demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 2 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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