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---------------- HoloJS Readme -----------------
-------------------------------- Win32 embedding ------------------------------
To embed a script application in a C++ Win32 project, add the following code to the WinMain function:
#include "holojs/holojs.h" #include #include <Windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { std::shared_ptrHoloJs::IHoloJsScriptHost scriptHost(HoloJs::CreateHoloJsScriptHost(), &HoloJs::DeleteHoloJsScriptHost); auto configuration = HoloJs::ViewConfiguration(); scriptHost->initialize(configuration); scriptHost->startUri(L"http://holojs.azurewebsites.net/v7/vr-cubes.xrs"); return 0; }
See http://holojs.azurewebsites.net/help/win32-apps.html for more details
--------------------------------- UWP embedding -------------------------------
To embed a script application in a C++ UWP project add the following code to the main function:
[Platform::MTAThread] int main(Platform::ArrayPlatform::String^^) { auto scriptHost = ref new HoloJs::UWP::HoloJsScriptHost(); auto viewConfiguration = ref new HoloJs::UWP::ViewConfiguration(); if (scriptHost->initialize(viewConfiguration)) { auto uri = ref new Platform::String(L"http://holojs.azurewebsites.net/v7/vr-cubes.xrs"); scriptHost->startUri(uri); } return 0; }
See http://holojs.azurewebsites.net/help/uwp-apps.html for more details.
See http://holojs.azurewebsites.net/help for more details about JavaScript VR experiences with HoloJs.
Changelog: 1.3.4: Make the UWP library Microsoft Store compliant by replacing non-compliant APIs with accepted alternatives.
1.3.5: Add a SpeechRecognizer JavaScript API for enabling voice command recognition in the guest script. https://github.com/Microsoft/HoloJS/wiki/SpeechRecognizer
1.3.6: Fix unexpected closing of immersive view when running the HoloJs host in a .NET process.
1.3.7: Fix issues in SpeechRecognizer. Add free dictation mode to the SpeechRecognizer. Refer to the SpeechRecognizer wiki entry (see 1.3.5) for more information.
1.4.0: Implement spatial anchors for Windows Mixed Reality and HoloLens. Refer to the spatial anchors wiki entries for more information: https://github.com/Microsoft/HoloJS/wiki/SpatialAnchor https://github.com/Microsoft/HoloJS/wiki/SpatialAnchorStore
1.4.4: Implement more Gamepad properties; all buttons and axes supported by Mixed Reality Input Controllers are now working. Haptics is not implemented yet.
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We found that holojs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 0 open source maintainers collaborating on the project.
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