🚀 Big News: Socket Acquires Coana to Bring Reachability Analysis to Every Appsec Team.Learn more
Socket
Sign inDemoInstall
Socket

PvSpeaker

Package Overview
Dependencies
Maintainers
1
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

PvSpeaker

PvSpeaker is a cross-platform audio player for .NET designed for real-time speech audio playback.

1.0.2
NuGet
Version published
Maintainers
1
Created
Source

PvSpeaker Binding for .NET

PvSpeaker

PvSpeaker is an easy-to-use, cross-platform audio player designed for real-time speech audio processing. It allows developers to send raw PCM frames to an audio device's output stream.

Requirements

  • .NET 8.0

Compatibility

Platform compatible with .NET Framework 4.6.1+:

  • Windows (x86_64)

Platforms compatible with .NET Core 2.0+:

  • macOS (x86_64)
  • Windows (x86_64)

Platform compatible with .NET 6.0+:

  • Raspberry Pi:

    • 3 (32 and 64 bit)
    • 4 (32 and 64 bit)
    • 5 (32 and 64 bit)
  • Linux (x86_64)

  • Windows (arm64)

  • macOS (arm64)

Installation

You can install the latest version of PvSpeaker by adding the latest PvSpeaker Nuget package in Visual Studio or using by using the .NET CLI:

dotnet add package PvSpeaker

Usage

Initialize and start PvSpeaker:

using Pv;

var speaker = new PvSpeaker(
    sampleRate: 22050,
    bitsPerSample: 16);

speaker.Start();

Write PCM data to the speaker:

public static byte[] GetNextAudioFrame() { }

int writtenLength = speaker.Write(GetNextAudioFrame());

Note: the Write() method only writes as much PCM data as the internal circular buffer can currently fit, and returns the number of samples that were successfully written.

When all frames have been written, run Flush() to wait for all buffered PCM data (i.e. previously buffered via Write()) to be played:

int flushedLength = speaker.Flush();

Note: calling Flush() with PCM data as an argument will both write that PCM data and wait for all buffered PCM data to finish.

public static byte[] GetRemainingAudioFrames() { }

int flushedLength = speaker.Flush(GetRemainingAudioFrames());

To stop the audio output device, run Stop():

speaker.Stop();

Once you are done, free the resources acquired by PvSpeaker. You do not have to call Stop() before Dispose():

speaker.Dispose();

To have resources freed immediately after use without explicitly calling the Dispose() function, wrap PvSpeaker in a using statement:

using (var speaker = new PvSpeaker(sampleRate: 22050, bitsPerSample: 16)) {
    // PvSpeaker usage
}

Selecting an Audio Device

To print a list of available audio devices:

string[] devices = PvSpeaker.GetAudioDevices();

The index of the device in the returned list can be used in Create() to select that device for audio playback:

var speaker = new PvSpeaker(
    sampleRate: 22050,
    bitsPerSample: 16,
    deviceIndex: 2);

Demo

The PvSpeaker .NET demo is a .NET command-line application that demonstrates how to use PvSpeaker to play audio from a WAV file.

Keywords

audio

FAQs

Package last updated on 11 Feb 2025

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts