SharpHook
SharpHook provides a cross-platform global keyboard and mouse hook, event simulation, and text entry simulation for
.NET. It is a wrapper of libuiohook and provides direct access to its
features as well as higher-level types to work with it.
Usage
Native Functions of libuiohook
SharpHook exposes the functions of libuiohook in the SharpHook.Native.UioHook
class. The SharpHook.Data
namespace
contains types which represent the data used by libuiohook.
In general, you don't need to use the native methods directly. Instead, use the higher-level interfaces and classes
provided by SharpHook. However, you should still read this section to know how the high-level features work under
the hood.
If you want to use the low-level functionality, you don't need to use the UioHook
class directly. Instead you can use
interfaces in the SharpHook.Providers
namespace. The methods in those interfaces are the same as in the UioHook
class. SharpHook.Providers.UioHookProvider
implements all of these interfaces and simply calls the corresponding
methods in UioHook
. This should be done to decouple your code from UioHook
and make testing easier.
UioHook
contains the following methods for working with the global hook:
SetDispatchProc
– sets the function which will be called when an event is raised by libuiohook.
Run
– creates a keyboard and mouse global hook and runs it on the current thread, blocking it until Stop
is
called.
RunKeyboard
– creates a keyboard-only global hook and runs it on the current thread, blocking it until Stop
is
called.
RunMouse
– creates a mouse-only global hook and runs it on the current thread, blocking it until Stop
is called.
Stop
– stops the global hook.
Important: You have to remember that only one global hook can exist at a time since calling SetDispatchProc
will
override the previously set one.
Additionally, UioHook
contains the PostEvent
method for simulating input events.
UioHook
also contains the PostText
method which simulates text entry. The text to simulate doesn't depend on the
current keyboard layout. The full range of UTF-16 (including surrogate pairs, e.g. emojis) is supported.
libuiohook also provides functions to get various system properties. The corresponding methods are also present in
UioHook
.
Global Hooks
SharpHook provides the IGlobalHook
interface along with three default implementations which you can use to control the
hook and subscribe to its events. Here's a basic usage example:
using SharpHook;
var hook = new EventLoopGlobalHook();
hook.HookEnabled += OnHookEnabled;
hook.HookDisabled += OnHookDisabled;
hook.KeyTyped += OnKeyTyped;
hook.KeyPressed += OnKeyPressed;
hook.KeyReleased += OnKeyReleased;
hook.MouseClicked += OnMouseClicked;
hook.MousePressed += OnMousePressed;
hook.MouseReleased += OnMouseReleased;
hook.MouseMoved += OnMouseMoved;
hook.MouseDragged += OnMouseDragged;
hook.MouseWheel += OnMouseWheel;
hook.Run();
await hook.RunAsync();
First, you create the hook, then subscribe to its events, and then run it. The Run
method runs the hook on the current
thread, blocking it. The RunAsync()
method runs the hook on a separate thread and returns a Task
which is finished
when the hook is stopped. You can subscribe to events after the hook is started.
IGlobalHook
contains the Stop
method to stop the global hook. After stopping, the global hook can be started again
by calling the Run
or RunAsync
method. Calling Stop
when the hook is not running won't do anything.
IGlobalHook
extends IDisposable
. When you call the Dispose
method on a hook, it's disposed and stopped if it was
running. Once a hook has been disposed, it cannot be started again – you'll have to create a new instance. Calling
Dispose
when the hook is not running won't do anything other than marking the instance as disposed.
Hook events are of type HookEventArgs
or a derived type which contains more info. It's possible to suppress event
propagation by setting the SuppressEvent
property to true
inside the event handler. This must be done synchronously
and is only supported on Windows and macOS. You can check the event time and whether the event is real or simulated with
the EventTime
and IsEventSimulated
properties respectively.
Important: Always use one instance of IGlobalHook
at a time in the entire application since they all must use the
same static method to set the hook callback for libuiohook, so there may only be one callback at a time. Running a
global hook when another global hook is already running will corrupt the internal global state of libuiohook.
You can create a keyboard-only or a mouse-only hook by passing a GlobalHookType
to the hook's constructor. This makes
a real difference only on Windows where there are two different global hooks – a keyboard hook and a mouse hook. On
macOS and Linux, there is one hook for all events, and this simply enables filtering keyboard or mouse events out on
these OSes.
SharpHook provides three implementations of IGlobalHook
:
-
SharpHook.SimpleGlobalHook
runs all of its event handlers on the same thread on which the hook itself runs. This
means that the handlers should generally be fast since they will block the hook from handling the events that follow if
they run for too long.
-
SharpHook.EventLoopGlobalHook
runs all of its event handlers on a separate dedicated thread. On backpressure it will
queue the remaining events which means that the hook will be able to process all events. This implementation should be
preferred to SimpleGlobalHook
except for very simple use-cases. But it has a downside – suppressing event propagation
will be ignored since event handlers are run on another thread.
-
SharpHook.TaskPoolGlobalHook
runs all of its event handlers on other threads inside the default thread pool for
tasks. The parallelism level of the handlers can be configured. On backpressure it will queue the remaining events which
means that the hook will be able to process all events. This implementation should be preferred to SimpleGlobalHook
except for very simple use-cases. But it has a downside – suppressing event propagation will be ignored since event
handlers are run on other threads. In general, EventLoopGlobalHook
should be preferred instead, as this class provides
benefits only if events should be processed in parallel, which is rarely the case.
The library also provides the SharpHook.GlobalHookBase
class which you can extend to create your own implementation
of the global hook. It calls the appropriate event handlers, and you only need to implement a strategy for dispatching
the events. It also keeps a reference to a running global hook so that it's not garbage-collected.
Reactive Global Hooks
Use the SharpHook.Reactive package for reactive global hooks with
Rx.NET integration.
Use the SharpHook.R3 package for reactive global hooks with
R3 integration.
Event Simulation
SharpHook provides the ability to simulate keyboard and mouse events in a cross-platform way as well. Here's a quick
example:
using SharpHook;
using SharpHook.Data;
var simulator = new EventSimulator();
simulator.SimulateKeyPress(KeyCode.VcLeftControl);
simulator.SimulateKeyPress(KeyCode.VcC);
simulator.SimulateKeyRelease(KeyCode.VcC);
simulator.SimulateKeyRelease(KeyCode.VcLeftControl);
simulator.SimulateMousePress(MouseButton.Button1);
simulator.SimulateMouseRelease(MouseButton.Button1);
simulator.SimulateMousePress(0, 0, MouseButton.Button1);
simulator.SimulateMouseRelease(0, 0, MouseButton.Button1);
simulator.SimulateMouseMovement(0, 0);
simulator.SimulateMouseMovementRelative(50, 100);
simulator.SimulateMouseWheel(
rotation: -120,
direction: MouseWheelScrollDirection.Vertical,
type: MouseWheelScrollType.UnitScroll);
SharpHook provides the IEventSimulator
interface, and the default implementation, EventSimulator
, which by default
calls UioHook.PostEvent
to simulate the events.
Text Entry Simulation
SharpHook also provides text entry simulation. IEventSimulator
contains the SimulateTextEntry
method which accepts
a string
. The text to simulate doesn't depend on the current keyboard layout. The full range of UTF-16 (including
surrogate pairs, e.g., emojis) is supported.
Logging
libuiohook can log messages throughout its execution. By default the messages are not logged anywhere, but you can get
these logs by using the ILogSource
interface and its default implementation, LogSource
:
using SharpHook.Logging;
var logSource = LogSource.RegisterOrGet(minLevel: LogLevel.Info);
logSource.MessageLogged += this.OnMessageLogged;
private void OnMessageLogged(object? sender, LogEventArgs e) =>
this.logger.Log(this.AdaptLogLevel(e.LogEntry.Level), e.LogEntry.FullText);
ILogSource
extends IDisposable
– you can dispose of a log source to stop receiving libuiohook messages.
An EmptyLogSource
class is also available – this class doesn't listen to the libuiohook logs and can be used instead
of LogSource
in release builds.
Testing
SharpHook provides two classes which make testing easier. They aren't required since mocks can be used instead, but
unlike mocks, no setup is required to use these classes.
SharpHook.Testing.TestGlobalHook
provides an implementation of IGlobalHook
and IEventSimulator
which can be used
for testing. When the Run
or RunAsync
method is called, it will dispatch events using the various Simulate
methods
from IEventSimulator
.
If this class is used as an IEventSimulator
in the tested code, then the SimulatedEvents
property can be checked to
see which events were simulated using the test instance.
If the low-level functionality of SharpHook should be mocked, or mocking should be pushed as far away as possible,
then SharpHook.Testing.TestProvider
can be used. It implements every interface in the SharpHook.Providers
namespace
and as such it can be used instead of a normal low-level functionality provider.
Like TestGlobalHook
, this class can post events using the PostEvent
method and dispatch them if Run
was called.
It also contains the PostedEvents
property.
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