python-chess is a chess library for Python, with move generation,
move validation, and support for common formats. This is the Scholar's mate in
python-chess:
.. code:: python
Requires Python 3.8+. Download and install the latest release:
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Includes mypy typings.
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IPython/Jupyter Notebook integration.
SVG rendering docs <https://python-chess.readthedocs.io/en/v1.11.1/svg.html>
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.. code:: python
>>> board
.. image:: https://backscattering.de/web-boardimage/board.png?fen=r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR&lastmove=h5f7&check=e8
:alt: r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR
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Chess variants: Standard, Chess960, Suicide, Giveaway, Atomic,
King of the Hill, Racing Kings, Horde, Three-check, Crazyhouse.
Variant docs <https://python-chess.readthedocs.io/en/v1.11.1/variant.html>
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Make and unmake moves.
.. code:: python
>>> Nf3 = chess.Move.from_uci("g1f3")
>>> board.push(Nf3) # Make the move
>>> board.pop() # Unmake the last move
Move.from_uci('g1f3')
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Show a simple ASCII board.
.. code:: python
>>> board = chess.Board("r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4")
>>> print(board)
r . b q k b . r
p p p p . Q p p
. . n . . n . .
. . . . p . . .
. . B . P . . .
. . . . . . . .
P P P P . P P P
R N B . K . N R
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Detects checkmates, stalemates and draws by insufficient material.
.. code:: python
>>> board.is_stalemate()
False
>>> board.is_insufficient_material()
False
>>> board.outcome()
Outcome(termination=<Termination.CHECKMATE: 1>, winner=True)
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Detects repetitions. Has a half-move clock.
.. code:: python
>>> board.can_claim_threefold_repetition()
False
>>> board.halfmove_clock
0
>>> board.can_claim_fifty_moves()
False
>>> board.can_claim_draw()
False
With the new rules from July 2014, a game ends as a draw (even without a
claim) once a fivefold repetition occurs or if there are 75 moves without
a pawn push or capture. Other ways of ending a game take precedence.
.. code:: python
>>> board.is_fivefold_repetition()
False
>>> board.is_seventyfive_moves()
False
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Detects checks and attacks.
.. code:: python
>>> board.is_check()
True
>>> board.is_attacked_by(chess.WHITE, chess.E8)
True
>>> attackers = board.attackers(chess.WHITE, chess.F3)
>>> attackers
SquareSet(0x0000_0000_0000_4040)
>>> chess.G2 in attackers
True
>>> print(attackers)
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . 1 .
. . . . . . 1 .
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Parses and creates SAN representation of moves.
.. code:: python
>>> board = chess.Board()
>>> board.san(chess.Move(chess.E2, chess.E4))
'e4'
>>> board.parse_san('Nf3')
Move.from_uci('g1f3')
>>> board.variation_san([chess.Move.from_uci(m) for m in ["e2e4", "e7e5", "g1f3"]])
'1. e4 e5 2. Nf3'
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Parses and creates FENs, extended FENs and Shredder FENs.
.. code:: python
>>> board.fen()
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
>>> board.shredder_fen()
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w HAha - 0 1'
>>> board = chess.Board("8/8/8/2k5/4K3/8/8/8 w - - 4 45")
>>> board.piece_at(chess.C5)
Piece.from_symbol('k')
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Parses and creates EPDs.
.. code:: python
>>> board = chess.Board()
>>> board.epd(bm=board.parse_uci("d2d4"))
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - bm d4;'
>>> ops = board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";")
>>> ops == {'bm': [chess.Move.from_uci('d6d1')], 'id': 'BK.01'}
True
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Detects absolute pins and their directions <https://python-chess.readthedocs.io/en/v1.11.1/core.html#chess.Board.pin>
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Reads Polyglot opening books.
Docs <https://python-chess.readthedocs.io/en/v1.11.1/polyglot.html>
__.
.. code:: python
>>> import chess.polyglot
>>> book = chess.polyglot.open_reader("data/polyglot/performance.bin")
>>> board = chess.Board()
>>> main_entry = book.find(board)
>>> main_entry.move
Move.from_uci('e2e4')
>>> main_entry.weight
1
>>> book.close()
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Reads and writes PGNs. Supports headers, comments, NAGs and a tree of
variations.
Docs <https://python-chess.readthedocs.io/en/v1.11.1/pgn.html>
__.
.. code:: python
>>> import chess.pgn
>>> with open("data/pgn/molinari-bordais-1979.pgn") as pgn:
... first_game = chess.pgn.read_game(pgn)
>>> first_game.headers["White"]
'Molinari'
>>> first_game.headers["Black"]
'Bordais'
>>> first_game.mainline()
<Mainline at ... (1. e4 c5 2. c4 Nc6 3. Ne2 Nf6 4. Nbc3 Nb4 5. g3 Nd3#)>
>>> first_game.headers["Result"]
'0-1'
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Probe Gaviota endgame tablebases (DTM, WDL).
Docs <https://python-chess.readthedocs.io/en/v1.11.1/gaviota.html>
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Probe Syzygy endgame tablebases (DTZ, WDL).
Docs <https://python-chess.readthedocs.io/en/v1.11.1/syzygy.html>
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.. code:: python
>>> import chess.syzygy
>>> tablebase = chess.syzygy.open_tablebase("data/syzygy/regular")
>>> # Black to move is losing in 53 half moves (distance to zero) in this
>>> # KNBvK endgame.
>>> board = chess.Board("8/2K5/4B3/3N4/8/8/4k3/8 b - - 0 1")
>>> tablebase.probe_dtz(board)
-53
>>> tablebase.close()
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Communicate with UCI/XBoard engines. Based on asyncio
.
Docs <https://python-chess.readthedocs.io/en/v1.11.1/engine.html>
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.. code:: python
>>> import chess.engine
>>> engine = chess.engine.SimpleEngine.popen_uci("stockfish")
>>> board = chess.Board("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - 0 1")
>>> limit = chess.engine.Limit(time=2.0)
>>> engine.play(board, limit)
<PlayResult at ... (move=d6d1, ponder=c1d1, info={...}, draw_offered=False, resigned=False)>
>>> engine.quit()
If you like, share interesting things you are using python-chess for, for example:
Thanks to the Stockfish authors and thanks to Sam Tannous for publishing his
approach to avoid rotated bitboards with direct lookup (PDF) <http://arxiv.org/pdf/0704.3773.pdf>
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alongside his GPL2+ engine Shatranj <https://github.com/stannous/shatranj>
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Some move generation ideas are taken from these sources.
python-chess is licensed under the GPL 3 (or any later version at your option).
Check out LICENSE.txt
for the full text.