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chipfiring

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chipfiring

This is an Pythonic API for visualization and analysis of chip firing games and corresponding algorithms.

1.1.1
pipPyPI
Maintainers
2

chipfiring

Unified interface for visualization and analysis of chip firing games and related algorithms.

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A Python implementation of the chip-firing game (also known as the dollar game) on graphs. This package provides a mathematical framework for studying and experimenting with chip-firing games, with a focus on the dollar game variant.

Documentation

Visit Read the Docs for the full documentation, including overviews and several examples.

Overview

The chip-firing game is a mathematical model that can be used to study various phenomena in graph theory, algebraic geometry, and other areas of mathematics. In the dollar game variant, we consider a graph where:

  • Vertices represent people
  • Edges represent relationships between people
  • Each vertex has an integer value representing wealth (negative values indicate debt)
  • Players can perform lending/borrowing moves by sending money across edges

The goal is to find a sequence of moves that makes everyone debt-free. If such a sequence exists, the game is said to be winnable.

Installation

pip install chipfiring

Usage

Here's a simple example of how to use the package:

from chipfiring.graph import Graph, Vertex
from chipfiring.divisor import Divisor
from chipfiring.dollar_game import DollarGame

# Create vertices
alice = Vertex("Alice")
bob = Vertex("Bob")
charlie = Vertex("Charlie")
elise = Vertex("Elise")

# Create graph
G = Graph()
G.add_vertex(alice)
G.add_vertex(bob)
G.add_vertex(charlie)
G.add_vertex(elise)

# Add edges
G.add_edge(alice, bob)
G.add_edge(alice, charlie)
G.add_edge(alice, elise)
G.add_edge(bob, charlie)
G.add_edge(charlie, elise)

# Create initial wealth distribution
initial_divisor = Divisor(G, {
    alice: 2,
    bob: -3,
    charlie: 4,
    elise: -1
})

# Create and play the game
game = DollarGame(G, initial_divisor)

# Check if game is winnable
print(f"Is winnable? {game.is_winnable()}")

# Try some moves
game.fire_vertex(charlie)  # Charlie lends
game.borrow_vertex(bob)    # Bob borrows
game.fire_set({alice, elise, charlie})  # Set-firing move

# Check current state
print(f"Current wealth: {game.get_current_state()}")
print(f"Is effective? {game.is_effective()}")

Mathematical Background

The implementation follows the mathematical formalization described in the LaTeX writeup, which includes:

  • Graph Structure: Finite, connected, undirected multigraphs without loop edges
  • Divisors: Elements of the free abelian group on vertices
  • Laplacian Matrix: Matrix representation of lending moves
  • Linear Equivalence: Equivalence relation on divisors
  • Effective Divisors: Divisors with non-negative values
  • Winnability: Property of being linearly equivalent to an effective divisor

Features

  • Mathematical graph implementation with support for multigraphs
  • Divisor class with operations for lending and borrowing
  • Laplacian matrix computations
  • Linear equivalence checking
  • Set-firing moves
  • Comprehensive type hints and documentation

Development

To set up the development environment:

# Clone the repository
git clone https://github.com/yourusername/chipfiring.git
cd chipfiring

# Create and activate virtual environment
python -m venv venv
source venv/bin/activate  # On Windows: venv\Scripts\activate

# Install development dependencies
pip install -r requirements.txt
pip install -r requirements.docs.txt

# Run tests
pytest

# Build documentation
cd docs
make html

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

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