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crystalwindow
Advanced tools
A Tkinter powered window + GUI toolkit made by Crystal (ME)! Easier apps, smoother UI and all-in-one helpers!, Gui, Buttons, FileHelper, Sprites, Animations, Colors, Math, Gravity, Camera, 3D and more!
A tiny but mighty Tkinter framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal
No setup pain. No folder chaos. Just import it. Boom. Instant game window. 🎮
pip install crystalwindow
then make a new .py file:
from crystalwindow import Window # imports everything from crystalwindow (in this case its Window)
win = Window(800, 600, "Crystal Demo") # setup: Window(width, height, name, icon=MyIcon.ico)
win.run() # runs the window loop
win.quit() # closes it (for RAM n CPU)
Run it. and boom, instant working window. Yes, THAT easy.
from crystalwindow import *
win = Window(800, 600, "CrystalWindowLib Mega Sandbox")
gui = GUIManager()
toggle1 = Toggle((50, 50, 100, 40), value=False)
slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)
btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
hover_color=random_color(), callback=lambda: print("Button clicked!"))
lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)
gui.add(toggle1)
gui.add(slider1)
gui.add(btn1)
gui.add(lbl1)
# --- Debug Overlay ---
debug = DebugOverlay()
# --- Camera Shake ---
shake = CameraShake(intensity=20)
# --- Main loop ---
def update(win):
gui.update(win)
gui.draw(win)
# --- draw text examples ---
win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)
# --- draw toggle/slider values ---
win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)
# --- draw gradient ---
gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))
# --- screen shake example (move a rectangle with shake) ---
shake.update()
x_off, y_off = shake.offset
win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))
# --- draw random name + color ---
win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())
# --- debug overlay ---
debug.draw(win, fps=int(win.clock.get_fps()))
win.run(update)
win.quit()
And now thats how you use it!
Built-in window manager
Built-in GUI (buttons, sliders, toggles, labels)
Built-in gravity + physics engine
Tilemap system (place & save blocks!)
Image loader (with default base64 logo)
Safe startup (works even inside PyInstaller)
Mathematics Handler
Works offline
Minimal syntax
Full debug overlay
from crystalwindow import *
win = Window(800, 600, "My Game", icon="MyIcon.png")
def loop(win):
win.fill((10, 10, 30))
# draw or update stuff here
win.run(loop)
win.quit()
player = Player(100, 100)
def loop(win):
player.update(win.keys)
player.draw(win.screen)
move(dx, dy) -> moves player
take_damage(x) -> takes damage
heal(x) -> heals
draw(surface) -> renders sprite
tilemap = TileMap(32)
tilemap.add_tile(5, 5, "grass")
tilemap.save("level.json")
add_tile(x, y, type)
remove_tile(x, y)
draw(surface)
save(file) / load(file)
btn = Button(20, 20, 120, 40, "Click Me!", lambda: print("yo"))
gui = GUIManager()
gui.add(btn)
Use built-in stuff like:
Button(x, y, w, h, text, onclick)
Label(x, y, text)
Toggle(x, y, w, h, text, default=False)
Slider(x, y, w, min, max, default)
g = Gravity(0.5)
g.update(player)
makes objects fall realistically. ez.
save_json("data.json", {"coins": 99})
data = load_json("data.json")
Also supports:
save_pickle / load_pickle
FileDialog("save") (tkinter dialog popup)
DrawHelper.text(win.screen, "Hello!", (10,10), (255,255,255), 24)
DrawHelper.rect(win.screen, (100,0,200), (50,50,100,60))
perfect for ui & quick visuals
debug = DebugOverlay() debug.toggle() # show or hide FPS debug.draw(win.screen, {"hp": 100, "fps": win.clock.get_fps()})
math = Mathematics()
from crystalwindow import *
win = Window(800, 600, "My Cool Game")
player = Player(100, 100)
gravity = Gravity()
def update(win):
win.fill((25, 25, 40))
player.update(win.keys)
gravity.update(player)
player.draw(win.screen)
win.run(update)
win.quit()
There is a lil encoded PNG inside the file called:
DEFAULT_LOGO_BASE64
Its used when no icon is given. Set ur own like:
Window(800, 600, "My Window", icon="MyIcon.png")
or do whatever you want.. i guess.
from crystalwindow import Window
win = Window(800, 600, "My Window", icon="MyIcon.png")
while win.running:
win.check_events()
win.fill((10, 10, 20))
win.run()
win.quit()
Made by: CrystalBallyHereXD Framework: CrystalWindow Powered by: Tkinter and Python License: Free to use, modify, and vibe with it!
FAQs
A Tkinter powered window + GUI toolkit made by Crystal (ME)! Easier apps, smoother UI and all-in-one helpers!, Gui, Buttons, FileHelper, Sprites, Animations, Colors, Math, Gravity, Camera, 3D and more!
We found that crystalwindow demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

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