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Python efficient farthest point sampling (FPS) library, 100x faster than numpy
implementation.
fpsample
is coupled with numpy
and built upon Rust pyo3 bindings. This library aims at achieving the best performance for FPS in single-threaded CPU environment.
🎉 PyTorch version with native multithreading, batch ops, Autograd and CUDA supports is in pytorch_fpsample. 🎉
numpy>=1.16.0
is required. Install fpsample
using pip:
pip install -U fpsample
NOTE: Only 64 bit package provided.
If you encounter any installation errors, please make an issue and try to compile from source.
The library is built using maturin. Therefore, rust
and cargo
are required for compiling.
pip install -r requirements.txt
C++ compiler must support C++14. For example, gcc>=8
or clang>=5
.
Build the library and install using:
maturin develop --release
For macos users, if the compilation fails to link libstdc++, try to pass FORCE_CXXSTDLIB=c++
as an environment variable.
For users that want larger maximum dimension support (currently set to 8), modify build_info.rs
and compile.
QuickFPS
See src/bucket_fps/c_warpper.cpp
and src/bucket_fps/_ext/
for details.
import fpsample
import numpy as np
# Generate random point cloud
pc = np.random.rand(4096, 3)
## sample 1024 points
# Vanilla FPS
fps_samples_idx = fpsample.fps_sampling(pc, 1024)
# FPS + NPDU
fps_npdu_samples_idx = fpsample.fps_npdu_sampling(pc, 1024)
## or specify the windows size
fps_npdu_samples_idx = fpsample.fps_npdu_sampling(pc, 1024, k=64)
# FPS + NPDU + KDTree
fps_npdu_kdtree_samples_idx = fpsample.fps_npdu_kdtree_sampling(pc, 1024)
## or specify the windows size
fps_npdu_kdtree_samples_idx = fpsample.fps_npdu_kdtree_sampling(pc, 1024, k=64)
# KDTree-based FPS
kdtree_fps_samples_idx = fpsample.bucket_fps_kdtree_sampling(pc, 1024)
# Bucket-based FPS or QuickFPS
kdline_fps_samples_idx = fpsample.bucket_fps_kdline_sampling(pc, 1024, h=3)
FPS
: Vanilla farthest point sampling. Implemented in Rust. Achieve the same performance as numpy
.FPS + NPDU
: Farthest point sampling with nearest-point-distance-updating (NPDU) heuristic strategy. 5x~10x faster than vanilla FPS. Require dimensional locality and give sub-optimal answers.FPS + NPDU + KDTree
: Farthest point sampling with NPDU heuristic strategy and KDTree. 3x~8x faster than vanilla FPS. Slightly slower than FPS + NPDU
. But DOES NOT require dimensional locality.KDTree-based FPS
: A farthest point sampling algorithm based on KDTree. About 40~50x faster than vanilla FPS.Bucket-based FPS
or QuickFPS
: A bucket-based farthest point sampling algorithm. About 80~100x faster than vanilla FPS. Require an additional hyperparameter for the height of the KDTree. In practice, h=3
or h=5
is recommended for small data, h=7
is recommended for medium data, and h=9
for extremely large data.NOTE: In most cases,
Bucket-based FPS
is the best choice, with proper hyperparameter setting.
For deterministic results, fix the first sampled point index by passing the start_idx
parameter.
kdline_fps_samples_idx = fpsample.bucket_fps_kdline_sampling(pc, 1024, h=3, start_idx=0)
OR set the random seed before calling the function.
np.random.seed(42)
Setup:
Run benchmark:
pytest bench/ --benchmark-columns=mean,stddev --benchmark-sort=mean
Results:
---------------- benchmark '1024 of 4096': 7 tests -----------------
Name (time in ms) Mean StdDev
--------------------------------------------------------------------
test_bucket_fps_kdline_4k_h5 1.9469 (1.0) 0.0354 (1.54)
test_bucket_fps_kdline_4k_h3 2.0028 (1.03) 0.0750 (3.27)
test_fps_npdu_4k 3.3361 (1.71) 0.0229 (1.0)
test_bucket_fps_kdline_4k_h7 3.6899 (1.90) 0.0548 (2.39)
test_bucket_fps_kdtree_4k 6.5072 (3.34) 0.4018 (17.52)
test_fps_npdu_kdtree_4k 12.3689 (6.35) 0.0380 (1.66)
test_vanilla_fps_4k 14.1073 (7.25) 0.4171 (18.20)
--------------------------------------------------------------------
----------------- benchmark '4096 of 50000': 7 tests -----------------
Name (time in ms) Mean StdDev
----------------------------------------------------------------------
test_bucket_fps_kdline_50k_h7 25.7244 (1.0) 0.5605 (1.0)
test_bucket_fps_kdline_50k_h5 30.0820 (1.17) 0.5973 (1.07)
test_bucket_fps_kdline_50k_h3 59.9939 (2.33) 1.0208 (1.82)
test_bucket_fps_kdtree_50k 98.2151 (3.82) 5.1610 (9.21)
test_fps_npdu_50k 129.3240 (5.03) 0.5638 (1.01)
test_fps_npdu_kdtree_50k 287.4457 (11.17) 8.5040 (15.17)
test_vanilla_fps_50k 794.4958 (30.88) 5.2105 (9.30)
----------------------------------------------------------------------
------------------- benchmark '50000 of 100000': 7 tests -------------------
Name (time in ms) Mean StdDev
----------------------------------------------------------------------------
test_bucket_fps_kdline_100k_h7 247.6833 (1.0) 4.8640 (6.85)
test_bucket_fps_kdline_100k_h5 393.8612 (1.59) 3.8099 (5.37)
test_bucket_fps_kdtree_100k 419.4466 (1.69) 8.5836 (12.09)
test_bucket_fps_kdline_100k_h9 437.0670 (1.76) 2.8537 (4.02)
test_fps_npdu_100k 2,990.6574 (12.07) 0.7101 (1.0)
test_fps_npdu_kdtree_100k 4,236.8786 (17.11) 3.3208 (4.68)
test_vanilla_fps_100k 20,131.7747 (81.28) 155.4407 (218.91)
----------------------------------------------------------------------------
The nearest-point-distance-updating (NPDU) heuristic strategy is proposed in the following paper:
@INPROCEEDINGS{9919246,
author={Li, Jingtao and Zhou, Jian and Xiong, Yan and Chen, Xing and Chakrabarti, Chaitali},
booktitle={2022 IEEE Workshop on Signal Processing Systems (SiPS)},
title={An Adjustable Farthest Point Sampling Method for Approximately-sorted Point Cloud Data},
year={2022},
volume={},
number={},
pages={1-6},
doi={10.1109/SiPS55645.2022.9919246}
}
Bucket-based farthest point sampling (QuickFPS) is proposed in the following paper. The implementation is based on the author's Repo. To port the implementation to other C++ program, check this for details.
@article{han2023quickfps,
title={QuickFPS: Architecture and Algorithm Co-Design for Farthest Point Sampling in Large-Scale Point Clouds},
author={Han, Meng and Wang, Liang and Xiao, Limin and Zhang, Hao and Zhang, Chenhao and Xu, Xiangrong and Zhu, Jianfeng},
journal={IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems},
year={2023},
publisher={IEEE}
}
Thanks to the authors for their great work.
FAQs
An efficient CPU implementation of farthest point sampling (FPS) for point clouds.
We found that fpsample demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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