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harfang

HARFANG 3D is a game/visualization library for Python. It includes a comprehensive set of Scene, Physics, Rendering pipeline, Audio and Virtual Reality APIs. It is written in C++ and supports DirectX 11, OpenGL and OpenGL ES.

  • 3.2.7
  • Source
  • PyPI
  • Socket score

Maintainers
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.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/brand/logo_harfang3d_horizontal-512px.png

Harfang for Python

3D real time visualization framework

Harfang is a 3D real time visualization framework for the industry, the education and for scientists. It grants developpers the ability to create applications ranging from data visualization to games.

See https://www.harfang3d.com/license for licensing terms.

| | Quickstart, command line method (Windows/Linux)

  1. Clone the tutorials' repository:
    • git clone https://github.com/harfang3d/tutorials-hg2.git
  2. Enter the repository:
    • cd tutorials-hg2
  3. Compile the tutorial resources:
    • python3 -m harfang.bin assetc resources
    • After the compilation process finishes, you should see a resources_compiled folder next to the resources folder.
  4. Run the tutorials:
    • D:\tutorials-hg2>python3 draw_lines.py

| | Quickstart, drag & drop method (Windows)

  1. Download the tutorials https://github.com/harfang3d/tutorials-hg2 and unzip them to your computer (eg. d:/tutorials-hg2).
  2. To compile the tutorial resources, download assetc for your platform: https://dev.harfang3d.com/releases/
  3. Drag and drop the tutorial resources folder on the `assetc executable -OR- execute assetc passing it the path to the tutorial resources folder (eg. assetc d:/tutorials-hg2/resources).

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/tutorials/assetc.gif

After the compilation process finishes, you should see a resources_compiled folder next to the resources folder. You can now execute the tutorials from the folder you unzipped them to.

``D:\tutorials-hg2>python draw_lines.py``

Alternatively you can open the tutorial folder and run the provided debug targets using Visual Studio Code <https://code.visualstudio.com/>_

| | Screenshots

The following screenshots were captured on a 2060RTX in 1080P running at 60FPS, GI is performed using screen space raytracing and does not require RTX capable hardware.

| | The NVIDIA USD Attic using the AAA renderer (Courtesy of NVIDIA)

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/3.2.6/attic_harfang.png

| | Marine Melodies (interactive musical experience)

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/3.2.5/marine-melodies-screenshot_000.png

| | Cyber City (CyberPunk City, CyberPunk Girl and Robot R32 by art-equilibrium, ILranch and ZeroArt3d)

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/3.1.1/cyber_city_aaa.png

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/3.1.1/cyber_city_aaa_2.png

| | Sun Temple (Sun Temple, courtesy of the Open Research Content Archive)

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/sun_temple_aaa.png

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/sun_temple_aaa_2.png

| | Cafe Exterior (Bistro, courtesy of the Open Research Content Archive)

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/cafe_exterior_aaa.png

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/cafe_exterior_aaa_2.png

| | Sponza Atrium (Sponza Atrium GLTF, courtesy of Crytek/Themaister)

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/3.1.1/sponza_atrium_aaa.png

.. image:: https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/3.1.1/sponza_atrium_aaa_2.png

| | Features

| Scene API

  • Node & component based
  • Performance oriented

| Rendering pipeline

  • Low-spec PBR rendering pipeline
  • High-spec 'AAA' rendering pipeline (screen space GI & reflection)
  • Support of user pipeline shaders

| VR API

  • VR support via OpenVR/SteamVR with Eye tracking
  • Compatible with the HTC Vive/Vive Pro, Valve Index, Lenovo Explorer, Oculus Rift S

| Physics API

  • Rigid bodies, collisions, mechanical constraints
  • Ray casting
  • Fast & accurate

| Audio API

  • Play/stream WAV/OGG formats
  • 3D audio spatialization

More information on https://www.harfang3d.com/

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