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mercury-engine-data-structures

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mercury-engine-data-structures

Construct file definitions for the Mercury Engine, the in-house game engine from MercurySteam

  • 0.33.0
  • PyPI
  • Socket score

Maintainers
2

Mercury Engine Data Structures

Construct type definitions for Mercury Engine

FormatSamus Returns (Read)Samus Returns (Write)Dread (Read)Dread (Write)Purpose
BAPDMissingMissingAudio Preset (positional audio data)
BCCAMCamera Animation (used exclusively for cutscene takes)
BCLGTMissingMissingLighting (?)
BCMDL3D Models
BCPTLParticle Effect
BCSKLASkeleton Animation
BCTEXTexture File
BCURVMissingMissingCURV (?)
BCUTMissingMissingRelated to cutscene files
BCWAVMissingMissingCafe/Citra Wave (common AAL audio format)
BFGRPMissingMissingSound WaveGroup (common AAL audio format)
BFONTFont File
BFSARMissingMissingFSAR (?)
BFSTMMissingMissingCommon Switch audio format
BGSNDSMissingMissingBackGround Sounds (?)
BLDEFMissingMissingActor Lighting Definition
BLSNDSounds (?)
BLUTMissingMissingLookUp Table (used for ADAM animation)
BMBLSMissingMissingBlend Space
BMDEFSMusic Track Definitions & Properties
BMMAPMissingMissingMiniMap
BMMDEFMissingMissingMiniMap Definitions (?)
BMSADActor Definitions
BMSASMissingMissingAction Sets
BMSATAnimation Tree
BMSBKMissingMissingBlocks, per Scenario
BMSCCCollision Cameras
BMSCDCollision Data / Geometry
BMSCPMissingMissingGUI Composition
BMSCUCutscene Files
BMSEMMissingMissingEnvironment Music
BMSESMissingMissingEnvironment Sound
BMSEVMissingMissingEnvironment Visuals (fx)
BMSLDMissingMissingSamus Returns scenario entity data
BMSLGROUPMissingMissingSmartLink Group
BMSLINKMissingMissingSmartLink (actor-specific navmesh paths)
BMSMDMissingMissingMenu Data (?)
BMSMSDMissingMissingMap Screen Data (?)
BMSNAVNavigation Meshes
BMSNDMissingMissingSound (?)
BMSSAMissingMissingSSA (?)
BMSSDStatic Scenario Data (background dressing)
BMSSHMissingMissingGUI Shape
BMSSKMissingMissingGUI Skin
BMSSSMissingMissingGUI SpriteSheet
BMSSTOCMissingMissingSound Table of Contents (links BFSAR sfx to BFGRP files)
BMTREBehavior Tree; entitity AI)
BMTUNMissingMissingTunables; exposed variables
BNVIBMissingMissingVibration Data
BPSIPackSet; dev leftovers
BPTDATMissingMissingPlayThrough Data
BPTDEFMissingMissingPlayThrough Def
BREMMissingMissingEnvironmental Music Presets
BRESMissingMissingEnvironmental Sound Presets
BREVMissingMissingEnvironmental Visual Presets
BRFLDMissingMissingDread Scenario Entity Data
BRSAMissingMissingSubArea Setups
BRSPDMissingMissingShot Audio Presets
BSHDATShader Data
BSMATMissingMissingMesh Material
BTUNDAMissingMissingTunable Data
BUCTFont Glyph Data (?)
INIMissingMissingStandard INI
LCLua Bytecode
PKGPackaged Files
TOCTable of Contents
TXTUTF-16 Text File (?)
WEBMMissingMissingStandard WEBM

Example Usage

# TODO

Colors for Text

Metroid Dread uses the following annotations in text to change color:

CodeColor
{c0}White(Default)
{c1}Yellow
{c2}Red
{c3}Pink
{c4}Green
{c5}Blue
{c6}UI Active(Light blue)
{c7}UI Inactive(Dim blue)

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