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NerfBaselines is a framework for evaluating and comparing existing NeRF and 3DGS methods. Currently, most official implementations use different dataset loaders, evaluation protocols, and metrics, which renders benchmarking difficult. Therefore, this project aims to provide a unified interface for running and evaluating methods on different datasets in a consistent way using the same metrics. But instead of reimplementing the methods, we use the official implementations and wrap them so that they can be run easily using the same interface.
Please visit the project page to see the results of implemented methods on dataset benchmarks.
[25/01/2025] Added Taming-3DGS method.
[30/12/2024] Added a new viewer implementation.
[22/09/2024] Added mesh export for 2DGS, COLMAP, and GOF.
[17/09/2024] Moved project to nerfbaselines/nerfbaselines repository.
[16/09/2024] Added online demos and demo export for 3DGS-based methods. Check out the benchmark page.
[12/09/2024] Added gsplat, 2D Gaussian Splatting, Scaffold-GS, and COLMAP MVS methods.
[09/09/2024] Method and Dataset API refac in v1.2.x to simplify usage.
[28/08/2024] Implemented faster communication protocols using shared memory.
[20/08/2024] Added documentation page.
Start by installing the nerfbaselines
pip package on your host system.
pip install nerfbaselines
Now you can use the nerfbaselines
cli to interact with NerfBaselines.
The next step is to choose the backend which will be used to install different methods. At the moment there are the following backends implemented:
docker
(with NVIDIA container toolkit) to be installed and the user to have access to it (being in the docker user group).docker
, but does not require the user to have privileged access.conda
.The backend can be set as the --backend <backend>
argument or using the NERFBASELINES_BACKEND
environment variable.
For some datasets, e.g. Mip-NeRF 360, NerfStudio, Blender, or Tanks and Temples, the datasets can be downloaded automatically.
You can specify the argument --data external://dataset/scene
during training
or download the dataset beforehand by running nerfbaselines download-dataset external://dataset/scene
.
Examples:
# Downloads the garden scene to the cache folder.
nerfbaselines download-dataset external://mipnerf360/garden
# Downloads all nerfstudio scenes to the cache folder.
nerfbaselines download-dataset external://nerfstudio
# Downloads kithen scene to folder kitchen
nerfbaselines download-dataset external://mipnerf360/kitchen -o kitchen
To start the training, use the nerfbaselines train --method <method> --data <data>
command. Use --help
argument to learn about all implemented methods and supported features.
The nerfbaselines render --checkpoint <checkpoint>
command can be used to render images from a trained checkpoint. Again, use --help
to learn about the arguments.
In order to render a camera trajectory (e.g., created using the interactive viewer), use the following command command:
nerfbaselines render-trajectory --checkpoint <checkpoint> --trajectory <trajectory> --output <output.mp4>
Given a trained checkpoint, the interactive viewer can be launched as follows:
nerfbaselines viewer --checkpoint <checkpoin> --data <dataset>
Even though the argument --data <dataset>
is optional, it is recommended, as the camera poses
are used to perform gravity alignment and rescaling for a better viewing experience.
It also enables visualizing the input camera frustums.
In this section, we present results of implemented methods on standard benchmark datasets. For detailed results, visit the project page: https://nerfbaselines.github.io
Mip-NeRF 360 is a collection of four indoor and five outdoor object-centric scenes. The camera trajectory is an orbit around the object with fixed elevation and radius. The test set takes each n-th frame of the trajectory as test views. Detailed results are available on the project page: https://nerfbaselines.github.io/mipnerf360
Method | PSNR | SSIM | LPIPS (VGG) | Time | GPU mem. |
---|---|---|---|---|---|
Zip-NeRF | 28.553 | 0.829 | 0.218 | 5h 30m 20s | 26.8 GB |
3DGS-MCMC | 27.983 | 0.835 | 0.224 | 41m 11s | 28.9 GB |
Scaffold-GS | 27.714 | 0.813 | 0.262 | 23m 28s | 8.7 GB |
Mip-NeRF 360 | 27.681 | 0.792 | 0.272 | 30h 14m 36s | 33.6 GB |
Mip-Splatting | 27.492 | 0.815 | 0.258 | 25m 37s | 11.0 GB |
Gaussian Splatting | 27.434 | 0.814 | 0.257 | 23m 25s | 11.1 GB |
Gaussian Opacity Fields | 27.421 | 0.826 | 0.234 | 1h 3m 54s | 28.4 GB |
gsplat | 27.412 | 0.815 | 0.256 | 29m 19s | 8.3 GB |
Octree-GS | 27.397 | 0.811 | 0.264 | 28m 3s | 8.5 GB |
Taming 3DGS | 27.217 | 0.793 | 0.305 | 5m 59s | 8.7 GB |
PGSR | 27.199 | 0.819 | 0.233 | 39m 58s | 14.3 GB |
H3DGS | 26.927 | 0.790 | 0.269 | 55m 29s | 9.1 GB |
2D Gaussian Splatting | 26.815 | 0.796 | 0.297 | 31m 10s | 13.2 GB |
NerfStudio | 26.388 | 0.731 | 0.343 | 19m 30s | 5.9 GB |
Instant NGP | 25.507 | 0.684 | 0.398 | 3m 54s | 7.8 GB |
COLMAP | 16.670 | 0.445 | 0.590 | 2h 52m 55s | 0 MB |
Blender (nerf-synthetic) is a synthetic dataset used to benchmark NeRF methods. It consists of 8 scenes of an object placed on a white background. Cameras are placed on a semi-sphere around the object. Scenes are licensed under various CC licenses. Detailed results are available on the project page: https://nerfbaselines.github.io/blender
Method | PSNR | SSIM | LPIPS (VGG) | Time | GPU mem. |
---|---|---|---|---|---|
Zip-NeRF | 33.670 | 0.973 | 0.036 | 5h 21m 57s | 26.2 GB |
3DGS-MCMC | 33.637 | 0.971 | 0.036 | 9m 8s | 4.5 GB |
Gaussian Opacity Fields | 33.451 | 0.969 | 0.038 | 18m 26s | 3.1 GB |
Mip-Splatting | 33.330 | 0.969 | 0.039 | 6m 49s | 2.7 GB |
Gaussian Splatting | 33.308 | 0.969 | 0.037 | 6m 6s | 3.1 GB |
PGSR | 33.274 | 0.968 | 0.039 | 8m 20s | 3.9 GB |
TensoRF | 33.172 | 0.963 | 0.051 | 10m 47s | 16.4 GB |
Scaffold-GS | 33.080 | 0.966 | 0.048 | 7m 4s | 3.7 GB |
K-Planes | 32.265 | 0.961 | 0.062 | 23m 58s | 4.6 GB |
Instant NGP | 32.198 | 0.959 | 0.055 | 2m 23s | 2.6 GB |
Tetra-NeRF | 31.951 | 0.957 | 0.056 | 6h 53m 20s | 29.6 GB |
gsplat | 31.471 | 0.966 | 0.054 | 14m 45s | 2.8 GB |
Mip-NeRF 360 | 30.345 | 0.951 | 0.060 | 3h 29m 39s | 114.8 GB |
NerfStudio | 29.191 | 0.941 | 0.095 | 9m 38s | 3.6 GB |
NeRF | 28.723 | 0.936 | 0.092 | 23h 26m 30s | 10.2 GB |
COLMAP | 12.123 | 0.766 | 0.214 | 1h 20m 34s | 0 MB |
Tanks and Temples is a benchmark for image-based 3D reconstruction. The benchmark sequences were acquired outside the lab, in realistic conditions. Ground-truth data was captured using an industrial laser scanner. The benchmark includes both outdoor scenes and indoor environments. The dataset is split into three subsets: training, intermediate, and advanced. Detailed results are available on the project page: https://nerfbaselines.github.io/tanksandtemples
Method | PSNR | SSIM | LPIPS | Time | GPU mem. |
---|---|---|---|---|---|
Zip-NeRF | 24.628 | 0.840 | 0.131 | 5h 44m 9s | 26.6 GB |
Mip-Splatting | 23.930 | 0.833 | 0.166 | 15m 56s | 7.3 GB |
Gaussian Splatting | 23.827 | 0.831 | 0.165 | 13m 48s | 6.9 GB |
PGSR | 23.209 | 0.832 | 0.146 | 18m 59s | 10.4 GB |
Gaussian Opacity Fields | 22.395 | 0.825 | 0.172 | 41m 21s | 24.1 GB |
NerfStudio | 22.043 | 0.743 | 0.270 | 19m 27s | 3.7 GB |
Instant NGP | 21.623 | 0.712 | 0.340 | 4m 27s | 4.1 GB |
2D Gaussian Splatting | 21.535 | 0.768 | 0.281 | 15m 47s | 7.2 GB |
COLMAP | 11.919 | 0.436 | 0.606 | 5h 16m 11s | 0 MB |
Method | Blender | Hierarchical 3DGS | LLFF | Mip-NeRF 360 | Nerfstudio | Photo Tourism | SeaThru-NeRF | Tanks and Temples | Zip-NeRF |
---|---|---|---|---|---|---|---|---|---|
2D Gaussian Splatting | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥈 silver | ❔ |
3DGS-MCMC | 🥈 silver | ❔ | ❔ | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥇 gold | ❔ |
CamP | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
COLMAP | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ |
Gaussian Opacity Fields | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ | 🥇 gold | ❔ |
Gaussian Splatting | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥇 gold | ❔ |
GS-W | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
gsplat | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | 🥇 gold | ❔ | 🥇 gold | ❔ |
H3DGS | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
Instant NGP | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ |
K-Planes | 🥇 gold | ❔ | ❔ | ❔ | ❔ | 🥈 silver | ❔ | ❔ | ❔ |
Mip-NeRF 360 | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ | 🥇 gold | ❔ |
Mip-Splatting | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥇 gold | ❔ |
NeRF | 🥇 gold | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
NeRF On-the-go | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
NeRF-W (reimplementation) | ❔ | ❔ | ❔ | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ |
NerfStudio | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ | 🥇 gold | ❔ |
Octree-GS | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
PGSR | ❔ | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ | 🥇 gold | ❔ |
Scaffold-GS | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | 🥇 gold | 🥇 gold | ❔ |
SeaThru-NeRF | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | 🥇 gold | ❔ | ❔ |
Student Splatting Scooping | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ | ❔ |
Taming 3DGS | 🥇 gold | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ | 🥇 gold | ❔ |
TensoRF | 🥇 gold | ❔ | 🥇 gold | ❌ | ❔ | ❔ | ❔ | ❔ | ❔ |
Tetra-NeRF | 🥈 silver | ❔ | ❔ | 🥈 silver | ❔ | ❔ | ❔ | ❔ | ❔ |
WildGaussians | ❔ | ❔ | ❔ | ❔ | ❔ | 🥇 gold | ❔ | ❔ | ❔ |
Zip-NeRF | 🥇 gold | ❔ | ❌ | 🥇 gold | 🥇 gold | ❔ | ❔ | ❔ | ❔ |
Contributions are very much welcome. Please open a PR with a dataset/method/feature that you want to contribute. The goal of this project is to slowly expand by implementing more and more methods.
If you use this project in your research, please cite the following paper:
@article{kulhanek2024nerfbaselines,
title={NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods},
author={Jonas Kulhanek and Torsten Sattler},
year={2024},
journal={arXiv},
}
This project is licensed under the MIT license Each implemented method is licensed under the license provided by the authors of the method. For the currently implemented methods, the following licenses apply:
A big thanks to the authors of all implemented methods for the great work they have done. We would also like to thank the authors of NerfStudio. We also thank Mark Kellogg for the 3DGS web renderer. This work was supported by the Czech Science Foundation (GAČR) EXPRO (grant no. 23-07973X), the Grant Agency of the Czech Technical University in Prague (grant no. SGS24/095/OHK3/2T/13), and by the Ministry of Education, Youth and Sports of the Czech Republic through the e-INFRA CZ (ID:90254).
FAQs
Reproducible evaluation of NeRF and 3DGS methods
We found that nerfbaselines demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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