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A python wrapper for the PUBG Developer API
PUBG Developer API Official Documentation
To install the wrapper, simply use pip
pip install pubg-python
or pipenv
pipenv install pubg-python
The PUBG API shards data by platform and region, and therefore requires a shard to be specified in the URL for most requests.
from pubg_python import PUBG, Shard
api = PUBG('<api-key>', Shard.PC_NA)
A list of shards can be found here and the wrapper constants here
sample = api.samples().get()
for match in sample.matches:
print(match.id)
sample = api.samples().filter(created_at_start='2018-01-01T00:00:00Z').get()
for match in sample.matches:
print(match.id)
player = api.players().get('account.3654e255b77b409e87b10dcb086ab00d')
for match in player.matches:
match_data = api.matches().get(match.id)
players = api.players().filter(player_names=['Name1', 'Name2'])
for player in players:
player_id = player.id
players = api.players().filter(player_ids=['account.3654e255b77b409e87b10dcb086ab00d'])
for player in players:
player_name = player.name
match = api.matches().get('276f5bcb-a831-4e8c-a610-d2073692069e')
Still unavailable in the API
match_ids = [
'276f5bcb-a831-4e8c-a610-d2073692069e',
'fasf9082-21de-dkle-13ke-qlamd13nab3a',
]
matches = api.matches().filter(match_ids=match_ids)
for match in matches:
print(match)
match = api.matches().get('276f5bcb-a831-4e8c-a610-d2073692069e')
asset = match.assets[0]
telemetry = api.telemetry(asset.url)
print(len(telemetry.events))
>> 16871
Sometimes you're interested in a set of very specific events, so there is a helper function to filter those for you:
match = api.matches().get('276f5bcb-a831-4e8c-a610-d2073692069e')
asset = match.assets[0]
telemetry = api.telemetry(asset.url)
player_kill_events = telemetry.events_from_type('LogPlayerKill')
player_position_events = telemetry.events_from_type('LogPlayerPosition')
If you want to load a previously downloaded telemetry file, there is a helper method to create a Telemetry object from it:
from pubg_python import Telemetry
telemetry = Telemetry.from_json('telemetry.json', shard='pc')
shard
defaults to pc
but you need to specify if you're loading a xbox
telemetry file.
tournament = api.tournaments().get('na-ppc')
tournaments = api.tournaments()
for tournament in tournaments:
print(tournament)
seasons = api.seasons()
players_seasons = api.seasons(
season_id='division.bro.official.2018-09', game_mode='solo'
).filter(player_ids=['epickitten'])
It's also possible to retrieve lifetime stats, instead of a season_id:
players_seasons = api.seasons(
season_id='lifetime', game_mode='solo'
).filter(player_ids=['epickitten'])
season_data = api.seasons(
'division.bro.official.2018-09' , player_id='epickitten').get()
It's also possible to retrieve lifetime stats, instead of a season_id:
season_data = api.seasons(
'lifetime' , player_id='epickitten').get()
players = api.players().filter(player_names=['epickitten'])[0]
player = players[0]
wm = api.weapon_mastery(player.id).get()
print(wm.weapon_summaries)
# Leaderboards stats are only available for PC players
api.shard = Shard.STEAM
solo_leaderboard = api.leaderboards(game_mode='solo').page(0).get()
solo_fpp_leaderboard = api.leaderboards(game_mode='solo-fpp').page(0).get()
duo_leaderboard = api.leaderboards(game_mode='duo').page(0).get()
duo_fpp_leaderboard = api.leaderboards(game_mode='duo-fpp').page(0).get()
squad_leaderboard = api.leaderboards(game_mode='squad').page(0).get()
squad_fpp_leaderboard = api.leaderboards(game_mode='squad-fpp').page(0).get()
page
is always required, even when querying the first leaderboard page.
An example of how you can manipulate the data: The domain is all specified here
players = api.players().filter(player_names=['epickitten'])
player = players[0]
player.matches
>> [<Match bd6aae34-be05-4094-981c-083285c7e861>, <Match 276f5bcb-a831-4e8c-a610-d2073692069e>, ..]
match = api.matches().get(player.matches[0].id)
match.game_mode
>> 'solo'
match.duration
>> 1899
match.rosters
>> [<Roster d542eaee-cd02-4f4e-ad7f-ed5ea71a17cf>, <Roster e9f0962a-ebd4-4d86-b134-95783b713800>, ..]
roster = match.rosters[0]
roster.participants
>> [<Participant 7cc76d1b-a80e-4997-8eb8-d4b3c1ed4f44>]
participant = roster.participans[0]
participant.name
>> 'urdaddyYO'
participant.damage_dealt
>> 291.08
participant.kills
>> 2
participant.ride_distance
>> 3204.53467
participant.walk_distance
>> 2262.81714
participant.time_survived
>> 1367
participant.player_id
>> account.edb9910f1e9c4f3b9addb87d9329b57c
player = api.players().get(participant.player_id)
player
>> account.edb9910f1e9c4f3b9addb87d9329b57c
player.matches
>> [<Match b3dcd7e8-2270-4fdd-8389-af77acf2d6c2>, <Match 2ebb1a9c-ab5e-4264-971f-df77a00918a9>, ..]
Each application has a limited amount of requests allowed per minute.
The ratelimit is managed through HTTP headers (X-Ratelimit-Limit
, X-Ratelimit-Reset
, etc..).
In order to facilitate heavy tasks, it is possible to retrieve those values from the RateLimitError
. The values available in the exception instance are rl_limit
(integer) and rl_reset
(datetime).
An example snippet that would use this information in favor of processing something big:
api = PUBG('my-super-secret-key', Shard.STEAM)
while True:
try:
print('Processing samples...')
api.samples().get()
except RateLimitError as error:
sleep_seconds = (error.rl_reset - datetime.now()).total_seconds()
if sleep_seconds > 0:
print('Reached my limit! sleeping for {}'.format(sleep_seconds))
time.sleep(sleep_seconds)
Currently disabled from the official API
Offsetting 5 matches and limitting by 10
matches = api.matches().limit(10).offset(5)
Currently disabled from the official API
sort
defaults to ascending, you can use ascending=False
for a descending sort
matches = api.matches().limit(10).sort('createdAt')
matches = api.matches().limit(10).sort('createdAt', ascending=False)
Some endpoints allow you to apply filters, for example, filtering players by names:
players = api.players().filter(player_names=['Name1', 'Name2'])
Or filtering players by ids:
players = api.players().filter(player_ids=['account.3654e255b77b409e87b10dcb086ab00d'])
Use next()
for the next page and prev()
for the previous one:
matches = api.matches()
next_matches = matches.next()
previous_matches = matches.prev()
FAQs
A python wrapper for the PUBG developer API
We found that pubg-python demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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