pysndfx
Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.
This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters.
Install
Install with pip as:
pip install pysndfx
The system must also have SoX installed (for Debian-based operating systems: apt install sox
, or with Anaconda as conda install -c conda-forge sox
)
Usage
First create an audio effects chain.
from pysndfx import AudioEffectsChain
fx = (
AudioEffectsChain()
.highshelf()
.reverb()
.phaser()
.delay()
.lowshelf()
)
Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays.
infile = 'my_audio_file.wav'
outfile = 'my_processed_audio_file.ogg'
fx(infile, outfile)
from librosa import load
y, sr = load(infile, sr=None)
y = fx(y)
y = fx(infile)
fx(x, outfile)
There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this:
python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)"