Interpolate
Author
Adam Collins [adam@m104.us]
Description
Interpolate is a library for generic linear interpolation objects. Useful for
such things as calculating linear motion between locations (or arrays of
locations), multi-channel color gradients, piecewise functions, or even just
placing values within intervals.
General Usage
Interpolation generators can be created with the Interpolate::Points class,
given a Hash of "key points" and associated key values.
By default, the key values should be able to calculate their own blending
function (by defining an +interpolate+ instance method). Alternatively, the
Interpolate::Points object can be passed a block that takes three arguments: the
lower value, the higher value, and the balance ratio between the two.
Here's an example for placing values within one of seven buckets, accomplished
with the help of a floor
blending function:
require 'rubygems'
require 'interpolate'
# min_value => bucket
buckets = {
0.000 => 1,
0.500 => 2,
1.250 => 3,
7.725 => 4,
28.85 => 5,
50.00 => 6,
127.5 => 7
}
values = [
-20.2,
0.234,
65.24,
9.234,
398.4,
4000
]
# using Interpolate::Points to place values within discrete intervals
bucketizer = Interpolate::Points.new(buckets)
# the blending function will mimic the mathematical floor function
bucketizer.blend_with {|low, high, balance| low }
values.each do |value|
bucket = bucketizer.at(value).floor
puts "A value of #{value} falls into bucket #{bucket}"
end
Array-based Interpolate::Points
Aside from single value gradient points, you can interpolate over uniformly
sized arrays. Between two interpolation points, let's say a and b, the
final result will be c where c[0] is the interpolation of a[0] and b[0]
and c[1] is interpolated between a[1] and b[1] and so on up to c[n].
Here is an example:
require 'rubygems'
require 'interpolate'
require 'pp'
# a non-linear set of multi-dimensional points;
# perhaps the location of some actor in relation to time
time_frames = {
0 => [0, 0, 0],
1 => [1, 0, 0],
2 => [0, 1, 0],
3 => [0, 0, 2],
4 => [3, 0, 1],
5 => [1, 2, 3],
6 => [0, 0, 0]
}
path = Interpolate::Points.new(time_frames)
# play the actor's positions in time increments of 0.25
(0).step(6, 0.25) do |time|
position = path.at(time)
puts ">> At #{time}s, actor is at:"
p position
end
Nested Array Interpolate::Points
As long as each top level array is uniformly sized in the first dimension
and each nested array is uniformly sized in the second dimension (and so
on...), multidimensional interpolation point values will just work.
Here's an example of a set of 2D points being morphed:
require 'rubygems'
require 'interpolate'
require 'pp'
# a number of sets 2D vertices, each set corresponding to a particular
# shape on the grid
time_frames = {
0 => [[0, 0], [1, 0], [2, 0], [3, 0], [4, 0]], # a horizontal line
1 => [[0, 0], [1, 0], [3, 0], [0, 4], [0, 0]], # a triangle
2 => [[0, 0], [1, 0], [1, 1], [0, 1], [0, 0]], # a square
3 => [[0, 0], [1, 0], [2, 0], [3, 0], [4, 0]], # a horizontal line, again
4 => [[0, 0], [0, 1], [0, 2], [0, 3], [0, 4]] # a vertical line
}
paths = Interpolate::Points.new(time_frames)
# show the vertex positions in time increments of 0.25
(0).step(4, 0.25) do |time|
points = paths.at(time)
puts ">> At #{time}s, points are:"
p points
end
Other Interpolations
For other classes of value objects, you'll need to implement a blending
function. Here's an example using an RGB color gradient with the help of the
'color' gem:
require 'rubygems'
require 'interpolate'
require 'color'
# a nice weathermap-style color gradient
points = {
1 => Color::RGB::Cyan,
2 => Color::RGB::Lime,
# 3 => ? (between Lime and Yellow; Interpolate will figure it out)
4 => Color::RGB::Yellow,
5 => Color::RGB::Orange,
6 => Color::RGB::Red,
7 => Color::RGB::Magenta,
8 => Color::RGB::White,
}
# we need to implement a blending function in order for Interpolate::Points to
# work properly
#
# fortunately, Color::RGB includes +mix_with+, which is almost functionally
# identical to what we need
gradient = Interpolate::Points.new(points)
gradient.blend_with {|color, other, balance|
color.mix_with(other, balance * 100.0)
}
# what are the colors of the gradient from 1 to 8
# in increments of 0.2?
(1).step(7, 0.2) do |value|
color = gradient.at(value)
puts "A value of #{value.round(3)} means #{color.html}"
end
License
(The MIT License)
Copyright (c) 2008-2012 Adam Collins [adam@m104.us]
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.