Raylib for Ruby

Ruby bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Features
- Feature parity with raylib 4.5
- NO external dependencies besides raylib, all required libraries are bundled into raylib
- Multiple platforms supported: Windows, Linux, MacOS, RPI... and more!
- Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES 2.0)
- Unique OpenGL abstraction layer (usable as standalone module): rlgl
- Multiple Fonts formats supported (TTF, Image fonts, AngelCode fonts)
- Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
- Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
- Flexible Materials system, supporting classic maps and PBR maps
- Animated 3D models supported (skeletal bones animation) (IQM)
- Shaders support, including model and postprocessing shaders.
- Powerful math module for Vector, Matrix and Quaternion operations: raymath
- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
- VR stereo rendering support with configurable HMD device parameters
- Huge examples collection with +20 code examples!
- Free and open source.
Installation
-
Follow the instructions on the native raylib wiki to install the native raylib library on your operating
system.
-
Install the gem by executing: bundle add raylib
or gem install raylib
Usage
Raylib can be used in two ways: namespaced or global.
Namespaced
The namespaced usage is recommended as it avoids global namespace pollution:
require 'raylib'
Raylib.init_window(800, 450, 'My window')
until Raylib.window_should_close
Raylib.begin_drawing
Raylib.clear_background(Raylib::RAYWHITE)
Raylib.draw_text('Congrats! You created your first window!', 190, 200, 20, Raylib::LIGHTGRAY)
Raylib.end_drawing
end
Raylib.close_window
Global
If you prefer to use Raylib globally, you can require the raylib/dsl
:
require 'raylib/dsl'
init_window(800, 450, 'My window')
until window_should_close
begin_drawing
clear_background(RAYWHITE)
draw_text('Congrats! You created your first window!', 190, 200, 20, LIGHTGRAY)
end_drawing
end
In the code above, require 'raylib/dsl
is a shorthand for require 'raylib'
+ include Raylib
.
Development
After checking out the repo, run bin/setup
to install dependencies. Then, run rake spec
to run the tests. You can
also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the
version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the
version, push git commits and the created tag, and push the .gem
file to rubygems.org.
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/wilsonsilva/raylib-ruby. This project is intended
to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the
code of conduct.
License
The gem is available as open source under the terms of the MIT License.
Code of Conduct
Everyone interacting in the Raylib project's codebases, issue trackers, chat rooms and mailing lists is expected to
follow the code of conduct.