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A minimalist approach to managing object state, perhaps best described as an "enum with guard rails." Designed to work with
ActiveRecord
andActiveModel
classes, or anywhere where Rails validations are used.
SteadyState takes idea of a Finite State Machine and cuts out everything but the most basic declaration of states and transitions (i.e. a directed graph). It then uses ActiveModel validations to enforce these transition rules, and plays nicely with other validates
/validate
declarations on your model.
All of the features one might expect of a Finite State Machine—take, for example, named events, conditional rules, transition hooks, and event callbacks—can then be implemented using existing methods like valid?
, errors
, after_save
, and so on. This approach is effective in contexts that already rely on these methods for control flow (e.g. a Rails controller).
Both ActiveRecord
and ActiveModel
classes are supported, as well as any class adhering to the ActiveModel::Validations
APIs.
Add this to your Gemfile:
gem 'steady_state'
To enable stateful behavior on an attribute or column, call steady_state
with the name of the attribute, and define the states as strings, like so:
class Material < ApplicationRecord
include SteadyState
steady_state :state do
state 'solid', default: true
state 'liquid', from: 'solid'
state 'gas', from: 'liquid'
state 'plasma', from: 'gas'
end
end
The :from
option specifies the state transition rules, i.e. which state(s) a given state is allowed to transition from. It may accept either a single state, or a list of states:
state 'cancelled', from: %w(step-1 step-2)
The :default
option defines the state that your object will start in if no other state is provided:
material = Material.new
material.state # => 'solid'
You may always instantiate a new object in any state, regardless of the default:
material = Material.new(state: 'liquid')
material.state # => 'liquid'
A class may have any number of these steady_state
declarations, one per stateful attribute.
After your object has been instantiated (or loaded from a database via your ORM), the transitional validations and rules begin to take effect. To change the state, simply use the attribute's setter (e.g. state=
), and then call valid?
to see if the change will be accepted:
material.with_lock do # if this is an ActiveRecord, a lock is necessary to avoid race conditions
material.state.solid? # => true
material.state = 'liquid'
material.state # => 'liquid'
material.valid? # => true
# If the change is not valid, a validation error will be added to the object:
material.state.liquid? # => true
material.state = 'solid'
material.state # => 'solid'
material.valid? # => false
material.errors[:state] # => ['is invalid']
end
Notice that even when the rules are violated, the state attribute does not revert to the previous state, nor is an exception raised inside of the setter. This is a deliberate design decision.
Compare this behavior to, say, a numericality validation:
validates :amount, numericality: { greater_than: 0 }
model = MyModel.new(amount: -100)
model.amount # => -100
model.valid? # false
model.errors[:amount] # => ['must be greater than 0']
In keeping with the general pattern of ActiveModel::Validations
, we rely on an object's current state in memory to determine whether or not it is valid. For both the state
and amount
fields, the attribute is allowed to hold an invalid value, resulting in a validation error on the object.
Commonly, state transition events are expected to have names, like "melt" and "evaporate," and other such action verbs. SteadyState has no such expectation, and will not define any named events for you.
If you need them, we encourage you to define these transitions using plain ol' Ruby methods, like so:
def melt
with_lock { update(state: 'liquid') }
end
def melt!
with_lock { update!(state: 'liquid') }
end
The use of with_lock
is strongly encouraged in order to prevent race conditions that might result in invalid state transitions.
This is especially important for operations with side-effects, as a transactional lock will both prevent race conditions and guarantee an atomic rollback if anything raises an exception:
def melt
with_lock do
if update(state: 'liquid', melted_at: Time.zone.now)
owner.update!(melt_count: owner.lock!.melt_count + 1)
Delayed::Job.enqueue MeltNotificationJob.new(self)
true
else
false
end
end
end
Here is an example Rails controller making use of this new melt
method:
class MaterialsController < ApplicationController
def melt
@material = Material.find(params[:id])
if @material.melt
redirect_to material_path(@material)
else
render :edit
end
end
end
With the ability to define your states, apply transitional validations, and persist state changes, you should have everything you need to start using SteadyState inside of your application!
Predicate methods (or "Huh methods") are automatically defined for each state:
material = Material.new
material.solid? # => true
material.liquid? # => false
You can disable these if, for instance, they conflict with other methods:
steady_state :status, predicates: false do
# ...
end
Either way, predicate methods are always available on the value itself:
material.status.solid? # => true
material.status.liquid? # => false
Using the supplied predicate methods, you can define your own validations that take effect only when the object enters a specific state:
validates :container, absence: true, if: :solid?
validates :container, presence: true, if: :liquid?
With such a validation in place, a state change will not be valid unless the related validation rules are resolved at the same time:
object.update!(state: 'liquid') # !! ActiveRecord::RecordInvalid
object.update!(state: 'liquid', container: Cup.new) # 🎉
With these tools, you can define rich sets of state-aware rules about your object, and then rely simply on built-in methods like valid?
and errors
to determine if an operation violates these rules.
On ActiveRecord objects, scopes are automatically defined for each state:
Material.solid # => query for 'solid' records
Material.liquid # => query for 'liquid' records
These can be disabled as well:
steady_state :step, scopes: false do
# ...
end
steady_state
also follows the same prefix
api as delegate
in Rails. You may optionally define your scopes to be prefixed to the name of the state machine with prefix: true
, or you may provide a custom prefix with prefix: :some_custom_name
. This may be useful when dealing with multiple state machines on one object.
steady_state :temperature, scopes: { prefix: true } do
state 'cold', default: true
end
steady_state :color_temperature, scopes: { prefix: 'color' } do
state 'cold', default: true
end
Material.solid # => query for 'solid' records
Material.temperature_cold # => query for records with a cold temperature
Material.color_cold # => query for for records with a cold color temperature
The may_become?
method can be used to see if setting the state to a particular value would be allowed (ignoring all other validations):
material.state.may_become?('gas') #=> true
material.state.may_become?('solid') #=> false
To get a list of all of the valid state transitions, use the next_values
method:
material.state.next_values # => ['gas']
As it stands, state history is not preserved, but it is still possible to get a list of all possible previous states using the previous_values
method:
material.state.previous_values # => ['solid']
A pluralized, class-level helper method can be used to access all possible state values:
Material.states # => ['solid', 'liquid', 'gas']
These values respond to reflection methods like may_become?
, next_values
, and previous_values
.
Material.states.first.solid? # => true
Material.states[1].may_become?('solid') # => false
Material.states[1].next_values # => ['gas']
The automatic definition of this class method can be disabled by passing states_getter: false
:
steady_state :step, states_getter: false do
# ...
end
MyClass.steps # => NoMethodError
SteadyState is also available to classes that are not database-backed, as long as they include the ActiveModel::Model
mixin:
class Material
include ActiveModel::Model
attr_accessor :state
steady_state :state do
state 'solid', default: true
state 'liquid', from: 'solid'
end
def melt
self.state = 'liquid'
valid? # will return `false` if state transition is invalid
end
def melt!
self.state = 'liquid'
validate! # will raise an exception if state transition is invalid
end
end
We would love for you to contribute! Anything that benefits the majority of steady_state
users—from a documentation fix to an entirely new feature—is encouraged.
Before diving in, check our issue tracker and consider creating a new issue to get early feedback on your proposed change.
FAQs
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We found that steady_state demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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