Package cognitoidentity provides the API client, operations, and parameter types for Amazon Cognito Identity. Amazon Cognito Federated Identities is a web service that delivers scoped temporary credentials to mobile devices and other untrusted environments. It uniquely identifies a device and supplies the user with a consistent identity over the lifetime of an application. Using Amazon Cognito Federated Identities, you can enable authentication with one or more third-party identity providers (Facebook, Google, or Login with Amazon) or an Amazon Cognito user pool, and you can also choose to support unauthenticated access from your app. Cognito delivers a unique identifier for each user and acts as an OpenID token provider trusted by AWS Security Token Service (STS) to access temporary, limited-privilege AWS credentials. For a description of the authentication flow from the Amazon Cognito Developer Guide see Authentication Flow. For more information see Amazon Cognito Federated Identities.
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package facebook is a Go library fully supports Facebook Graph API with file upload and batch request. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook
Package abide is a testing utility for http response snapshots inspired by Facebook's Jest. It is designed to be used alongside Go's existing testing package and enable broader coverage of http APIs. When included in version control it can provide a historical log of API and application changes over time. A snapshot is essentially a lockfile representing an http response. In addition to testing `http.Response`, abide provides methods for testing `io.Reader` and any object that implements `Assertable`. Snapshots are saved in a directory named __snapshots__ at the root of the package. These files are intended to be saved and included in version control. Snapshots are automatically generated during the initial test run. For example this will create a snapshot identified by "example" for this http.Response. In subsequent test runs the existing snapshot is compared to the new results. In the event they do not match, the test will fail, and the diff will be printed. If the change was intentional, the snapshot can be updated.
Package fbmsgr provides an API for interacting with Facebook Messenger. The first step is to create a new Messenger session. Do this as follows, replacing "USER" and "PASS" with your Facebook login credentials: Once you are done with a session you have allocated, you should call Close() on it to clear any resources (e.g. goroutines) that it is using. When sending a message, you specify a receiver by their FBID. The receiver may be another user, or it may be a group. For most methods related to message sending, there is one version of the method for a user and one for a group: To send or retract a typing notification, you might do: To send an attachment such as an image or a video, you can do the following: It is easy to receive events such as incoming messages using the ReadEvent method: With the EventStream API, you can get more fine-grained control over how you receive events. For example, you can read the next minute's worth of events like so: You can also create multiple EventStreams and read from different streams in different places. To list the threads (conversations) a user is in, you can use the Threads method to fetch a subset of threads at a time. You can also use the AllThreads method to fetch all the threads at once.
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
This is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package fbmsgr provides an API for interacting with Facebook Messenger. The first step is to create a new Messenger session. Do this as follows, replacing "USER" and "PASS" with your Facebook login credentials: Once you are done with a session you have allocated, you should call Close() on it to clear any resources (e.g. goroutines) that it is using. When sending a message, you specify a receiver by their FBID. The receiver may be another user, or it may be a group. For most methods related to message sending, there is one version of the method for a user and one for a group: To send or retract a typing notification, you might do: To send an attachment such as an image or a video, you can do the following: It is easy to receive events such as incoming messages using the ReadEvent method: With the EventStream API, you can get more fine-grained control over how you receive events. For example, you can read the next minute's worth of events like so: You can also create multiple EventStreams and read from different streams in different places. To list the threads (conversations) a user is in, you can use the Threads method to fetch a subset of threads at a time. You can also use the AllThreads method to fetch all the threads at once.
Package fbmessenger is a library for making requests to and handling callbacks from the Facebook Messenger Platform API. Key Features The primary types in the package are CallbackDispatcher and Client. CallbackDispatcher is used to handle the callbacks Facebook sends to your webhook endpoint. Client is used to send messages and to get user profiles. CallbackDispatcher Usage Client Usage
Package Authaus is an authentication and authorization system. Authaus brings together the following pluggable components: Any of these five components can be swapped out, and in fact the fourth, and fifth ones (Role Groups and User Store) are entirely optional. A typical setup is to use LDAP as an Authenticator, and Postgres as a Session, Permit, and Role Groups database. Your session database does not need to be particularly performant, since Authaus maintains an in-process cache of session keys and their associated tokens. Authaus was NOT designed to be a "Facebook Scale" system. The target audience is a system of perhaps 100,000 users. There is nothing fundamentally limiting about the API of Authaus, but the internals certainly have not been built with millions of users in mind. The intended usage model is this: Authaus is intended to be embedded inside your security system, and run as a standalone HTTP service (aka a REST service). This HTTP service CAN be open to the wide world, but it's also completely OK to let it listen only to servers inside your DMZ. Authaus only gives you the skeleton and some examples of HTTP responders. It's up to you to flesh out the details of your authentication HTTP interface, and whether you'd like that to face the world, or whether it should only be accessible via other services that you control. At startup, your services open an HTTP connection to the Authaus service. This connection will typically live for the duration of the service. For every incoming request, you peel off whatever authentication information is associated with that request. This is either a session key, or a username/password combination. Let's call it the authorization information. You then ask Authaus to tell you WHO this authorization information belongs to, as well as WHAT this authorization information allows the requester to do (ie Authentication and Authorization). Authaus responds either with a 401 (Unauthorized), 403 (Forbidden), or a 200 (OK) and a JSON object that tells you the identity of the agent submitting this request, as well the permissions that this agent posesses. It's up to your individual services to decide what to do with that information. It should be very easy to expose Authaus over a protocol other than HTTP, since Authaus is intended to be easy to embed. The HTTP API is merely an illustrative example. A `Session Key` is the long random number that is typically stored as a cookie. A `Permit` is a set of roles that has been granted to a user. Authaus knows nothing about the contents of a permit. It simply treats it as a binary blob, and when writing it to an SQL database, encodes it as base64. The interpretation of the permit is application dependent. Typically, a Permit will hold information such as "Allowed to view billing information", or "Allowed to paint your bathroom yellow". Authaus does have a built-in module called RoleGroupDB, which has its own interpretation of what a Permit is, but you do not need to use this. A `Token` is the result of a successful authentication. It stores the identity of a user, an expiry date, and a Permit. A token will usually be retrieved by a session key. However, you can also perform a once-off authentication, which also yields you a token, which you will typically throw away when you are finished with it. All public methods of the `Central` object are callable from multiple threads. Reader-Writer locks are used in all of the caching systems. The number of concurrent connections is limited only by the limits of the Go runtime, and the performance limits that are inherent to the simple reader-writer locks used to protect shared state. Authaus must be deployed as a single process (which implies running on a single logical machine). The sole reason why it must run on only one process and not more, is because of the state that lives inside the various Authaus caches. Were it not for these caches, then there would be nothing preventing you from running Authaus on as many machines as necessary. The cached state stored inside the Authaus server is: If you wanted to make Authaus runnable across multiple processes, then you would need to implement a cache invalidation system for these caches. Authaus makes no attempt to mitigate DOS attacks. The most sane approach in this domain seems to be this (http://security.stackexchange.com/questions/12101/prevent-denial-of-service-attacks-against-slow-hashing-functions). The password database (created via NewAuthenticationDB_SQL) stores password hashes using the scrypt key derivation system (http://www.tarsnap.com/scrypt.html). Internally, we store our hash in a format that can later be extended, should we wish to double-hash the passwords, etc. The hash is 65 bytes and looks like this: The first byte of the hash is a version number of the hash. The remaining 64 bytes are the salt and the hash itself. At present, only one version is supported, which is version 1. It consists of 32 bytes of salt, and 32 bytes of scrypt'ed hash, with scrypt parameters N=256 r=8 p=1. Note that the parameter N=256 is quite low, meaning that it is possible to compute this in approximately 1 millisecond (1,000,000 nanoseconds) on a 2009-era Intel Core i7. This is a deliberate tradeoff. On the same CPU, a SHA256 hash takes about 500 nanoseconds to compute, so we are still making it 2000 times harder to brute force the passwords than an equivalent system storing only a SHA256 salted hash. This discussion is only of relevance in the event that the password table is compromised. No cookie signing mechanism is implemented. Cookies are not presently transmitted with Secure:true. This must change. The LDAP Authenticator is extremely simple, and provides only one function: Authenticate a user against an LDAP system (often this means Active Directory, AKA a Windows Domain). It calls the LDAP "Bind" method, and if that succeeds for the given identity/password, then the user is considered authenticated. We take care not to allow an "anonymous bind", which many LDAP servers allow when the password is blank. The Session Database runs on Postgres. It stores a table of sessions, where each row contains the following information: When a permit is altered with Authaus, then all existing sessions have their permits altered transparently. For example, imagine User X is logged in, and his administrator grants him a new permission. User X does not need to log out and log back in again in order for his new permissions to be reflected. His new permissions will be available immediately. Similarly, if a password is changed with Authaus, then all sessions are invalidated. Do take note though, that if a password is changed through an external mechanism (such as with LDAP), then Authaus will have no way of knowing this, and will continue to serve up sessions that were authenticated with the old password. This is a problem that needs addressing. You can limit the number of concurrent sessions per user to 1, by setting MaxActiveSessions.ConfigSessionDB to 1. This setting may only be zero or one. Zero, which is the default, means an unlimited number of concurrent sessions per user. Authaus will always place your Session Database behind its own Session Cache. This session cache is a very simple single-process in-memory cache of recent sessions. The limit on the number of entries in this cache is hard-coded, and that should probably change. The Permit database runs on Postgres. It stores a table of permits, which is simply a 1:1 mapping from Identity -> Permit. The Permit is just an array of bytes, which we store base64 encoded, inside a text field. This part of the system doesn't care how you interpret that blob. The Role Group Database is an entirely optional component of Authaus. The other components of Authaus (Authenticator, PermitDB, SessionDB) do not understand your Permits. To them, a Permit is simply an arbitrary array of bytes. The Role Group Database is a component that adds a specific meaning to a permit blob. Let's see what that specific meaning looks like... The built-in Role Group Database interprets a permit blob as a string of 32-bit integer IDs: These 32-bit integer IDs refer to "role groups" inside a database table. The "role groups" table might look like this: The Role Group IDs use 32-bit indices, because we assume that you are not going to create more than 2^32 different role groups. The worst case we assume here is that of an automated system that creates 100,000 roles per day. Such a system would run for more than 100 years, given a 32-bit ID. These constraints are extraordinary, suggesting that we do not even need 32 bits, but could even get away with just a 16-bit group ID. However, we expect the number of groups to be relatively small. Our aim here, arbitrary though it may be, is to fit the permit and identity into a single ethernet packet, which one can reasonably peg at 1500 bytes. 1500 / 4 = 375. We assume that no sane human administrator will assign 375 security groups to any individual. We expect the number of groups assigned to any individual to be in the range of 1 to 20. This makes 375 a gigantic buffer. OAuth support in Authaus is limited to a very simple scenario: * You wish to allow your users to login using an OAuth service - thereby outsourcing the Authentication to that external service, and using it to populate the email address of your users. OAuth was developed in order to work with Microsoft Azure Active Directory, however it should be fairly easy to extend the code to be able to handle other OAuth providers. Inside the database are two tables related to OAuth: oauthchallenge: The challenge table holds OAuth sessions which have been started, and which are expected to either succeed or fail within the next few minutes. The default timeout for a challenge is 5 minutes. A challenge record is usually created the moment the user clicks on the "Sign in with Microsoft" button on your site, and it tracks that authentication attempt. oauthsession: The session table holds OAuth sessions which have successfully authenticated, and also the token that was retrieved by a successful authorization. If a token has expired, then it is refreshed and updated in-place, inside the oauthsession table. An OAuth login follows this sequence of events: 1. User clicks on a "Signin with X" button on your login page 2. A record is created in the oauthchallenge table, with a unique ID. This ID is a secret known only to the authaus server and the OAuth server. It is used as the `state` parameter in the OAuth login mechanism. 3. The HTTP call which prompts #2 return a redirect URL (eg via an HTTP 302 response), which redirects the user's browser to the OAuth website, so that the user can either grant or refuse access. If the user refuses, or fails to login, then the login sequence ends here. 4. Upon successful authorization with the OAuth system, the OAuth website redirects the user back to your website, to a URL such as example.com/auth/oauth/finish, and you'll typically want Authaus to handle this request directly (via HttpHandlerOAuthFinish). Authaus will extract the secrets from the URL, perform any validations necessary, and then move the record from the oauthchallenge table, into the oauthsession table. While 'moving' the record over, it will also add any additional information that was provided by the successful authentication, such as the token provided by the OAuth provider. 5. Authaus makes an API call to the OAuth system, to retrieve the email address and name of the person that just logged in, using the token just received. 6. If that email address does not exist inside authuserstore, then create a new user record for this identity. 7. Log the user into Authaus, by creating a record inside authsession, for the relevant identity. Inside the authsession table, store a link to the oauthsession record, so that there is a 1:1 link from the authsession table, to the oauthsession table (ie Authaus Session to OAuth Token). 8. Return an Authaus session cookie to the browser, thereby completing the login. Although we only use our OAuth token a single time, during login, to retrieve the user's email address and name, we retain the OAuth token, and so we maintain the ability to make other API calls on behalf of that user. This hasn't proven necessary yet, but it seems like a reasonable bit of future-proofing. See the guidelines at the top of all_test.go for testing instructions.
== About == Package ratgo provides the ability to create and access RocksDB databases. RocksDB is a database built by facebook and based on the leveldb. For more information, see: https://github.com/facebook/rocksdb This wrapper is based on the levigo which is a wrapper for leveldb. Thanks to the author Albert Strasheim. For more information about levigo, see: https://github.com/jmhodges/levigo == Warning == Because RocksDB is still under development, it's interface are not stable and may change during the process. This wrapper only contains a PARTIAL range of functions. If you are advanced user, I really recommend you to see their introduction to get full apis. == Building == 1. You'll need to clone a copy of RocksDB. 2. Clone a copy of ratgo, and do the following cmd to copy the c.h, and c.cc to the destination place. 3. Build the RocksDB and installed the library. Here is a simple installation: 4. Now, if you build RocksDB and put the shared library and But, suppose you put the shared LevelDB library somewhere weird like /path/to/lib and the headers were installed in /path/to/include. To install ratgo remotely, you'll run: == Development == I currently use this to build a distributed database RationalDB, for more information, see: https://github.com/senarukana/RelationalDB
Package facebook implements a few functions that basically wrap Go's REST client to work with the Facebook Graph API.
A facebook graph api client in go. Simple but powerful. You can just use the Api() for most work. Sample 1: Read a user object without access token. Sample 2: Read a user object with a valid access token. Sample 3: Use App and Session struct. Sample 4: Read graph api response. Sample 5: Batch graph api request. This library doesn't implement deprecated old-RESTFUL apis. I won't write code for them unless someone forces me to do so. It doesn't support any binary file upload. It's TBD. This library doesn't include any HTTP integration. I will do it later. A facebook graph api client in go. https://github.com/huandu/facebook/ Copyright 2012, Huan Du Licensed under the MIT license https://github.com/huandu/facebook/blob/master/LICENSE A facebook graph api client in go. https://github.com/huandu/facebook/ Copyright 2012, Huan Du Licensed under the MIT license https://github.com/huandu/facebook/blob/master/LICENSE A facebook graph api client in go. https://github.com/huandu/facebook/ Copyright 2012, Huan Du Licensed under the MIT license https://github.com/huandu/facebook/blob/master/LICENSE
Package facebook implements Facebook Graph API. These urls are hidden inside Graph struct as they don't change.
Package fbmessenger is a library for making requests to and handling callbacks from the Facebook Messenger Platform API. Key Features The primary types in the package are CallbackDispatcher and Client. CallbackDispatcher is used to handle the callbacks Facebook sends to your webhook endpoint. Client is used to send messages and to get user profiles. CallbackDispatcher Usage Client Usage
Gomessenger is a SDK to interact with Facebook Messenger Platform API in Golang
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package fbmsgr provides an API for interacting with Facebook Messenger. The first step is to create a new Messenger session. Do this as follows, replacing "USER" and "PASS" with your Facebook login credentials: Once you are done with a session you have allocated, you should call Close() on it to clear any resources (e.g. goroutines) that it is using. When sending a message, you specify a receiver by their FBID. The receiver may be another user, or it may be a group. For most methods related to message sending, there is one version of the method for a user and one for a group: To send or retract a typing notification, you might do: To send an attachment such as an image or a video, you can do the following: It is easy to receive events such as incoming messages using the ReadEvent method: With the EventStream API, you can get more fine-grained control over how you receive events. For example, you can read the next minute's worth of events like so: You can also create multiple EventStreams and read from different streams in different places. To list the threads (conversations) a user is in, you can use the Threads method to fetch a subset of threads at a time. For example, you can print out the IDs of every thread as follows:
Package fbmessenger is a library for making requests to and handling callbacks from the Facebook Messenger Platform API. Key Features The primary types in the package are CallbackDispatcher and Client. CallbackDispatcher is used to handle the callbacks Facebook sends to your webhook endpoint. Client is used to send messages and to get user profiles. CallbackDispatcher Usage Client Usage
Package facebook is a Go library fully supports Facebook Graph API with file upload and batch request. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
This is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package facebook is a Go library fully supports Facebook Graph API with file upload and batch request. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook
This is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
This is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package messenger allows you to interact with Facebook chat/Messenger using an unofficial API ported from https://github.com/Schmavery/facebook-chat-api.
This is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package facebook is a Go library fully supports Facebook Graph API with file upload and batch request. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook
Package facebook wraps the Facebook API in Go. See the README on Github for more info: https://github.com/deiwin/facebook
This is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package fbot can be used to communicate with a Facebook Messenger bot. The supported API is limited to only features we use. Please open an issue for features you are missing.
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.
Package facebook is a Go library fully supports Facebook Graph API (both 1.0 and 2.x) with file upload, batch request, FQL and multi-FQL. It can be used in Google App Engine. Library design is highly influenced by facebook official PHP/JS SDK. If you have experience with PHP/JS SDK, you may feel quite familiar with it. Go to project home page to see samples. Link: https://github.com/huandu/facebook This library doesn't implement any deprecated old RESTful API. And it won't.