Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. (https://godoc.org/github.com/decred/dcrd/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, and PushGetHeadersMsg functions are provided as a convenience. While it is of course possible to create and send these messages manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Finally, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package useragent parses a user agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package useragent parses a user agent string.
Package peer provides a common base for creating and managing Bitcoin network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the bitcoin wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: Provides a basic concurrent safe bitcoin peer for handling bitcoin communications via the peer-to-peer protocol Full duplex reading and writing of bitcoin protocol messages Automatic handling of the initial handshake process including protocol version negotiation Asynchronous message queuing of outbound messages with optional channel for notification when the message is actually sent Flexible peer configuration Caller is responsible for creating outgoing connections and listening for incoming connections so they have flexibility to establish connections asthey see fit (proxies, etc) User agent name and version Bitcoin network Service support signalling (full nodes, bloom filters, etc) Maximum supported protocol version Ability to register callbacks for handling bitcoin protocol messages Inventory message batching and send trickling with known inventory detection and avoidance Automatic periodic keep-alive pinging and pong responses Random Nonce generation and self connection detection Proper handling of bloom filter related commands when the caller does not specify the related flag to signal support Disconnects the peer when the protocol version is high enough Does not invoke the related callbacks for older protocol versions Snapshottable peer statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version Helper functions pushing addresses, getblocks, getheaders, and reject messages These could all be sent manually via the standard message output function, but the helpers provide additional nice functionality such as duplicate filtering and address randomization Ability to wait for shutdown/disconnect Comprehensive test coverage All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the bitcoin network to use, which services it supports, and callbacks to invoke when bitcoin messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to bitcoin messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported bitcoin messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a btclog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all BIPS supported by the wire package. (https://godoc.org/github.com/p9c/pod/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package robots implements robots.txt parsing and matching based on Google's specification. For a robots.txt primer, please read the full specification at: https://developers.google.com/search/reference/robots_txt. Clients of this package have one obligation: when testing whether a URL can be crawled, use the correct robots.txt file. The specification uses scheme, port, and punycode variations to define which URLs are in scope. To get the right robots.txt file, use Locate. Locate takes as its only argument the URL you want to access. It returns the URL of the robots.txt file that governs access. Locate will always return a single unique robots.txt URL for all input URLs sharing a scope. In practice, a client pattern for testing whether a URL is accessible would be: a) Locate the robots.txt file for the URL; b) check whether you have fetched data for that robots.txt file; c) if yes, use the data to Test the URL against your user agent; d) if no, fetch the robots.txt data and try again. For details, see "File location & range of validity" in the specification: https://developers.google.com/search/reference/robots_txt#file-location--range-of-validity. A generous parser is specified. A valid line is accepted, and an invalid line is silently discarded. This is true even if the content parsed is in an unexpected format, like HTML. For details, see "File format" in the specification: https://developers.google.com/search/reference/robots_txt#file-format The specification states that a crawler will assume all URLs are accessible, even if there is no robots.txt file, or the body of the robots.txt file is empty. So a robots.txt file with a 404 status code will result in all URLs being crawlable. The exception to this is a 5xx status code. This is treated as a temporary "full disallow" of crawling. For details, see "Handling HTTP result codes" in the specification: https://developers.google.com/search/reference/robots_txt#handling-http-result-codes
Package useragent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package uas provides a go implementation of the http://user-agent-string.info/ processor. Standard usage is to provide a user-agent string to the Parse method of a Manifest instance and retrieve an Agent instance in return. From the Agent, you can obtain: browser details, operating system details, and device details. You must create a Manifest instance by providing an XML file from the UAS.info site (http://user-agent-string.info/rpc/get_data.php?key=free&format=xml&download=y) to the LoadFile function; or you can provide a Reader of similar ilk to the Load function. This package currently doesn't support downloading Manifests automatically, but you can also easily create new instances of different Manifests; i.e. a Manifest is not a global object. This package also does not yet support the .ini format; mostly this was to make processing easier by using the built-in XML unmarshalling capabilities of Go. Given a Manifest, you can now easily parse an Agent like so: You can check out the model structure to figure out what other values are available. Unlike other implementations, the values are not simply returned as a flat map. Currently, robots are treated differently in that any agent recognized as one is returned from Parse as a nil value. You can check to see if the agent is indeed a robot by asking if it's so: In all cases, when an Agent is found it will be cached in a Manifest-specific LRU that can hold 5000 entries. This is not configurable at the moment.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. (https://godoc.org/github.com/Decred-Next/dcrnd/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a btclog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. (https://godoc.org/github.com/decred/dcrd/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Written by https://xojoc.pw. GPLv3 or later. Package useragent parses a user agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package useragent parses a user agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package useragent parses a user agent string.
Package acceptable is a library that handles headers for content negotiation and conditional requests in web applications written in Go. Content negotiation is specified by RFC (http://tools.ietf.org/html/rfc7231) and, less formally, by Ajax (https://en.wikipedia.org/wiki/XMLHttpRequest). * contenttype, headername - bundles of useful constants * data - for holding response data & metadata prior to rendering the response, also allowing lazy evaluation * header - for parsing and representing certain HTTP headers * offer - for enumerating offers to be matched against requests * templates - for rendering Go templates Server-based content negotiation is essentially simple: the user agent sends a request including some preferences (accept headers), then the server selects one of several possible ways of sending the response. Finding the best match depends on you listing your available response representations. This is all rolled up into a simple-to-use function `acceptable.RenderBestMatch`. What this does is described in detail in [RFC-7231](https://tools.ietf.org/html/rfc7231#section-5.3), but it's easy to use in practice. For example The RenderBestMatch function searches for the offer that best matches the request headers. If none match, the response will be 406-Not Acceptable. If you need to have a catch-all case, include offer.Of(p, contenttype.TextAny) or offer.Of(p, contenttype.Any) last in the list. Note that contenttype.TextAny is "text/*" and will typically return "text/plain"; contenttype.Any is "*/*" and will likewise return "application/octet-stream". Each offer will (usually) have a suitable offer.Processor, which is a rendering function. Several are provided (for JSON, XML etc), but you can also provide your own. Also, the templates sub-package provides Go template support. Offers are restricted both by content-type matching and by language matching. The `With` method provides data and specifies its content language. Use it as many times as you need to. The language(s) is matched against the Accept-Language header using the basic prefix algorithm. This means for example that if you specify "en" it will match "en", "en-GB" and everything else beginning with "en-", but if you specify "en-GB", it only matches "en-GB" and "en-GB-*", but won't match "en-US" or even "en". (This implements the basic filtering language matching algorithm defined in https://tools.ietf.org/html/rfc4647.) If your data doesn't need to specify a language, the With method should simply use the "*" wildcard instead. For example, myOffer.With(data, "*") attaches data to myOffer and doesn't restrict the offer to any particular language. The language wildcard could also be used as a catch-all case if it comes after one or more With with a specified language. However, the standard (RFC-7231) advises that a response should be returned even when language matching has failed; RenderBestMatch will do this by picking the first language listed as a fallback, so the catch-all case is only necessary if its data is different to that of the first case. The response data (en and fr above) can be structs, slices, maps, or other values that the rendering processors accept. They will be wrapped as data.Data values, which you can provid explicitly. These allow for lazy evaluation of the content and also support conditional requests. This comes into its own when there are several offers each with their own data model - if these were all to be read from the database before selection of the best match, all but one would be wasted. Lazy evaluation of the selected data easily overcomes this problem. Besides the data and error returned values, some metadata can optionally be returned. This is the basis for easy support for conditional requests (see [RFC-7232](https://tools.ietf.org/html/rfc7232)). If the metadata is nil, it is simply ignored. However, if it contains a hash of the data (e.g. via MD5) known as the entity tag or etag, then the response will have an ETag header. User agents that recognise this will later repeat the request along with an If-None-Match header. If present, If-None-Match is recognised before rendering starts and a successful match will avoid the need for any rendering. Due to the lazy content fetching, it can reduce unnecessary database traffic etc. The metadata can also carry the last-modified timestamp of the data, if this is known. When present, this becomes the Last-Modified header and is checked on subsequent requests using the If-Modified-Since. The template and language parameters are used for templated/web content data; otherwise they are ignored. Sequences of data can also be produced. This is done with data.Sequence() and this takes the same supplier function as used by data.Lazy(). The difference is that, in a sequence, the supplier function will be called repeatedly until its result value is nil. All the values will be streamed in the response (how this is done depends on the rendering processor. Most responses will be UTF-8, sometimes UTF-16. All other character sets (e.g. Windows-1252) are now strongly deprecated. However, legacy support for other character sets is provided. Transcoding is implemented by Match.ApplyHeaders so that the Accept-Charset content negotiation can be implemented. This depends on finding an encoder in golang.org/x/text/encoding/htmlindex (this has an extensive list, however no other encoders are supported). Whenever possible, responses will be UTF-8. Not only is this strongly recommended, it also avoids any transcoding processing overhead. It means for example that "Accept-Charset: iso-8859-1, utf-8" will ignore the iso-8859-1 preference because it can use UTF-8. Conversely, "Accept-Charset: iso-8859-1" will always have to transcode into ISO-8859-1 because there is no UTF-8 option.
Package useragent parses a user agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package uas provides a go implementation of the http://user-agent-string.info/ processor. Standard usage is to provide a user-agent string to the Parse method of a Manifest instance and retrieve an Agent instance in return. From the Agent, you can obtain: browser details, operating system details, and device details. You must create a Manifest instance by providing an XML file from the UAS.info site (http://user-agent-string.info/rpc/get_data.php?key=free&format=xml&download=y) to the LoadFile function; or you can provide a Reader of similar ilk to the Load function. This package currently doesn't support downloading Manifests automatically, but you can also easily create new instances of different Manifests; i.e. a Manifest is not a global object. This package also does not yet support the .ini format; mostly this was to make processing easier by using the built-in XML unmarshalling capabilities of Go. Given a Manifest, you can now easily parse an Agent like so: You can check out the model structure to figure out what other values are available. Unlike other implementations, the values are not simply returned as a flat map. Currently, robots are treated differently in that any agent recognized as one is returned from Parse as a nil value. You can check to see if the agent is indeed a robot by asking if it's so:
Package useragent parses a user agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a btclog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. (https://godoc.org/github.com/decred/dcrd/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package user_agent implements an HTTP User Agent string parser. It defines the type UserAgent that contains all the information from the parsed string. It also implements the Parse function and getters for all the relevant information that has been extracted from a parsed User Agent string.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a btclog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. (https://godoc.org/github.com/decred/dcrd/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package useragent parses a user agent string.