Package amqp091 is an AMQP 0.9.1 client with RabbitMQ extensions Understand the AMQP 0.9.1 messaging model by reviewing these links first. Much of the terminology in this library directly relates to AMQP concepts. Most other broker clients publish to queues, but in AMQP, clients publish Exchanges instead. AMQP is programmable, meaning that both the producers and consumers agree on the configuration of the broker, instead of requiring an operator or system configuration that declares the logical topology in the broker. The routing between producers and consumer queues is via Bindings. These bindings form the logical topology of the broker. In this library, a message sent from publisher is called a "Publishing" and a message received to a consumer is called a "Delivery". The fields of Publishings and Deliveries are close but not exact mappings to the underlying wire format to maintain stronger types. Many other libraries will combine message properties with message headers. In this library, the message well known properties are strongly typed fields on the Publishings and Deliveries, whereas the user defined headers are in the Headers field. The method naming closely matches the protocol's method name with positional parameters mapping to named protocol message fields. The motivation here is to present a comprehensive view over all possible interactions with the server. Generally, methods that map to protocol methods of the "basic" class will be elided in this interface, and "select" methods of various channel mode selectors will be elided for example Channel.Confirm and Channel.Tx. The library is intentionally designed to be synchronous, where responses for each protocol message are required to be received in an RPC manner. Some methods have a noWait parameter like Channel.QueueDeclare, and some methods are asynchronous like Channel.Publish. The error values should still be checked for these methods as they will indicate IO failures like when the underlying connection closes. Clients of this library may be interested in receiving some of the protocol messages other than Deliveries like basic.ack methods while a channel is in confirm mode. The Notify* methods with Connection and Channel receivers model the pattern of asynchronous events like closes due to exceptions, or messages that are sent out of band from an RPC call like basic.ack or basic.flow. Any asynchronous events, including Deliveries and Publishings must always have a receiver until the corresponding chans are closed. Without asynchronous receivers, the synchronous methods will block. It's important as a client to an AMQP topology to ensure the state of the broker matches your expectations. For both publish and consume use cases, make sure you declare the queues, exchanges and bindings you expect to exist prior to calling Channel.PublishWithContext or Channel.Consume. When Dial encounters an amqps:// scheme, it will use the zero value of a tls.Config. This will only perform server certificate and host verification. Use DialTLS when you wish to provide a client certificate (recommended), include a private certificate authority's certificate in the cert chain for server validity, or run insecure by not verifying the server certificate. DialTLS will use the provided tls.Config when it encounters an amqps:// scheme and will dial a plain connection when it encounters an amqp:// scheme. SSL/TLS in RabbitMQ is documented here: http://www.rabbitmq.com/ssl.html In order to be notified when a connection or channel gets closed, both structures offer the possibility to register channels using Channel.NotifyClose and Connection.NotifyClose functions: No errors will be sent in case of a graceful connection close. In case of a non-graceful closure due to e.g. network issue, or forced connection closure from the Management UI, the error will be notified synchronously by the library. The library sends to notification channels just once. After sending a notification to all channels, the library closes all registered notification channels. After receiving a notification, the application should create and register a new channel. To avoid deadlocks in the library, it is necessary to consume from the channels. This could be done inside a different goroutine with a select listening on the two channels inside a for loop like: It is strongly recommended to use buffered channels to avoid deadlocks inside the library. Using Channel.NotifyPublish allows the caller of the library to be notified, through a go channel, when a message has been received and confirmed by the broker. It's advisable to wait for all Confirmations to arrive before calling Channel.Close or Connection.Close. It is also necessary to consume from this channel until it gets closed. The library sends synchronously to the registered channel. It is advisable to use a buffered channel, with capacity set to the maximum acceptable number of unconfirmed messages. It is important to consume from the confirmation channel at all times, in order to avoid deadlocks in the library. This exports a Client object that wraps this library. It automatically reconnects when the connection fails, and blocks all pushes until the connection succeeds. It also confirms every outgoing message, so none are lost. It doesn't automatically ack each message, but leaves that to the parent process, since it is usage-dependent. Try running this in one terminal, and rabbitmq-server in another. Stop & restart RabbitMQ to see how the queue reacts.
Package micro is a pluggable framework for microservices
Package goque provides embedded, disk-based implementations of stack, queue, and priority queue data structures. Motivation for creating this project was the need for a persistent priority queue that remained performant while growing well beyond the available memory of a given machine. While there are many packages for Go offering queues, they all seem to be memory based and/or standalone solutions that are not embeddable within an application. Instead of using an in-memory heap structure to store data, everything is stored using the Go port of LevelDB (https://github.com/syndtr/goleveldb). This results in very little memory being used no matter the size of the database, while read and write performance remains near constant. See README.md or visit https://github.com/beeker1121/goque for more info. ExampleObject demonstrates enqueuing a struct object. ExamplePrefixQueue demonstrates the implementation of a Goque queue. ExamplePriorityQueue demonstrates the implementation of a Goque queue. ExampleQueue demonstrates the implementation of a Goque queue. ExampleStack demonstrates the implementation of a Goque stack.
Package taskq implements task/job queue with Redis, SQS, IronMQ, and in-memory backends.
Package deque provides a fast ring-buffer deque (double-ended queue) implementation. Deque generalizes a queue and a stack, to efficiently add and remove items at either end with O(1) performance. Queue (FIFO) operations are supported using PushBack and PopFront. Stack (LIFO) operations are supported using PushBack and PopBack. The ring-buffer automatically resizes by powers of two, growing when additional capacity is needed and shrinking when only a quarter of the capacity is used, and uses bitwise arithmetic for all calculations. The ring-buffer implementation significantly improves memory and time performance with fewer GC pauses, compared to implementations based on slices and linked lists. For maximum speed, this deque implementation leaves concurrency safety up to the application to provide, however the application chooses, if needed at all. Since it is OK for the deque to contain the zero-value of an item, it is necessary to either panic or return a second boolean value to indicate the deque is empty, when reading or removing an element. This deque panics when reading from an empty deque. This is a run-time check to help catch programming errors, which may be missed if a second return value is ignored. Simply check Deque.Len() before reading from the deque. Deque uses generics to create a Deque that contains items of the type specified. To create a Deque that holds a specific type, provide a type argument with the Deque variable declaration.
Package rabbithole is a Go client for the RabbitMQ HTTP API. All HTTP API operations are accessible via `rabbithole.Client`, which should be instantiated with `rabbithole.NewClient`. Getting Overview Node and Cluster Status Operations on Connections Operations on Channels Operations on Exchanges Operations on Queues Operations on Bindings Operations on Vhosts Managing Users Managing Permissions Managing Topic Permissions Managing Runtime Parameters Managing Federation Upstreams Managing Global Parameters Operations on cluster name
Lane package provides queue, priority queue, stack and deque data structures implementations. Its was designed with simplicity, performance, and concurrent usage in mind.
Rabbit Hole is a Go client for the RabbitMQ HTTP API. All HTTP API operations are accessible via `rabbithole.Client`, which should be instantiated with `rabbithole.NewClient`. Getting Overview Node and Cluster Status Operations on Connections Operations on Channels Operations on Exchanges Operations on Queues Operations on Bindings Operations on Vhosts Managing Users Managing Permissions Operations on cluster name
Package gocelery is Celery Distributed Task Queue in Go Celery distributed tasks are used heavily in many python web applications and this library allows you to implement celery workers in Go as well as being able to submit celery tasks in Go. This package can also be used as pure go distributed task queue. Supported brokers/backends Celery must be configured to use json instead of default pickle encoding. This is because Go currently has no stable support for decoding pickle objects. Pass below configuration parameters to use json.
Package dque is a fast embedded durable queue for Go
Package goworker is a Resque-compatible, Go-based background worker. It allows you to push jobs into a queue using an expressive language like Ruby while harnessing the efficiency and concurrency of Go to minimize job latency and cost. goworker workers can run alongside Ruby Resque clients so that you can keep all but your most resource-intensive jobs in Ruby. To create a worker, write a function matching the signature and register it using Here is a simple worker that prints its arguments: To create workers that share a database pool or other resources, use a closure to share variables. goworker worker functions receive the queue they are serving and a slice of interfaces. To use them as parameters to other functions, use Go type assertions to convert them into usable types. For testing, it is helpful to use the redis-cli program to insert jobs onto the Redis queue: will insert 100 jobs for the MyClass worker onto the myqueue queue. It is equivalent to: After building your workers, you will have an executable that you can run which will automatically poll a Redis server and call your workers as jobs arrive. There are several flags which control the operation of the goworker client. -queues="comma,delimited,queues" — This is the only required flag. The recommended practice is to separate your Resque workers from your goworkers with different queues. Otherwise, Resque worker classes that have no goworker analog will cause the goworker process to fail the jobs. Because of this, there is no default queue, nor is there a way to select all queues (à la Resque's * queue). Queues are processed in the order they are specififed. If you have multiple queues you can assign them weights. A queue with a weight of 2 will be checked twice as often as a queue with a weight of 1: -queues='high=2,low=1'. -interval=5.0 — Specifies the wait period between polling if no job was in the queue the last time one was requested. -concurrency=25 — Specifies the number of concurrently executing workers. This number can be as low as 1 or rather comfortably as high as 100,000, and should be tuned to your workflow and the availability of outside resources. -connections=2 — Specifies the maximum number of Redis connections that goworker will consume between the poller and all workers. There is not much performance gain over two and a slight penalty when using only one. This is configurable in case you need to keep connection counts low for cloud Redis providers who limit plans on maxclients. -uri=redis://localhost:6379/ — Specifies the URI of the Redis database from which goworker polls for jobs. Accepts URIs of the format redis://user:pass@host:port/db or unix:///path/to/redis.sock. The flag may also be set by the environment variable $($REDIS_PROVIDER) or $REDIS_URL. E.g. set $REDIS_PROVIDER to REDISTOGO_URL on Heroku to let the Redis To Go add-on configure the Redis database. -namespace=resque: — Specifies the namespace from which goworker retrieves jobs and stores stats on workers. -exit-on-complete=false — Exits goworker when there are no jobs left in the queue. This is helpful in conjunction with the time command to benchmark different configurations. -use-number=false — Uses json.Number when decoding numbers in the job payloads. This will avoid issues that occur when goworker and the json package decode large numbers as floats, which then get encoded in scientific notation, losing pecision. This will default to true soon. You can also configure your own flags for use within your workers. Be sure to set them before calling goworker.Main(). It is okay to call flags.Parse() before calling goworker.Main() if you need to do additional processing on your flags. To stop goworker, send a QUIT, TERM, or INT signal to the process. This will immediately stop job polling. There can be up to $CONCURRENCY jobs currently running, which will continue to run until they are finished. Like Resque, goworker makes no guarantees about the safety of jobs in the event of process shutdown. Workers must be both idempotent and tolerant to loss of the job in the event of failure. If the process is killed with a KILL or by a system failure, there may be one job that is currently in the poller's buffer that will be lost without any representation in either the queue or the worker variable. If you are running Goworker on a system like Heroku, which sends a TERM to signal a process that it needs to stop, ten seconds later sends a KILL to force the process to stop, your jobs must finish within 10 seconds or they may be lost. Jobs will be recoverable from the Redis database under as a JSON object with keys queue, run_at, and payload, but the process is manual. Additionally, there is no guarantee that the job in Redis under the worker key has not finished, if the process is killed before goworker can flush the update to Redis.
Lane package provides queue, priority queue, stack and deque data structures implementations. Its was designed with simplicity, performance, and concurrent usage in mind.
Package amqp provides an AMQP 1.0 client implementation. AMQP 1.0 is not compatible with AMQP 0-9-1 or 0-10, which are the most common AMQP protocols in use today. The example below shows how to use this package to connect to a Microsoft Azure Service Bus queue.
Package pointer implements Andersen's analysis, an inclusion-based pointer analysis algorithm first described in (Andersen, 1994). A pointer analysis relates every pointer expression in a whole program to the set of memory locations to which it might point. This information can be used to construct a call graph of the program that precisely represents the destinations of dynamic function and method calls. It can also be used to determine, for example, which pairs of channel operations operate on the same channel. The package allows the client to request a set of expressions of interest for which the points-to information will be returned once the analysis is complete. In addition, the client may request that a callgraph is constructed. The example program in example_test.go demonstrates both of these features. Clients should not request more information than they need since it may increase the cost of the analysis significantly. Our algorithm is INCLUSION-BASED: the points-to sets for x and y will be related by pts(y) ⊇ pts(x) if the program contains the statement y = x. It is FLOW-INSENSITIVE: it ignores all control flow constructs and the order of statements in a program. It is therefore a "MAY ALIAS" analysis: its facts are of the form "P may/may not point to L", not "P must point to L". It is FIELD-SENSITIVE: it builds separate points-to sets for distinct fields, such as x and y in struct { x, y *int }. It is mostly CONTEXT-INSENSITIVE: most functions are analyzed once, so values can flow in at one call to the function and return out at another. Only some smaller functions are analyzed with consideration of their calling context. It has a CONTEXT-SENSITIVE HEAP: objects are named by both allocation site and context, so the objects returned by two distinct calls to f: are distinguished up to the limits of the calling context. It is a WHOLE PROGRAM analysis: it requires SSA-form IR for the complete Go program and summaries for native code. See the (Hind, PASTE'01) survey paper for an explanation of these terms. The analysis is fully sound when invoked on pure Go programs that do not use reflection or unsafe.Pointer conversions. In other words, if there is any possible execution of the program in which pointer P may point to object O, the analysis will report that fact. By default, the "reflect" library is ignored by the analysis, as if all its functions were no-ops, but if the client enables the Reflection flag, the analysis will make a reasonable attempt to model the effects of calls into this library. However, this comes at a significant performance cost, and not all features of that library are yet implemented. In addition, some simplifying approximations must be made to ensure that the analysis terminates; for example, reflection can be used to construct an infinite set of types and values of those types, but the analysis arbitrarily bounds the depth of such types. Most but not all reflection operations are supported. In particular, addressable reflect.Values are not yet implemented, so operations such as (reflect.Value).Set have no analytic effect. The pointer analysis makes no attempt to understand aliasing between the operand x and result y of an unsafe.Pointer conversion: It is as if the conversion allocated an entirely new object: The analysis cannot model the aliasing effects of functions written in languages other than Go, such as runtime intrinsics in C or assembly, or code accessed via cgo. The result is as if such functions are no-ops. However, various important intrinsics are understood by the analysis, along with built-ins such as append. The analysis currently provides no way for users to specify the aliasing effects of native code. ------------------------------------------------------------------------ The remaining documentation is intended for package maintainers and pointer analysis specialists. Maintainers should have a solid understanding of the referenced papers (especially those by H&L and PKH) before making making significant changes. The implementation is similar to that described in (Pearce et al, PASTE'04). Unlike many algorithms which interleave constraint generation and solving, constructing the callgraph as they go, this implementation for the most part observes a phase ordering (generation before solving), with only simple (copy) constraints being generated during solving. (The exception is reflection, which creates various constraints during solving as new types flow to reflect.Value operations.) This improves the traction of presolver optimisations, but imposes certain restrictions, e.g. potential context sensitivity is limited since all variants must be created a priori. A type is said to be "pointer-like" if it is a reference to an object. Pointer-like types include pointers and also interfaces, maps, channels, functions and slices. We occasionally use C's x->f notation to distinguish the case where x is a struct pointer from x.f where is a struct value. Pointer analysis literature (and our comments) often uses the notation dst=*src+offset to mean something different than what it means in Go. It means: for each node index p in pts(src), the node index p+offset is in pts(dst). Similarly *dst+offset=src is used for store constraints and dst=src+offset for offset-address constraints. Nodes are the key datastructure of the analysis, and have a dual role: they represent both constraint variables (equivalence classes of pointers) and members of points-to sets (things that can be pointed at, i.e. "labels"). Nodes are naturally numbered. The numbering enables compact representations of sets of nodes such as bitvectors (or BDDs); and the ordering enables a very cheap way to group related nodes together. For example, passing n parameters consists of generating n parallel constraints from caller+i to callee+i for 0<=i<n. The zero nodeid means "not a pointer". For simplicity, we generate flow constraints even for non-pointer types such as int. The pointer equivalence (PE) presolver optimization detects which variables cannot point to anything; this includes not only all variables of non-pointer types (such as int) but also variables of pointer-like types if they are always nil, or are parameters to a function that is never called. Each node represents a scalar part of a value or object. Aggregate types (structs, tuples, arrays) are recursively flattened out into a sequential list of scalar component types, and all the elements of an array are represented by a single node. (The flattening of a basic type is a list containing a single node.) Nodes are connected into a graph with various kinds of labelled edges: simple edges (or copy constraints) represent value flow. Complex edges (load, store, etc) trigger the creation of new simple edges during the solving phase. Conceptually, an "object" is a contiguous sequence of nodes denoting an addressable location: something that a pointer can point to. The first node of an object has a non-nil obj field containing information about the allocation: its size, context, and ssa.Value. Objects include: Many objects have no Go types. For example, the func, map and chan type kinds in Go are all varieties of pointers, but their respective objects are actual functions (executable code), maps (hash tables), and channels (synchronized queues). Given the way we model interfaces, they too are pointers to "tagged" objects with no Go type. And an *ssa.Global denotes the address of a global variable, but the object for a Global is the actual data. So, the types of an ssa.Value that creates an object is "off by one indirection": a pointer to the object. The individual nodes of an object are sometimes referred to as "labels". For uniformity, all objects have a non-zero number of fields, even those of the empty type struct{}. (All arrays are treated as if of length 1, so there are no empty arrays. The empty tuple is never address-taken, so is never an object.) An tagged object has the following layout: The T node's typ field is the dynamic type of the "payload": the value v which follows, flattened out. The T node's obj has the otTagged flag. Tagged objects are needed when generalizing across types: interfaces, reflect.Values, reflect.Types. Each of these three types is modelled as a pointer that exclusively points to tagged objects. Tagged objects may be indirect (obj.flags ⊇ {otIndirect}) meaning that the value v is not of type T but *T; this is used only for reflect.Values that represent lvalues. (These are not implemented yet.) Variables of the following "scalar" types may be represented by a single node: basic types, pointers, channels, maps, slices, 'func' pointers, interfaces. Pointers: Nothing to say here, oddly. Basic types (bool, string, numbers, unsafe.Pointer): Currently all fields in the flattening of a type, including non-pointer basic types such as int, are represented in objects and values. Though non-pointer nodes within values are uninteresting, non-pointer nodes in objects may be useful (if address-taken) because they permit the analysis to deduce, in this example, that p points to s.x. If we ignored such object fields, we could only say that p points somewhere within s. All other basic types are ignored. Expressions of these types have zero nodeid, and fields of these types within aggregate other types are omitted. unsafe.Pointers are not modelled as pointers, so a conversion of an unsafe.Pointer to *T is (unsoundly) treated equivalent to new(T). Channels: An expression of type 'chan T' is a kind of pointer that points exclusively to channel objects, i.e. objects created by MakeChan (or reflection). 'chan T' is treated like *T. *ssa.MakeChan is treated as equivalent to new(T). *ssa.Send and receive (*ssa.UnOp(ARROW)) and are equivalent to store Maps: An expression of type 'map[K]V' is a kind of pointer that points exclusively to map objects, i.e. objects created by MakeMap (or reflection). map K[V] is treated like *M where M = struct{k K; v V}. *ssa.MakeMap is equivalent to new(M). *ssa.MapUpdate is equivalent to *y=x where *y and x have type M. *ssa.Lookup is equivalent to y=x.v where x has type *M. Slices: A slice []T, which dynamically resembles a struct{array *T, len, cap int}, is treated as if it were just a *T pointer; the len and cap fields are ignored. *ssa.MakeSlice is treated like new([1]T): an allocation of a *ssa.Index on a slice is equivalent to a load. *ssa.IndexAddr on a slice returns the address of the sole element of the slice, i.e. the same address. *ssa.Slice is treated as a simple copy. Functions: An expression of type 'func...' is a kind of pointer that points exclusively to function objects. A function object has the following layout: There may be multiple function objects for the same *ssa.Function due to context-sensitive treatment of some functions. The first node is the function's identity node. Associated with every callsite is a special "targets" variable, whose pts() contains the identity node of each function to which the call may dispatch. Identity words are not otherwise used during the analysis, but we construct the call graph from the pts() solution for such nodes. The following block of contiguous nodes represents the flattened-out types of the parameters ("P-block") and results ("R-block") of the function object. The treatment of free variables of closures (*ssa.FreeVar) is like that of global variables; it is not context-sensitive. *ssa.MakeClosure instructions create copy edges to Captures. A Go value of type 'func' (i.e. a pointer to one or more functions) is a pointer whose pts() contains function objects. The valueNode() for an *ssa.Function returns a singleton for that function. Interfaces: An expression of type 'interface{...}' is a kind of pointer that points exclusively to tagged objects. All tagged objects pointed to by an interface are direct (the otIndirect flag is clear) and concrete (the tag type T is not itself an interface type). The associated ssa.Value for an interface's tagged objects may be an *ssa.MakeInterface instruction, or nil if the tagged object was created by an instrinsic (e.g. reflection). Constructing an interface value causes generation of constraints for all of the concrete type's methods; we can't tell a priori which ones may be called. TypeAssert y = x.(T) is implemented by a dynamic constraint triggered by each tagged object O added to pts(x): a typeFilter constraint if T is an interface type, or an untag constraint if T is a concrete type. A typeFilter tests whether O.typ implements T; if so, O is added to pts(y). An untagFilter tests whether O.typ is assignable to T,and if so, a copy edge O.v -> y is added. ChangeInterface is a simple copy because the representation of tagged objects is independent of the interface type (in contrast to the "method tables" approach used by the gc runtime). y := Invoke x.m(...) is implemented by allocating contiguous P/R blocks for the callsite and adding a dynamic rule triggered by each tagged object added to pts(x). The rule adds param/results copy edges to/from each discovered concrete method. (Q. Why do we model an interface as a pointer to a pair of type and value, rather than as a pair of a pointer to type and a pointer to value? A. Control-flow joins would merge interfaces ({T1}, {V1}) and ({T2}, {V2}) to make ({T1,T2}, {V1,V2}), leading to the infeasible and type-unsafe combination (T1,V2). Treating the value and its concrete type as inseparable makes the analysis type-safe.) Type parameters: Type parameters are not directly supported by the analysis. Calls to generic functions will be left as if they had empty bodies. Users of the package are expected to use the ssa.InstantiateGenerics builder mode when building code that uses or depends on code containing generics. reflect.Value: A reflect.Value is modelled very similar to an interface{}, i.e. as a pointer exclusively to tagged objects, but with two generalizations. 1. a reflect.Value that represents an lvalue points to an indirect (obj.flags ⊇ {otIndirect}) tagged object, which has a similar layout to an tagged object except that the value is a pointer to the dynamic type. Indirect tagged objects preserve the correct aliasing so that mutations made by (reflect.Value).Set can be observed. Indirect objects only arise when an lvalue is derived from an rvalue by indirection, e.g. the following code: Whether indirect or not, the concrete type of the tagged object corresponds to the user-visible dynamic type, and the existence of a pointer is an implementation detail. (NB: indirect tagged objects are not yet implemented) 2. The dynamic type tag of a tagged object pointed to by a reflect.Value may be an interface type; it need not be concrete. This arises in code such as this: pts(eface) is a singleton containing an interface{}-tagged object. That tagged object's payload is an interface{} value, i.e. the pts of the payload contains only concrete-tagged objects, although in this example it's the zero interface{} value, so its pts is empty. reflect.Type: Just as in the real "reflect" library, we represent a reflect.Type as an interface whose sole implementation is the concrete type, *reflect.rtype. (This choice is forced on us by go/types: clients cannot fabricate types with arbitrary method sets.) rtype instances are canonical: there is at most one per dynamic type. (rtypes are in fact large structs but since identity is all that matters, we represent them by a single node.) The payload of each *rtype-tagged object is an *rtype pointer that points to exactly one such canonical rtype object. We exploit this by setting the node.typ of the payload to the dynamic type, not '*rtype'. This saves us an indirection in each resolution rule. As an optimisation, *rtype-tagged objects are canonicalized too. Aggregate types: Aggregate types are treated as if all directly contained aggregates are recursively flattened out. Structs: *ssa.Field y = x.f creates a simple edge to y from x's node at f's offset. *ssa.FieldAddr y = &x->f requires a dynamic closure rule to create The nodes of a struct consist of a special 'identity' node (whose type is that of the struct itself), followed by the nodes for all the struct's fields, recursively flattened out. A pointer to the struct is a pointer to its identity node. That node allows us to distinguish a pointer to a struct from a pointer to its first field. Field offsets are logical field offsets (plus one for the identity node), so the sizes of the fields can be ignored by the analysis. (The identity node is non-traditional but enables the distinction described above, which is valuable for code comprehension tools. Typical pointer analyses for C, whose purpose is compiler optimization, must soundly model unsafe.Pointer (void*) conversions, and this requires fidelity to the actual memory layout using physical field offsets.) *ssa.Field y = x.f creates a simple edge to y from x's node at f's offset. *ssa.FieldAddr y = &x->f requires a dynamic closure rule to create Arrays: We model an array by an identity node (whose type is that of the array itself) followed by a node representing all the elements of the array; the analysis does not distinguish elements with different indices. Effectively, an array is treated like struct{elem T}, a load y=x[i] like y=x.elem, and a store x[i]=y like x.elem=y; the index i is ignored. A pointer to an array is pointer to its identity node. (A slice is also a pointer to an array's identity node.) The identity node allows us to distinguish a pointer to an array from a pointer to one of its elements, but it is rather costly because it introduces more offset constraints into the system. Furthermore, sound treatment of unsafe.Pointer would require us to dispense with this node. Arrays may be allocated by Alloc, by make([]T), by calls to append, and via reflection. Tuples (T, ...): Tuples are treated like structs with naturally numbered fields. *ssa.Extract is analogous to *ssa.Field. However, tuples have no identity field since by construction, they cannot be address-taken. There are three kinds of function call: Cases 1 and 2 apply equally to methods and standalone functions. Static calls: A static call consists three steps: A static function call is little more than two struct value copies between the P/R blocks of caller and callee: Context sensitivity: Static calls (alone) may be treated context sensitively, i.e. each callsite may cause a distinct re-analysis of the callee, improving precision. Our current context-sensitivity policy treats all intrinsics and getter/setter methods in this manner since such functions are small and seem like an obvious source of spurious confluences, though this has not yet been evaluated. Dynamic function calls: Dynamic calls work in a similar manner except that the creation of copy edges occurs dynamically, in a similar fashion to a pair of struct copies in which the callee is indirect: (Recall that the function object's P- and R-blocks are contiguous.) Interface method invocation: For invoke-mode calls, we create a params/results block for the callsite and attach a dynamic closure rule to the interface. For each new tagged object that flows to the interface, we look up the concrete method, find its function object, and connect its P/R blocks to the callsite's P/R blocks, adding copy edges to the graph during solving. Recording call targets: The analysis notifies its clients of each callsite it encounters, passing a CallSite interface. Among other things, the CallSite contains a synthetic constraint variable ("targets") whose points-to solution includes the set of all function objects to which the call may dispatch. It is via this mechanism that the callgraph is made available. Clients may also elect to be notified of callgraph edges directly; internally this just iterates all "targets" variables' pts(·)s. We implement Hash-Value Numbering (HVN), a pre-solver constraint optimization described in Hardekopf & Lin, SAS'07. This is documented in more detail in hvn.go. We intend to add its cousins HR and HU in future. The solver is currently a naive Andersen-style implementation; it does not perform online cycle detection, though we plan to add solver optimisations such as Hybrid- and Lazy- Cycle Detection from (Hardekopf & Lin, PLDI'07). It uses difference propagation (Pearce et al, SQC'04) to avoid redundant re-triggering of closure rules for values already seen. Points-to sets are represented using sparse bit vectors (similar to those used in LLVM and gcc), which are more space- and time-efficient than sets based on Go's built-in map type or dense bit vectors. Nodes are permuted prior to solving so that object nodes (which may appear in points-to sets) are lower numbered than non-object (var) nodes. This improves the density of the set over which the PTSs range, and thus the efficiency of the representation. Partly thanks to avoiding map iteration, the execution of the solver is 100% deterministic, a great help during debugging. Andersen, L. O. 1994. Program analysis and specialization for the C programming language. Ph.D. dissertation. DIKU, University of Copenhagen. David J. Pearce, Paul H. J. Kelly, and Chris Hankin. 2004. Efficient field-sensitive pointer analysis for C. In Proceedings of the 5th ACM SIGPLAN-SIGSOFT workshop on Program analysis for software tools and engineering (PASTE '04). ACM, New York, NY, USA, 37-42. http://doi.acm.org/10.1145/996821.996835 David J. Pearce, Paul H. J. Kelly, and Chris Hankin. 2004. Online Cycle Detection and Difference Propagation: Applications to Pointer Analysis. Software Quality Control 12, 4 (December 2004), 311-337. http://dx.doi.org/10.1023/B:SQJO.0000039791.93071.a2 David Grove and Craig Chambers. 2001. A framework for call graph construction algorithms. ACM Trans. Program. Lang. Syst. 23, 6 (November 2001), 685-746. http://doi.acm.org/10.1145/506315.506316 Ben Hardekopf and Calvin Lin. 2007. The ant and the grasshopper: fast and accurate pointer analysis for millions of lines of code. In Proceedings of the 2007 ACM SIGPLAN conference on Programming language design and implementation (PLDI '07). ACM, New York, NY, USA, 290-299. http://doi.acm.org/10.1145/1250734.1250767 Ben Hardekopf and Calvin Lin. 2007. Exploiting pointer and location equivalence to optimize pointer analysis. In Proceedings of the 14th international conference on Static Analysis (SAS'07), Hanne Riis Nielson and Gilberto Filé (Eds.). Springer-Verlag, Berlin, Heidelberg, 265-280. Atanas Rountev and Satish Chandra. 2000. Off-line variable substitution for scaling points-to analysis. In Proceedings of the ACM SIGPLAN 2000 conference on Programming language design and implementation (PLDI '00). ACM, New York, NY, USA, 47-56. DOI=10.1145/349299.349310 http://doi.acm.org/10.1145/349299.349310 This program demonstrates how to use the pointer analysis to obtain a conservative call-graph of a Go program. It also shows how to compute the points-to set of a variable, in this case, (C).f's ch parameter.
Package amqp provides an AMQP 1.0 client implementation. AMQP 1.0 is not compatible with AMQP 0-9-1 or 0-10, which are the most common AMQP protocols in use today. The example below shows how to use this package to connect to a Microsoft Azure Service Bus queue.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. (https://godoc.org/github.com/decred/dcrd/wire#hdr-Bitcoin_Improvement_Proposals) This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package rtnetlink allows the kernel's routing tables to be read and altered. Network routes, IP addresses, Link parameters, Neighbor setups, Queueing disciplines, Traffic classes and Packet classifiers may all be controlled. It is based on netlink messages. A convenient, high-level API wrapper is available using package rtnl: https://godoc.org/github.com/jsimonetti/rtnetlink/rtnl. The base rtnetlink library xplicitly only exposes a limited low-level API to rtnetlink. It is not the intention (nor wish) to create an iproute2 replacement. When in doubt about your message structure it can always be useful to look at the message send by iproute2 using 'strace -f -esendmsg' or similar. Another (and possibly even more flexible) way would be using 'nlmon' and wireshark. nlmod is a special kernel module which allows you to capture all (not just rtnetlink) netlink traffic inside the kernel. Be aware that this might be overwhelming on a system with a lot of netlink traffic. At this point use wireshark or tcpdump on the nlmon0 interface to view all netlink traffic. Have a look at the examples for common uses of rtnetlink. Add IP address '127.0.0.2/8' to an interface 'lo' Add a route Delete IP address '127.0.0.2/8' from interface 'lo' List all IPv4 addresses configured on interface 'lo' List all interfaces List all neighbors on interface 'lo' List all rules Set the operational state an interface to Down Set the hw address of an interface Set the operational state an interface to Up
Package taskq implements task/job queue with Redis, SQS, IronMQ, and in-memory backends.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, and PushGetHeadersMsg functions are provided as a convenience. While it is of course possible to create and send these messages manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Finally, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.
Package temporal and its subdirectories contain the Temporal client side framework. The Temporal service is a task orchestrator for your application’s tasks. Applications using Temporal can execute a logical flow of tasks, especially long-running business logic, asynchronously or synchronously. They can also scale at runtime on distributed systems. A quick example illustrates its use case. Consider Uber Eats where Temporal manages the entire business flow from placing an order, accepting it, handling shopping cart processes (adding, updating, and calculating cart items), entering the order in a pipeline (for preparing food and coordinating delivery), to scheduling delivery as well as handling payments. Temporal consists of a programming framework (or client library) and a managed service (or backend). The framework enables developers to author and coordinate tasks in Go code. The root temporal package contains common data structures. The subpackages are: The Temporal hosted service brokers and persists events generated during workflow execution. Worker nodes owned and operated by customers execute the coordination and task logic. To facilitate the implementation of worker nodes Temporal provides a client-side library for the Go language. In Temporal, you can code the logical flow of events separately as a workflow and code business logic as activities. The workflow identifies the activities and sequences them, while an activity executes the logic. Dynamic workflow execution graphs - Determine the workflow execution graphs at runtime based on the data you are processing. Temporal does not pre-compute the execution graphs at compile time or at workflow start time. Therefore, you have the ability to write workflows that can dynamically adjust to the amount of data they are processing. If you need to trigger 10 instances of an activity to efficiently process all the data in one run, but only 3 for a subsequent run, you can do that. Child Workflows - Orchestrate the execution of a workflow from within another workflow. Temporal will return the results of the child workflow execution to the parent workflow upon completion of the child workflow. No polling is required in the parent workflow to monitor status of the child workflow, making the process efficient and fault tolerant. Durable Timers - Implement delayed execution of tasks in your workflows that are robust to worker failures. Temporal provides two easy to use APIs, **workflow.Sleep** and **workflow.Timer**, for implementing time based events in your workflows. Temporal ensures that the timer settings are persisted and the events are generated even if workers executing the workflow crash. Signals - Modify/influence the execution path of a running workflow by pushing additional data directly to the workflow using a signal. Via the Signal facility, Temporal provides a mechanism to consume external events directly in workflow code. Task routing - Efficiently process large amounts of data using a Temporal workflow, by caching the data locally on a worker and executing all activities meant to process that data on that same worker. Temporal enables you to choose the worker you want to execute a certain activity by scheduling that activity execution in the worker's specific task queue. Unique workflow ID enforcement - Use business entity IDs for your workflows and let Temporal ensure that only one workflow is running for a particular entity at a time. Temporal implements an atomic "uniqueness check" and ensures that no race conditions are possible that would result in multiple workflow executions for the same workflow ID. Therefore, you can implement your code to attempt to start a workflow without checking if the ID is already in use, even in the cases where only one active execution per workflow ID is desired. Perpetual/ContinueAsNew workflows - Run periodic tasks as a single perpetually running workflow. With the "ContinueAsNew" facility, Temporal allows you to leverage the "unique workflow ID enforcement" feature for periodic workflows. Temporal will complete the current execution and start the new execution atomically, ensuring you get to keep your workflow ID. By starting a new execution Temporal also ensures that workflow execution history does not grow indefinitely for perpetual workflows. At-most once activity execution - Execute non-idempotent activities as part of your workflows. Temporal will not automatically retry activities on failure. For every activity execution Temporal will return a success result, a failure result, or a timeout to the workflow code and let the workflow code determine how each one of those result types should be handled. Asynch Activity Completion - Incorporate human input or thrid-party service asynchronous callbacks into your workflows. Temporal allows a workflow to pause execution on an activity and wait for an external actor to resume it with a callback. During this pause the activity does not have any actively executing code, such as a polling loop, and is merely an entry in the Temporal datastore. Therefore, the workflow is unaffected by any worker failures happening over the duration of the pause. Activity Heartbeating - Detect unexpected failures/crashes and track progress in long running activities early. By configuring your activity to report progress periodically to the Temporal server, you can detect a crash that occurs 10 minutes into an hour-long activity execution much sooner, instead of waiting for the 60-minute execution timeout. The recorded progress before the crash gives you sufficient information to determine whether to restart the activity from the beginning or resume it from the point of failure. Timeouts for activities and workflow executions - Protect against stuck and unresponsive activities and workflows with appropriate timeout values. Temporal requires that timeout values are provided for every activity or workflow invocation. There is no upper bound on the timeout values, so you can set timeouts that span days, weeks, or even months. Visibility - Get a list of all your active and/or completed workflow. Explore the execution history of a particular workflow execution. Temporal provides a set of visibility APIs that allow you, the workflow owner, to monitor past and current workflow executions. Debuggability - Replay any workflow execution history locally under a debugger. The Temporal client library provides an API to allow you to capture a stack trace from any failed workflow execution history.
Package queue provides a fast, ring-buffer queue based on the version suggested by Dariusz GĂłrecki. Using this instead of other, simpler, queue implementations (slice+append or linked list) provides substantial memory and time benefits, and fewer GC pauses. The queue implemented here is as fast as it is for an additional reason: it is *not* thread-safe.
Package peer provides a common base for creating and managing Decred network peers. This package builds upon the wire package, which provides the fundamental primitives necessary to speak the Decred wire protocol, in order to simplify the process of creating fully functional peers. In essence, it provides a common base for creating concurrent safe fully validating nodes, Simplified Payment Verification (SPV) nodes, proxies, etc. A quick overview of the major features peer provides are as follows: All peer configuration is handled with the Config struct. This allows the caller to specify things such as the user agent name and version, the decred network to use, which services it supports, and callbacks to invoke when decred messages are received. See the documentation for each field of the Config struct for more details. A peer can either be inbound or outbound. The caller is responsible for establishing the connection to remote peers and listening for incoming peers. This provides high flexibility for things such as connecting via proxies, acting as a proxy, creating bridge peers, choosing whether to listen for inbound peers, etc. NewOutboundPeer and NewInboundPeer functions must be followed by calling Connect with a net.Conn instance to the peer. This will start all async I/O goroutines and initiate the protocol negotiation process. Once finished with the peer call Disconnect to disconnect from the peer and clean up all resources. WaitForDisconnect can be used to block until peer disconnection and resource cleanup has completed. In order to do anything useful with a peer, it is necessary to react to decred messages. This is accomplished by creating an instance of the MessageListeners struct with the callbacks to be invoke specified and setting the Listeners field of the Config struct specified when creating a peer to it. For convenience, a callback hook for all of the currently supported decred messages is exposed which receives the peer instance and the concrete message type. In addition, a hook for OnRead is provided so even custom messages types for which this package does not directly provide a hook, as long as they implement the wire.Message interface, can be used. Finally, the OnWrite hook is provided, which in conjunction with OnRead, can be used to track server-wide byte counts. It is often useful to use closures which encapsulate state when specifying the callback handlers. This provides a clean method for accessing that state when callbacks are invoked. The QueueMessage function provides the fundamental means to send messages to the remote peer. As the name implies, this employs a non-blocking queue. A done channel which will be notified when the message is actually sent can optionally be specified. There are certain message types which are better sent using other functions which provide additional functionality. Of special interest are inventory messages. Rather than manually sending MsgInv messages via Queuemessage, the inventory vectors should be queued using the QueueInventory function. It employs batching and trickling along with intelligent known remote peer inventory detection and avoidance through the use of a most-recently used algorithm. In addition to the bare QueueMessage function previously described, the PushAddrMsg, PushGetBlocksMsg, PushGetHeadersMsg, and PushRejectMsg functions are provided as a convenience. While it is of course possible to create and send these message manually via QueueMessage, these helper functions provided additional useful functionality that is typically desired. For example, the PushAddrMsg function automatically limits the addresses to the maximum number allowed by the message and randomizes the chosen addresses when there are too many. This allows the caller to simply provide a slice of known addresses, such as that returned by the addrmgr package, without having to worry about the details. Next, the PushGetBlocksMsg and PushGetHeadersMsg functions will construct proper messages using a block locator and ignore back to back duplicate requests. Finally, the PushRejectMsg function can be used to easily create and send an appropriate reject message based on the provided parameters as well as optionally provides a flag to cause it to block until the message is actually sent. A snapshot of the current peer statistics can be obtained with the StatsSnapshot function. This includes statistics such as the total number of bytes read and written, the remote address, user agent, and negotiated protocol version. This package provides extensive logging capabilities through the UseLogger function which allows a slog.Logger to be specified. For example, logging at the debug level provides summaries of every message sent and received, and logging at the trace level provides full dumps of parsed messages as well as the raw message bytes using a format similar to hexdump -C. This package supports all improvement proposals supported by the wire package. This example demonstrates the basic process for initializing and creating an outbound peer. Peers negotiate by exchanging version and verack messages. For demonstration, a simple handler for version message is attached to the peer.