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github.com/TheBitDrifter/bappa/coldbrew

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github.com/TheBitDrifter/bappa/coldbrew

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Go Modules
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v0.0.0-20251117153403-5a25bdce8947
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Coldbrew

Coldbrew is the client and scene management system for the Bappa Framework. It serves as the top-level interface for game developers, providing essential functionality for game lifecycle, rendering, input processing, scene transitions, and resource management.

Previously located here prior to monorepo (archived for Git history).

Features

  • Game Loop Management: Handles update-render cycles with configurable timing
  • Scene Management: Create, activate, and transition between multiple scenes
  • Multi-Camera Support: Flexible viewport system with split-screen capabilities
  • Input Abstraction: Device-independent input system for keyboard, mouse, gamepad, and touch
  • Asset Management: Automatic loading and caching of sprites, animations, and sounds
  • System Organization: Structured approach to game logic and rendering systems

Installation

go get github.com/TheBitDrifter/coldbrew

Docs

The official docs can be found here

Examples

Examples can be found here

Technical Foundation

Coldbrew is built on the excellent Ebiten framework for Go, which provides hardware-accelerated rendering and cross-platform support. Ebiten handles the low-level graphics rendering, input detection, and platform compatibility, while Coldbrew extends these capabilities with a comprehensive entity-component system and game management features.

Coldbrew integrates with other Bappa Framework components to provide a complete game development ecosystem.

License

MIT License - see the LICENSE file for details.

FAQs

Package last updated on 17 Nov 2025

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