The fun, functional and stateful way to build terminal apps. A Go framework
based on The Elm Architecture. Bubble Tea is well-suited for simple and
complex terminal applications, either inline, full-window, or a mix of both.
Bubble Tea is in use in production and includes a number of features and
performance optimizations we’ve added along the way. Among those is
a framerate-based renderer, mouse support, focus reporting and more.
Be sure to check out Bubbles, a library of common UI components for Bubble Tea.
Tutorial
Bubble Tea is based on the functional design paradigms of The Elm
Architecture, which happens to work nicely with Go. It's a delightful way
to build applications.
This tutorial assumes you have a working knowledge of Go.
By the way, the non-annotated source code for this program is available
on GitHub.
Enough! Let's get to it.
For this tutorial, we're making a shopping list.
To start we'll define our package and import some libraries. Our only external
import will be the Bubble Tea library, which we'll call tea for short.
package main
// These imports will be used later on the tutorial. If you save the file// now, Go might complain they are unused, but that's fine.// You may also need to run `go mod tidy` to download bubbletea and its// dependencies.import (
"fmt""os"
tea "github.com/charmbracelet/bubbletea/v2"
)
Bubble Tea programs are comprised of a model that describes the application
state and three simple methods on that model:
Init, a function that returns an initial command for the application to run.
Update, a function that handles incoming events and updates the model accordingly.
View, a function that renders the UI based on the data in the model.
The Model
So let's start by defining our model which will store our application's state.
It can be any type, but a struct usually makes the most sense.
type model struct {
choices []string// items on the to-do list
cursor int// which to-do list item our cursor is pointing at
selected map[int]struct{} // which to-do items are selected
}
Initialization
Next, we’ll define our application’s initial state in the Init method. Init
can return a Cmd that could perform some initial I/O. For now, we don't need
to do any I/O, so for the command, we'll just return nil, which translates to
"no command."
func(m model) Init() (tea.Model, tea.Cmd) {
m = {
// Our to-do list is a grocery list
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
// A map which indicates which choices are selected. We're using// the map like a mathematical set. The keys refer to the indexes// of the `choices` slice, above.
selected: make(map[int]struct{}),
}
// Just return `nil`, which means "no I/O right now, please."return m, nil
}
The Update Method
Next up is the update method. The update function is called when ”things
happen.” Its job is to look at what has happened and return an updated model in
response. It can also return a Cmd to make more things happen, but for now
don't worry about that part.
In our case, when a user presses the down arrow, Update’s job is to notice
that the down arrow was pressed and move the cursor accordingly (or not).
The “something happened” comes in the form of a Msg, which can be any type.
Messages are the result of some I/O that took place, such as a keypress, timer
tick, or a response from a server.
We usually figure out which type of Msg we received with a type switch, but
you could also use a type assertion.
For now, we'll just deal with tea.KeyPressMsg messages, which are
automatically sent to the update function when keys are pressed.
func(m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?case tea.KeyPressMsg:
// Cool, what was the actual key pressed?switch msg.String() {
// These keys should exit the program.case"ctrl+c", "q":
return m, tea.Quit
// The "up" and "k" keys move the cursor upcase"up", "k":
if m.cursor > 0 {
m.cursor--
}
// The "down" and "j" keys move the cursor downcase"down", "j":
if m.cursor < len(m.choices)-1 {
m.cursor++
}
// The "enter" key and the space bar (a literal space) toggle the// selected state for the item that the cursor is pointing at.case"enter", "space":
_, ok := m.selected[m.cursor]
if ok {
delete(m.selected, m.cursor)
} else {
m.selected[m.cursor] = struct{}{}
}
}
}
// Return the updated model to the Bubble Tea runtime for processing.// Note that we're not returning a command.return m, nil
}
You may have noticed that ctrl+c and q above return
a tea.Quit command with the model. That’s a special command which instructs
the Bubble Tea runtime to quit, exiting the program.
The View Method
At last, it’s time to render our UI. Of all the methods, the view is the
simplest. We look at the model in its current state and use it to return
a string. That string is our UI!
Because the view describes the entire UI of your application, you don’t have to
worry about redrawing logic and stuff like that. Bubble Tea takes care of it
for you.
func(m model) View() string {
// The header
s := "What should we buy at the market?\n\n"// Iterate over our choicesfor i, choice := range m.choices {
// Is the cursor pointing at this choice?
cursor := " "// no cursorif m.cursor == i {
cursor = ">"// cursor!
}
// Is this choice selected?
checked := " "// not selectedif _, ok := m.selected[i]; ok {
checked = "x"// selected!
}
// Render the row
s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
}
// The footer
s += "\nPress q to quit.\n"// Send the UI for renderingreturn s
}
All Together Now
The last step is to simply run our program. We pass our initial model to
tea.NewProgram and let it rip:
funcmain() {
p := tea.NewProgram(initialModel())
if _, err := p.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
os.Exit(1)
}
}
What’s Next?
This tutorial covers the basics of building an interactive terminal UI, but
in the real world you'll also need to perform I/O. To learn about that have a
look at the Command Tutorial. It's pretty simple.
Since Bubble Tea apps assume control of stdin and stdout, you’ll need to run
delve in headless mode and then connect to it:
# Start the debugger
$ dlv debug --headless --api-version=2 --listen=127.0.0.1:43000 .
API server listening at: 127.0.0.1:43000
# Connect to it from another terminal
$ dlv connect 127.0.0.1:43000
If you do not explicitly supply the --listen flag, the port used will vary
per run, so passing this in makes the debugger easier to use from a script
or your IDE of choice.
Additionally, we pass in --api-version=2 because delve defaults to version 1
for backwards compatibility reasons. However, delve recommends using version 2
for all new development and some clients may no longer work with version 1.
For more information, see the Delve documentation.
Logging Stuff
You can’t really log to stdout with Bubble Tea because your TUI is busy
occupying that! You can, however, log to a file by including something like
the following prior to starting your Bubble Tea program:
Charm热爱开源 • Charm loves open source • نحنُ نحب المصادر المفتوحة
FAQs
Unknown package
Package last updated on 26 Mar 2025
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
New CNA status enables OpenJS Foundation to assign CVEs for security vulnerabilities in projects like ESLint, Fastify, Electron, and others, while leaving disclosure responsibility with individual maintainers.