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A library for creating generic graph data structures and modifying, analyzing,
and visualizing them.
Features
- Generic vertices of any type, such as
int
or City
.
- Graph traits with corresponding validations, such as cycle checks in acyclic graphs.
- Algorithms for finding paths or components, such as shortest paths or strongly connected components.
- Algorithms for transformations and representations, such as transitive reduction or topological order.
- Algorithms for non-recursive graph traversal, such as DFS or BFS.
- Vertices and edges with optional metadata, such as weights or custom attributes.
- Visualization of graphs using the DOT language and Graphviz.
- Integrate any storage backend by using your own
Store
implementation.
- Extensive tests with ~90% coverage, and zero dependencies.
Status: Because graph
is in version 0, the public API shouldn't be considered stable.
This README may contain unreleased changes. Check out the latest documentation.
Getting started
go get github.com/dominikbraun/graph
Quick examples
Create a graph of integers

g := graph.New(graph.IntHash)
_ = g.AddVertex(1)
_ = g.AddVertex(2)
_ = g.AddVertex(3)
_ = g.AddVertex(4)
_ = g.AddVertex(5)
_ = g.AddEdge(1, 2)
_ = g.AddEdge(1, 4)
_ = g.AddEdge(2, 3)
_ = g.AddEdge(2, 4)
_ = g.AddEdge(2, 5)
_ = g.AddEdge(3, 5)
Create a directed acyclic graph of integers

g := graph.New(graph.IntHash, graph.Directed(), graph.Acyclic())
_ = g.AddVertex(1)
_ = g.AddVertex(2)
_ = g.AddVertex(3)
_ = g.AddVertex(4)
_ = g.AddEdge(1, 2)
_ = g.AddEdge(1, 3)
_ = g.AddEdge(2, 3)
_ = g.AddEdge(2, 4)
_ = g.AddEdge(3, 4)
Create a graph of a custom type
To understand this example in detail, see the concept of hashes.
type City struct {
Name string
}
cityHash := func(c City) string {
return c.Name
}
g := graph.New(cityHash)
_ = g.AddVertex(london)
Create a weighted graph

g := graph.New(cityHash, graph.Weighted())
_ = g.AddVertex(london)
_ = g.AddVertex(munich)
_ = g.AddVertex(paris)
_ = g.AddVertex(madrid)
_ = g.AddEdge("london", "munich", graph.EdgeWeight(3))
_ = g.AddEdge("london", "paris", graph.EdgeWeight(2))
_ = g.AddEdge("london", "madrid", graph.EdgeWeight(5))
_ = g.AddEdge("munich", "madrid", graph.EdgeWeight(6))
_ = g.AddEdge("munich", "paris", graph.EdgeWeight(2))
_ = g.AddEdge("paris", "madrid", graph.EdgeWeight(4))
Perform a Depth-First Search
This example traverses and prints all vertices in the graph in DFS order.

g := graph.New(graph.IntHash, graph.Directed())
_ = g.AddVertex(1)
_ = g.AddVertex(2)
_ = g.AddVertex(3)
_ = g.AddVertex(4)
_ = g.AddEdge(1, 2)
_ = g.AddEdge(1, 3)
_ = g.AddEdge(3, 4)
_ = graph.DFS(g, 1, func(value int) bool {
fmt.Println(value)
return false
})
1 3 4 2
Find strongly connected components

g := graph.New(graph.IntHash)
scc, _ := graph.StronglyConnectedComponents(g)
fmt.Println(scc)
[[1 2 5] [3 4 8] [6 7]]
Find the shortest path

g := graph.New(graph.StringHash, graph.Weighted())
path, _ := graph.ShortestPath(g, "A", "B")
fmt.Println(path)
[A C E B]
Find spanning trees

g := graph.New(graph.StringHash, graph.Weighted())
mst, _ := graph.MinimumSpanningTree(g)
Perform a topological sort

g := graph.New(graph.IntHash, graph.Directed(), graph.PreventCycles())
order, _ := graph.TopologicalSort(g)
fmt.Println(order)
[1 2 3 4 5]
Perform a transitive reduction

g := graph.New(graph.StringHash, graph.Directed(), graph.PreventCycles())
transitiveReduction, _ := graph.TransitiveReduction(g)

Prevent the creation of cycles

g := graph.New(graph.IntHash, graph.PreventCycles())
_ = g.AddVertex(1)
_ = g.AddVertex(2)
_ = g.AddVertex(3)
_ = g.AddEdge(1, 2)
_ = g.AddEdge(1, 3)
if err := g.AddEdge(2, 3); err != nil {
panic(err)
}
panic: an edge between 2 and 3 would introduce a cycle
Visualize a graph using Graphviz
The following example will generate a DOT description for g
and write it into the given file.
g := graph.New(graph.IntHash, graph.Directed())
_ = g.AddVertex(1)
_ = g.AddVertex(2)
_ = g.AddVertex(3)
_ = g.AddEdge(1, 2)
_ = g.AddEdge(1, 3)
file, _ := os.Create("./mygraph.gv")
_ = draw.DOT(g, file)
To generate an SVG from the created file using Graphviz, use a command such as the following:
dot -Tsvg -O mygraph.gv
The DOT
function also supports rendering graph attributes:
_ = draw.DOT(g, file, draw.GraphAttribute("label", "my-graph"))
Draw a graph as in this documentation

This graph has been rendered using the following program:
package main
import (
"os"
"github.com/dominikbraun/graph"
"github.com/dominikbraun/graph/draw"
)
func main() {
g := graph.New(graph.IntHash)
_ = g.AddVertex(1, graph.VertexAttribute("colorscheme", "blues3"), graph.VertexAttribute("style", "filled"), graph.VertexAttribute("color", "2"), graph.VertexAttribute("fillcolor", "1"))
_ = g.AddVertex(2, graph.VertexAttribute("colorscheme", "greens3"), graph.VertexAttribute("style", "filled"), graph.VertexAttribute("color", "2"), graph.VertexAttribute("fillcolor", "1"))
_ = g.AddVertex(3, graph.VertexAttribute("colorscheme", "purples3"), graph.VertexAttribute("style", "filled"), graph.VertexAttribute("color", "2"), graph.VertexAttribute("fillcolor", "1"))
_ = g.AddVertex(4, graph.VertexAttribute("colorscheme", "ylorbr3"), graph.VertexAttribute("style", "filled"), graph.VertexAttribute("color", "2"), graph.VertexAttribute("fillcolor", "1"))
_ = g.AddVertex(5, graph.VertexAttribute("colorscheme", "reds3"), graph.VertexAttribute("style", "filled"), graph.VertexAttribute("color", "2"), graph.VertexAttribute("fillcolor", "1"))
_ = g.AddEdge(1, 2)
_ = g.AddEdge(1, 4)
_ = g.AddEdge(2, 3)
_ = g.AddEdge(2, 4)
_ = g.AddEdge(2, 5)
_ = g.AddEdge(3, 5)
file, _ := os.Create("./simple.gv")
_ = draw.DOT(g, file)
}
It has been rendered using the neato
engine:
dot -Tsvg -Kneato -O simple.gv
The example uses the Brewer color scheme supported by Graphviz.
Storing edge attributes
Edges may have one or more attributes which can be used to store metadata. Attributes will be taken
into account when visualizing a graph. For example, this edge
will be rendered in red color:
_ = g.AddEdge(1, 2, graph.EdgeAttribute("color", "red"))
To get an overview of all supported attributes, take a look at the
DOT documentation.
The stored attributes can be retrieved by getting the edge and accessing the Properties.Attributes
field.
edge, _ := g.Edge(1, 2)
color := edge.Properties.Attributes["color"]
Storing edge data
It is also possible to store arbitrary data inside edges, not just key-value string pairs. This data
is of type any
.
_ = g.AddEdge(1, 2, graph.EdgeData(myData))
The stored data can be retrieved by getting the edge and accessing the Properties.Data
field.
edge, _ := g.Edge(1, 2)
myData := edge.Properties.Data
Updating edge data
Edge properties can be updated using Graph.UpdateEdge
. The following example adds a new color
attribute to the edge (A,B) and sets the edge weight to 10.
_ = g.UpdateEdge("A", "B", graph.EdgeAttribute("color", "red"), graph.EdgeWeight(10))
The method signature and the accepted functional options are exactly the same as for Graph.AddEdge
.
Storing vertex attributes
Vertices may have one or more attributes which can be used to store metadata. Attributes will be
taken into account when visualizing a graph. For example, this
vertex will be rendered in red color:
_ = g.AddVertex(1, graph.VertexAttribute("style", "filled"))
The stored data can be retrieved by getting the vertex using VertexWithProperties
and accessing
the Attributes
field.
vertex, properties, _ := g.VertexWithProperties(1)
style := properties.Attributes["style"]
To get an overview of all supported attributes, take a look at the
DOT documentation.
Store the graph in a custom storage
You can integrate any storage backend by implementing the Store
interface and initializing a new
graph with it:
g := graph.NewWithStore(graph.IntHash, myStore)
To implement the Store
interface appropriately, take a look at the documentation.
graph-sql
is a ready-to-use SQL store implementation.
Documentation
The full documentation is available at pkg.go.dev.