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github.com/nathanmcmillan/scroll-and-sigil-webgl

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github.com/nathanmcmillan/scroll-and-sigil-webgl

v0.0.0-20200510181139-3071c1f99b79
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scroll and sigil webgl

Legacy browser golang + webgl project

  • website

Outdated TODO

  • Production should cache files on server
  • Allow config files for creating things/scenery/items/missiles (instead of hard coded)
  • Server should and cull network traffic per person based on visibility the same logic should be applicable for view culling for client rendering cast rays from edges of cube/blocks and determine if "solid" block prevents view
  • Camera will zoom to avoid clipping terrain
  • Client side movement prediction/reckoning
  • Chatbox for people to talk
  • Motion blur shader
  • Anti aliasing shader
  • Ambient occlusion shader
  • Depth of field shader

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Package last updated on 10 May 2020

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