Babylon.js Serializers =====================
Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds
Unity-WebGL provides an easy solution for embedding Unity WebGL builds in your web projects, with two-way communication between your webApp and Unity application with advanced API's.
For usage documentation please visit https://doc.babylonjs.com/how_to/debug_layer.
natural looking film grain using noise functions
Spline is a collaborative design platform for creating production-ready interactive experiences in multiple dimensions. © 2025 Spline, Inc.
webgl-plot wrapper for quickly making stacked time series.
Library for validating glTF 2.0 assets, compiled from Dart to JS.
The Javascript & TypeScript map SDK tailored for MapTiler Cloud
A renderer implemented by WebGL1/2 in mobile environment
Pure JavaScript game engine. Fully featured and production ready.
* We recommend using the [Core ES6-supported version](https://www.npmjs.com/package/@babylonjs/core);
Strict TypeScript definitions for WebGL 1 & 2.
A ThreeJS Line object with variable width
React component for 3D force directed graphs
A set of tidy little pixi objects that make working with WebGL simpler
Robert Penner's easing functions in GLSL, available as a module for glslify.
MikkTSpace vertex tangent calculation, in Web Assembly
A suite of 3D-enabled data editing layers, suitable for deck.gl
fractal brownian noise, glslify compatible
Integration of node-canvas and headless-gl.
A 3D framework for the web, built on top of Svelte and Three.js
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
Effekseer runtime for WebGL. WASM version.
A subpackage of `@galacean/engine`.
Proj4js wrapper for conversion between geospatial CRS (coordinate reference systems)
React wrapper around the @rive-app/webgl library
WebGL stats