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Readme
Warning This library is (extremely!) work-in-progress. Use at your own risk.
three-vfx
is a visual effects library for Three.js and react-three-fiber. It aims to be highly performant (with effects almost entirely simulated on the GPU) and easy to extend.
This library is currently under heavy development, and is most definitely not ready for any sort of production use whatsoever. If you're interested in giving it a try, you are, however, invited to play with any of the example sandboxes listed below!
If you're into visual effects and/or WebGL/Three.js development, this library could benefit from your help. There are a couple of issues and missing features that could use the help (or input) of people much more familiar with these domains than I am -- please refer to the Roadmap for details.
This library aims to be a game-ready library for realtime visual effects in react-three-fiber projects.
It has a focus on performance, while still striving to keep the codebase maintainable and easy to reason about. For this reason, there are certain advanced techniques for particle simulations in WebGL2 that it deliberately chooses not to do, including keeping per-particle state in Frame Buffer Objects; this is why certain features, like particle collisions, are currently not possible.
However, it will happily power most of your game VFX, and it will be very fast doing so!
So, a quick list of things you should know about this library:
But if you want to give the thing a whirl and do some hacking on it, clone this repository and run:
yarn && yarn examples
Alternatively, you can launch the examples app on StackBlitz, or just view them on Vercel.
A couple of links to (possibly free) resources that will help you build cool visual effects.
Find me on Twitter or the Poimandres Discord.
FAQs
Visual FX!
The npm package 3fx receives a total of 4 weekly downloads. As such, 3fx popularity was classified as not popular.
We found that 3fx demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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