trello-webhook-server
Creates a Trello webhook server that masks most of the (admittedly modest) complexity, so you can just do you what you want to do. For more details about Trello webhooks, see the Trello webhook API documentation.
In addition to offering a standalone mode, where the module creates its own HTTP server, can also attach to an existing http.server or Express/restify-style server.
Installing
From npm:
npm install --save @18f/trello-webhook-server
Using
Creating an instance
To create an instance of the webhook server:
var TrelloWebhookServer = require('@18f/trello-webhook-server');
var server = new TrelloWebhookServer(config);
The config parameter has the following properties:
Argument | Description |
---|
port | The port that the webhook server will listen on. REQUIRED if the server property is not set. Must be numeric (or can be made numeric) and be a valid valid. |
server | An http.Server or Express/restify server to attach to. Must be an http.Server or Express/restify server object. |
hostURL | REQUIRED The URL that will eventually reach the webhook server. This should be a full HTTP URL that is reachable by Trello. E.g., https://asdf.localtunnel.me. If attaching to an existing http.Server or Express/restify server, the webhook server will only listen to its assigned path - that is, if you specify https://asdf.localtunnel.me/trello-webhook , this module will only listen to events at that path. |
apiKey | REQUIRED Obtained from Trello. Located near the top of that page. |
apiToken | REQUIRED Obtained from Trello. Located near the bottom of that page. |
clientSecret | REQUIRED Obtained from Trello. There's a link to generate the key at the end of the first paragraph headed "Token." This is used to verify that webhook requests are actually from Trello (see the "Webhook Signatures" section on the Trello webhook API documentation). |
Any invalid config parameters will throw an exception.
Getting it started
The webhook listener doesn't register itself with Trello until you pick a model to listen to. To do that, call the start
method with the ID of the thing you want notifications for. If you already have an http.Server object and passed that into the constructor, make sure it is listening before you call start
.
server.start('trello-model-id');
This will return a promise that eventually resolves with the Trello webhook ID if everything goes well (i.e., the HTTP server starts and Trello accepts the webhook registration). If there are any problems, the promise will reject.
NOTE: It would be a good idea to print the webook ID somewhere you can see it. If something goes haywire, you may need to manually delete it. This can be accomplished with a DELETE
request to https://api.trello.com/1/webhooks/your-webhook-id/.
There's some hand-wavy magic happening inside the start
method: it hooks itself to the process SIGINT
and SIGTERM
events. When it receives either of those, it unregisters itself from Trello and then resends the event. You can manually initiate this process by calling server.cleanup()
, but that's not recommended at this time because cleanup()
doesn't yet do any cleanup besides unregistering the webook - the HTTP server is still running, etc.
Getting events
Register an event handler to get webhook events. Currently there's only one giant data
event:
server.on('data', function(event) {
...do stuff...
})
See the "Trigger Webhooks" section of the Trello webhook API documentation for more information about what these event objects look like.
Demos
Check the /demo
directory of this repository for samples of how to get going. Note that in order to run the demos, you will need to manually install dotenv and restify as they are not dependencies of this project. Using dotenv
allows you to put your environment variables in a .env
file and have them loaded into your process.environment
at runtime.
Public domain
This project is in the worldwide public domain. As stated in CONTRIBUTING:
This project is in the public domain within the United States, and copyright and related rights in the work worldwide are waived through the CC0 1.0 Universal public domain dedication.
All contributions to this project will be released under the CC0 dedication. By submitting a pull request, you are agreeing to comply with this waiver of copyright interest.