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@babylonjs/gui-editor - npm Package Versions

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43
babylonjs
published 7.54.3 •

Changelog

Source

7.54.3

Core

  • Mesh picking: Fix calculation of the world normal when picking thin instances - [Bug Fix] by Popov72 (#16398)

GUI

  • Fix dynamicTexture resize losing track of readiness state - [Bug Fix] by deltakosh (#16407)
babylonjs
published 7.54.2 •

Changelog

Source

7.54.2

Core

GUI

  • Fix adaptive scaling setting in AdvancedDynamicTexture's CreateFullscreenUI - [Bug Fix] by RaananW (#16393)

Inspector

Loaders

Node Editor

Playground

babylonjs
published 7.54.1 •

Changelog

Source

7.54.1

Core

  • WebGPU: Fix various problems with WGSL and node materials - [Bug Fix] by Popov72 (#16385)
  • Don't apply devicePixelRatio to canvas width/height in AbstractEngine.resize - [Bug Fix] by ryantrem (#16382)
  • Enhance FlowGraphSetVariableBlock to support setting multiple variables - by RaananW (#16381)
  • Fix regex pattern for template replacement in FlowGraphConsoleLogBlock - by RaananW (#16380)
  • Fix audio bus connections - [Bug Fix] by docEdub (#16377)
  • Set the audio engine unmute button relative to its parent element - [Bug Fix] by docEdub (#16378)
  • AbstractEngine and Viewer v2 resize fixes - [Bug Fix] by alexchuber (#16372)
  • AbstractEngine and Viewer v2 resize fixes - by ryantrem (#16376)
  • AbstractEngine and Viewer v2 resize fixes - [Bug Fix] by alexchuber (#16372)
  • PBR: Fix IBL intensity - [Bug Fix] by Popov72 (#16367)
  • Add event observer limits to FlowGraphReceiveCustomEventBlock and FlowGraphCoordinator - by RaananW (#16370)

Inspector

  • PBR: Fix IBL intensity - [Bug Fix] by Popov72 (#16367)
  • Improve the material inspector display with a way to link channel to existing textures - [New Feature] by deltakosh (#16368)

Loaders

  • Enhance FlowGraphSetVariableBlock to support setting multiple variables - by RaananW (#16381)

Node Editor

Playground

  • Remove wait ring at the end of code run process - by RaananW (#16374)

Viewer

babylonjs
published 7.54.0 •
babylonjs
published 7.53.3 •

Changelog

Source

7.53.3

Core

  • Make sound pitch and playbackRate properties change continuously - by docEdub (#16326)
  • Fix spatial audio attach feature position tracking - [Bug Fix] by docEdub (#16327)
  • Add a new block to NGE: Ease - [New Feature] by deltakosh (#16320)
  • Fix lattice ejecting vertices too early - [Bug Fix] by deltakosh (#16316)
  • Add observer for when IBL shadow voxelization is complete - by MiiBond (#16306)
  • Get old audio engine working in playgrounds that use BABYLON.Sound - [Bug Fix] by docEdub (#16311)

Loaders

  • Expose OBJFileLoader options to scene loader APIs - by ryantrem (#16322)

Serializers

Viewer

  • Viewer: hide animation slider if its width is below a usable threshold - by ryantrem (#16329)
  • Viewer and Configurator small improvements - by ryantrem (#16315)
  • Viewer: add test for successfully loading an env and rendering at least one frame without errors - by ryantrem (#16310)
babylonjs
published 7.53.2 •

Changelog

Source

7.53.2

Core

Inspector

Loaders

  • Add an option for specifying the default material variant - by ryantrem (#16308)

Serializers

Viewer

babylonjs
published 7.53.1 •

Changelog

Source

7.53.1

Core

  • Enhance matrix validation and type transformation features - by RaananW (#16301)
  • Frame Graph: refactoring + more post-processes supported - by Popov72 (#16300)
  • Fix matrix multiplication order in FlowGraph classes - by RaananW (#16299)
  • MeshBuilder.ExtrudeShape : fixed capFunction type syntax - by Tricotou (#16297)
  • Material:Fix pre-pass dirty flag - [Bug Fix] by Popov72 (#16298)

GUI

  • Frame Graph: refactoring + more post-processes supported - by Popov72 (#16300)

Loaders

  • Fix matrix multiplication order in FlowGraph classes - by RaananW (#16299)

Node Editor

  • Fix leaks when reusing same NME or NGE instance in Sandbox or PG - by deltakosh (#16293)
babylonjs
published 7.53.0 •

Changelog

Source

7.53.0

Core

  • Added new param capFunction in MeshBuilder.ExtrudeShape - by Tricotou (#16291)
  • Correctly support global matrix in glTF interactivity - by RaananW (#16285)
  • Post-Process: Add missing dispose calls - [Bug Fix] by Popov72 (#16290)
  • Fix spatial audio init issues - [Bug Fix] by docEdub (#16279)

Loaders

  • Correctly support global matrix in glTF interactivity - by RaananW (#16285)

Viewer

  • Viewer: add the concept of a faulted state and a reload button - by ryantrem (#16294)
  • Update dependencies (including vite) - by RaananW (#16289)
babylonjs
published 7.52.3 •

Changelog

Source

7.52.3

Core

  • Allow old audio engine to be enabled using engine's audioEngine option - [Bug Fix] by docEdub (#16278)
  • Fix some imports for IBL shadows pipeline - by MiiBond (#16272)
  • Fix point mode not being observed when using default material - by deltakosh (#16277)
  • Add audio analyzer feature to audio engine v2 sound and bus classes - by docEdub (#16260)
  • Make spatial and stereo subnodes route audio in parallel, not chained - by docEdub (#16275)
  • Cleanup WebGPU invertYPreMultiplyAlpha - by 3vilWind (#16266)
  • FlowGraph/glTF interactivity - some fixes. - by RaananW (#16270)
  • FrameGraph: add support for SSR - [New Feature] by Popov72 (#16262)
  • Mesh: Fix crash when cloning mesh - [Bug Fix] by Popov72 (#16268)
  • Fix dynamically imported shaders - by ryantrem (#16264)
  • Refactor error handling and add DataSwitch block - by RaananW (#16258)
  • Particle create custom effect: Allow to pass the vertex shader name - by Popov72 (#16263)

Loaders

  • FlowGraph/glTF interactivity - some fixes. - by RaananW (#16270)
  • Refactor error handling and add DataSwitch block - by RaananW (#16258)

Playground

  • Skip legacy audio engine init in playgrounds that explicitly turn it off - by docEdub (#16273)

Serializers

Viewer

babylonjs
published 7.52.2 •

Changelog

Source

7.52.2

Core

  • Fix color affectation when dealing with color3 component - by deltakosh (#16259)
  • Add spatial audio attach to camera, mesh and transform node capabilities to audio engine v2 - by docEdub (#16251)

Inspector

  • Inspector gltf validation save - by j-te (#16254)
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