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@babylonjs/loaders - npm Package Versions

2345
62

8.10.0

Diff
babylonjs
published 8.10.0 •

Changelog

Source

8.10.0

Core

  • SH support in NME GS - by CedricGuillemet (#16625)
  • Convert color objects to vectors when using json pointers - by RaananW (#16684)
  • Consider morph targets influence when creating mesh decal - by HoferMarkus (#16683)

GUI

babylonjs
published 8.9.1 •

Changelog

Source

8.9.1

Core

  • Frame Graph: make GPU picker work with frame graphs - by Popov72 (#16682)
  • PBR material: Fix code inlining - [Bug Fix] by Popov72 (#16678)
  • WebGL: Fix flicker on MacOS - [Bug Fix] by Popov72 (#16668)
  • Fix rotation gizmo fragment shader angle when using right handed system - by amirt-ms (#16667)
  • Prevent microphone feedback loop - by docEdub (#16660)
  • PBR material: Fix wrong reflectivity color in legacy specular mode - [Bug Fix] by Popov72 (#16658)
  • Min/max reducer: add some documentation - by Popov72 (#16657)
  • More IMatrixLike usage - by kircher1 (#16647)
  • Clarify wording of RenderTargetTexture constructor - by mthaddon (#16656)

GUI

Loaders

  • Fix the active camera rotation and position reference in glTF interactivity - by RaananW (#16655)

Viewer

babylonjs
published 8.9.0 •

Changelog

Source

8.9.0

Core

  • RenderTargetTexture: Fix framebuffer not bound when post-processes are disabled - [Bug Fix] by Popov72 (#16654)
  • Fix goToFrame - [Bug Fix] by deltakosh (#16653)
  • Small cleanup to fx - by kircher1 (#16646)
  • Fix the ignoreParentScaling situation for the camera - [Bug Fix] by deltakosh (#16651)
  • PBR Sub-Surface Scattering: Fix a performance issue - [Bug Fix] by Popov72 (#16652)
  • PBR material: Fix an incorrect #if evaluation in vertex shader - [Bug Fix] by Popov72 (#16649)
  • instancedMesh: optimize initialization performance - by kzhsw (#16648)
  • Improve error handling in CubeTexture - by RaananW (#16643)
  • instancedMesh: fix getWorldMatrix in case billboardMode of source mesh enabled - by kzhsw (#16641)
  • Dispose all entities of an AssetContainer - by ryantrem (#16638)
  • Use IColor*Like in ShaderMaterial API - by kircher1 (#16640)
  • Let Mesh.bakeTransformIntoVertices use DeepImmutable<Matrix> - by amirt-ms (#16637)
  • Ensure the EffectRenderer uses expected index buffer length - by kircher1 (#16634)
  • WebGPU: Fix buffer accesses outside of allowed range - [Bug Fix] by Popov72 (#16632)
  • Math switch fixes - by RaananW (#16631)
  • Material: Fix image processing not taken into account when changed - [Bug Fix] by Popov72 (#16633)
  • Move Vector4 to the same architecture as Vector3 - by RaananW (#16628)
  • Correct some misspellings thoughout Babylon - by anthony-beckett (#16583)
  • Flow graph Cancel delay fix - by RaananW (#16627)
  • Decals: Fix decalMap null at load time - [Bug Fix] by Popov72 (#16626)
  • Add Legacy diffuse lighting mode to PBR - by sebavan (#16621)

GUI

  • Improved render quality of ADT with adjustToEngineHardwareScalingLevel - by RaananW (#16644)
  • Skip SVG processing if no window/document or SVG support. - by jamessimo (#16623)

Inspector

  • Add a new debug tool for the inspector to display meshes name - [New Feature] by deltakosh (#16639)
  • Add Legacy diffuse lighting mode to PBR - by sebavan (#16621)

Loaders

Playground

Viewer

babylonjs
published 8.8.5 •

Changelog

Source

8.8.5

Core

babylonjs
published 8.8.4 •

Changelog

Source

8.8.4

Core

babylonjs
published 8.8.3 •

Changelog

Source

8.8.3

Core

babylonjs
published 8.8.2 •

Changelog

Source

8.8.2

Core

Inspector

  • Add inspector tools to debug particle attractors - [New Feature] by deltakosh (#16613)
  • Specular Energy Conservation fix - by MiiBond (#16476)
babylonjs
published 8.8.1 •

Changelog

Source

8.8.1

Core

GUI

  • Change return statements to continue in for loops - by RaananW (#16608)

GUI Editor

  • Change return statements to continue in for loops - by RaananW (#16608)

Inspector

  • Change return statements to continue in for loops - by RaananW (#16608)

Loaders

Viewer

  • Viewer: Add shadow support - [New Feature] by alexandremottet (#16459)
  • Viewer: Fix ignored options bug & camera framing with multiple models - [Bug Fix] by ryantrem (#16604)
babylonjs
published 8.8.0 •

Changelog

Source

8.8.0

babylonjs
published 8.7.1 •

Changelog

Source

8.7.1

Core

  • First installment of the Thin Maths - [New Feature] by deltakosh (#16599)
  • Adding handling of InstacedMesh inside of addAllAssetsToContainer that was missing. - [Bug Fix] by VicenteCartas (#16601)
  • FrameGraph: add support for motion blur - by Popov72 (#16602)
  • Add WebAudio node and microphone input sound sources to AudioEngineV2 - [New Feature] by docEdub (#16596)
  • fix shaders uninitialized members - by CedricGuillemet (#16598)
  • Fix screenshot tools fxaa background color - by sebavan (#16595)
  • Clamp NdotV to 0.0 for diffuse roughness - by MiiBond (#16579)
  • Fix animation goToFrame with negative speedRatio - [Bug Fix] by deltakosh (#16589)
  • bug fix - "moveWithCollisions" method parameter slideOnCollide==false now moves mesh to NEAR the collision point, instead of AT the collision point - by jon-heard (#16587)
  • Make explicit the need for engine renderloop for end frame, and fix some small typos - by mthaddon (#16584)
  • IFlowable added - by RolandCsibrei (#16570)
  • new feature - slideOnCollide parameter for "abstractMesh.moveWithCollisions" (defaults to true) - by jon-heard (#16580)

Inspector

  • Expose limitVelocityDamping parameter in particle system editor - [New Feature] by deltakosh (#16603)
  • Deleting particle system velocity limit throws error in console. - [Bug Fix] by deltakosh (#16593)

Loaders

Materials

  • Make explicit the need for engine renderloop for end frame, and fix some small typos - by mthaddon (#16584)

Serializers

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62