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@boardgamers/container-engine

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Comparing version 1.0.7 to 1.0.8

1

dist/src/engine.d.ts

@@ -12,1 +12,2 @@ import { GameOptions, GameState } from './gamestate';

export declare function reconstructState(initialState: GameState, log: LogItem[]): GameState;
export declare function nextPlayer(G: GameState): void;

13

dist/src/engine.js

@@ -6,3 +6,3 @@ "use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.reconstructState = exports.scores = exports.ended = exports.moveAI = exports.move = exports.currentPlayers = exports.stripSecret = exports.setup = void 0;
exports.nextPlayer = exports.reconstructState = exports.scores = exports.ended = exports.moveAI = exports.move = exports.currentPlayers = exports.stripSecret = exports.setup = void 0;
const assert_1 = __importDefault(require("assert"));

@@ -301,3 +301,5 @@ const lodash_1 = require("lodash");

G.phase = gamestate_1.Phase.Bid;
G.currentPlayers = G.players.map((p) => p.id).filter((id) => id !== G.auctioningPlayer);
G.currentPlayers = G.players
.filter((p) => p.id !== G.auctioningPlayer && !p.isDropped)
.map((p) => p.id);
}

@@ -392,3 +394,3 @@ else {

const highestBidders = G.players
.filter((p) => p.id != G.auctioningPlayer && p.bid === highestBid)
.filter((p) => p.id != G.auctioningPlayer && !p.isDropped && p.bid === highestBid)
.map((p) => p.id);

@@ -407,3 +409,3 @@ G.highestBidders = highestBidders;

const highestBidders = G.players
.filter((p) => p.id != G.auctioningPlayer && p.bid + p.additionalBid === highestBid)
.filter((p) => p.id != G.auctioningPlayer && !p.isDropped && p.bid + p.additionalBid === highestBid)
.map((p) => p.id);

@@ -803,3 +805,6 @@ G.highestBidders = highestBidders;

G.currentPlayers = [(G.currentPlayers[0] + 1) % G.players.length];
if (G.players[G.currentPlayers[0]].isDropped && G.players.some((p) => !p.isDropped))
nextPlayer(G);
}
exports.nextPlayer = nextPlayer;
function doUpkeep(G) {

@@ -806,0 +811,0 @@ const player = G.players[G.currentPlayers[0]];

@@ -79,2 +79,3 @@ "use strict";

G.players[player].isDropped = true;
engine.nextPlayer(G);
return G;

@@ -81,0 +82,0 @@ }

{
"name": "@boardgamers/container-engine",
"version": "1.0.7",
"version": "1.0.8",
"description": "An engine for Container",

@@ -5,0 +5,0 @@ "main": "dist/index.js",

@@ -370,3 +370,5 @@ import assert from 'assert';

G.phase = Phase.Bid;
G.currentPlayers = G.players.map((p) => p.id).filter((id) => id !== G.auctioningPlayer);
G.currentPlayers = G.players
.filter((p) => p.id !== G.auctioningPlayer && !p.isDropped)
.map((p) => p.id);
} else {

@@ -478,3 +480,3 @@ player.actions--;

const highestBidders = G.players
.filter((p) => p.id != G.auctioningPlayer && p.bid === highestBid)
.filter((p) => p.id != G.auctioningPlayer && !p.isDropped && p.bid === highestBid)
.map((p) => p.id);

@@ -491,3 +493,5 @@ G.highestBidders = highestBidders;

const highestBidders = G.players
.filter((p) => p.id != G.auctioningPlayer && p.bid + p.additionalBid === highestBid)
.filter(
(p) => p.id != G.auctioningPlayer && !p.isDropped && p.bid + p.additionalBid === highestBid
)
.map((p) => p.id);

@@ -906,4 +910,6 @@ G.highestBidders = highestBidders;

function nextPlayer(G: GameState) {
export function nextPlayer(G: GameState) {
G.currentPlayers = [(G.currentPlayers[0] + 1) % G.players.length];
if (G.players[G.currentPlayers[0]].isDropped && G.players.some((p) => !p.isDropped)) nextPlayer(G);
}

@@ -910,0 +916,0 @@

@@ -68,2 +68,4 @@ import { cloneDeep } from 'lodash';

engine.nextPlayer(G);
return G;

@@ -70,0 +72,0 @@ }

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