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    @breakfast-dlc/visualize

Visualize is a library that uses the Web Audio API to create live audio visualizations in the browser.


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Visualize

Visualize is a library that uses the Web Audio API to create audio visualizations in the browser.

Installation

You can add Visualize as a package using npm

npm install @breakfast-dlc/visualize

or you can add it to a page using a script tag.

<script src="https://cdn.jsdelivr.net/npm/@breakfast-dlc/visualize@0.2.3/dist/index.js"></script>

Usage

To import the library

import * as Visualize from "@breakfast-dlc/visualize";

or you can import specific visualizer classes.

import { Oscillope } from "@breakfast-dlc/visualize";

Getting Started

Creating a Visualizer

Visualizers require an AnalyserNode and a canvas element. Visualize will automatically create these for you.

//Create visualizer
let visual = new Visualize.FrequencyGraph();

//Add canvas to document
let container = document.getElementById("container");
container.append(visual.canvas);

//Connect audio source to visualizer
let audio = document.getElementById("audio");
let mediaSource = visual.audioContext.createMediaElementSource(audio);
mediaSource.connect(visual.analyser);

You can also assign your own AnalyserNode and canvas element

//Create AnalyserNode
let audioContext = new window.AudioContext();
let analyser = audioContext.createAnalyser();

//Connect audio to analyser
let audio = document.getElementById("audio");
let mediaSource = audioContext.createMediaElementSource(audio);
mediaSource.connect(analyser);

//Get canvas element
let canvas = document.getElementById("canvas");

//Create visualizer
let visual = new Visualize.FrequencyGraphBlocks({ analyser, canvas });

Visualizer Properties

All visualizers have the following properties:

  • analyser {AnalyserNode}: The AnalyserNode the visualizer will use to get data about the audio.
  • canvas {HTMLCanvasElement}: The canvas element the visual will use to render the visual.
  • fps {number}: The frames per second that the visualition should run at. Defaults to the highest possible fps in the browser, which is typically around 60 fps.
  • aspectRatio { {height: number , width: number } }: The aspect ratio to use when sizing the canvas. Defaults to 16:9.
  • backgroundColor {string | string[]}: The background color to use for the visualization.
  • color {string | string[]}: The foreground color to use for the visualization.

All properties can be set directly

let visual = Visualize.Oscillope();
visual.analyser = customAnalyser;
visual.canvas = customCanvas;
visual.lineWidth = 5;
visual.backgroundColor = ["#333333", "#DDDDDD"];
visual.color = "aqua";

as well as set when the object is created.

let visual = Visualize.Oscillope({
    analyser: customAnalyser,
    canvas: customCanvas,
    lineWidth: 5,
    backgroundColor: ["#333333", "#DDDDDD"],
    color: "aqua",
});

Available Visualizers

Here is a list of all available visualizers as well as any additional properties they may have:

Oscillope
  • lineWidth {number}: The width of the Oscillope's line in pixels.
FrequencyCurve
  • lineWidth {number}: The width of the Frequency Curve's line in pixels.
  • fillColor {string | string[]}: The color / array of color to fill the space under the curve.
FrequencyGraph
  • columnCount {number}: The number of columns or bars to use in the visualization.
  • gap {number}: The amount of space (in pixels) between each column.
FrequencyGraphBlocks
  • columnCount {number}: The number of columns or bars to use in the visualization.
  • rowCount {number}: The number of blocks each column will be split into.
  • gap {number}: The amount of space (in pixels) between each column and each row.

Visualizer Callbacks

You can add a callback to a visualizer that will run at a specific point each time a frame of the visualization is rendered.

let visual = new Visualize.FrequencyCurve({ analyser, canvas });
visual.on("setUpForeground", (canvasContext) => {
    canvasContext.shadowColor = "#CCCCCC";
    canvasContext.shadowBlur = 15;
});
Available Callback Events
  • setUpForeground: Runs right before the foreground element is rendered.

Examples

Live Examples

View a live example here.

Code Snippets

Connect a visualizer to an HTML audio element:

//Get audio element
let audio = document.getElementById("audio");

//Create Visualizer
let visual = new Visualize.FrequencyGraphBlocks.fromMediaElement(audio);
visual.backgroundColor = ["#333333", "#CCCCCC"];
visual.color = ["orange", "gold", "yellow"];

//Add canvas to document
document.getElementById("container").append(visual.canvas);

//Start Audio
audio.play();

Make a visualizer fill an html element:

let container = document.getElementById("container");
let visual = new Visualize.Oscillope();
container.append(visual.canvas);
visual.aspectRatio = {
    width: container.clientWidth,
    height: container.clientHeight,
};

Resize a visualizer when the window resizes:

let visual = new Visualize.FrequencyGraph({ analyser, canvas });

window.addEventListener("resize", () => {
    visual.resize();
});

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Last updated on 12 Sep 2021

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