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@camoto/gamecode

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Comparing version 1.2.0 to 1.2.1

113

formats/exe-nomad.js

@@ -141,3 +141,3 @@ /*

type: stringz(11),
offset: 0x30BC2,
offset: 0x31BC2,
desc: 'Large font filename'

@@ -147,3 +147,3 @@ }, {

type: stringz(11),
offset: 0x30BCD,
offset: 0x31BCD,
desc: 'Small font filename'

@@ -267,3 +267,3 @@ }, {

}, {
id: 'filename.fullscreen.win02',
id: 'filename.fullscreen.win03',
type: stringz(6),

@@ -302,2 +302,107 @@ offset: 0x312D3,

desc: 'Fullscreen image filename for cockpit zoom out, frame 5'
}, {
id: 'filename.fullscreen.backg',
type: stringz(10),
offset: 0x31830,
desc: 'Fullscreen image filename for title screen background'
}, {
id: 'filename.fullscreen.snow',
type: stringz(9),
offset: 0x31869,
desc: 'Fullscreen image filename for snowfield background'
}, {
id: 'filename.fullscreen.oesi',
type: stringz(9),
offset: 0x31933,
desc: 'Fullscreen image filename for OESI logo'
}, {
id: 'filename.fullscreen.fixed',
type: stringz(10),
offset: 0x31948,
desc: 'Fullscreen image filename for repaired ship in hangar'
}, {
id: 'filename.fullscreen.crashed',
type: stringz(12),
offset: 0x3193C,
desc: 'Fullscreen image filename for crashed ship in snow'
}, {
id: 'filename.stamp.pscan',
type: stringz(10),
offset: 0x32DFA,
desc: 'Stamp image filename for planet scan border'
}, {
id: 'filename.stamp.navmap',
type: stringz(11),
offset: 0x34C82,
desc: 'Stamp image filename for nav map galaxy background'
}, {
id: 'filename.stamp.navbkgnd',
type: stringz(13),
offset: 0x34C8D,
desc: 'Stamp image filename for nav map sector background'
}, {
id: 'filename.stamp.gtek',
type: stringz(10),
offset: 0x3184E,
desc: 'Stamp image filename for GameTek intro logo'
}, {
id: 'filename.stamp.design',
type: stringz(11),
offset: 0x31843,
desc: 'Stamp image filename for Intense! Interactive intro logo'
}, {
id: 'filename.stamp.papyrus',
type: stringz(12),
offset: 0x31858,
desc: 'Stamp image filename for Papyrus Design Group intro logo'
}, {
id: 'filename.stamp.border',
type: stringz(11),
offset: 0x318F6,
desc: 'Stamp image filename for intro briefing border'
}, {
id: 'filename.stamp.guybody',
type: stringz(12),
offset: 0x3188D,
desc: 'Stamp image filename for intro briefing guy'
}, {
id: 'filename.stamp.sh01',
type: stringz(9),
offset: 0x33095,
desc: 'Stamp image filename for ship shield, frame A'
}, {
id: 'filename.stamp.sh02',
type: stringz(9),
offset: 0x3309E,
desc: 'Stamp image filename for ship shield, frame B'
}, {
id: 'filename.stamproll.shipst',
type: stringz(11),
offset: 0x351A2,
desc: 'Stamp image filename for engineering system icons'
}, {
id: 'filename.stamproll.shp',
type: stringz(8),
offset: 0x33000,
desc: 'Stamp image filename for ship scan schematics'
}, {
id: 'filename.stamproll.smk',
type: stringz(8),
offset: 0x31885,
desc: 'Stamp image filename for snow crash animation'
}, {
id: 'filename.stamproll.guyhead',
type: stringz(12),
offset: 0x31899,
desc: 'Stamp image filename for intro briefing guy head animation A'
}, {
id: 'filename.stamproll.guyhead2',
type: stringz(13),
offset: 0x31885,
desc: 'Stamp image filename for intro briefing guy head animation B'
}, {
id: 'filename.stamproll.guyturn',
type: stringz(12),
offset: 0x318A5,
desc: 'Stamp image filename for intro briefing guy body animation'
},

@@ -652,3 +757,3 @@

{
id: 'inventory.restart.chocolate',
id: 'game.restart.chocolate',
type: RecordType.int.u8,

@@ -655,0 +760,0 @@ offset: 0x3EDF1,

2

package.json
{
"name": "@camoto/gamecode",
"version": "1.2.0",
"version": "1.2.1",
"description": "Modify executable files used by DOS games",

@@ -5,0 +5,0 @@ "bin": {

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