Sigver
WebRTC Signaling server based on WebSocket for Netflux API, Javascript client and server side transport API for establishing peer to peer network.
Install
npm install -g @coast-team/sigver
Run
Usage: sigver [options]
Signaling server for WebRTC. Used by Netflux API (https://coast-team.github.io/netflux/)
Options:
-V, --version output the version number
-h, --host <ip> Select host address to bind to (default: 0.0.0.0)
-p, --port <number> Select port to use (default: 8000)
-k, --key <file path> Private key for the certificate.
-c, --cert <file path> The server certificate.
-a, --ca <file path> The additional intermediate certificate or certificates that web browsers will need in order to validate the server certificate.
-h, --help output usage information
Examples:
$ sigver
$ sigver -h 192.168.0.1 -p 80
$ sigver --key ./private.key --cert ./primary.crt --ca ./intermediate.crt --port 443
Server protocol
Server uses Protocol Buffers for encode/decode all messages.
syntax = "proto3";
message Message {
oneof type {
// INCOMING AND OUTCOMING MESSAGES
// Server sends `heartbeat` message each 5 seconds and expects getting the
// same message back. If after 3 tentatives still no response then close the
// connection.
// Server sends a heartbeat every 5 seconds and expects to receive it as well. After three missed heartbeats
bool heartbeat = 1;
// Any message to be exchanged between two peers.
// For instance WebRTC offer, answer and candidates.
Content content = 2;
// INCOMING MESSAGE
// Peer either wants to make sure that he is still a group member or wants
// to become one.
GroupData connect = 3;
// OUTCOMING MESSAGE
// Response to the connect request above. True if the peer is the only member
// of the group or he is connected to at least one group member. Otherwise the
// signaling server subscribes this peer to one of the group member (i.e. the
// content message maybe exchanged) .
bool connected = 4;
}
}
message Content {
uint32 senderId = 1;
uint32 recipientId = 2;
bool lastData = 2; // Indicates that this is the last data to be forwarded
bytes data = 3; // Any data sent by the peer
}
message GroupData {
uint32 id = 1; // Current peer id in the group
repeated uint32 members = 2; // Peer's members view. Maybe an empty array.
}
Server may close the socket with the following codes:
- ERR_KEY: 4741 // Inappropriate key format (e.g. key too long)
- ERR_HEARTBEAT = 4742 // Heart-beats error
- ERR_MESSAGE = 4743 // Any error due to message: type, format etc.
- ERR_BLOCKING_MEMBER = 4744 // When only one member left in the group and new peers could not join via him.