three.js (fork)
Changes from the original three js repo
- [r101] Changed
depth_vert.glsl.js
and depth_frag.glsl.js
to fix issues
with depth on iOS. Achieved by passing down varying vec2 vHighPrecisionZW;
- Implemented a
Cone
math object, declared in math/Cone.js
and math/Cone.d.ts
,
and added to Three.js
and Three.d.ts
- Implemented a
Cylinder
math object, declared in math/Cylinder.js
and
math/Cylinder.d.ts
, and added to Three.js
and Three.d.ts
- Added functions
intersectCone
and intersectCylinder
to Ray
- Added extra base uniforms (
viewMatrixInverse
and projectionMatrixInverse
), that will automatically be attributed by
WebGLRenderer
- Added
renderSize
uniform to fragment shaders, declared in WebGLProgram.js
and updated by WebGLRenderer
- Updated
FXAAShader
to support alpha input - ssaoMap material suport:
- Edited
aomap_fragment.glsl.js
and aomap_pars_fragment.glsl.js
shaders
to support the use of ssaoMap. - recorded ssaoMap to
UniformsLib
- added ssaoMap uniforms in `Shader lib to :
- basic
- lambert
- phong
- standard
- [r121+] toon
- added
ssaoMap
parameter declaration and detection to WebGLPrograms
- added support for parameter
ssaoMap
to WebGLProgram
's auto define
declarations - added material detection of an
ssaoMap
parameter to pass down the
render pipeline in WebGLRenderer
[r101] / WebGLMaterials
[r121+] - added
ssaoMap
parameter to:
MeshBasicMaterial
MeshLambertMaterial
MeshPhongMaterial
MeshStandardMaterial
- [r121+]
MeshToonMaterial
- if
aoMap
is also defined, ssaoMap
takes precedance over it - added the
ssaoMapMatrix
parameter, which can be used to manually compute the SSAO
texture coordinates.
TODO: add changes from 122 to 130