Socket
Book a DemoInstallSign in
Socket

@excaliburjs/plugin-jsfxr

Package Overview
Dependencies
Maintainers
4
Versions
7
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@excaliburjs/plugin-jsfxr

excalibur-jsfxr provides sound effect generation utilizing a wrapper around jsfxr

0.30.1
latest
Source
npmnpm
Version published
Weekly downloads
1K
-38.45%
Maintainers
4
Weekly downloads
 
Created
Source
Readme top

Logo

Excalibur-JSFXR Plugin

A plug in that assists in creating 8-bit sound effects for game, stores them, and makes them playable within your Excalibur Game!

Table of Contents

About The Plug-In

This plug in creates a class which is an abstraction of the JSFXR project that is wrapped nicely to use with Excalibur.

JSFXR Project

In the API:

  • initialization of JSFXR
  • Ability to store a dictionary(Records) of sound configurations
  • Ability to directly play a configuration through the library
  • Support for randomized sound parameters using value ranges
  • the ability to download the sounds directly as a collection of key/value pairs

(back to top)

Getting Started

To import the plug-in, from your shell:

npm i @excaliburjs/plugin-jsfxr

Declare and instantiate the new module and initialize

import { JsfxrResource, SoundConfig } from "@excaliburjs/plugin-jsfxr";
import { sounds } from "./sounds";

let sndPlugin = new JsfxrResource();
sndPlugin.init(); //initializes the JSFXR library
for (const sound in sounds) {
  sndPlugin.loadSoundConfig(sound, sounds[sound]);
}

(back to top)

Sound Configs

Sound configurations can now be defined with either fixed values or randomized ranges. This allows for more variety in your sound effects!

Basic Sound Configs

As you may notice, we are loading sound configurations from sounds.ts in the example above. Let's take a quick look at an example from sounds.ts using fixed values:

// sounds.ts
import { SoundConfig } from "@excaliburjs/plugin-jsfxr";
export const sounds: { [key: string]: SoundConfig } = {};

sounds["pickup"] = {
  oldParams: true,
  wave_type: 1,
  p_env_attack: 0,
  p_env_sustain: 0.02376922019231107,
  p_env_punch: 0.552088780864157,
  p_env_decay: 0.44573175628456596,
  p_base_freq: 0.6823818961421457,
  p_freq_limit: 0,
  p_freq_ramp: 0,
  p_freq_dramp: 0,
  p_vib_strength: 0,
  p_vib_speed: 0,
  p_arp_mod: 0,
  p_arp_speed: 0,
  p_duty: 0,
  p_duty_ramp: 0,
  p_repeat_speed: 0,
  p_pha_offset: 0,
  p_pha_ramp: 0,
  p_lpf_freq: 1,
  p_lpf_ramp: 0,
  p_lpf_resonance: 0,
  p_hpf_freq: 0,
  p_hpf_ramp: 0,
  sound_vol: 0.25,
  sample_rate: 44100,
  sample_size: 16,
};

Randomized Sound Configs

You can now specify ranges for any parameter to add variation to your sounds. Each time the sound is played, a random value within the specified range will be used:

sounds["randomLaser"] = {
  oldParams: true,
  wave_type: 0,
  p_env_attack: 0,
  p_env_sustain: { min: 0.1, max: 0.3 },
  p_env_punch: { min: 0.3, max: 0.7 },
  p_env_decay: 0.5,
  p_base_freq: { min: 0.5, max: 0.9 },
  p_freq_limit: 0,
  p_freq_ramp: { min: -0.3, max: -0.1 },
  p_freq_dramp: 0,
  p_vib_strength: 0,
  p_vib_speed: 0,
  p_arp_mod: 0,
  p_arp_speed: 0,
  p_duty: 0,
  p_duty_ramp: 0,
  p_repeat_speed: 0,
  p_pha_offset: 0,
  p_pha_ramp: 0,
  p_lpf_freq: 1,
  p_lpf_ramp: 0,
  p_lpf_resonance: 0,
  p_hpf_freq: 0,
  p_hpf_ramp: 0,
  sound_vol: { min: 0.2, max: 0.4 },
  sample_rate: 44100,
  sample_size: 16,
};

In this example, each time "randomLaser" is played, it will have slight variations in sustain, punch, base frequency, frequency ramp, and volume, creating a more dynamic sound experience.

(back to top)

Playing Sounds

There are two ways to get the plugin to play a noise...

Playing a stored sound

After you've stored your configs in the plugin, you can call the name of the config from the plug-in method playSound(name: string)

sndPlugin.playSound("laser");

When playing sounds with randomized parameters, each call will generate a unique variation based on the defined ranges.

Playing an ad hoc configuration

If you do this manually, your heading for some pain, there are tools that can do this for you, and I'll share those briefly.

the Plugin has a playConfig() method that accepts a SoundConfig object, and it will play it immediately.

const tempSound: SoundConfig = {
  oldParams: true,
  wave_type: wavetype,
  p_env_attack: m.attack.value,
  p_env_sustain: m.sustain.value,
  p_env_punch: m.punch.value,
  p_env_decay: m.decay.value,
  p_base_freq: m.fstart.value,
  p_freq_limit: m.fmin.value,
  p_freq_ramp: m.fslide.value,
  p_freq_dramp: m.fdelta.value,
  p_vib_strength: m.vibDepth.value,
  p_vib_speed: m.vibSpeed.value,
  p_arp_mod: m.arpMult.value,
  p_arp_speed: m.arpChange.value,
  p_duty: dutycycle,
  p_duty_ramp: dutyramp,
  p_repeat_speed: m.reRate.value,
  p_pha_offset: m.flgOffset.value,
  p_pha_ramp: m.flgSweep.value,
  p_lpf_freq: m.lopassFreq.value,
  p_lpf_ramp: m.lopassSweep.value,
  p_lpf_resonance: m.lopassRes.value,
  p_hpf_freq: m.hipassFreq.value,
  p_hpf_ramp: m.hipassSweep.value,
  sound_vol: m.Gain.value,
  sample_rate: sampleRate, //441000, 22050, 11025, 5512
  sample_size: sampleSize, //16, 8
};

sndPlugin.playConfig(tempSound);

You can also use ranges in ad hoc configurations:

const randomizedSound: SoundConfig = {
  oldParams: true,
  wave_type: 0,
  p_env_attack: 0,
  p_env_sustain: { min: 0.1, max: 0.5 },
  p_base_freq: { min: 0.3, max: 0.8 },
  // ... other parameters
  sound_vol: { min: 0.2, max: 0.6 },
  sample_rate: 44100,
  sample_size: 16,
};

sndPlugin.playConfig(randomizedSound);

(back to top)

Making a new sound

The old fasion way of doing this is using the original tool

alt text

You can use this tool to create the SoundConfig object, which can be copied/pasted from the browser itself.

alt text

Another way is using the Excalibur Demo for this plug-in.

alt text

This demo let's you create your 'library' of sounds, and then you can click export button in the top left of window and it will download your sounds.ts file prewritten for you!

(back to top)

Types

JSFXValueRange

type JSFXValueRange = {
  min: number;
  max: number;
};

JSFXvalue

type JSFXvalue = number | JSFXValueRange;

SoundConfig

export type SoundConfig = {
  oldParams: boolean;
  wave_type: JSFXvalue;
  p_env_attack: JSFXvalue;
  p_env_sustain: JSFXvalue;
  p_env_punch: JSFXvalue;
  p_env_decay: JSFXvalue;
  p_base_freq: JSFXvalue;
  p_freq_limit: JSFXvalue;
  p_freq_ramp: JSFXvalue;
  p_freq_dramp: JSFXvalue;
  p_vib_strength: JSFXvalue;
  p_vib_speed: JSFXvalue;
  p_arp_mod: JSFXvalue;
  p_arp_speed: JSFXvalue;
  p_duty: JSFXvalue;
  p_duty_ramp: JSFXvalue;
  p_repeat_speed: JSFXvalue;
  p_pha_offset: JSFXvalue;
  p_pha_ramp: JSFXvalue;
  p_lpf_freq: JSFXvalue;
  p_lpf_ramp: JSFXvalue;
  p_lpf_resonance: JSFXvalue;
  p_hpf_freq: JSFXvalue;
  p_hpf_ramp: JSFXvalue;
  sound_vol: JSFXvalue;
  sample_rate: JSFXvalue;
  sample_size: JSFXvalue;
};

All SoundConfig properties now accept either a fixed number value or a JSFXValueRange object with min/max properties for randomization.

(back to top)

Utility Methods

deleteSoundConfig

deleteSoundConfig(name: string)

This method clears out the the particular element from the sound configs stored

getConfigs

 getConfigs(): { [key: string]: SoundConfig }

These methods return a set of key/valuepairs representing all the sound config keys, paired with a SoundConfig object

(back to top)

Contact

Justin Young - @jyoung424242 (Twitter) - Mookie4242 (itch.io)

Project Link: GitHub Repo: Excalibur-JSFXR

(back to top)

Acknowledgments

Special thanks to two great communities that are always available to jump in help, and inspire little projects like these!!!!

About JSFXR: Jsfxr is an online 8 bit sound maker and sfx generator. All you need to make retro sound effects with jsfxr is a web browser. It's a JavaScript port of the original sfxr by DrPetter. You can also use it as a JavaScript library for playing and rendering sfxr sound effects in your games.

(back to top)

Keywords

excalibur

FAQs

Package last updated on 21 Jun 2025

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

About

Packages

Stay in touch

Get open source security insights delivered straight into your inbox.

  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc

U.S. Patent No. 12,346,443 & 12,314,394. Other pending.