Force Directed Graph
GPU supercharged attraction-graph visualizations for the web built on top of Three.js. Importable as an ES6 module or a fully declarative React Component.
Visit the hosted project page for a running demo.
Usage
npm install --save @jonobr1/force-directed-graph
Import in ES6 environment
import { ForceDirectedGraph } from '@jonobr1/force-directed-graph';
Load Script in HTML file:
This example creates 512 nodes and links them randomly like big snakes.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "https://cdn.skypack.dev/three@latest",
"@jonobr1/force-directed-graph": "https://cdn.skypack.dev/force-directed-graph@latest"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { ForceDirectedGraph } from '@jonobr1/force-directed-graph';
const renderer = new THREE.WebGLRenderer({ antialias: true });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
camera.position.z = 250;
const amount = 512;
const data = {
nodes: [],
edges: []
};
for (let i = 0; i < amount; i++) {
const target = Math.floor(Math.random() * amount);
const source = Math.floor(Math.random() * target);
data.nodes.push({ id: i });
data.edges.push({ target: Math.floor(Math.random() * i), source: i });
}
const fdg = new ForceDirectedGraph(renderer, data);
scene.add(fdg);
setup();
function setup() {
renderer.setClearColor('#fff');
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', resize, false);
resize();
renderer.setAnimationLoop(render);
}
function resize() {
const width = window.innerWidth;
const height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
function render(elapsed) {
fdg.update(elapsed);
renderer.render(scene, camera);
}
</script>
</body>
</html>
:warning: Due to the reliance on the GPU compute rendering, this project is not built for node.js use.
A free and open source tool by Jono Brandel