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Malicious PyPI Package Exploits Deezer API for Coordinated Music Piracy
Socket researchers uncovered a malicious PyPI package exploiting Deezer’s API to enable coordinated music piracy through API abuse and C2 server control.
@jsdotlua/dom-testing-library
Advanced tools
Simple and complete testing utilities that encourage good testing practices.
Ported version v8.14.0
You want to write maintainable tests for your UI. As a part of this goal, you want your tests to avoid including implementation details of your components and rather focus on making your tests give you the confidence for which they are intended. As part of this, you want your testbase to be maintainable in the long run so refactors of your components (changes to implementation but not functionality) don't break your tests and slow you and your team down.
The DOM Testing Library
is a very light-weight solution for testing nodes
(Instances). The main utilities it provides involve
querying for nodes in a way that's similar to how the user finds
elements on the page. In this way, the library helps ensure your tests give you
confidence in your UI code.
[The more your tests resemble the way your software is used, the more confidence they can give you.][guiding-principle]
We try to only expose methods and utilities that encourage you to write tests that closely resemble how your web pages are used.
Utilities are included in this project based on the following guiding principles:
At the end of the day, what we want is for this library to be pretty light-weight, simple, and understandable.
Dom Testing Library
requires Jest-Roblox
v3 or higher. For more information on Jest-Roblox, check the documentation
This guide assumes Jest-Roblox is installed and working
To install this library add it to your dev_dependencies in your rotriever.toml.
[dev_dependencies]
DomTestingLibrary = "github.com/roblox/dom-testing-library-lua@8.14.0"
Run rotrieve install
to install Dom Testing Library Lua.
Check the the JS documentation for details. This guide focuses on deviations, and gives some examples.
Queries are the methods that Testing Library gives you to find elements on the page. There are several types of queries (get
, find
, query
); the difference between them is whether the query will throw an error if no element is found or if it will return a Promise and retry. Depending on what page content you are selecting, different queries may be more or less appropriate.
Type of Query | No Matches | 1 Match | >1 Matches |
---|---|---|---|
getBy... | Throws | Returns element | Throws |
queryBy... | Returns nil | Returns element | Throws |
findBy... | Throws | Returns element | Throws |
getAllBy... | Throws | Returns array | Returns array |
queryAllBy... | Returns array | Returns array | Returns array |
findAllBy... | Throws | Returns array | Returns array |
These queries depend on the semantics of the DOM and accesiblity features of it. Since there is no equivalent in Lua, we cannot make assumptions on them or how they can be implemented.
TestId is implemented as a Tag. DOM version is implemented as an HTML element attribute. This is due to the fact that attribute initialization of attributes is not possible when creating React components which make it cumbersome to set when using react-testing-library-lua.
The tag is declared as <TEST_ID_ATTRIBUTE>=<VALUE>
. Like upstream, the attribute name by default is data-testid
but can configured.
Basic example
local div = Instance.new("Frame")
CollectionService:AddTag(div, "data-testid=firstName")
local queryByTestId = render({ div }).queryByTestId
expect(queryByTestId("firstName")).toBeTruthy()
Overriding the attribute name
local DomTestingLibrary = require(Packages.Dev.DomTestingLibraryLua)
local configure = configModule.configure
configure({ testIdAttribute = "TestId" })
local div = Instance.new("Frame")
CollectionService:AddTag(div, "TestId=firstName")
local queryByTestId = render({ div }).queryByTestId
expect(queryByTestId("firstName")).toBeTruthy()
The render
and renderIntoDocument
functions, will accept an array of Instances instead of a string (representing an HTML fragment). Using array makes it possible to mount more than one instance at once (not an issue upstream)
local p1 = Instance.new("TextLabel")
p1.Text = "hello"
local p2 = Instance.new("TextLabel")
p2.Text = "bye"
-- This is required for Cypress as it uses `document`
-- as the container for all methods
local queryAllByText = renderIntoDocument({ p1, p2 }).queryAllByText
Because in Lua there is no concept of document, we provide one Instance that will be used as the default one. This will ensure that tags, and events work as expected, while keeping the test setup simple. Like upstream, you can add your own container and override the document, however make sure that is attached to the DataModel.
Default container(document)
local CoreGui = game:GetService("CoreGui")
local ScreenGui = Instance.new("ScreenGui")
local document = Instance.new("Folder")
document.Name = "Document"
document.Parent = ScreenGui
ScreenGui.Parent = CoreGui
return document
When querying, specified nodes can be ignored. In the upstream library, queries use a string representing a css selectors. Since we don't have such selectors, an array of ClassNames can be used to ignore nodes.
local defaultIgnore = getConfig().defaultIgnore
local toIgnore = Instance.new("TextButton")
toIgnore.Text = "Hello"
local dontIgnore = Instance.new("TextLabel")
dontIgnore.Text = "Hello"
local getAllByText = render({ dontIgnore, toIgnore }, { ignore = {"TextButton"} }).getAllByText
local nodes = getAllByText(RegExp("Hello"))
expect(nodes).toHaveLength(1) -- TextButtons are ignored
Upstream, events can be triggered from the node itself.
Some events require the use of Virtual Input. That means that some issues might be related to how it works. For example, overlapping Instances might interfere with each other.
In Lua each event has to be implemented case by case, and making sure that it works for different type of Instances. It's expected that more events are added to the library.
Dom events are implemented in src/jsHelpers/dispatchEvent.lua
More queries can be added to complent the existing one, this can be useful if some specific structure of UI elements is expected. The important thing is to comply guiding principles (How would the user interact with the element?) For example a checkbox can be distinguish from the others by the text next to it, and provides the information required to the user to click it or not. A change in the text, can make a difference for the user. Below an example of a query, to get an TextBox associated with a TextLabel.
local Packages = script.Parent.Parent.Parent
local LuauPolyfill = require(Packages.LuauPolyfill)
local Array = LuauPolyfill.Array
local rtl = require(Packages.Dev.ReactTestingLibrary)
local buildQueries = rtl.buildQueries
local function getAllDescendantsMatchingText(instance: Instance, text)
local children = instance:GetChildren()
local matchesResult = {}
Array.forEach(children, function(child: Instance)
if child:IsA("TextLabel") and child.Text == text then
local input = instance:FindFirstChildWhichIsA("TextBox")
if input then
table.insert(matchesResult, input)
end
end
matchesResult = Array.concat(matchesResult, getAllDescendantsMatchingText(child, text))
end)
return matchesResult
end
local function queryAllByLabelText(container, text, _options)
return getAllDescendantsMatchingText(container, text)
end
local function getMultipleError(c, value)
return ("Found multiple elements with the label of: %s"):format(tostring(value))
end
local function getMissingError(c, value)
("Unable to find an element with the lable of: %s"):format(tostring(value))
end
local queryByLabelText, getAllByLabelText, getByLabelText, findAllByLabelText, findByLabelText =
buildQueries(queryAllByLabelText, getMultipleError, getMissingError)
return {
queryAllByLabelText = queryAllByLabelText,
queryByLabelText = queryByLabelText,
getAllByLabelText = getAllByLabelText,
getByLabelText = getByLabelText,
findAllByLabelText = findAllByLabelText,
findByLabelText = findByLabelText,
}
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