@loaders.gl/tiles
Advanced tools
Comparing version 4.2.0-alpha.4 to 4.2.0-alpha.5
@@ -0,36 +1,38 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
export const TILE_CONTENT_STATE = { | ||
UNLOADED: 0, | ||
LOADING: 1, | ||
PROCESSING: 2, | ||
READY: 3, | ||
EXPIRED: 4, | ||
FAILED: 5 | ||
UNLOADED: 0, // Has never been requested | ||
LOADING: 1, // Is waiting on a pending request | ||
PROCESSING: 2, // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data. | ||
READY: 3, // Ready to render. | ||
EXPIRED: 4, // Is expired and will be unloaded once new content is loaded. | ||
FAILED: 5 // Request failed. | ||
}; | ||
export let TILE_REFINEMENT = function (TILE_REFINEMENT) { | ||
TILE_REFINEMENT[TILE_REFINEMENT["ADD"] = 1] = "ADD"; | ||
TILE_REFINEMENT[TILE_REFINEMENT["REPLACE"] = 2] = "REPLACE"; | ||
return TILE_REFINEMENT; | ||
}({}); | ||
export let TILE_TYPE = function (TILE_TYPE) { | ||
TILE_TYPE["EMPTY"] = "empty"; | ||
TILE_TYPE["SCENEGRAPH"] = "scenegraph"; | ||
TILE_TYPE["POINTCLOUD"] = "pointcloud"; | ||
TILE_TYPE["MESH"] = "mesh"; | ||
return TILE_TYPE; | ||
}({}); | ||
export let TILESET_TYPE = function (TILESET_TYPE) { | ||
TILESET_TYPE["I3S"] = "I3S"; | ||
TILESET_TYPE["TILES3D"] = "TILES3D"; | ||
return TILESET_TYPE; | ||
}({}); | ||
export let LOD_METRIC_TYPE = function (LOD_METRIC_TYPE) { | ||
LOD_METRIC_TYPE["GEOMETRIC_ERROR"] = "geometricError"; | ||
LOD_METRIC_TYPE["MAX_SCREEN_THRESHOLD"] = "maxScreenThreshold"; | ||
return LOD_METRIC_TYPE; | ||
}({}); | ||
export var TILE_REFINEMENT; | ||
(function (TILE_REFINEMENT) { | ||
TILE_REFINEMENT[TILE_REFINEMENT["ADD"] = 1] = "ADD"; | ||
TILE_REFINEMENT[TILE_REFINEMENT["REPLACE"] = 2] = "REPLACE"; // Render tile or, if screen space error exceeded, refine to its descendants instead. | ||
})(TILE_REFINEMENT || (TILE_REFINEMENT = {})); | ||
export var TILE_TYPE; | ||
(function (TILE_TYPE) { | ||
TILE_TYPE["EMPTY"] = "empty"; | ||
TILE_TYPE["SCENEGRAPH"] = "scenegraph"; | ||
TILE_TYPE["POINTCLOUD"] = "pointcloud"; | ||
TILE_TYPE["MESH"] = "mesh"; | ||
})(TILE_TYPE || (TILE_TYPE = {})); | ||
export var TILESET_TYPE; | ||
(function (TILESET_TYPE) { | ||
TILESET_TYPE["I3S"] = "I3S"; | ||
TILESET_TYPE["TILES3D"] = "TILES3D"; | ||
})(TILESET_TYPE || (TILESET_TYPE = {})); | ||
export var LOD_METRIC_TYPE; | ||
(function (LOD_METRIC_TYPE) { | ||
LOD_METRIC_TYPE["GEOMETRIC_ERROR"] = "geometricError"; | ||
LOD_METRIC_TYPE["MAX_SCREEN_THRESHOLD"] = "maxScreenThreshold"; | ||
})(LOD_METRIC_TYPE || (LOD_METRIC_TYPE = {})); | ||
export const TILE3D_OPTIMIZATION_HINT = { | ||
NOT_COMPUTED: -1, | ||
USE_OPTIMIZATION: 1, | ||
SKIP_OPTIMIZATION: 0 | ||
NOT_COMPUTED: -1, | ||
USE_OPTIMIZATION: 1, | ||
SKIP_OPTIMIZATION: 0 | ||
}; | ||
//# sourceMappingURL=constants.js.map |
@@ -1,11 +0,11 @@ | ||
export type { Tileset3DProps } from './tileset/tileset-3d'; | ||
export { Tileset3D } from './tileset/tileset-3d'; | ||
export { Tile3D } from './tileset/tile-3d'; | ||
export { TilesetTraverser } from './tileset/tileset-traverser'; | ||
export { TilesetCache } from './tileset/tileset-cache'; | ||
export { createBoundingVolume } from './tileset/helpers/bounding-volume'; | ||
export { calculateTransformProps } from './tileset/helpers/transform-utils'; | ||
export { getFrameState } from './tileset/helpers/frame-state'; | ||
export { getLodStatus } from './tileset/helpers/i3s-lod'; | ||
export { TILE_CONTENT_STATE, TILE_REFINEMENT, TILE_TYPE, TILESET_TYPE, LOD_METRIC_TYPE } from './constants'; | ||
export type { Tileset3DProps } from "./tileset/tileset-3d.js"; | ||
export { Tileset3D } from "./tileset/tileset-3d.js"; | ||
export { Tile3D } from "./tileset/tile-3d.js"; | ||
export { TilesetTraverser } from "./tileset/tileset-traverser.js"; | ||
export { TilesetCache } from "./tileset/tileset-cache.js"; | ||
export { createBoundingVolume } from "./tileset/helpers/bounding-volume.js"; | ||
export { calculateTransformProps } from "./tileset/helpers/transform-utils.js"; | ||
export { getFrameState } from "./tileset/helpers/frame-state.js"; | ||
export { getLodStatus } from "./tileset/helpers/i3s-lod.js"; | ||
export { TILE_CONTENT_STATE, TILE_REFINEMENT, TILE_TYPE, TILESET_TYPE, LOD_METRIC_TYPE } from "./constants.js"; | ||
//# sourceMappingURL=index.d.ts.map |
@@ -0,1 +1,4 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
export { Tileset3D } from "./tileset/tileset-3d.js"; | ||
@@ -10,2 +13,1 @@ export { Tile3D } from "./tileset/tile-3d.js"; | ||
export { TILE_CONTENT_STATE, TILE_REFINEMENT, TILE_TYPE, TILESET_TYPE, LOD_METRIC_TYPE } from "./constants.js"; | ||
//# sourceMappingURL=index.js.map |
@@ -1,2 +0,2 @@ | ||
import { TilesetTraverser } from '../tileset-traverser'; | ||
import { TilesetTraverser } from "../tileset-traverser.js"; | ||
export declare class Tileset3DTraverser extends TilesetTraverser { | ||
@@ -3,0 +3,0 @@ compareDistanceToCamera(a: any, b: any): number; |
@@ -0,42 +1,52 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
import { TILE3D_OPTIMIZATION_HINT, TILE_REFINEMENT } from "../../constants.js"; | ||
import { TilesetTraverser } from "../tileset-traverser.js"; | ||
export class Tileset3DTraverser extends TilesetTraverser { | ||
compareDistanceToCamera(a, b) { | ||
return b._distanceToCamera === 0 && a._distanceToCamera === 0 ? b._centerZDepth - a._centerZDepth : b._distanceToCamera - a._distanceToCamera; | ||
} | ||
updateTileVisibility(tile, frameState) { | ||
super.updateTileVisibility(tile, frameState); | ||
if (!tile.isVisibleAndInRequestVolume) { | ||
return; | ||
compareDistanceToCamera(a, b) { | ||
// Sort by farthest child first since this is going on a stack | ||
return b._distanceToCamera === 0 && a._distanceToCamera === 0 | ||
? b._centerZDepth - a._centerZDepth | ||
: b._distanceToCamera - a._distanceToCamera; | ||
} | ||
const hasChildren = tile.children.length > 0; | ||
if (tile.hasTilesetContent && hasChildren) { | ||
const firstChild = tile.children[0]; | ||
this.updateTileVisibility(firstChild, frameState); | ||
tile._visible = firstChild._visible; | ||
return; | ||
updateTileVisibility(tile, frameState) { | ||
super.updateTileVisibility(tile, frameState); | ||
// Optimization - if none of the tile's children are visible then this tile isn't visible | ||
if (!tile.isVisibleAndInRequestVolume) { | ||
return; | ||
} | ||
const hasChildren = tile.children.length > 0; | ||
if (tile.hasTilesetContent && hasChildren) { | ||
// Use the root tile's visibility instead of this tile's visibility. | ||
// The root tile may be culled by the children bounds optimization in which | ||
// case this tile should also be culled. | ||
const firstChild = tile.children[0]; | ||
this.updateTileVisibility(firstChild, frameState); | ||
tile._visible = firstChild._visible; | ||
return; | ||
} | ||
if (this.meetsScreenSpaceErrorEarly(tile, frameState)) { | ||
tile._visible = false; | ||
return; | ||
} | ||
const replace = tile.refine === TILE_REFINEMENT.REPLACE; | ||
const useOptimization = tile._optimChildrenWithinParent === TILE3D_OPTIMIZATION_HINT.USE_OPTIMIZATION; | ||
if (replace && useOptimization && hasChildren) { | ||
if (!this.anyChildrenVisible(tile, frameState)) { | ||
tile._visible = false; | ||
return; | ||
} | ||
} | ||
} | ||
if (this.meetsScreenSpaceErrorEarly(tile, frameState)) { | ||
tile._visible = false; | ||
return; | ||
meetsScreenSpaceErrorEarly(tile, frameState) { | ||
const { parent } = tile; | ||
if (!parent || parent.hasTilesetContent || parent.refine !== TILE_REFINEMENT.ADD) { | ||
return false; | ||
} | ||
// Use parent's geometric error with child's box to see if the tile already meet the SSE | ||
return !this.shouldRefine(tile, frameState, true); | ||
} | ||
const replace = tile.refine === TILE_REFINEMENT.REPLACE; | ||
const useOptimization = tile._optimChildrenWithinParent === TILE3D_OPTIMIZATION_HINT.USE_OPTIMIZATION; | ||
if (replace && useOptimization && hasChildren) { | ||
if (!this.anyChildrenVisible(tile, frameState)) { | ||
tile._visible = false; | ||
return; | ||
} | ||
} | ||
} | ||
meetsScreenSpaceErrorEarly(tile, frameState) { | ||
const { | ||
parent | ||
} = tile; | ||
if (!parent || parent.hasTilesetContent || parent.refine !== TILE_REFINEMENT.ADD) { | ||
return false; | ||
} | ||
return !this.shouldRefine(tile, frameState, true); | ||
} | ||
} | ||
//# sourceMappingURL=tileset-3d-traverser.js.map |
@@ -0,25 +1,43 @@ | ||
/** | ||
* Counter to register pending tile headers for the particular frameNumber | ||
* Until all tiles are loaded we won't call `onTraversalEnd` callback | ||
*/ | ||
export class I3SPendingTilesRegister { | ||
constructor() { | ||
this.frameNumberMap = new Map(); | ||
} | ||
register(viewportId, frameNumber) { | ||
const viewportMap = this.frameNumberMap.get(viewportId) || new Map(); | ||
const oldCount = viewportMap.get(frameNumber) || 0; | ||
viewportMap.set(frameNumber, oldCount + 1); | ||
this.frameNumberMap.set(viewportId, viewportMap); | ||
} | ||
deregister(viewportId, frameNumber) { | ||
const viewportMap = this.frameNumberMap.get(viewportId); | ||
if (!viewportMap) { | ||
return; | ||
constructor() { | ||
this.frameNumberMap = new Map(); | ||
} | ||
const oldCount = viewportMap.get(frameNumber) || 1; | ||
viewportMap.set(frameNumber, oldCount - 1); | ||
} | ||
isZero(viewportId, frameNumber) { | ||
var _this$frameNumberMap$; | ||
const count = ((_this$frameNumberMap$ = this.frameNumberMap.get(viewportId)) === null || _this$frameNumberMap$ === void 0 ? void 0 : _this$frameNumberMap$.get(frameNumber)) || 0; | ||
return count === 0; | ||
} | ||
/** | ||
* Register a new pending tile header for the particular frameNumber | ||
* @param viewportId | ||
* @param frameNumber | ||
*/ | ||
register(viewportId, frameNumber) { | ||
const viewportMap = this.frameNumberMap.get(viewportId) || new Map(); | ||
const oldCount = viewportMap.get(frameNumber) || 0; | ||
viewportMap.set(frameNumber, oldCount + 1); | ||
this.frameNumberMap.set(viewportId, viewportMap); | ||
} | ||
/** | ||
* Deregister a pending tile header for the particular frameNumber | ||
* @param viewportId | ||
* @param frameNumber | ||
*/ | ||
deregister(viewportId, frameNumber) { | ||
const viewportMap = this.frameNumberMap.get(viewportId); | ||
if (!viewportMap) { | ||
return; | ||
} | ||
const oldCount = viewportMap.get(frameNumber) || 1; | ||
viewportMap.set(frameNumber, oldCount - 1); | ||
} | ||
/** | ||
* Check is there are no pending tile headers registered for the particular frameNumber | ||
* @param viewportId | ||
* @param frameNumber | ||
* @returns | ||
*/ | ||
isZero(viewportId, frameNumber) { | ||
const count = this.frameNumberMap.get(viewportId)?.get(frameNumber) || 0; | ||
return count === 0; | ||
} | ||
} | ||
//# sourceMappingURL=i3s-pending-tiles-register.js.map |
@@ -1,2 +0,2 @@ | ||
import { FrameState } from '../helpers/frame-state'; | ||
import { FrameState } from "../helpers/frame-state.js"; | ||
export declare class I3STileManager { | ||
@@ -3,0 +3,0 @@ private _statusMap; |
import { I3SPendingTilesRegister } from "./i3s-pending-tiles-register.js"; | ||
const STATUS = { | ||
REQUESTED: 'REQUESTED', | ||
COMPLETED: 'COMPLETED', | ||
ERROR: 'ERROR' | ||
REQUESTED: 'REQUESTED', | ||
COMPLETED: 'COMPLETED', | ||
ERROR: 'ERROR' | ||
}; | ||
// A helper class to manage tile metadata fetching | ||
export class I3STileManager { | ||
constructor() { | ||
this._statusMap = void 0; | ||
this.pendingTilesRegister = new I3SPendingTilesRegister(); | ||
this._statusMap = {}; | ||
} | ||
add(request, key, callback, frameState) { | ||
if (!this._statusMap[key]) { | ||
const { | ||
frameNumber, | ||
viewport: { | ||
id | ||
constructor() { | ||
this.pendingTilesRegister = new I3SPendingTilesRegister(); | ||
this._statusMap = {}; | ||
} | ||
/** | ||
* Add request to map | ||
* @param request - node metadata request | ||
* @param key - unique key | ||
* @param callback - callback after request completed | ||
* @param frameState - frameState data | ||
*/ | ||
add(request, key, callback, frameState) { | ||
if (!this._statusMap[key]) { | ||
const { frameNumber, viewport: { id } } = frameState; | ||
this._statusMap[key] = { request, callback, key, frameState, status: STATUS.REQUESTED }; | ||
// Register pending request for the frameNumber | ||
this.pendingTilesRegister.register(id, frameNumber); | ||
request() | ||
.then((data) => { | ||
this._statusMap[key].status = STATUS.COMPLETED; | ||
const { frameNumber: actualFrameNumber, viewport: { id } } = this._statusMap[key].frameState; | ||
// Deregister pending request for the frameNumber | ||
this.pendingTilesRegister.deregister(id, actualFrameNumber); | ||
this._statusMap[key].callback(data, frameState); | ||
}) | ||
.catch((error) => { | ||
this._statusMap[key].status = STATUS.ERROR; | ||
const { frameNumber: actualFrameNumber, viewport: { id } } = this._statusMap[key].frameState; | ||
// Deregister pending request for the frameNumber | ||
this.pendingTilesRegister.deregister(id, actualFrameNumber); | ||
callback(error); | ||
}); | ||
} | ||
} = frameState; | ||
this._statusMap[key] = { | ||
request, | ||
callback, | ||
key, | ||
frameState, | ||
status: STATUS.REQUESTED | ||
}; | ||
this.pendingTilesRegister.register(id, frameNumber); | ||
request().then(data => { | ||
this._statusMap[key].status = STATUS.COMPLETED; | ||
const { | ||
frameNumber: actualFrameNumber, | ||
viewport: { | ||
id | ||
} | ||
} = this._statusMap[key].frameState; | ||
this.pendingTilesRegister.deregister(id, actualFrameNumber); | ||
this._statusMap[key].callback(data, frameState); | ||
}).catch(error => { | ||
this._statusMap[key].status = STATUS.ERROR; | ||
const { | ||
frameNumber: actualFrameNumber, | ||
viewport: { | ||
id | ||
} | ||
} = this._statusMap[key].frameState; | ||
this.pendingTilesRegister.deregister(id, actualFrameNumber); | ||
callback(error); | ||
}); | ||
} | ||
} | ||
update(key, frameState) { | ||
if (this._statusMap[key]) { | ||
const { | ||
frameNumber, | ||
viewport: { | ||
id | ||
/** | ||
* Update request if it is still actual for the new frameState | ||
* @param key - unique key | ||
* @param frameState - frameState data | ||
*/ | ||
update(key, frameState) { | ||
if (this._statusMap[key]) { | ||
// Deregister pending request for the old frameNumber | ||
const { frameNumber, viewport: { id } } = this._statusMap[key].frameState; | ||
this.pendingTilesRegister.deregister(id, frameNumber); | ||
// Register pending request for the new frameNumber | ||
const { frameNumber: newFrameNumber, viewport: { id: newViewportId } } = frameState; | ||
this.pendingTilesRegister.register(newViewportId, newFrameNumber); | ||
this._statusMap[key].frameState = frameState; | ||
} | ||
} = this._statusMap[key].frameState; | ||
this.pendingTilesRegister.deregister(id, frameNumber); | ||
const { | ||
frameNumber: newFrameNumber, | ||
viewport: { | ||
id: newViewportId | ||
} | ||
} = frameState; | ||
this.pendingTilesRegister.register(newViewportId, newFrameNumber); | ||
this._statusMap[key].frameState = frameState; | ||
} | ||
} | ||
find(key) { | ||
return this._statusMap[key]; | ||
} | ||
hasPendingTiles(viewportId, frameNumber) { | ||
return !this.pendingTilesRegister.isZero(viewportId, frameNumber); | ||
} | ||
/** | ||
* Find request in the map | ||
* @param key - unique key | ||
* @returns | ||
*/ | ||
find(key) { | ||
return this._statusMap[key]; | ||
} | ||
/** | ||
* Check it there are pending tile headers for the particular frameNumber | ||
* @param viewportId | ||
* @param frameNumber | ||
* @returns | ||
*/ | ||
hasPendingTiles(viewportId, frameNumber) { | ||
return !this.pendingTilesRegister.isZero(viewportId, frameNumber); | ||
} | ||
} | ||
//# sourceMappingURL=i3s-tile-manager.js.map |
@@ -1,3 +0,3 @@ | ||
import { TilesetTraverser } from '../tileset-traverser'; | ||
import { FrameState } from '../helpers/frame-state'; | ||
import { TilesetTraverser } from "../tileset-traverser.js"; | ||
import { FrameState } from "../helpers/frame-state.js"; | ||
export declare class I3STilesetTraverser extends TilesetTraverser { | ||
@@ -4,0 +4,0 @@ private _tileManager; |
@@ -7,62 +7,83 @@ import { load } from '@loaders.gl/core'; | ||
export class I3STilesetTraverser extends TilesetTraverser { | ||
constructor(options) { | ||
super(options); | ||
this._tileManager = void 0; | ||
this._tileManager = new I3STileManager(); | ||
} | ||
traversalFinished(frameState) { | ||
return !this._tileManager.hasPendingTiles(frameState.viewport.id, this._frameNumber || 0); | ||
} | ||
shouldRefine(tile, frameState) { | ||
tile._lodJudge = getLodStatus(tile, frameState); | ||
return tile._lodJudge === 'DIG'; | ||
} | ||
updateChildTiles(tile, frameState) { | ||
const children = tile.header.children || []; | ||
const childTiles = tile.children; | ||
const tileset = tile.tileset; | ||
for (const child of children) { | ||
const extendedId = `${child.id}-${frameState.viewport.id}`; | ||
const childTile = childTiles && childTiles.find(t => t.id === extendedId); | ||
if (!childTile) { | ||
let request = () => this._loadTile(child.id, tileset); | ||
const cachedRequest = this._tileManager.find(extendedId); | ||
if (!cachedRequest) { | ||
if (tileset.tileset.nodePages) { | ||
request = () => tileset.tileset.nodePagesTile.formTileFromNodePages(child.id); | ||
} | ||
this._tileManager.add(request, extendedId, header => this._onTileLoad(header, tile, extendedId), frameState); | ||
} else { | ||
this._tileManager.update(extendedId, frameState); | ||
constructor(options) { | ||
super(options); | ||
this._tileManager = new I3STileManager(); | ||
} | ||
/** | ||
* Check if there are no penging tile header requests, | ||
* that means the traversal is finished and we can call | ||
* following-up callbacks. | ||
*/ | ||
traversalFinished(frameState) { | ||
return !this._tileManager.hasPendingTiles(frameState.viewport.id, this._frameNumber || 0); | ||
} | ||
shouldRefine(tile, frameState) { | ||
tile._lodJudge = getLodStatus(tile, frameState); | ||
return tile._lodJudge === 'DIG'; | ||
} | ||
updateChildTiles(tile, frameState) { | ||
const children = tile.header.children || []; | ||
// children which are already fetched and constructed as Tile3D instances | ||
const childTiles = tile.children; | ||
const tileset = tile.tileset; | ||
for (const child of children) { | ||
const extendedId = `${child.id}-${frameState.viewport.id}`; | ||
// if child tile is not fetched | ||
const childTile = childTiles && childTiles.find((t) => t.id === extendedId); | ||
if (!childTile) { | ||
let request = () => this._loadTile(child.id, tileset); | ||
const cachedRequest = this._tileManager.find(extendedId); | ||
if (!cachedRequest) { | ||
// eslint-disable-next-line max-depth | ||
if (tileset.tileset.nodePages) { | ||
request = () => tileset.tileset.nodePagesTile.formTileFromNodePages(child.id); | ||
} | ||
this._tileManager.add(request, extendedId, (header) => this._onTileLoad(header, tile, extendedId), frameState); | ||
} | ||
else { | ||
// update frameNumber since it is still needed in current frame | ||
this._tileManager.update(extendedId, frameState); | ||
} | ||
} | ||
else if (childTile) { | ||
// if child tile is fetched and available | ||
this.updateTile(childTile, frameState); | ||
} | ||
} | ||
} else if (childTile) { | ||
return false; | ||
} | ||
async _loadTile(nodeId, tileset) { | ||
const { loader } = tileset; | ||
const nodeUrl = tileset.getTileUrl(`${tileset.url}/nodes/${nodeId}`); | ||
// load metadata | ||
const options = { | ||
...tileset.loadOptions, | ||
i3s: { | ||
...tileset.loadOptions.i3s, | ||
isTileHeader: true | ||
} | ||
}; | ||
return await load(nodeUrl, loader, options); | ||
} | ||
/** | ||
* The callback to init Tile3D instance after loading the tile JSON | ||
* @param {Object} header - the tile JSON from a dataset | ||
* @param {Tile3D} tile - the parent Tile3D instance | ||
* @param {string} extendedId - optional ID to separate copies of a tile for different viewports. | ||
* const extendedId = `${tile.id}-${frameState.viewport.id}`; | ||
* @return {void} | ||
*/ | ||
_onTileLoad(header, tile, extendedId) { | ||
// after child tile is fetched | ||
const childTile = new Tile3D(tile.tileset, header, tile, extendedId); | ||
tile.children.push(childTile); | ||
const frameState = this._tileManager.find(childTile.id).frameState; | ||
this.updateTile(childTile, frameState); | ||
} | ||
// after tile fetched, resume traversal if still in current update/traversal frame | ||
if (this._frameNumber === frameState.frameNumber && | ||
(this.traversalFinished(frameState) || | ||
new Date().getTime() - this.lastUpdate > this.updateDebounceTime)) { | ||
this.executeTraversal(childTile, frameState); | ||
} | ||
} | ||
return false; | ||
} | ||
async _loadTile(nodeId, tileset) { | ||
const { | ||
loader | ||
} = tileset; | ||
const nodeUrl = tileset.getTileUrl(`${tileset.url}/nodes/${nodeId}`); | ||
const options = { | ||
...tileset.loadOptions, | ||
i3s: { | ||
...tileset.loadOptions.i3s, | ||
isTileHeader: true | ||
} | ||
}; | ||
return await load(nodeUrl, loader, options); | ||
} | ||
_onTileLoad(header, tile, extendedId) { | ||
const childTile = new Tile3D(tile.tileset, header, tile, extendedId); | ||
tile.children.push(childTile); | ||
const frameState = this._tileManager.find(childTile.id).frameState; | ||
this.updateTile(childTile, frameState); | ||
if (this._frameNumber === frameState.frameNumber && (this.traversalFinished(frameState) || new Date().getTime() - this.lastUpdate > this.updateDebounceTime)) { | ||
this.executeTraversal(childTile, frameState); | ||
} | ||
} | ||
} | ||
//# sourceMappingURL=i3s-tileset-traverser.js.map |
@@ -1,2 +0,2 @@ | ||
import type { Tileset3D } from '../tileset-3d'; | ||
import type { Tileset3D } from "../tileset-3d.js"; | ||
export declare function get3dTilesOptions(tileset: Tileset3D): { | ||
@@ -3,0 +3,0 @@ assetGltfUpAxis: 'X' | 'Y' | 'Z'; |
export function get3dTilesOptions(tileset) { | ||
return { | ||
assetGltfUpAxis: tileset.asset && tileset.asset.gltfUpAxis || 'Y' | ||
}; | ||
return { | ||
assetGltfUpAxis: (tileset.asset && tileset.asset.gltfUpAxis) || 'Y' | ||
}; | ||
} | ||
//# sourceMappingURL=3d-tiles-options.js.map |
@@ -0,1 +1,4 @@ | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
/* eslint-disable */ | ||
import { Quaternion, Vector3, Matrix3, Matrix4, degrees } from '@math.gl/core'; | ||
@@ -5,5 +8,7 @@ import { BoundingSphere, OrientedBoundingBox } from '@math.gl/culling'; | ||
import { assert } from '@loaders.gl/loader-utils'; | ||
// const scratchProjectedBoundingSphere = new BoundingSphere(); | ||
function defined(x) { | ||
return x !== undefined && x !== null; | ||
return x !== undefined && x !== null; | ||
} | ||
// const scratchMatrix = new Matrix3(); | ||
const scratchPoint = new Vector3(); | ||
@@ -17,151 +22,287 @@ const scratchScale = new Vector3(); | ||
const scratchZAxis = new Vector3(); | ||
// const scratchRectangle = new Rectangle(); | ||
// const scratchOrientedBoundingBox = new OrientedBoundingBox(); | ||
// const scratchTransform = new Matrix4(); | ||
/** | ||
* Create a bounding volume from the tile's bounding volume header. | ||
* @param {Object} boundingVolumeHeader The tile's bounding volume header. | ||
* @param {Matrix4} transform The transform to apply to the bounding volume. | ||
* @param [result] The object onto which to store the result. | ||
* @returns The modified result parameter or a new TileBoundingVolume instance if none was provided. | ||
*/ | ||
export function createBoundingVolume(boundingVolumeHeader, transform, result) { | ||
assert(boundingVolumeHeader, '3D Tile: boundingVolume must be defined'); | ||
if (boundingVolumeHeader.box) { | ||
return createBox(boundingVolumeHeader.box, transform, result); | ||
} | ||
if (boundingVolumeHeader.region) { | ||
return createObbFromRegion(boundingVolumeHeader.region); | ||
} | ||
if (boundingVolumeHeader.sphere) { | ||
return createSphere(boundingVolumeHeader.sphere, transform, result); | ||
} | ||
throw new Error('3D Tile: boundingVolume must contain a sphere, region, or box'); | ||
assert(boundingVolumeHeader, '3D Tile: boundingVolume must be defined'); | ||
// boundingVolume schema: | ||
// https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/specification/schema/boundingVolume.schema.json | ||
if (boundingVolumeHeader.box) { | ||
return createBox(boundingVolumeHeader.box, transform, result); | ||
} | ||
if (boundingVolumeHeader.region) { | ||
return createObbFromRegion(boundingVolumeHeader.region); | ||
} | ||
if (boundingVolumeHeader.sphere) { | ||
return createSphere(boundingVolumeHeader.sphere, transform, result); | ||
} | ||
throw new Error('3D Tile: boundingVolume must contain a sphere, region, or box'); | ||
} | ||
/** | ||
* Calculate the cartographic bounding box the tile's bounding volume. | ||
* @param {Object} boundingVolumeHeader The tile's bounding volume header. | ||
* @param {BoundingVolume} boundingVolume The bounding volume. | ||
* @returns {CartographicBounds} | ||
*/ | ||
export function getCartographicBounds(boundingVolumeHeader, boundingVolume) { | ||
if (boundingVolumeHeader.box) { | ||
return orientedBoundingBoxToCartographicBounds(boundingVolume); | ||
} | ||
if (boundingVolumeHeader.region) { | ||
const [west, south, east, north, minHeight, maxHeight] = boundingVolumeHeader.region; | ||
return [[degrees(west), degrees(south), minHeight], [degrees(east), degrees(north), maxHeight]]; | ||
} | ||
if (boundingVolumeHeader.sphere) { | ||
return boundingSphereToCartographicBounds(boundingVolume); | ||
} | ||
throw new Error('Unkown boundingVolume type'); | ||
// boundingVolume schema: | ||
// https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/specification/schema/boundingVolume.schema.json | ||
if (boundingVolumeHeader.box) { | ||
return orientedBoundingBoxToCartographicBounds(boundingVolume); | ||
} | ||
if (boundingVolumeHeader.region) { | ||
// [west, south, east, north, minimum height, maximum height] | ||
// Latitudes and longitudes are in the WGS 84 datum as defined in EPSG 4979 and are in radians. | ||
// Heights are in meters above (or below) the WGS 84 ellipsoid. | ||
const [west, south, east, north, minHeight, maxHeight] = boundingVolumeHeader.region; | ||
return [ | ||
[degrees(west), degrees(south), minHeight], | ||
[degrees(east), degrees(north), maxHeight] | ||
]; | ||
} | ||
if (boundingVolumeHeader.sphere) { | ||
return boundingSphereToCartographicBounds(boundingVolume); | ||
} | ||
throw new Error('Unkown boundingVolume type'); | ||
} | ||
function createBox(box, transform, result) { | ||
const center = new Vector3(box[0], box[1], box[2]); | ||
transform.transform(center, center); | ||
let origin = []; | ||
if (box.length === 10) { | ||
const halfSize = box.slice(3, 6); | ||
const quaternion = new Quaternion(); | ||
quaternion.fromArray(box, 6); | ||
const x = new Vector3([1, 0, 0]); | ||
const y = new Vector3([0, 1, 0]); | ||
const z = new Vector3([0, 0, 1]); | ||
x.transformByQuaternion(quaternion); | ||
x.scale(halfSize[0]); | ||
y.transformByQuaternion(quaternion); | ||
y.scale(halfSize[1]); | ||
z.transformByQuaternion(quaternion); | ||
z.scale(halfSize[2]); | ||
origin = [...x.toArray(), ...y.toArray(), ...z.toArray()]; | ||
} else { | ||
origin = [...box.slice(3, 6), ...box.slice(6, 9), ...box.slice(9, 12)]; | ||
} | ||
const xAxis = transform.transformAsVector(origin.slice(0, 3)); | ||
const yAxis = transform.transformAsVector(origin.slice(3, 6)); | ||
const zAxis = transform.transformAsVector(origin.slice(6, 9)); | ||
const halfAxes = new Matrix3([xAxis[0], xAxis[1], xAxis[2], yAxis[0], yAxis[1], yAxis[2], zAxis[0], zAxis[1], zAxis[2]]); | ||
if (defined(result)) { | ||
result.center = center; | ||
result.halfAxes = halfAxes; | ||
// https://math.gl/modules/culling/docs/api-reference/oriented-bounding-box | ||
// 1. A half-axes based representation. | ||
// box: An array of 12 numbers that define an oriented bounding box. | ||
// The first three elements define the x, y, and z values for the center of the box. | ||
// The next three elements (with indices 3, 4, and 5) define the x axis direction and half-length. | ||
// The next three elements (indices 6, 7, and 8) define the y axis direction and half-length. | ||
// The last three elements (indices 9, 10, and 11) define the z axis direction and half-length. | ||
// 2. A half-size-quaternion based representation. | ||
// box: An array of 10 numbers that define an oriented bounding box. | ||
// The first three elements define the x, y, and z values for the center of the box in a right-handed 3-axis (x, y, z) Cartesian coordinate system where the z-axis is up. | ||
// The next three elements (with indices 3, 4, and 5) define the halfSize. | ||
// The last four elements (indices 6, 7, 8 and 10) define the quaternion. | ||
const center = new Vector3(box[0], box[1], box[2]); | ||
transform.transform(center, center); | ||
let origin = []; | ||
if (box.length === 10) { | ||
const halfSize = box.slice(3, 6); | ||
const quaternion = new Quaternion(); | ||
quaternion.fromArray(box, 6); | ||
const x = new Vector3([1, 0, 0]); | ||
const y = new Vector3([0, 1, 0]); | ||
const z = new Vector3([0, 0, 1]); | ||
x.transformByQuaternion(quaternion); | ||
x.scale(halfSize[0]); | ||
y.transformByQuaternion(quaternion); | ||
y.scale(halfSize[1]); | ||
z.transformByQuaternion(quaternion); | ||
z.scale(halfSize[2]); | ||
origin = [...x.toArray(), ...y.toArray(), ...z.toArray()]; | ||
} | ||
else { | ||
origin = [...box.slice(3, 6), ...box.slice(6, 9), ...box.slice(9, 12)]; | ||
} | ||
const xAxis = transform.transformAsVector(origin.slice(0, 3)); | ||
const yAxis = transform.transformAsVector(origin.slice(3, 6)); | ||
const zAxis = transform.transformAsVector(origin.slice(6, 9)); | ||
const halfAxes = new Matrix3([ | ||
xAxis[0], | ||
xAxis[1], | ||
xAxis[2], | ||
yAxis[0], | ||
yAxis[1], | ||
yAxis[2], | ||
zAxis[0], | ||
zAxis[1], | ||
zAxis[2] | ||
]); | ||
if (defined(result)) { | ||
result.center = center; | ||
result.halfAxes = halfAxes; | ||
return result; | ||
} | ||
return new OrientedBoundingBox(center, halfAxes); | ||
} | ||
/* | ||
function createBoxFromTransformedRegion(region, transform, initialTransform, result) { | ||
const rectangle = Rectangle.unpack(region, 0, scratchRectangle); | ||
const minimumHeight = region[4]; | ||
const maximumHeight = region[5]; | ||
const orientedBoundingBox = OrientedBoundingBox.fromRectangle( | ||
rectangle, | ||
minimumHeight, | ||
maximumHeight, | ||
Ellipsoid.WGS84, | ||
scratchOrientedBoundingBox | ||
); | ||
const center = orientedBoundingBox.center; | ||
const halfAxes = orientedBoundingBox.halfAxes; | ||
// A region bounding volume is not transformed by the transform in the tileset JSON, | ||
// but may be transformed by additional transforms applied in Cesium. | ||
// This is why the transform is calculated as the difference between the initial transform and the current transform. | ||
transform = Matrix4.multiplyTransformation( | ||
transform, | ||
Matrix4.inverseTransformation(initialTransform, scratchTransform), | ||
scratchTransform | ||
); | ||
center = Matrix4.multiplyByPoint(transform, center, center); | ||
const rotationScale = Matrix4.getRotation(transform, scratchMatrix); | ||
halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes); | ||
if (defined(result) && result instanceof TileOrientedBoundingBox) { | ||
result.update(center, halfAxes); | ||
return result; | ||
} | ||
return new OrientedBoundingBox(center, halfAxes); | ||
return new TileOrientedBoundingBox(center, halfAxes); | ||
} | ||
function createSphere(sphere, transform, result) { | ||
const center = new Vector3(sphere[0], sphere[1], sphere[2]); | ||
transform.transform(center, center); | ||
const scale = transform.getScale(scratchScale); | ||
const uniformScale = Math.max(Math.max(scale[0], scale[1]), scale[2]); | ||
const radius = sphere[3] * uniformScale; | ||
function createRegion(region, transform, initialTransform, result) { | ||
if (!Matrix4.equalsEpsilon(transform, initialTransform, CesiumMath.EPSILON8)) { | ||
return createBoxFromTransformedRegion(region, transform, initialTransform, result); | ||
} | ||
if (defined(result)) { | ||
result.center = center; | ||
result.radius = radius; | ||
return result; | ||
} | ||
return new BoundingSphere(center, radius); | ||
const rectangleRegion = Rectangle.unpack(region, 0, scratchRectangle); | ||
return new TileBoundingRegion({ | ||
rectangle: rectangleRegion, | ||
minimumHeight: region[4], | ||
maximumHeight: region[5] | ||
}); | ||
} | ||
*/ | ||
function createSphere(sphere, transform, result) { | ||
// Find the transformed center | ||
const center = new Vector3(sphere[0], sphere[1], sphere[2]); | ||
transform.transform(center, center); | ||
const scale = transform.getScale(scratchScale); | ||
const uniformScale = Math.max(Math.max(scale[0], scale[1]), scale[2]); | ||
const radius = sphere[3] * uniformScale; | ||
if (defined(result)) { | ||
result.center = center; | ||
result.radius = radius; | ||
return result; | ||
} | ||
return new BoundingSphere(center, radius); | ||
} | ||
/** | ||
* Create OrientedBoundingBox instance from region 3D tiles bounding volume | ||
* @param region - region 3D tiles bounding volume | ||
* @returns OrientedBoundingBox instance | ||
*/ | ||
function createObbFromRegion(region) { | ||
const [west, south, east, north, minHeight, maxHeight] = region; | ||
const northWest = Ellipsoid.WGS84.cartographicToCartesian([degrees(west), degrees(north), minHeight], scratchNorthWest); | ||
const southEast = Ellipsoid.WGS84.cartographicToCartesian([degrees(east), degrees(south), maxHeight], scratchSouthEast); | ||
const centerInCartesian = new Vector3().addVectors(northWest, southEast).multiplyByScalar(0.5); | ||
Ellipsoid.WGS84.cartesianToCartographic(centerInCartesian, scratchCenter); | ||
Ellipsoid.WGS84.cartographicToCartesian([degrees(east), scratchCenter[1], scratchCenter[2]], scratchXAxis); | ||
Ellipsoid.WGS84.cartographicToCartesian([scratchCenter[0], degrees(north), scratchCenter[2]], scratchYAxis); | ||
Ellipsoid.WGS84.cartographicToCartesian([scratchCenter[0], scratchCenter[1], maxHeight], scratchZAxis); | ||
return createBox([...centerInCartesian, ...scratchXAxis.subtract(centerInCartesian), ...scratchYAxis.subtract(centerInCartesian), ...scratchZAxis.subtract(centerInCartesian)], new Matrix4()); | ||
// [west, south, east, north, minimum height, maximum height] | ||
// Latitudes and longitudes are in the WGS 84 datum as defined in EPSG 4979 and are in radians. | ||
// Heights are in meters above (or below) the WGS 84 ellipsoid. | ||
const [west, south, east, north, minHeight, maxHeight] = region; | ||
const northWest = Ellipsoid.WGS84.cartographicToCartesian([degrees(west), degrees(north), minHeight], scratchNorthWest); | ||
const southEast = Ellipsoid.WGS84.cartographicToCartesian([degrees(east), degrees(south), maxHeight], scratchSouthEast); | ||
const centerInCartesian = new Vector3().addVectors(northWest, southEast).multiplyByScalar(0.5); | ||
Ellipsoid.WGS84.cartesianToCartographic(centerInCartesian, scratchCenter); | ||
Ellipsoid.WGS84.cartographicToCartesian([degrees(east), scratchCenter[1], scratchCenter[2]], scratchXAxis); | ||
Ellipsoid.WGS84.cartographicToCartesian([scratchCenter[0], degrees(north), scratchCenter[2]], scratchYAxis); | ||
Ellipsoid.WGS84.cartographicToCartesian([scratchCenter[0], scratchCenter[1], maxHeight], scratchZAxis); | ||
return createBox([ | ||
...centerInCartesian, | ||
...scratchXAxis.subtract(centerInCartesian), | ||
...scratchYAxis.subtract(centerInCartesian), | ||
...scratchZAxis.subtract(centerInCartesian) | ||
], new Matrix4()); | ||
} | ||
/** | ||
* Convert a bounding volume defined by OrientedBoundingBox to cartographic bounds | ||
* @returns {CartographicBounds} | ||
*/ | ||
function orientedBoundingBoxToCartographicBounds(boundingVolume) { | ||
const result = emptyCartographicBounds(); | ||
const { | ||
halfAxes | ||
} = boundingVolume; | ||
const xAxis = new Vector3(halfAxes.getColumn(0)); | ||
const yAxis = new Vector3(halfAxes.getColumn(1)); | ||
const zAxis = new Vector3(halfAxes.getColumn(2)); | ||
for (let x = 0; x < 2; x++) { | ||
for (let y = 0; y < 2; y++) { | ||
for (let z = 0; z < 2; z++) { | ||
scratchPoint.copy(boundingVolume.center); | ||
scratchPoint.add(xAxis); | ||
scratchPoint.add(yAxis); | ||
scratchPoint.add(zAxis); | ||
addToCartographicBounds(result, scratchPoint); | ||
zAxis.negate(); | ||
} | ||
yAxis.negate(); | ||
const result = emptyCartographicBounds(); | ||
const { halfAxes } = boundingVolume; | ||
const xAxis = new Vector3(halfAxes.getColumn(0)); | ||
const yAxis = new Vector3(halfAxes.getColumn(1)); | ||
const zAxis = new Vector3(halfAxes.getColumn(2)); | ||
// Test all 8 corners of the box | ||
for (let x = 0; x < 2; x++) { | ||
for (let y = 0; y < 2; y++) { | ||
for (let z = 0; z < 2; z++) { | ||
scratchPoint.copy(boundingVolume.center); | ||
scratchPoint.add(xAxis); | ||
scratchPoint.add(yAxis); | ||
scratchPoint.add(zAxis); | ||
addToCartographicBounds(result, scratchPoint); | ||
zAxis.negate(); | ||
} | ||
yAxis.negate(); | ||
} | ||
xAxis.negate(); | ||
} | ||
xAxis.negate(); | ||
} | ||
return result; | ||
return result; | ||
} | ||
/** | ||
* Convert a bounding volume defined by BoundingSphere to cartographic bounds | ||
* @returns {CartographicBounds} | ||
*/ | ||
function boundingSphereToCartographicBounds(boundingVolume) { | ||
const result = emptyCartographicBounds(); | ||
const { | ||
center, | ||
radius | ||
} = boundingVolume; | ||
const point = Ellipsoid.WGS84.scaleToGeodeticSurface(center, scratchPoint); | ||
let zAxis; | ||
if (point) { | ||
zAxis = Ellipsoid.WGS84.geodeticSurfaceNormal(point); | ||
} else { | ||
zAxis = new Vector3(0, 0, 1); | ||
} | ||
let xAxis = new Vector3(zAxis[2], -zAxis[1], 0); | ||
if (xAxis.len() > 0) { | ||
xAxis.normalize(); | ||
} else { | ||
xAxis = new Vector3(0, 1, 0); | ||
} | ||
const yAxis = xAxis.clone().cross(zAxis); | ||
for (const axis of [xAxis, yAxis, zAxis]) { | ||
scratchScale.copy(axis).scale(radius); | ||
for (let dir = 0; dir < 2; dir++) { | ||
scratchPoint.copy(center); | ||
scratchPoint.add(scratchScale); | ||
addToCartographicBounds(result, scratchPoint); | ||
scratchScale.negate(); | ||
const result = emptyCartographicBounds(); | ||
const { center, radius } = boundingVolume; | ||
const point = Ellipsoid.WGS84.scaleToGeodeticSurface(center, scratchPoint); | ||
let zAxis; | ||
if (point) { | ||
zAxis = Ellipsoid.WGS84.geodeticSurfaceNormal(point); | ||
} | ||
} | ||
return result; | ||
else { | ||
zAxis = new Vector3(0, 0, 1); | ||
} | ||
let xAxis = new Vector3(zAxis[2], -zAxis[1], 0); | ||
if (xAxis.len() > 0) { | ||
xAxis.normalize(); | ||
} | ||
else { | ||
xAxis = new Vector3(0, 1, 0); | ||
} | ||
const yAxis = xAxis.clone().cross(zAxis); | ||
// Test 6 end points of the 3 axes | ||
for (const axis of [xAxis, yAxis, zAxis]) { | ||
scratchScale.copy(axis).scale(radius); | ||
for (let dir = 0; dir < 2; dir++) { | ||
scratchPoint.copy(center); | ||
scratchPoint.add(scratchScale); | ||
addToCartographicBounds(result, scratchPoint); | ||
// Flip the axis | ||
scratchScale.negate(); | ||
} | ||
} | ||
return result; | ||
} | ||
/** | ||
* Create a new cartographic bounds that contains no points | ||
* @returns {CartographicBounds} | ||
*/ | ||
function emptyCartographicBounds() { | ||
return [[Infinity, Infinity, Infinity], [-Infinity, -Infinity, -Infinity]]; | ||
return [ | ||
[Infinity, Infinity, Infinity], | ||
[-Infinity, -Infinity, -Infinity] | ||
]; | ||
} | ||
/** | ||
* Add a point to the target cartographic bounds | ||
* @param {CartographicBounds} target | ||
* @param {Vector3} cartesian coordinates of the point to add | ||
*/ | ||
function addToCartographicBounds(target, cartesian) { | ||
Ellipsoid.WGS84.cartesianToCartographic(cartesian, scratchPoint); | ||
target[0][0] = Math.min(target[0][0], scratchPoint[0]); | ||
target[0][1] = Math.min(target[0][1], scratchPoint[1]); | ||
target[0][2] = Math.min(target[0][2], scratchPoint[2]); | ||
target[1][0] = Math.max(target[1][0], scratchPoint[0]); | ||
target[1][1] = Math.max(target[1][1], scratchPoint[1]); | ||
target[1][2] = Math.max(target[1][2], scratchPoint[2]); | ||
Ellipsoid.WGS84.cartesianToCartographic(cartesian, scratchPoint); | ||
target[0][0] = Math.min(target[0][0], scratchPoint[0]); | ||
target[0][1] = Math.min(target[0][1], scratchPoint[1]); | ||
target[0][2] = Math.min(target[0][2], scratchPoint[2]); | ||
target[1][0] = Math.max(target[1][0], scratchPoint[0]); | ||
target[1][1] = Math.max(target[1][1], scratchPoint[1]); | ||
target[1][2] = Math.max(target[1][2], scratchPoint[2]); | ||
} | ||
//# sourceMappingURL=bounding-volume.js.map |
import { Tile3D } from '@loaders.gl/tiles'; | ||
import { CullingVolume } from '@math.gl/culling'; | ||
import { GeospatialViewport } from '../../types'; | ||
import { GeospatialViewport } from "../../types.js"; | ||
export type FrameState = { | ||
@@ -5,0 +5,0 @@ camera: { |
@@ -6,105 +6,124 @@ import { Vector3 } from '@math.gl/core'; | ||
const scratchPosition = new Vector3(); | ||
const cullingVolume = new CullingVolume([new Plane(), new Plane(), new Plane(), new Plane(), new Plane(), new Plane()]); | ||
const cullingVolume = new CullingVolume([ | ||
new Plane(), | ||
new Plane(), | ||
new Plane(), | ||
new Plane(), | ||
new Plane(), | ||
new Plane() | ||
]); | ||
// Extracts a frame state appropriate for tile culling from a deck.gl viewport | ||
// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios | ||
export function getFrameState(viewport, frameNumber) { | ||
const { | ||
cameraDirection, | ||
cameraUp, | ||
height | ||
} = viewport; | ||
const { | ||
metersPerUnit | ||
} = viewport.distanceScales; | ||
const viewportCenterCartesian = worldToCartesian(viewport, viewport.center); | ||
const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian); | ||
const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition); | ||
const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, new Vector3()); | ||
const cameraDirectionCartesian = new Vector3(enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))).normalize(); | ||
const cameraUpCartesian = new Vector3(enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))).normalize(); | ||
commonSpacePlanesToWGS84(viewport); | ||
const ViewportClass = viewport.constructor; | ||
const { | ||
longitude, | ||
latitude, | ||
width, | ||
bearing, | ||
zoom | ||
} = viewport; | ||
const topDownViewport = new ViewportClass({ | ||
longitude, | ||
latitude, | ||
height, | ||
width, | ||
bearing, | ||
zoom, | ||
pitch: 0 | ||
}); | ||
return { | ||
camera: { | ||
position: cameraPositionCartesian, | ||
direction: cameraDirectionCartesian, | ||
up: cameraUpCartesian | ||
}, | ||
viewport, | ||
topDownViewport, | ||
height, | ||
cullingVolume, | ||
frameNumber, | ||
sseDenominator: 1.15 | ||
}; | ||
// Traverse and and request. Update _selectedTiles so that we know what to render. | ||
// Traverse and and request. Update _selectedTiles so that we know what to render. | ||
const { cameraDirection, cameraUp, height } = viewport; | ||
const { metersPerUnit } = viewport.distanceScales; | ||
// TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector. | ||
// TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive? | ||
const viewportCenterCartesian = worldToCartesian(viewport, viewport.center); | ||
const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian); | ||
const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition); | ||
const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, new Vector3()); | ||
// These should still be normalized as the transform has scale 1 (goes from meters to meters) | ||
const cameraDirectionCartesian = new Vector3( | ||
// @ts-ignore | ||
enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))).normalize(); | ||
const cameraUpCartesian = new Vector3( | ||
// @ts-ignore | ||
enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))).normalize(); | ||
commonSpacePlanesToWGS84(viewport); | ||
const ViewportClass = viewport.constructor; | ||
const { longitude, latitude, width, bearing, zoom } = viewport; | ||
// @ts-ignore | ||
const topDownViewport = new ViewportClass({ | ||
longitude, | ||
latitude, | ||
height, | ||
width, | ||
bearing, | ||
zoom, | ||
pitch: 0 | ||
}); | ||
// TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function | ||
return { | ||
camera: { | ||
position: cameraPositionCartesian, | ||
direction: cameraDirectionCartesian, | ||
up: cameraUpCartesian | ||
}, | ||
viewport, | ||
topDownViewport, | ||
height, | ||
cullingVolume, | ||
frameNumber, // TODO: This can be the same between updates, what number is unique for between updates? | ||
sseDenominator: 1.15 // Assumes fovy = 60 degrees | ||
}; | ||
} | ||
/** | ||
* Limit `tiles` array length with `maximumTilesSelected` number. | ||
* The criteria for this filtering is distance of a tile center | ||
* to the `frameState.viewport`'s longitude and latitude | ||
* @param tiles - tiles array to filter | ||
* @param frameState - frameState to calculate distances | ||
* @param maximumTilesSelected - maximal amount of tiles in the output array | ||
* @returns new tiles array | ||
*/ | ||
export function limitSelectedTiles(tiles, frameState, maximumTilesSelected) { | ||
if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) { | ||
return [tiles, []]; | ||
} | ||
const tuples = []; | ||
const { | ||
longitude: viewportLongitude, | ||
latitude: viewportLatitude | ||
} = frameState.viewport; | ||
for (const [index, tile] of tiles.entries()) { | ||
const [longitude, latitude] = tile.header.mbs; | ||
const deltaLon = Math.abs(viewportLongitude - longitude); | ||
const deltaLat = Math.abs(viewportLatitude - latitude); | ||
const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon); | ||
tuples.push([index, distance]); | ||
} | ||
const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]); | ||
const selectedTiles = []; | ||
for (let i = 0; i < maximumTilesSelected; i++) { | ||
selectedTiles.push(tiles[tuplesSorted[i][0]]); | ||
} | ||
const unselectedTiles = []; | ||
for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) { | ||
unselectedTiles.push(tiles[tuplesSorted[i][0]]); | ||
} | ||
return [selectedTiles, unselectedTiles]; | ||
if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) { | ||
return [tiles, []]; | ||
} | ||
// Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number] | ||
const tuples = []; | ||
const { longitude: viewportLongitude, latitude: viewportLatitude } = frameState.viewport; | ||
for (const [index, tile] of tiles.entries()) { | ||
const [longitude, latitude] = tile.header.mbs; | ||
const deltaLon = Math.abs(viewportLongitude - longitude); | ||
const deltaLat = Math.abs(viewportLatitude - latitude); | ||
const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon); | ||
tuples.push([index, distance]); | ||
} | ||
const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]); | ||
const selectedTiles = []; | ||
for (let i = 0; i < maximumTilesSelected; i++) { | ||
selectedTiles.push(tiles[tuplesSorted[i][0]]); | ||
} | ||
const unselectedTiles = []; | ||
for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) { | ||
unselectedTiles.push(tiles[tuplesSorted[i][0]]); | ||
} | ||
return [selectedTiles, unselectedTiles]; | ||
} | ||
function commonSpacePlanesToWGS84(viewport) { | ||
const frustumPlanes = viewport.getFrustumPlanes(); | ||
const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition); | ||
const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon); | ||
const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition); | ||
let i = 0; | ||
cullingVolume.planes[i++].fromPointNormal(nearCenterCartesian, scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)); | ||
for (const dir in frustumPlanes) { | ||
if (dir === 'near') { | ||
continue; | ||
// Extract frustum planes based on current view. | ||
const frustumPlanes = viewport.getFrustumPlanes(); | ||
// Get the near/far plane centers | ||
const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition); | ||
const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon); | ||
const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition); | ||
let i = 0; | ||
cullingVolume.planes[i++].fromPointNormal(nearCenterCartesian, scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)); | ||
for (const dir in frustumPlanes) { | ||
if (dir === 'near') { | ||
continue; // eslint-disable-line no-continue | ||
} | ||
const plane = frustumPlanes[dir]; | ||
const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition); | ||
const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition); | ||
cullingVolume.planes[i++].fromPointNormal(cartesianPos, | ||
// Want the normal to point into the frustum since that's what culling expects | ||
scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)); | ||
} | ||
const plane = frustumPlanes[dir]; | ||
const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition); | ||
const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition); | ||
cullingVolume.planes[i++].fromPointNormal(cartesianPos, scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)); | ||
} | ||
} | ||
function closestPointOnPlane(plane, refPoint) { | ||
let out = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : new Vector3(); | ||
const distanceToRef = plane.normal.dot(refPoint); | ||
out.copy(plane.normal).scale(plane.distance - distanceToRef).add(refPoint); | ||
return out; | ||
function closestPointOnPlane(plane, refPoint, out = new Vector3()) { | ||
const distanceToRef = plane.normal.dot(refPoint); | ||
out | ||
.copy(plane.normal) | ||
.scale(plane.distance - distanceToRef) | ||
.add(refPoint); | ||
return out; | ||
} | ||
function worldToCartesian(viewport, point) { | ||
let out = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : new Vector3(); | ||
const cartographicPos = viewport.unprojectPosition(point); | ||
return Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out); | ||
function worldToCartesian(viewport, point, out = new Vector3()) { | ||
const cartographicPos = viewport.unprojectPosition(point); | ||
return Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out); | ||
} | ||
//# sourceMappingURL=frame-state.js.map |
@@ -1,3 +0,3 @@ | ||
import { Tile3D } from '../tile-3d'; | ||
import { FrameState } from './frame-state'; | ||
import { Tile3D } from "../tile-3d.js"; | ||
import { FrameState } from "./frame-state.js"; | ||
/** | ||
@@ -4,0 +4,0 @@ * For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children |
@@ -0,1 +1,4 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
import { Matrix4, Vector3 } from '@math.gl/core'; | ||
@@ -10,45 +13,71 @@ import { Ellipsoid } from '@math.gl/geospatial'; | ||
const cartesianToEnuMatrix = new Matrix4(); | ||
/** | ||
* For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children | ||
as soon as the nodes bounding sphere has a screen radius larger than maxError pixels. | ||
In this sense a value of 0 means you should always load it's children, | ||
or if it's a leaf node, you should always display it. | ||
* @param tile | ||
* @param frameState | ||
* @returns | ||
*/ | ||
export function getLodStatus(tile, frameState) { | ||
if (tile.lodMetricValue === 0 || isNaN(tile.lodMetricValue)) { | ||
return 'DIG'; | ||
} | ||
const screenSize = 2 * getProjectedRadius(tile, frameState); | ||
if (screenSize < 2) { | ||
if (tile.lodMetricValue === 0 || isNaN(tile.lodMetricValue)) { | ||
return 'DIG'; | ||
} | ||
const screenSize = 2 * getProjectedRadius(tile, frameState); | ||
if (screenSize < 2) { | ||
return 'OUT'; | ||
} | ||
if (!tile.header.children || screenSize <= tile.lodMetricValue) { | ||
return 'DRAW'; | ||
} | ||
else if (tile.header.children) { | ||
return 'DIG'; | ||
} | ||
return 'OUT'; | ||
} | ||
if (!tile.header.children || screenSize <= tile.lodMetricValue) { | ||
return 'DRAW'; | ||
} else if (tile.header.children) { | ||
return 'DIG'; | ||
} | ||
return 'OUT'; | ||
} | ||
/** | ||
* Calculate size of MBS radius projected on the screen plane | ||
* @param tile | ||
* @param frameState | ||
* @returns | ||
*/ | ||
// eslint-disable-next-line max-statements | ||
export function getProjectedRadius(tile, frameState) { | ||
const { | ||
topDownViewport: viewport | ||
} = frameState; | ||
const mbsLat = tile.header.mbs[1]; | ||
const mbsLon = tile.header.mbs[0]; | ||
const mbsZ = tile.header.mbs[2]; | ||
const mbsR = tile.header.mbs[3]; | ||
const mbsCenterCartesian = [...tile.boundingVolume.center]; | ||
const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition); | ||
Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, cameraPositionCartesian); | ||
toEye.copy(cameraPositionCartesian).subtract(mbsCenterCartesian).normalize(); | ||
Ellipsoid.WGS84.eastNorthUpToFixedFrame(mbsCenterCartesian, enuToCartesianMatrix); | ||
cartesianToEnuMatrix.copy(enuToCartesianMatrix).invert(); | ||
cameraPositionEnu.copy(cameraPositionCartesian).transform(cartesianToEnuMatrix); | ||
const projection = Math.sqrt(cameraPositionEnu[0] * cameraPositionEnu[0] + cameraPositionEnu[1] * cameraPositionEnu[1]); | ||
const extraZ = projection * projection / cameraPositionEnu[2]; | ||
extraVertexEnu.copy([cameraPositionEnu[0], cameraPositionEnu[1], extraZ]); | ||
const extraVertexCartesian = extraVertexEnu.transform(enuToCartesianMatrix); | ||
const extraVectorCartesian = extraVertexCartesian.subtract(mbsCenterCartesian).normalize(); | ||
const radiusVector = toEye.cross(extraVectorCartesian).normalize().scale(mbsR); | ||
const sphereMbsBorderVertexCartesian = radiusVector.add(mbsCenterCartesian); | ||
const sphereMbsBorderVertexCartographic = Ellipsoid.WGS84.cartesianToCartographic(sphereMbsBorderVertexCartesian); | ||
const projectedOrigin = viewport.project([mbsLon, mbsLat, mbsZ]); | ||
const projectedMbsBorderVertex = viewport.project(sphereMbsBorderVertexCartographic); | ||
const projectedRadius = projectedOriginVector.copy(projectedOrigin).subtract(projectedMbsBorderVertex).magnitude(); | ||
return projectedRadius; | ||
const { topDownViewport: viewport } = frameState; | ||
const mbsLat = tile.header.mbs[1]; | ||
const mbsLon = tile.header.mbs[0]; | ||
const mbsZ = tile.header.mbs[2]; | ||
const mbsR = tile.header.mbs[3]; | ||
const mbsCenterCartesian = [...tile.boundingVolume.center]; | ||
const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition); | ||
Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, cameraPositionCartesian); | ||
// --------------------------- | ||
// Calculate mbs border vertex | ||
// --------------------------- | ||
toEye.copy(cameraPositionCartesian).subtract(mbsCenterCartesian).normalize(); | ||
// Add extra vector to form plane | ||
Ellipsoid.WGS84.eastNorthUpToFixedFrame(mbsCenterCartesian, enuToCartesianMatrix); | ||
cartesianToEnuMatrix.copy(enuToCartesianMatrix).invert(); | ||
cameraPositionEnu.copy(cameraPositionCartesian).transform(cartesianToEnuMatrix); | ||
// Mean Proportionals in Right Triangles - Altitude rule | ||
// https://mathbitsnotebook.com/Geometry/RightTriangles/RTmeanRight.html | ||
const projection = Math.sqrt(cameraPositionEnu[0] * cameraPositionEnu[0] + cameraPositionEnu[1] * cameraPositionEnu[1]); | ||
const extraZ = (projection * projection) / cameraPositionEnu[2]; | ||
extraVertexEnu.copy([cameraPositionEnu[0], cameraPositionEnu[1], extraZ]); | ||
const extraVertexCartesian = extraVertexEnu.transform(enuToCartesianMatrix); | ||
const extraVectorCartesian = extraVertexCartesian.subtract(mbsCenterCartesian).normalize(); | ||
// We need radius vector orthogonal to toEye vector | ||
const radiusVector = toEye.cross(extraVectorCartesian).normalize().scale(mbsR); | ||
const sphereMbsBorderVertexCartesian = radiusVector.add(mbsCenterCartesian); | ||
const sphereMbsBorderVertexCartographic = Ellipsoid.WGS84.cartesianToCartographic(sphereMbsBorderVertexCartesian); | ||
// --------------------------- | ||
// Project center vertex and border vertex and calculate projected radius of MBS | ||
const projectedOrigin = viewport.project([mbsLon, mbsLat, mbsZ]); | ||
const projectedMbsBorderVertex = viewport.project(sphereMbsBorderVertexCartographic); | ||
const projectedRadius = projectedOriginVector | ||
.copy(projectedOrigin) | ||
.subtract(projectedMbsBorderVertex) | ||
.magnitude(); | ||
return projectedRadius; | ||
} | ||
//# sourceMappingURL=i3s-lod.js.map |
@@ -0,1 +1,10 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
// TODO - Dynamic screen space error provides an optimization when looking at | ||
// tilesets from above | ||
/* eslint-disable */ | ||
// @ts-nocheck | ||
import { Matrix4, Vector3, clamp } from '@math.gl/core'; | ||
@@ -8,94 +17,97 @@ const scratchPositionNormal = new Vector3(); | ||
const scratchDirection = new Vector3(); | ||
export function calculateDynamicScreenSpaceError(root, _ref) { | ||
let { | ||
camera, | ||
mapProjection | ||
} = _ref; | ||
let options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; | ||
const { | ||
dynamicScreenSpaceErrorHeightFalloff = 0.25, | ||
dynamicScreenSpaceErrorDensity = 0.00278 | ||
} = options; | ||
let up; | ||
let direction; | ||
let height; | ||
let minimumHeight; | ||
let maximumHeight; | ||
const tileBoundingVolume = root.contentBoundingVolume; | ||
if (tileBoundingVolume instanceof TileBoundingRegion) { | ||
up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal); | ||
direction = camera.directionWC; | ||
height = camera.positionCartographic.height; | ||
minimumHeight = tileBoundingVolume.minimumHeight; | ||
maximumHeight = tileBoundingVolume.maximumHeight; | ||
} else { | ||
const transformLocal = Matrix4.inverseTransformation(root.computedTransform, scratchMatrix); | ||
const ellipsoid = mapProjection.ellipsoid; | ||
const boundingVolume = tileBoundingVolume.boundingVolume; | ||
const centerLocal = Matrix4.multiplyByPoint(transformLocal, boundingVolume.center, scratchCenter); | ||
if (Cartesian3.magnitude(centerLocal) > ellipsoid.minimumRadius) { | ||
const centerCartographic = Cartographic.fromCartesian(centerLocal, ellipsoid, scratchCartographic); | ||
up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal); | ||
direction = camera.directionWC; | ||
height = camera.positionCartographic.height; | ||
minimumHeight = 0.0; | ||
maximumHeight = centerCartographic.height * 2.0; | ||
} else { | ||
const positionLocal = Matrix4.multiplyByPoint(transformLocal, camera.positionWC, scratchPosition); | ||
up = Cartesian3.UNIT_Z; | ||
direction = Matrix4.multiplyByPointAsVector(transformLocal, camera.directionWC, scratchDirection); | ||
direction = Cartesian3.normalize(direction, direction); | ||
height = positionLocal.z; | ||
if (tileBoundingVolume instanceof TileOrientedBoundingBox) { | ||
const boxHeight = root._header.boundingVolume.box[11]; | ||
minimumHeight = centerLocal.z - boxHeight; | ||
maximumHeight = centerLocal.z + boxHeight; | ||
} else if (tileBoundingVolume instanceof TileBoundingSphere) { | ||
const radius = boundingVolume.radius; | ||
minimumHeight = centerLocal.z - radius; | ||
maximumHeight = centerLocal.z + radius; | ||
} | ||
// eslint-disable-next-line max-statements, complexity | ||
export function calculateDynamicScreenSpaceError(root, { camera, mapProjection }, options = {}) { | ||
const { dynamicScreenSpaceErrorHeightFalloff = 0.25, dynamicScreenSpaceErrorDensity = 0.00278 } = options; | ||
let up; | ||
let direction; | ||
let height; | ||
let minimumHeight; | ||
let maximumHeight; | ||
const tileBoundingVolume = root.contentBoundingVolume; | ||
if (tileBoundingVolume instanceof TileBoundingRegion) { | ||
up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal); | ||
direction = camera.directionWC; | ||
height = camera.positionCartographic.height; | ||
minimumHeight = tileBoundingVolume.minimumHeight; | ||
maximumHeight = tileBoundingVolume.maximumHeight; | ||
} | ||
} | ||
const heightFalloff = dynamicScreenSpaceErrorHeightFalloff; | ||
const heightClose = minimumHeight + (maximumHeight - minimumHeight) * heightFalloff; | ||
const heightFar = maximumHeight; | ||
const t = clamp((height - heightClose) / (heightFar - heightClose), 0.0, 1.0); | ||
const dot = Math.abs(Cartesian3.dot(direction, up)); | ||
let horizonFactor = 1.0 - dot; | ||
horizonFactor = horizonFactor * (1.0 - t); | ||
return dynamicScreenSpaceErrorDensity * horizonFactor; | ||
else { | ||
// Transform camera position and direction into the local coordinate system of the tileset | ||
const transformLocal = Matrix4.inverseTransformation(root.computedTransform, scratchMatrix); | ||
const ellipsoid = mapProjection.ellipsoid; | ||
const boundingVolume = tileBoundingVolume.boundingVolume; | ||
const centerLocal = Matrix4.multiplyByPoint(transformLocal, boundingVolume.center, scratchCenter); | ||
if (Cartesian3.magnitude(centerLocal) > ellipsoid.minimumRadius) { | ||
// The tileset is defined in WGS84. Approximate the minimum and maximum height. | ||
const centerCartographic = Cartographic.fromCartesian(centerLocal, ellipsoid, scratchCartographic); | ||
up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal); | ||
direction = camera.directionWC; | ||
height = camera.positionCartographic.height; | ||
minimumHeight = 0.0; | ||
maximumHeight = centerCartographic.height * 2.0; | ||
} | ||
else { | ||
// The tileset is defined in local coordinates (z-up) | ||
const positionLocal = Matrix4.multiplyByPoint(transformLocal, camera.positionWC, scratchPosition); | ||
up = Cartesian3.UNIT_Z; | ||
direction = Matrix4.multiplyByPointAsVector(transformLocal, camera.directionWC, scratchDirection); | ||
direction = Cartesian3.normalize(direction, direction); | ||
height = positionLocal.z; | ||
if (tileBoundingVolume instanceof TileOrientedBoundingBox) { | ||
// Assuming z-up, the last component stores the half-height of the box | ||
const boxHeight = root._header.boundingVolume.box[11]; | ||
minimumHeight = centerLocal.z - boxHeight; | ||
maximumHeight = centerLocal.z + boxHeight; | ||
} | ||
else if (tileBoundingVolume instanceof TileBoundingSphere) { | ||
const radius = boundingVolume.radius; | ||
minimumHeight = centerLocal.z - radius; | ||
maximumHeight = centerLocal.z + radius; | ||
} | ||
} | ||
} | ||
// The range where the density starts to lessen. Start at the quarter height of the tileset. | ||
const heightFalloff = dynamicScreenSpaceErrorHeightFalloff; | ||
const heightClose = minimumHeight + (maximumHeight - minimumHeight) * heightFalloff; | ||
const heightFar = maximumHeight; | ||
const t = clamp((height - heightClose) / (heightFar - heightClose), 0.0, 1.0); | ||
// Increase density as the camera tilts towards the horizon | ||
const dot = Math.abs(Cartesian3.dot(direction, up)); | ||
let horizonFactor = 1.0 - dot; | ||
// Weaken the horizon factor as the camera height increases, implying the camera is further away from the tileset. | ||
// The goal is to increase density for the "street view", not when viewing the tileset from a distance. | ||
horizonFactor = horizonFactor * (1.0 - t); | ||
return dynamicScreenSpaceErrorDensity * horizonFactor; | ||
} | ||
export function fog(distanceToCamera, density) { | ||
const scalar = distanceToCamera * density; | ||
return 1.0 - Math.exp(-(scalar * scalar)); | ||
const scalar = distanceToCamera * density; | ||
return 1.0 - Math.exp(-(scalar * scalar)); | ||
} | ||
export function getDynamicScreenSpaceError(tileset, distanceToCamera) { | ||
if (tileset.dynamicScreenSpaceError && tileset.dynamicScreenSpaceErrorComputedDensity) { | ||
const density = tileset.dynamicScreenSpaceErrorComputedDensity; | ||
const factor = tileset.dynamicScreenSpaceErrorFactor; | ||
const dynamicError = fog(distanceToCamera, density) * factor; | ||
return dynamicError; | ||
} | ||
return 0; | ||
if (tileset.dynamicScreenSpaceError && tileset.dynamicScreenSpaceErrorComputedDensity) { | ||
const density = tileset.dynamicScreenSpaceErrorComputedDensity; | ||
const factor = tileset.dynamicScreenSpaceErrorFactor; | ||
// TODO: Refined screen space error that minimizes tiles in non-first-person | ||
const dynamicError = fog(distanceToCamera, density) * factor; | ||
return dynamicError; | ||
} | ||
return 0; | ||
} | ||
export function getTiles3DScreenSpaceError(tile, frameState, useParentLodMetric) { | ||
const tileset = tile.tileset; | ||
const parentLodMetricValue = tile.parent && tile.parent.lodMetricValue || tile.lodMetricValue; | ||
const lodMetricValue = useParentLodMetric ? parentLodMetricValue : tile.lodMetricValue; | ||
if (lodMetricValue === 0.0) { | ||
return 0.0; | ||
} | ||
const distance = Math.max(tile._distanceToCamera, 1e-7); | ||
const { | ||
height, | ||
sseDenominator | ||
} = frameState; | ||
const { | ||
viewDistanceScale | ||
} = tileset.options; | ||
let error = lodMetricValue * height * (viewDistanceScale || 1.0) / (distance * sseDenominator); | ||
error -= getDynamicScreenSpaceError(tileset, distance); | ||
return error; | ||
const tileset = tile.tileset; | ||
const parentLodMetricValue = (tile.parent && tile.parent.lodMetricValue) || tile.lodMetricValue; | ||
const lodMetricValue = useParentLodMetric ? parentLodMetricValue : tile.lodMetricValue; | ||
// Leaf tiles do not have any error so save the computation | ||
if (lodMetricValue === 0.0) { | ||
return 0.0; | ||
} | ||
// TODO: Orthographic Frustum needs special treatment? | ||
// this._getOrthograhicScreenSpaceError(); | ||
// Avoid divide by zero when viewer is inside the tile | ||
const distance = Math.max(tile._distanceToCamera, 1e-7); | ||
const { height, sseDenominator } = frameState; | ||
const { viewDistanceScale } = tileset.options; | ||
let error = (lodMetricValue * height * (viewDistanceScale || 1.0)) / (distance * sseDenominator); | ||
error -= getDynamicScreenSpaceError(tileset, distance); | ||
return error; | ||
} | ||
//# sourceMappingURL=tiles-3d-lod.js.map |
@@ -0,1 +1,4 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
import { Ellipsoid } from '@math.gl/geospatial'; | ||
@@ -5,47 +8,45 @@ import { Matrix4, Vector3 } from '@math.gl/core'; | ||
export function calculateTransformProps(tileHeader, tile) { | ||
assert(tileHeader); | ||
assert(tile); | ||
const { | ||
rtcCenter, | ||
gltfUpAxis | ||
} = tile; | ||
const { | ||
computedTransform, | ||
boundingVolume: { | ||
center | ||
assert(tileHeader); | ||
assert(tile); | ||
const { rtcCenter, gltfUpAxis } = tile; | ||
const { computedTransform, boundingVolume: { center } } = tileHeader; | ||
let modelMatrix = new Matrix4(computedTransform); | ||
// Translate if appropriate | ||
if (rtcCenter) { | ||
modelMatrix.translate(rtcCenter); | ||
} | ||
} = tileHeader; | ||
let modelMatrix = new Matrix4(computedTransform); | ||
if (rtcCenter) { | ||
modelMatrix.translate(rtcCenter); | ||
} | ||
switch (gltfUpAxis) { | ||
case 'Z': | ||
break; | ||
case 'Y': | ||
const rotationY = new Matrix4().rotateX(Math.PI / 2); | ||
modelMatrix = modelMatrix.multiplyRight(rotationY); | ||
break; | ||
case 'X': | ||
const rotationX = new Matrix4().rotateY(-Math.PI / 2); | ||
modelMatrix = modelMatrix.multiplyRight(rotationX); | ||
break; | ||
default: | ||
break; | ||
} | ||
if (tile.isQuantized) { | ||
modelMatrix.translate(tile.quantizedVolumeOffset).scale(tile.quantizedVolumeScale); | ||
} | ||
const cartesianOrigin = new Vector3(center); | ||
tile.cartesianModelMatrix = modelMatrix; | ||
tile.cartesianOrigin = cartesianOrigin; | ||
const cartographicOrigin = Ellipsoid.WGS84.cartesianToCartographic(cartesianOrigin, new Vector3()); | ||
const fromFixedFrameMatrix = Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin); | ||
const toFixedFrameMatrix = fromFixedFrameMatrix.invert(); | ||
tile.cartographicModelMatrix = toFixedFrameMatrix.multiplyRight(modelMatrix); | ||
tile.cartographicOrigin = cartographicOrigin; | ||
if (!tile.coordinateSystem) { | ||
tile.modelMatrix = tile.cartographicModelMatrix; | ||
} | ||
// glTF models need to be rotated from Y to Z up | ||
// https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#y-up-to-z-up | ||
switch (gltfUpAxis) { | ||
case 'Z': | ||
break; | ||
case 'Y': | ||
const rotationY = new Matrix4().rotateX(Math.PI / 2); | ||
modelMatrix = modelMatrix.multiplyRight(rotationY); | ||
break; | ||
case 'X': | ||
const rotationX = new Matrix4().rotateY(-Math.PI / 2); | ||
modelMatrix = modelMatrix.multiplyRight(rotationX); | ||
break; | ||
default: | ||
break; | ||
} | ||
// Scale/offset positions if normalized integers | ||
if (tile.isQuantized) { | ||
modelMatrix.translate(tile.quantizedVolumeOffset).scale(tile.quantizedVolumeScale); | ||
} | ||
// Option 1: Cartesian matrix and origin | ||
const cartesianOrigin = new Vector3(center); | ||
tile.cartesianModelMatrix = modelMatrix; | ||
tile.cartesianOrigin = cartesianOrigin; | ||
// Option 2: Cartographic matrix and origin | ||
const cartographicOrigin = Ellipsoid.WGS84.cartesianToCartographic(cartesianOrigin, new Vector3()); | ||
const fromFixedFrameMatrix = Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin); | ||
const toFixedFrameMatrix = fromFixedFrameMatrix.invert(); | ||
tile.cartographicModelMatrix = toFixedFrameMatrix.multiplyRight(modelMatrix); | ||
tile.cartographicOrigin = cartographicOrigin; | ||
// Deprecated, drop | ||
if (!tile.coordinateSystem) { | ||
tile.modelMatrix = tile.cartographicModelMatrix; | ||
} | ||
} | ||
//# sourceMappingURL=transform-utils.js.map |
import { Vector3 } from '@math.gl/core'; | ||
import { BoundingSphere, OrientedBoundingBox } from '@math.gl/culling'; | ||
import { BoundingRectangle } from '../../types'; | ||
import { BoundingRectangle } from "../../types.js"; | ||
/** | ||
@@ -5,0 +5,0 @@ * Calculate appropriate zoom value for a particular boundingVolume |
@@ -0,1 +1,4 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
import { Vector3 } from '@math.gl/core'; | ||
@@ -8,49 +11,76 @@ import { BoundingSphere, OrientedBoundingBox } from '@math.gl/culling'; | ||
const scratchVector = new Vector3(); | ||
/** | ||
* Calculate appropriate zoom value for a particular boundingVolume | ||
* @param boundingVolume - the instance of bounding volume | ||
* @param cartorgraphicCenter - cartographic center of the bounding volume | ||
* @returns {number} - zoom value | ||
*/ | ||
export function getZoomFromBoundingVolume(boundingVolume, cartorgraphicCenter) { | ||
if (boundingVolume instanceof OrientedBoundingBox) { | ||
const { | ||
halfAxes | ||
} = boundingVolume; | ||
const obbSize = getObbSize(halfAxes); | ||
return Math.log2(WGS84_RADIUS_Z / (obbSize + cartorgraphicCenter[2])); | ||
} else if (boundingVolume instanceof BoundingSphere) { | ||
const { | ||
radius | ||
} = boundingVolume; | ||
return Math.log2(WGS84_RADIUS_Z / (radius + cartorgraphicCenter[2])); | ||
} else if (boundingVolume.width && boundingVolume.height) { | ||
const { | ||
width, | ||
height | ||
} = boundingVolume; | ||
const zoomX = Math.log2(WGS84_RADIUS_X / width); | ||
const zoomY = Math.log2(WGS84_RADIUS_Y / height); | ||
return (zoomX + zoomY) / 2; | ||
} | ||
return 1; | ||
if (boundingVolume instanceof OrientedBoundingBox) { | ||
// OrientedBoundingBox | ||
const { halfAxes } = boundingVolume; | ||
const obbSize = getObbSize(halfAxes); | ||
// Use WGS84_RADIUS_Z to allign with BoundingSphere algorithm | ||
// Add the tile elevation value for correct zooming to elevated tiles | ||
return Math.log2(WGS84_RADIUS_Z / (obbSize + cartorgraphicCenter[2])); | ||
} | ||
else if (boundingVolume instanceof BoundingSphere) { | ||
// BoundingSphere | ||
const { radius } = boundingVolume; | ||
// Add the tile elevation value for correct zooming to elevated tiles | ||
return Math.log2(WGS84_RADIUS_Z / (radius + cartorgraphicCenter[2])); | ||
} | ||
else if (boundingVolume.width && boundingVolume.height) { | ||
// BoundingRectangle | ||
const { width, height } = boundingVolume; | ||
const zoomX = Math.log2(WGS84_RADIUS_X / width); | ||
const zoomY = Math.log2(WGS84_RADIUS_Y / height); | ||
return (zoomX + zoomY) / 2; | ||
} | ||
return 1; | ||
} | ||
/** | ||
* Calculate initial zoom for the tileset from 3D `fullExtent` defined in | ||
* the tileset metadata | ||
* @param fullExtent - 3D extent of the tileset | ||
* @param fullExtent.xmin - minimal longitude in decimal degrees | ||
* @param fullExtent.xmax - maximal longitude in decimal degrees | ||
* @param fullExtent.ymin - minimal latitude in decimal degrees | ||
* @param fullExtent.ymax - maximal latitude in decimal degrees | ||
* @param fullExtent.zmin - minimal elevation in meters | ||
* @param fullExtent.zmax - maximal elevation in meters | ||
* @param cartorgraphicCenter - tileset center in cartographic coordinate system | ||
* @param cartesianCenter - tileset center in cartesian coordinate system | ||
* @returns - initial zoom for the tileset | ||
*/ | ||
export function getZoomFromFullExtent(fullExtent, cartorgraphicCenter, cartesianCenter) { | ||
Ellipsoid.WGS84.cartographicToCartesian([fullExtent.xmax, fullExtent.ymax, fullExtent.zmax], scratchVector); | ||
const extentSize = Math.sqrt(Math.pow(scratchVector[0] - cartesianCenter[0], 2) + Math.pow(scratchVector[1] - cartesianCenter[1], 2) + Math.pow(scratchVector[2] - cartesianCenter[2], 2)); | ||
return Math.log2(WGS84_RADIUS_Z / (extentSize + cartorgraphicCenter[2])); | ||
Ellipsoid.WGS84.cartographicToCartesian([fullExtent.xmax, fullExtent.ymax, fullExtent.zmax], scratchVector); | ||
const extentSize = Math.sqrt(Math.pow(scratchVector[0] - cartesianCenter[0], 2) + | ||
Math.pow(scratchVector[1] - cartesianCenter[1], 2) + | ||
Math.pow(scratchVector[2] - cartesianCenter[2], 2)); | ||
return Math.log2(WGS84_RADIUS_Z / (extentSize + cartorgraphicCenter[2])); | ||
} | ||
/** | ||
* Calculate initial zoom for the tileset from 2D `extent` defined in | ||
* the tileset metadata | ||
* @param extent - 2D extent of the tileset. It is array of 4 elements [xmin, ymin, xmax, ymax] | ||
* @param extent[0] - minimal longitude in decimal degrees | ||
* @param extent[1] - minimal latitude in decimal degrees | ||
* @param extent[2] - maximal longitude in decimal degrees | ||
* @param extent[3] - maximal latitude in decimal degrees | ||
* @param cartorgraphicCenter - tileset center in cartographic coordinate system | ||
* @param cartesianCenter - tileset center in cartesian coordinate system | ||
* @returns - initial zoom for the tileset | ||
*/ | ||
export function getZoomFromExtent(extent, cartorgraphicCenter, cartesianCenter) { | ||
const [xmin, ymin, xmax, ymax] = extent; | ||
return getZoomFromFullExtent({ | ||
xmin, | ||
xmax, | ||
ymin, | ||
ymax, | ||
zmin: 0, | ||
zmax: 0 | ||
}, cartorgraphicCenter, cartesianCenter); | ||
const [xmin, ymin, xmax, ymax] = extent; | ||
return getZoomFromFullExtent({ xmin, xmax, ymin, ymax, zmin: 0, zmax: 0 }, cartorgraphicCenter, cartesianCenter); | ||
} | ||
function getObbSize(halfAxes) { | ||
halfAxes.getColumn(0, scratchVector); | ||
const axeY = halfAxes.getColumn(1); | ||
const axeZ = halfAxes.getColumn(2); | ||
const farthestVertex = scratchVector.add(axeY).add(axeZ); | ||
const size = farthestVertex.len(); | ||
return size; | ||
halfAxes.getColumn(0, scratchVector); | ||
const axeY = halfAxes.getColumn(1); | ||
const axeZ = halfAxes.getColumn(2); | ||
const farthestVertex = scratchVector.add(axeY).add(axeZ); | ||
const size = farthestVertex.len(); | ||
return size; | ||
} | ||
//# sourceMappingURL=zoom.js.map |
import { Matrix4 } from '@math.gl/core'; | ||
import type { Tileset3D } from './tileset-3d'; | ||
import type { DoublyLinkedListNode } from '../utils/doubly-linked-list-node'; | ||
import { FrameState } from './helpers/frame-state'; | ||
import { CartographicBounds } from './helpers/bounding-volume'; | ||
import { TilesetTraverser } from './tileset-traverser'; | ||
import type { Tileset3D } from "./tileset-3d.js"; | ||
import type { DoublyLinkedListNode } from "../utils/doubly-linked-list-node.js"; | ||
import { FrameState } from "./helpers/frame-state.js"; | ||
import { CartographicBounds } from "./helpers/bounding-volume.js"; | ||
import { TilesetTraverser } from "./tileset-traverser.js"; | ||
/** | ||
@@ -8,0 +8,0 @@ * @param tileset - Tileset3D instance |
@@ -0,1 +1,6 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
import { Vector3, Matrix4 } from '@math.gl/core'; | ||
@@ -12,403 +17,594 @@ import { CullingVolume } from '@math.gl/culling'; | ||
function defined(x) { | ||
return x !== undefined && x !== null; | ||
return x !== undefined && x !== null; | ||
} | ||
/** | ||
* A Tile3DHeader represents a tile as Tileset3D. When a tile is first created, its content is not loaded; | ||
* the content is loaded on-demand when needed based on the view. | ||
* Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}. | ||
*/ | ||
export class Tile3D { | ||
constructor(tileset, header, parentHeader) { | ||
let extendedId = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : ''; | ||
this.tileset = void 0; | ||
this.header = void 0; | ||
this.id = void 0; | ||
this.url = void 0; | ||
this.parent = void 0; | ||
this.refine = void 0; | ||
this.type = void 0; | ||
this.contentUrl = void 0; | ||
this.lodMetricType = 'geometricError'; | ||
this.lodMetricValue = 0; | ||
this.boundingVolume = null; | ||
this.content = null; | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
this.gpuMemoryUsageInBytes = 0; | ||
this.children = []; | ||
this.depth = 0; | ||
this.viewportIds = []; | ||
this.transform = new Matrix4(); | ||
this.extensions = null; | ||
this.implicitTiling = null; | ||
this.userData = {}; | ||
this.computedTransform = void 0; | ||
this.hasEmptyContent = false; | ||
this.hasTilesetContent = false; | ||
this.traverser = new TilesetTraverser({}); | ||
this._cacheNode = null; | ||
this._frameNumber = null; | ||
this._expireDate = null; | ||
this._expiredContent = null; | ||
this._boundingBox = undefined; | ||
this._distanceToCamera = 0; | ||
this._screenSpaceError = 0; | ||
this._visibilityPlaneMask = void 0; | ||
this._visible = undefined; | ||
this._contentBoundingVolume = void 0; | ||
this._viewerRequestVolume = void 0; | ||
this._initialTransform = new Matrix4(); | ||
this._priority = 0; | ||
this._selectedFrame = 0; | ||
this._requestedFrame = 0; | ||
this._selectionDepth = 0; | ||
this._touchedFrame = 0; | ||
this._centerZDepth = 0; | ||
this._shouldRefine = false; | ||
this._stackLength = 0; | ||
this._visitedFrame = 0; | ||
this._inRequestVolume = false; | ||
this._lodJudge = null; | ||
this.header = header; | ||
this.tileset = tileset; | ||
this.id = extendedId || header.id; | ||
this.url = header.url; | ||
this.parent = parentHeader; | ||
this.refine = this._getRefine(header.refine); | ||
this.type = header.type; | ||
this.contentUrl = header.contentUrl; | ||
this._initializeLodMetric(header); | ||
this._initializeTransforms(header); | ||
this._initializeBoundingVolumes(header); | ||
this._initializeContent(header); | ||
this._initializeRenderingState(header); | ||
Object.seal(this); | ||
} | ||
destroy() { | ||
this.header = null; | ||
} | ||
isDestroyed() { | ||
return this.header === null; | ||
} | ||
get selected() { | ||
return this._selectedFrame === this.tileset._frameNumber; | ||
} | ||
get isVisible() { | ||
return this._visible; | ||
} | ||
get isVisibleAndInRequestVolume() { | ||
return this._visible && this._inRequestVolume; | ||
} | ||
get hasRenderContent() { | ||
return !this.hasEmptyContent && !this.hasTilesetContent; | ||
} | ||
get hasChildren() { | ||
return this.children.length > 0 || this.header.children && this.header.children.length > 0; | ||
} | ||
get contentReady() { | ||
return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent; | ||
} | ||
get contentAvailable() { | ||
return Boolean(this.contentReady && this.hasRenderContent || this._expiredContent && !this.contentFailed); | ||
} | ||
get hasUnloadedContent() { | ||
return this.hasRenderContent && this.contentUnloaded; | ||
} | ||
get contentUnloaded() { | ||
return this.contentState === TILE_CONTENT_STATE.UNLOADED; | ||
} | ||
get contentExpired() { | ||
return this.contentState === TILE_CONTENT_STATE.EXPIRED; | ||
} | ||
get contentFailed() { | ||
return this.contentState === TILE_CONTENT_STATE.FAILED; | ||
} | ||
get distanceToCamera() { | ||
return this._distanceToCamera; | ||
} | ||
get screenSpaceError() { | ||
return this._screenSpaceError; | ||
} | ||
get boundingBox() { | ||
if (!this._boundingBox) { | ||
this._boundingBox = getCartographicBounds(this.header.boundingVolume, this.boundingVolume); | ||
/** | ||
* @constructs | ||
* Create a Tile3D instance | ||
* @param tileset - Tileset3D instance | ||
* @param header - tile header - JSON loaded from a dataset | ||
* @param parentHeader - parent Tile3D instance | ||
* @param extendedId - optional ID to separate copies of a tile for different viewports. | ||
* const extendedId = `${tile.id}-${frameState.viewport.id}`; | ||
*/ | ||
// eslint-disable-next-line max-statements | ||
constructor(tileset, header, parentHeader, extendedId = '') { | ||
/** Different refinement algorithms used by I3S and 3D tiles */ | ||
this.lodMetricType = 'geometricError'; | ||
/** The error, in meters, introduced if this tile is rendered and its children are not. */ | ||
this.lodMetricValue = 0; | ||
/** @todo math.gl is not exporting BoundingVolume base type? */ | ||
this.boundingVolume = null; | ||
/** | ||
* The tile's content. This represents the actual tile's payload, | ||
* not the content's metadata in the tileset JSON file. | ||
*/ | ||
this.content = null; | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
this.gpuMemoryUsageInBytes = 0; | ||
/** The tile's children - an array of Tile3D objects. */ | ||
this.children = []; | ||
this.depth = 0; | ||
this.viewportIds = []; | ||
this.transform = new Matrix4(); | ||
this.extensions = null; | ||
/** TODO Cesium 3d tiles specific */ | ||
this.implicitTiling = null; | ||
/** Container to store application specific data */ | ||
this.userData = {}; | ||
this.hasEmptyContent = false; | ||
this.hasTilesetContent = false; | ||
this.traverser = new TilesetTraverser({}); | ||
/** Used by TilesetCache */ | ||
this._cacheNode = null; | ||
this._frameNumber = null; | ||
// TODO Cesium 3d tiles specific | ||
this._expireDate = null; | ||
this._expiredContent = null; | ||
this._boundingBox = undefined; | ||
/** updated every frame for tree traversal and rendering optimizations: */ | ||
this._distanceToCamera = 0; | ||
this._screenSpaceError = 0; | ||
this._visible = undefined; | ||
this._initialTransform = new Matrix4(); | ||
// Used by traverser, cannot be marked private | ||
this._priority = 0; | ||
this._selectedFrame = 0; | ||
this._requestedFrame = 0; | ||
this._selectionDepth = 0; | ||
this._touchedFrame = 0; | ||
this._centerZDepth = 0; | ||
this._shouldRefine = false; | ||
this._stackLength = 0; | ||
this._visitedFrame = 0; | ||
this._inRequestVolume = false; | ||
this._lodJudge = null; // TODO i3s specific, needs to remove | ||
// PUBLIC MEMBERS | ||
// original tile data | ||
this.header = header; | ||
// The tileset containing this tile. | ||
this.tileset = tileset; | ||
this.id = extendedId || header.id; | ||
this.url = header.url; | ||
// This tile's parent or `undefined` if this tile is the root. | ||
// @ts-ignore | ||
this.parent = parentHeader; | ||
this.refine = this._getRefine(header.refine); | ||
this.type = header.type; | ||
this.contentUrl = header.contentUrl; | ||
this._initializeLodMetric(header); | ||
this._initializeTransforms(header); | ||
this._initializeBoundingVolumes(header); | ||
this._initializeContent(header); | ||
this._initializeRenderingState(header); | ||
Object.seal(this); | ||
} | ||
return this._boundingBox; | ||
} | ||
getScreenSpaceError(frameState, useParentLodMetric) { | ||
switch (this.tileset.type) { | ||
case TILESET_TYPE.I3S: | ||
return getProjectedRadius(this, frameState); | ||
case TILESET_TYPE.TILES3D: | ||
return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric); | ||
default: | ||
throw new Error('Unsupported tileset type'); | ||
destroy() { | ||
this.header = null; | ||
} | ||
} | ||
unselect() { | ||
this._selectedFrame = 0; | ||
} | ||
_getGpuMemoryUsageInBytes() { | ||
return this.content.gpuMemoryUsageInBytes || this.content.byteLength || 0; | ||
} | ||
_getPriority() { | ||
const traverser = this.tileset._traverser; | ||
const { | ||
skipLevelOfDetail | ||
} = traverser.options; | ||
const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail; | ||
if (maySkipTile && !this.isVisible && this._visible !== undefined) { | ||
return -1; | ||
isDestroyed() { | ||
return this.header === null; | ||
} | ||
if (this.tileset._frameNumber - this._touchedFrame >= 1) { | ||
return -1; | ||
get selected() { | ||
return this._selectedFrame === this.tileset._frameNumber; | ||
} | ||
if (this.contentState === TILE_CONTENT_STATE.UNLOADED) { | ||
return -1; | ||
get isVisible() { | ||
return this._visible; | ||
} | ||
const parent = this.parent; | ||
const useParentScreenSpaceError = parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent); | ||
const screenSpaceError = useParentScreenSpaceError ? parent._screenSpaceError : this._screenSpaceError; | ||
const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0; | ||
return Math.max(rootScreenSpaceError - screenSpaceError, 0); | ||
} | ||
async loadContent() { | ||
if (this.hasEmptyContent) { | ||
return false; | ||
get isVisibleAndInRequestVolume() { | ||
return this._visible && this._inRequestVolume; | ||
} | ||
if (this.content) { | ||
return true; | ||
/** Returns true if tile is not an empty tile and not an external tileset */ | ||
get hasRenderContent() { | ||
return !this.hasEmptyContent && !this.hasTilesetContent; | ||
} | ||
const expired = this.contentExpired; | ||
if (expired) { | ||
this._expireDate = null; | ||
/** Returns true if tile has children */ | ||
get hasChildren() { | ||
return this.children.length > 0 || (this.header.children && this.header.children.length > 0); | ||
} | ||
this.contentState = TILE_CONTENT_STATE.LOADING; | ||
const requestToken = await this.tileset._requestScheduler.scheduleRequest(this.id, this._getPriority.bind(this)); | ||
if (!requestToken) { | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
return false; | ||
/** | ||
* Determines if the tile's content is ready. This is automatically `true` for | ||
* tiles with empty content. | ||
*/ | ||
get contentReady() { | ||
return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent; | ||
} | ||
try { | ||
const contentUrl = this.tileset.getTileUrl(this.contentUrl); | ||
const loader = this.tileset.loader; | ||
const options = { | ||
...this.tileset.loadOptions, | ||
[loader.id]: { | ||
...this.tileset.loadOptions[loader.id], | ||
isTileset: this.type === 'json', | ||
...this._getLoaderSpecificOptions(loader.id) | ||
/** | ||
* Determines if the tile has available content to render. `true` if the tile's | ||
* content is ready or if it has expired content this renders while new content loads; otherwise, | ||
*/ | ||
get contentAvailable() { | ||
return Boolean((this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)); | ||
} | ||
/** Returns true if tile has renderable content but it's unloaded */ | ||
get hasUnloadedContent() { | ||
return this.hasRenderContent && this.contentUnloaded; | ||
} | ||
/** | ||
* Determines if the tile's content has not be requested. `true` if tile's | ||
* content has not be requested; otherwise, `false`. | ||
*/ | ||
get contentUnloaded() { | ||
return this.contentState === TILE_CONTENT_STATE.UNLOADED; | ||
} | ||
/** | ||
* Determines if the tile's content is expired. `true` if tile's | ||
* content is expired; otherwise, `false`. | ||
*/ | ||
get contentExpired() { | ||
return this.contentState === TILE_CONTENT_STATE.EXPIRED; | ||
} | ||
// Determines if the tile's content failed to load. `true` if the tile's | ||
// content failed to load; otherwise, `false`. | ||
get contentFailed() { | ||
return this.contentState === TILE_CONTENT_STATE.FAILED; | ||
} | ||
/** | ||
* Distance from the tile's bounding volume center to the camera | ||
*/ | ||
get distanceToCamera() { | ||
return this._distanceToCamera; | ||
} | ||
/** | ||
* Screen space error for LOD selection | ||
*/ | ||
get screenSpaceError() { | ||
return this._screenSpaceError; | ||
} | ||
/** | ||
* Get bounding box in cartographic coordinates | ||
* @returns [min, max] each in [longitude, latitude, altitude] | ||
*/ | ||
get boundingBox() { | ||
if (!this._boundingBox) { | ||
this._boundingBox = getCartographicBounds(this.header.boundingVolume, this.boundingVolume); | ||
} | ||
}; | ||
this.content = await load(contentUrl, loader, options); | ||
if (this.tileset.options.contentLoader) { | ||
await this.tileset.options.contentLoader(this); | ||
} | ||
if (this._isTileset()) { | ||
this.tileset._initializeTileHeaders(this.content, this); | ||
} | ||
this.contentState = TILE_CONTENT_STATE.READY; | ||
this._onContentLoaded(); | ||
return true; | ||
} catch (error) { | ||
this.contentState = TILE_CONTENT_STATE.FAILED; | ||
throw error; | ||
} finally { | ||
requestToken.done(); | ||
return this._boundingBox; | ||
} | ||
} | ||
unloadContent() { | ||
if (this.content && this.content.destroy) { | ||
this.content.destroy(); | ||
/** Get the tile's screen space error. */ | ||
getScreenSpaceError(frameState, useParentLodMetric) { | ||
switch (this.tileset.type) { | ||
case TILESET_TYPE.I3S: | ||
return getProjectedRadius(this, frameState); | ||
case TILESET_TYPE.TILES3D: | ||
return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric); | ||
default: | ||
// eslint-disable-next-line | ||
throw new Error('Unsupported tileset type'); | ||
} | ||
} | ||
this.content = null; | ||
if (this.header.content && this.header.content.destroy) { | ||
this.header.content.destroy(); | ||
/** | ||
* Make tile unselected than means it won't be shown | ||
* but it can be still loaded in memory | ||
*/ | ||
unselect() { | ||
this._selectedFrame = 0; | ||
} | ||
this.header.content = null; | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
return true; | ||
} | ||
updateVisibility(frameState, viewportIds) { | ||
if (this._frameNumber === frameState.frameNumber) { | ||
return; | ||
/** | ||
* Memory usage of tile on GPU | ||
*/ | ||
_getGpuMemoryUsageInBytes() { | ||
return this.content.gpuMemoryUsageInBytes || this.content.byteLength || 0; | ||
} | ||
const parent = this.parent; | ||
const parentVisibilityPlaneMask = parent ? parent._visibilityPlaneMask : CullingVolume.MASK_INDETERMINATE; | ||
if (this.tileset._traverser.options.updateTransforms) { | ||
const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix; | ||
this._updateTransform(parentTransform); | ||
/* | ||
* If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner. | ||
* Tiles are prioritized by screen space error. | ||
*/ | ||
// eslint-disable-next-line complexity | ||
_getPriority() { | ||
const traverser = this.tileset._traverser; | ||
const { skipLevelOfDetail } = traverser.options; | ||
/* | ||
* Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode | ||
* or if we are using 'Skip Traversal' in 'REPLACE' mode. | ||
* Otherewise, all 'touched' child tiles have to be loaded and displayed, | ||
* this may include tiles that are outide of the camera frustum (so that we can hide the parent tile). | ||
*/ | ||
const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail; | ||
// Check if any reason to abort | ||
if (maySkipTile && !this.isVisible && this._visible !== undefined) { | ||
return -1; | ||
} | ||
// Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js | ||
if (this.tileset._frameNumber - this._touchedFrame >= 1) { | ||
return -1; | ||
} | ||
if (this.contentState === TILE_CONTENT_STATE.UNLOADED) { | ||
return -1; | ||
} | ||
// Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible. | ||
const parent = this.parent; | ||
const useParentScreenSpaceError = parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent); | ||
const screenSpaceError = useParentScreenSpaceError | ||
? parent._screenSpaceError | ||
: this._screenSpaceError; | ||
const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0; | ||
// Map higher SSE to lower values (e.g. root tile is highest priority) | ||
return Math.max(rootScreenSpaceError - screenSpaceError, 0); | ||
} | ||
this._distanceToCamera = this.distanceToTile(frameState); | ||
this._screenSpaceError = this.getScreenSpaceError(frameState, false); | ||
this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); | ||
this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE; | ||
this._inRequestVolume = this.insideViewerRequestVolume(frameState); | ||
this._frameNumber = frameState.frameNumber; | ||
this.viewportIds = viewportIds; | ||
} | ||
visibility(frameState, parentVisibilityPlaneMask) { | ||
const { | ||
cullingVolume | ||
} = frameState; | ||
const { | ||
boundingVolume | ||
} = this; | ||
return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask); | ||
} | ||
contentVisibility() { | ||
return true; | ||
} | ||
distanceToTile(frameState) { | ||
const boundingVolume = this.boundingVolume; | ||
return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0)); | ||
} | ||
cameraSpaceZDepth(_ref) { | ||
let { | ||
camera | ||
} = _ref; | ||
const boundingVolume = this.boundingVolume; | ||
scratchVector.subVectors(boundingVolume.center, camera.position); | ||
return camera.direction.dot(scratchVector); | ||
} | ||
insideViewerRequestVolume(frameState) { | ||
const viewerRequestVolume = this._viewerRequestVolume; | ||
return !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0; | ||
} | ||
updateExpiration() { | ||
if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) { | ||
const now = Date.now(); | ||
if (Date.lessThan(this._expireDate, now)) { | ||
this.contentState = TILE_CONTENT_STATE.EXPIRED; | ||
this._expiredContent = this.content; | ||
} | ||
/** | ||
* Requests the tile's content. | ||
* The request may not be made if the Request Scheduler can't prioritize it. | ||
*/ | ||
// eslint-disable-next-line max-statements, complexity | ||
async loadContent() { | ||
if (this.hasEmptyContent) { | ||
return false; | ||
} | ||
if (this.content) { | ||
return true; | ||
} | ||
const expired = this.contentExpired; | ||
if (expired) { | ||
this._expireDate = null; | ||
} | ||
this.contentState = TILE_CONTENT_STATE.LOADING; | ||
const requestToken = await this.tileset._requestScheduler.scheduleRequest(this.id, this._getPriority.bind(this)); | ||
if (!requestToken) { | ||
// cancelled | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
return false; | ||
} | ||
try { | ||
const contentUrl = this.tileset.getTileUrl(this.contentUrl); | ||
// The content can be a binary tile ot a JSON tileset | ||
const loader = this.tileset.loader; | ||
const options = { | ||
...this.tileset.loadOptions, | ||
[loader.id]: { | ||
// @ts-expect-error | ||
...this.tileset.loadOptions[loader.id], | ||
isTileset: this.type === 'json', | ||
...this._getLoaderSpecificOptions(loader.id) | ||
} | ||
}; | ||
this.content = await load(contentUrl, loader, options); | ||
if (this.tileset.options.contentLoader) { | ||
await this.tileset.options.contentLoader(this); | ||
} | ||
if (this._isTileset()) { | ||
// Add tile headers for the nested tilset's subtree | ||
// Async update of the tree should be fine since there would never be edits to the same node | ||
// TODO - we need to capture the child tileset's URL | ||
this.tileset._initializeTileHeaders(this.content, this); | ||
} | ||
this.contentState = TILE_CONTENT_STATE.READY; | ||
this._onContentLoaded(); | ||
return true; | ||
} | ||
catch (error) { | ||
// Tile is unloaded before the content finishes loading | ||
this.contentState = TILE_CONTENT_STATE.FAILED; | ||
throw error; | ||
} | ||
finally { | ||
requestToken.done(); | ||
} | ||
} | ||
} | ||
get extras() { | ||
return this.header.extras; | ||
} | ||
_initializeLodMetric(header) { | ||
if ('lodMetricType' in header) { | ||
this.lodMetricType = header.lodMetricType; | ||
} else { | ||
this.lodMetricType = this.parent && this.parent.lodMetricType || this.tileset.lodMetricType; | ||
console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`); | ||
// Unloads the tile's content. | ||
unloadContent() { | ||
if (this.content && this.content.destroy) { | ||
this.content.destroy(); | ||
} | ||
this.content = null; | ||
if (this.header.content && this.header.content.destroy) { | ||
this.header.content.destroy(); | ||
} | ||
this.header.content = null; | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
return true; | ||
} | ||
if ('lodMetricValue' in header) { | ||
this.lodMetricValue = header.lodMetricValue; | ||
} else { | ||
this.lodMetricValue = this.parent && this.parent.lodMetricValue || this.tileset.lodMetricValue; | ||
console.warn('3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'); | ||
/** | ||
* Update the tile's visibility | ||
* @param {Object} frameState - frame state for tile culling | ||
* @param {string[]} viewportIds - a list of viewport ids that show this tile | ||
* @return {void} | ||
*/ | ||
updateVisibility(frameState, viewportIds) { | ||
if (this._frameNumber === frameState.frameNumber) { | ||
// Return early if visibility has already been checked during the traversal. | ||
// The visibility may have already been checked if the cullWithChildrenBounds optimization is used. | ||
return; | ||
} | ||
const parent = this.parent; | ||
const parentVisibilityPlaneMask = parent | ||
? parent._visibilityPlaneMask | ||
: CullingVolume.MASK_INDETERMINATE; | ||
if (this.tileset._traverser.options.updateTransforms) { | ||
const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix; | ||
this._updateTransform(parentTransform); | ||
} | ||
this._distanceToCamera = this.distanceToTile(frameState); | ||
this._screenSpaceError = this.getScreenSpaceError(frameState, false); | ||
this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test | ||
this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE; | ||
this._inRequestVolume = this.insideViewerRequestVolume(frameState); | ||
this._frameNumber = frameState.frameNumber; | ||
this.viewportIds = viewportIds; | ||
} | ||
} | ||
_initializeTransforms(tileHeader) { | ||
this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4(); | ||
const parent = this.parent; | ||
const tileset = this.tileset; | ||
const parentTransform = parent && parent.computedTransform ? parent.computedTransform.clone() : tileset.modelMatrix.clone(); | ||
this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform); | ||
const parentInitialTransform = parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4(); | ||
this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform); | ||
} | ||
_initializeBoundingVolumes(tileHeader) { | ||
this._contentBoundingVolume = null; | ||
this._viewerRequestVolume = null; | ||
this._updateBoundingVolume(tileHeader); | ||
} | ||
_initializeContent(tileHeader) { | ||
this.content = { | ||
_tileset: this.tileset, | ||
_tile: this | ||
}; | ||
this.hasEmptyContent = true; | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
this.hasTilesetContent = false; | ||
if (tileHeader.contentUrl) { | ||
this.content = null; | ||
this.hasEmptyContent = false; | ||
// Determines whether the tile's bounding volume intersects the culling volume. | ||
// @param {FrameState} frameState The frame state. | ||
// @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check. | ||
// @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}. | ||
visibility(frameState, parentVisibilityPlaneMask) { | ||
const { cullingVolume } = frameState; | ||
const { boundingVolume } = this; | ||
// TODO Cesium specific - restore clippingPlanes | ||
// const {clippingPlanes, clippingPlanesOriginMatrix} = tileset; | ||
// if (clippingPlanes && clippingPlanes.enabled) { | ||
// const intersection = clippingPlanes.computeIntersectionWithBoundingVolume( | ||
// boundingVolume, | ||
// clippingPlanesOriginMatrix | ||
// ); | ||
// this._isClipped = intersection !== Intersect.INSIDE; | ||
// if (intersection === Intersect.OUTSIDE) { | ||
// return CullingVolume.MASK_OUTSIDE; | ||
// } | ||
// } | ||
// return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask); | ||
return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask); | ||
} | ||
} | ||
_initializeRenderingState(header) { | ||
this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0); | ||
this._shouldRefine = false; | ||
this._distanceToCamera = 0; | ||
this._centerZDepth = 0; | ||
this._screenSpaceError = 0; | ||
this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE; | ||
this._visible = undefined; | ||
this._inRequestVolume = false; | ||
this._stackLength = 0; | ||
this._selectionDepth = 0; | ||
this._frameNumber = 0; | ||
this._touchedFrame = 0; | ||
this._visitedFrame = 0; | ||
this._selectedFrame = 0; | ||
this._requestedFrame = 0; | ||
this._priority = 0.0; | ||
} | ||
_getRefine(refine) { | ||
return refine || this.parent && this.parent.refine || TILE_REFINEMENT.REPLACE; | ||
} | ||
_isTileset() { | ||
return this.contentUrl.indexOf('.json') !== -1; | ||
} | ||
_onContentLoaded() { | ||
switch (this.content && this.content.type) { | ||
case 'vctr': | ||
case 'geom': | ||
this.tileset._traverser.disableSkipLevelOfDetail = true; | ||
break; | ||
default: | ||
// Assuming the tile's bounding volume intersects the culling volume, determines | ||
// whether the tile's content's bounding volume intersects the culling volume. | ||
// @param {FrameState} frameState The frame state. | ||
// @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume. | ||
contentVisibility() { | ||
return true; | ||
// TODO restore | ||
/* | ||
// Assumes the tile's bounding volume intersects the culling volume already, so | ||
// just return Intersect.INSIDE if there is no content bounding volume. | ||
if (!defined(this.contentBoundingVolume)) { | ||
return Intersect.INSIDE; | ||
} | ||
if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) { | ||
// The tile's bounding volume is completely inside the culling volume so | ||
// the content bounding volume must also be inside. | ||
return Intersect.INSIDE; | ||
} | ||
// PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the | ||
// tile's (not the content's) bounding volume intersects the culling volume? | ||
const cullingVolume = frameState.cullingVolume; | ||
const boundingVolume = tile.contentBoundingVolume; | ||
const tileset = this.tileset; | ||
const clippingPlanes = tileset.clippingPlanes; | ||
if (defined(clippingPlanes) && clippingPlanes.enabled) { | ||
const intersection = clippingPlanes.computeIntersectionWithBoundingVolume( | ||
boundingVolume, | ||
tileset.clippingPlanesOriginMatrix | ||
); | ||
this._isClipped = intersection !== Intersect.INSIDE; | ||
if (intersection === Intersect.OUTSIDE) { | ||
return Intersect.OUTSIDE; | ||
} | ||
} | ||
return cullingVolume.computeVisibility(boundingVolume); | ||
*/ | ||
} | ||
if (this._isTileset()) { | ||
this.hasTilesetContent = true; | ||
} else { | ||
this.gpuMemoryUsageInBytes = this._getGpuMemoryUsageInBytes(); | ||
/** | ||
* Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera. | ||
* @param frameState The frame state. | ||
* @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume. | ||
*/ | ||
distanceToTile(frameState) { | ||
const boundingVolume = this.boundingVolume; | ||
return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0)); | ||
} | ||
} | ||
_updateBoundingVolume(header) { | ||
this.boundingVolume = createBoundingVolume(header.boundingVolume, this.computedTransform, this.boundingVolume); | ||
const content = header.content; | ||
if (!content) { | ||
return; | ||
/** | ||
* Computes the tile's camera-space z-depth. | ||
* @param frameState The frame state. | ||
* @returns The distance, in meters. | ||
*/ | ||
cameraSpaceZDepth({ camera }) { | ||
const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere | ||
scratchVector.subVectors(boundingVolume.center, camera.position); | ||
return camera.direction.dot(scratchVector); | ||
} | ||
if (content.boundingVolume) { | ||
this._contentBoundingVolume = createBoundingVolume(content.boundingVolume, this.computedTransform, this._contentBoundingVolume); | ||
/** | ||
* Checks if the camera is inside the viewer request volume. | ||
* @param {FrameState} frameState The frame state. | ||
* @returns {Boolean} Whether the camera is inside the volume. | ||
*/ | ||
insideViewerRequestVolume(frameState) { | ||
const viewerRequestVolume = this._viewerRequestVolume; | ||
return (!viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0); | ||
} | ||
if (header.viewerRequestVolume) { | ||
this._viewerRequestVolume = createBoundingVolume(header.viewerRequestVolume, this.computedTransform, this._viewerRequestVolume); | ||
// TODO Cesium specific | ||
// Update whether the tile has expired. | ||
updateExpiration() { | ||
if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) { | ||
const now = Date.now(); | ||
// @ts-ignore Date.lessThan - replace with ms compare? | ||
if (Date.lessThan(this._expireDate, now)) { | ||
this.contentState = TILE_CONTENT_STATE.EXPIRED; | ||
this._expiredContent = this.content; | ||
} | ||
} | ||
} | ||
} | ||
_updateTransform() { | ||
let parentTransform = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new Matrix4(); | ||
const computedTransform = parentTransform.clone().multiplyRight(this.transform); | ||
const didTransformChange = !computedTransform.equals(this.computedTransform); | ||
if (!didTransformChange) { | ||
return; | ||
get extras() { | ||
return this.header.extras; | ||
} | ||
this.computedTransform = computedTransform; | ||
this._updateBoundingVolume(this.header); | ||
} | ||
_getLoaderSpecificOptions(loaderId) { | ||
switch (loaderId) { | ||
case 'i3s': | ||
return { | ||
...this.tileset.options.i3s, | ||
_tileOptions: { | ||
attributeUrls: this.header.attributeUrls, | ||
textureUrl: this.header.textureUrl, | ||
textureFormat: this.header.textureFormat, | ||
textureLoaderOptions: this.header.textureLoaderOptions, | ||
materialDefinition: this.header.materialDefinition, | ||
isDracoGeometry: this.header.isDracoGeometry, | ||
mbs: this.header.mbs | ||
}, | ||
_tilesetOptions: { | ||
store: this.tileset.tileset.store, | ||
attributeStorageInfo: this.tileset.tileset.attributeStorageInfo, | ||
fields: this.tileset.tileset.fields | ||
}, | ||
isTileHeader: false | ||
}; | ||
case '3d-tiles': | ||
case 'cesium-ion': | ||
default: | ||
return get3dTilesOptions(this.tileset.tileset); | ||
// INTERNAL METHODS | ||
_initializeLodMetric(header) { | ||
if ('lodMetricType' in header) { | ||
this.lodMetricType = header.lodMetricType; | ||
} | ||
else { | ||
this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType; | ||
// eslint-disable-next-line | ||
console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`); | ||
} | ||
// This is used to compute screen space error, i.e., the error measured in pixels. | ||
if ('lodMetricValue' in header) { | ||
this.lodMetricValue = header.lodMetricValue; | ||
} | ||
else { | ||
this.lodMetricValue = | ||
(this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue; | ||
// eslint-disable-next-line | ||
console.warn('3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'); | ||
} | ||
} | ||
} | ||
_initializeTransforms(tileHeader) { | ||
// The local transform of this tile. | ||
this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4(); | ||
const parent = this.parent; | ||
const tileset = this.tileset; | ||
const parentTransform = parent && parent.computedTransform | ||
? parent.computedTransform.clone() | ||
: tileset.modelMatrix.clone(); | ||
this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform); | ||
const parentInitialTransform = parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4(); | ||
this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform); | ||
} | ||
_initializeBoundingVolumes(tileHeader) { | ||
this._contentBoundingVolume = null; | ||
this._viewerRequestVolume = null; | ||
this._updateBoundingVolume(tileHeader); | ||
} | ||
_initializeContent(tileHeader) { | ||
// Empty tile by default | ||
this.content = { _tileset: this.tileset, _tile: this }; | ||
this.hasEmptyContent = true; | ||
this.contentState = TILE_CONTENT_STATE.UNLOADED; | ||
// When `true`, the tile's content points to an external tileset. | ||
// This is `false` until the tile's content is loaded. | ||
this.hasTilesetContent = false; | ||
if (tileHeader.contentUrl) { | ||
this.content = null; | ||
this.hasEmptyContent = false; | ||
} | ||
} | ||
// TODO - remove anything not related to basic visibility detection | ||
_initializeRenderingState(header) { | ||
this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0); | ||
this._shouldRefine = false; | ||
// Members this are updated every frame for tree traversal and rendering optimizations: | ||
this._distanceToCamera = 0; | ||
this._centerZDepth = 0; | ||
this._screenSpaceError = 0; | ||
this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE; | ||
this._visible = undefined; | ||
this._inRequestVolume = false; | ||
this._stackLength = 0; | ||
this._selectionDepth = 0; | ||
this._frameNumber = 0; | ||
this._touchedFrame = 0; | ||
this._visitedFrame = 0; | ||
this._selectedFrame = 0; | ||
this._requestedFrame = 0; | ||
this._priority = 0.0; | ||
} | ||
_getRefine(refine) { | ||
// Inherit from parent tile if omitted. | ||
return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE; | ||
} | ||
_isTileset() { | ||
return this.contentUrl.indexOf('.json') !== -1; | ||
} | ||
_onContentLoaded() { | ||
// Vector and Geometry tile rendering do not support the skip LOD optimization. | ||
switch (this.content && this.content.type) { | ||
case 'vctr': | ||
case 'geom': | ||
// @ts-ignore | ||
this.tileset._traverser.disableSkipLevelOfDetail = true; | ||
break; | ||
default: | ||
} | ||
// The content may be tileset json | ||
if (this._isTileset()) { | ||
this.hasTilesetContent = true; | ||
} | ||
else { | ||
this.gpuMemoryUsageInBytes = this._getGpuMemoryUsageInBytes(); | ||
} | ||
} | ||
_updateBoundingVolume(header) { | ||
// Update the bounding volumes | ||
this.boundingVolume = createBoundingVolume(header.boundingVolume, this.computedTransform, this.boundingVolume); | ||
const content = header.content; | ||
if (!content) { | ||
return; | ||
} | ||
// TODO Cesium specific | ||
// Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume | ||
// around only the features in the tile. This box is useful for culling for rendering, | ||
// but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e., | ||
// since it only bounds features in the tile, not the entire tile, children may be | ||
// outside of this box. | ||
if (content.boundingVolume) { | ||
this._contentBoundingVolume = createBoundingVolume(content.boundingVolume, this.computedTransform, this._contentBoundingVolume); | ||
} | ||
if (header.viewerRequestVolume) { | ||
this._viewerRequestVolume = createBoundingVolume(header.viewerRequestVolume, this.computedTransform, this._viewerRequestVolume); | ||
} | ||
} | ||
// Update the tile's transform. The transform is applied to the tile's bounding volumes. | ||
_updateTransform(parentTransform = new Matrix4()) { | ||
const computedTransform = parentTransform.clone().multiplyRight(this.transform); | ||
const didTransformChange = !computedTransform.equals(this.computedTransform); | ||
if (!didTransformChange) { | ||
return; | ||
} | ||
this.computedTransform = computedTransform; | ||
this._updateBoundingVolume(this.header); | ||
} | ||
// Get options which are applicable only for the particular loader | ||
_getLoaderSpecificOptions(loaderId) { | ||
switch (loaderId) { | ||
case 'i3s': | ||
return { | ||
...this.tileset.options.i3s, | ||
_tileOptions: { | ||
attributeUrls: this.header.attributeUrls, | ||
textureUrl: this.header.textureUrl, | ||
textureFormat: this.header.textureFormat, | ||
textureLoaderOptions: this.header.textureLoaderOptions, | ||
materialDefinition: this.header.materialDefinition, | ||
isDracoGeometry: this.header.isDracoGeometry, | ||
mbs: this.header.mbs | ||
}, | ||
_tilesetOptions: { | ||
store: this.tileset.tileset.store, | ||
attributeStorageInfo: this.tileset.tileset.attributeStorageInfo, | ||
fields: this.tileset.tileset.fields | ||
}, | ||
isTileHeader: false | ||
}; | ||
case '3d-tiles': | ||
case 'cesium-ion': | ||
default: | ||
return get3dTilesOptions(this.tileset.tileset); | ||
} | ||
} | ||
} | ||
//# sourceMappingURL=tile-3d.js.map |
import { Matrix4, Vector3 } from '@math.gl/core'; | ||
import { Stats } from '@probe.gl/stats'; | ||
import { RequestScheduler, LoaderWithParser, LoaderOptions } from '@loaders.gl/loader-utils'; | ||
import { TilesetCache } from './tileset-cache'; | ||
import { FrameState } from './helpers/frame-state'; | ||
import type { Viewport } from '../types'; | ||
import { Tile3D } from './tile-3d'; | ||
import { TilesetTraverser } from './tileset-traverser'; | ||
import { TilesetCache } from "./tileset-cache.js"; | ||
import { FrameState } from "./helpers/frame-state.js"; | ||
import type { Viewport } from "../types.js"; | ||
import { Tile3D } from "./tile-3d.js"; | ||
import { TilesetTraverser } from "./tileset-traverser.js"; | ||
export type TilesetJSON = any; | ||
@@ -10,0 +10,0 @@ export type Tileset3DProps = { |
@@ -0,1 +1,5 @@ | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
import { Matrix4, Vector3 } from '@math.gl/core'; | ||
@@ -12,32 +16,33 @@ import { Ellipsoid } from '@math.gl/geospatial'; | ||
import { TilesetTraverser } from "./tileset-traverser.js"; | ||
// TODO - these should be moved into their respective modules | ||
import { Tileset3DTraverser } from "./format-3d-tiles/tileset-3d-traverser.js"; | ||
import { I3STilesetTraverser } from "./format-i3s/i3s-tileset-traverser.js"; | ||
const DEFAULT_PROPS = { | ||
description: '', | ||
ellipsoid: Ellipsoid.WGS84, | ||
modelMatrix: new Matrix4(), | ||
throttleRequests: true, | ||
maxRequests: 64, | ||
maximumMemoryUsage: 32, | ||
memoryCacheOverflow: 1, | ||
maximumTilesSelected: 0, | ||
debounceTime: 0, | ||
onTileLoad: () => {}, | ||
onTileUnload: () => {}, | ||
onTileError: () => {}, | ||
onTraversalComplete: selectedTiles => selectedTiles, | ||
contentLoader: undefined, | ||
viewDistanceScale: 1.0, | ||
maximumScreenSpaceError: 8, | ||
memoryAdjustedScreenSpaceError: false, | ||
loadTiles: true, | ||
updateTransforms: true, | ||
viewportTraversersMap: null, | ||
loadOptions: { | ||
fetch: {} | ||
}, | ||
attributions: [], | ||
basePath: '', | ||
i3s: {} | ||
description: '', | ||
ellipsoid: Ellipsoid.WGS84, | ||
modelMatrix: new Matrix4(), | ||
throttleRequests: true, | ||
maxRequests: 64, | ||
/** Default memory values optimized for viewing mesh-based 3D Tiles on both mobile and desktop devices */ | ||
maximumMemoryUsage: 32, | ||
memoryCacheOverflow: 1, | ||
maximumTilesSelected: 0, | ||
debounceTime: 0, | ||
onTileLoad: () => { }, | ||
onTileUnload: () => { }, | ||
onTileError: () => { }, | ||
onTraversalComplete: (selectedTiles) => selectedTiles, | ||
contentLoader: undefined, | ||
viewDistanceScale: 1.0, | ||
maximumScreenSpaceError: 8, | ||
memoryAdjustedScreenSpaceError: false, | ||
loadTiles: true, | ||
updateTransforms: true, | ||
viewportTraversersMap: null, | ||
loadOptions: { fetch: {} }, | ||
attributions: [], | ||
basePath: '', | ||
i3s: {} | ||
}; | ||
// Tracked Stats | ||
const TILES_TOTAL = 'Tiles In Tileset(s)'; | ||
@@ -54,576 +59,695 @@ const TILES_IN_MEMORY = 'Tiles In Memory'; | ||
const MAXIMUM_SSE = 'Maximum Screen Space Error'; | ||
/** | ||
* The Tileset loading and rendering flow is as below, | ||
* A rendered (i.e. deck.gl `Tile3DLayer`) triggers `tileset.update()` after a `tileset` is loaded | ||
* `tileset` starts traversing the tile tree and update `requestTiles` (tiles of which content need | ||
* to be fetched) and `selectedTiles` (tiles ready for rendering under the current viewport). | ||
* `Tile3DLayer` will update rendering based on `selectedTiles`. | ||
* `Tile3DLayer` also listens to `onTileLoad` callback and trigger another round of `update and then traversal` | ||
* when new tiles are loaded. | ||
* As I3S tileset have stored `tileHeader` file (metadata) and tile content files (geometry, texture, ...) separately. | ||
* During each traversal, it issues `tilHeader` requests if that `tileHeader` is not yet fetched, | ||
* after the tile header is fulfilled, it will resume the traversal starting from the tile just fetched (not root). | ||
* Tile3DLayer | ||
* | | ||
* await load(tileset) | ||
* | | ||
* tileset.update() | ||
* | async load tileHeader | ||
* tileset.traverse() -------------------------- Queued | ||
* | resume traversal after fetched | | ||
* |----------------------------------------| | ||
* | | ||
* | async load tile content | ||
* tilset.requestedTiles ----------------------------- RequestScheduler | ||
* | | ||
* tilset.selectedTiles (ready for rendering) | | ||
* | Listen to | | ||
* Tile3DLayer ----------- onTileLoad ----------------------| | ||
* | | notify new tile is available | ||
* updateLayers | | ||
* tileset.update // trigger another round of update | ||
*/ | ||
export class Tileset3D { | ||
constructor(tileset, options) { | ||
this.options = void 0; | ||
this.loadOptions = void 0; | ||
this.type = void 0; | ||
this.tileset = void 0; | ||
this.loader = void 0; | ||
this.url = void 0; | ||
this.basePath = void 0; | ||
this.modelMatrix = void 0; | ||
this.ellipsoid = void 0; | ||
this.lodMetricType = void 0; | ||
this.lodMetricValue = void 0; | ||
this.refine = void 0; | ||
this.root = null; | ||
this.roots = {}; | ||
this.asset = {}; | ||
this.description = ''; | ||
this.properties = void 0; | ||
this.extras = null; | ||
this.attributions = {}; | ||
this.credits = {}; | ||
this.stats = void 0; | ||
this.contentFormats = { | ||
draco: false, | ||
meshopt: false, | ||
dds: false, | ||
ktx2: false | ||
}; | ||
this.cartographicCenter = null; | ||
this.cartesianCenter = null; | ||
this.zoom = 1; | ||
this.boundingVolume = null; | ||
this.dynamicScreenSpaceErrorComputedDensity = 0.0; | ||
this.maximumMemoryUsage = 32; | ||
this.gpuMemoryUsageInBytes = 0; | ||
this.memoryAdjustedScreenSpaceError = 0.0; | ||
this._cacheBytes = 0; | ||
this._cacheOverflowBytes = 0; | ||
this._frameNumber = 0; | ||
this._queryParams = {}; | ||
this._extensionsUsed = []; | ||
this._tiles = {}; | ||
this._pendingCount = 0; | ||
this.selectedTiles = []; | ||
this.traverseCounter = 0; | ||
this.geometricError = 0; | ||
this.lastUpdatedVieports = null; | ||
this._requestedTiles = []; | ||
this._emptyTiles = []; | ||
this.frameStateData = {}; | ||
this._traverser = void 0; | ||
this._cache = new TilesetCache(); | ||
this._requestScheduler = void 0; | ||
this.updatePromise = null; | ||
this.tilesetInitializationPromise = void 0; | ||
this.options = { | ||
...DEFAULT_PROPS, | ||
...options | ||
}; | ||
this.tileset = tileset; | ||
this.loader = tileset.loader; | ||
this.type = tileset.type; | ||
this.url = tileset.url; | ||
this.basePath = tileset.basePath || path.dirname(this.url); | ||
this.modelMatrix = this.options.modelMatrix; | ||
this.ellipsoid = this.options.ellipsoid; | ||
this.lodMetricType = tileset.lodMetricType; | ||
this.lodMetricValue = tileset.lodMetricValue; | ||
this.refine = tileset.root.refine; | ||
this.loadOptions = this.options.loadOptions || {}; | ||
this._traverser = this._initializeTraverser(); | ||
this._requestScheduler = new RequestScheduler({ | ||
throttleRequests: this.options.throttleRequests, | ||
maxRequests: this.options.maxRequests | ||
}); | ||
this.memoryAdjustedScreenSpaceError = this.options.maximumScreenSpaceError; | ||
this._cacheBytes = this.options.maximumMemoryUsage * 1024 * 1024; | ||
this._cacheOverflowBytes = this.options.memoryCacheOverflow * 1024 * 1024; | ||
this.stats = new Stats({ | ||
id: this.url | ||
}); | ||
this._initializeStats(); | ||
this.tilesetInitializationPromise = this._initializeTileSet(tileset); | ||
} | ||
destroy() { | ||
this._destroy(); | ||
} | ||
isLoaded() { | ||
return this._pendingCount === 0 && this._frameNumber !== 0 && this._requestedTiles.length === 0; | ||
} | ||
get tiles() { | ||
return Object.values(this._tiles); | ||
} | ||
get frameNumber() { | ||
return this._frameNumber; | ||
} | ||
get queryParams() { | ||
return new URLSearchParams(this._queryParams).toString(); | ||
} | ||
setProps(props) { | ||
this.options = { | ||
...this.options, | ||
...props | ||
}; | ||
} | ||
getTileUrl(tilePath) { | ||
const isDataUrl = tilePath.startsWith('data:'); | ||
if (isDataUrl) { | ||
return tilePath; | ||
/** | ||
* Create a new Tileset3D | ||
* @param json | ||
* @param props | ||
*/ | ||
// eslint-disable-next-line max-statements | ||
constructor(tileset, options) { | ||
this.root = null; | ||
this.roots = {}; | ||
/** @todo any->unknown */ | ||
this.asset = {}; | ||
// Metadata for the entire tileset | ||
this.description = ''; | ||
this.extras = null; | ||
this.attributions = {}; | ||
this.credits = {}; | ||
/** flags that contain information about data types in nested tiles */ | ||
this.contentFormats = { draco: false, meshopt: false, dds: false, ktx2: false }; | ||
// view props | ||
this.cartographicCenter = null; | ||
this.cartesianCenter = null; | ||
this.zoom = 1; | ||
this.boundingVolume = null; | ||
/** Updated based on the camera position and direction */ | ||
this.dynamicScreenSpaceErrorComputedDensity = 0.0; | ||
// METRICS | ||
/** | ||
* The maximum amount of GPU memory (in MB) that may be used to cache tiles | ||
* Tiles not in view are unloaded to enforce private | ||
*/ | ||
this.maximumMemoryUsage = 32; | ||
/** The total amount of GPU memory in bytes used by the tileset. */ | ||
this.gpuMemoryUsageInBytes = 0; | ||
/** | ||
* If loading the level of detail required by maximumScreenSpaceError | ||
* results in the memory usage exceeding maximumMemoryUsage (GPU), level of detail refinement | ||
* will instead use this (larger) adjusted screen space error to achieve the | ||
* best possible visual quality within the available memory. | ||
*/ | ||
this.memoryAdjustedScreenSpaceError = 0.0; | ||
this._cacheBytes = 0; | ||
this._cacheOverflowBytes = 0; | ||
/** Update tracker. increase in each update cycle. */ | ||
this._frameNumber = 0; | ||
this._queryParams = {}; | ||
this._extensionsUsed = []; | ||
this._tiles = {}; | ||
/** counter for tracking tiles requests */ | ||
this._pendingCount = 0; | ||
/** Hold traversal results */ | ||
this.selectedTiles = []; | ||
// TRAVERSAL | ||
this.traverseCounter = 0; | ||
this.geometricError = 0; | ||
this.lastUpdatedVieports = null; | ||
this._requestedTiles = []; | ||
this._emptyTiles = []; | ||
this.frameStateData = {}; | ||
this._cache = new TilesetCache(); | ||
// Promise tracking | ||
this.updatePromise = null; | ||
// PUBLIC MEMBERS | ||
this.options = { ...DEFAULT_PROPS, ...options }; | ||
// raw data | ||
this.tileset = tileset; | ||
this.loader = tileset.loader; | ||
// could be 3d tiles, i3s | ||
this.type = tileset.type; | ||
// The url to a tileset JSON file. | ||
this.url = tileset.url; | ||
this.basePath = tileset.basePath || path.dirname(this.url); | ||
this.modelMatrix = this.options.modelMatrix; | ||
this.ellipsoid = this.options.ellipsoid; | ||
// Geometric error when the tree is not rendered at all | ||
this.lodMetricType = tileset.lodMetricType; | ||
this.lodMetricValue = tileset.lodMetricValue; | ||
this.refine = tileset.root.refine; | ||
this.loadOptions = this.options.loadOptions || {}; | ||
// TRAVERSAL | ||
this._traverser = this._initializeTraverser(); | ||
this._requestScheduler = new RequestScheduler({ | ||
throttleRequests: this.options.throttleRequests, | ||
maxRequests: this.options.maxRequests | ||
}); | ||
this.memoryAdjustedScreenSpaceError = this.options.maximumScreenSpaceError; | ||
this._cacheBytes = this.options.maximumMemoryUsage * 1024 * 1024; | ||
this._cacheOverflowBytes = this.options.memoryCacheOverflow * 1024 * 1024; | ||
// METRICS | ||
// The total amount of GPU memory in bytes used by the tileset. | ||
this.stats = new Stats({ id: this.url }); | ||
this._initializeStats(); | ||
this.tilesetInitializationPromise = this._initializeTileSet(tileset); | ||
} | ||
let tileUrl = tilePath; | ||
if (this.queryParams.length) { | ||
tileUrl = `${tilePath}${tilePath.includes('?') ? '&' : '?'}${this.queryParams}`; | ||
/** Release resources */ | ||
destroy() { | ||
this._destroy(); | ||
} | ||
return tileUrl; | ||
} | ||
hasExtension(extensionName) { | ||
return Boolean(this._extensionsUsed.indexOf(extensionName) > -1); | ||
} | ||
update() { | ||
let viewports = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null; | ||
this.tilesetInitializationPromise.then(() => { | ||
if (!viewports && this.lastUpdatedVieports) { | ||
viewports = this.lastUpdatedVieports; | ||
} else { | ||
this.lastUpdatedVieports = viewports; | ||
} | ||
if (viewports) { | ||
this.doUpdate(viewports); | ||
} | ||
}); | ||
} | ||
async selectTiles() { | ||
let viewports = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null; | ||
await this.tilesetInitializationPromise; | ||
if (viewports) { | ||
this.lastUpdatedVieports = viewports; | ||
/** Is the tileset loaded (update needs to have been called at least once) */ | ||
isLoaded() { | ||
// Check that `_frameNumber !== 0` which means that update was called at least once | ||
return this._pendingCount === 0 && this._frameNumber !== 0 && this._requestedTiles.length === 0; | ||
} | ||
if (!this.updatePromise) { | ||
this.updatePromise = new Promise(resolve => { | ||
setTimeout(() => { | ||
if (this.lastUpdatedVieports) { | ||
this.doUpdate(this.lastUpdatedVieports); | ||
} | ||
resolve(this._frameNumber); | ||
this.updatePromise = null; | ||
}, this.options.debounceTime); | ||
}); | ||
get tiles() { | ||
return Object.values(this._tiles); | ||
} | ||
return this.updatePromise; | ||
} | ||
adjustScreenSpaceError() { | ||
if (this.gpuMemoryUsageInBytes < this._cacheBytes) { | ||
this.memoryAdjustedScreenSpaceError = Math.max(this.memoryAdjustedScreenSpaceError / 1.02, this.options.maximumScreenSpaceError); | ||
} else if (this.gpuMemoryUsageInBytes > this._cacheBytes + this._cacheOverflowBytes) { | ||
this.memoryAdjustedScreenSpaceError *= 1.02; | ||
get frameNumber() { | ||
return this._frameNumber; | ||
} | ||
} | ||
doUpdate(viewports) { | ||
if ('loadTiles' in this.options && !this.options.loadTiles) { | ||
return; | ||
get queryParams() { | ||
return new URLSearchParams(this._queryParams).toString(); | ||
} | ||
if (this.traverseCounter > 0) { | ||
return; | ||
setProps(props) { | ||
this.options = { ...this.options, ...props }; | ||
} | ||
const preparedViewports = viewports instanceof Array ? viewports : [viewports]; | ||
this._cache.reset(); | ||
this._frameNumber++; | ||
this.traverseCounter = preparedViewports.length; | ||
const viewportsToTraverse = []; | ||
for (const viewport of preparedViewports) { | ||
const id = viewport.id; | ||
if (this._needTraverse(id)) { | ||
viewportsToTraverse.push(id); | ||
} else { | ||
this.traverseCounter--; | ||
} | ||
/** @deprecated */ | ||
// setOptions(options: Tileset3DProps): void { | ||
// this.options = {...this.options, ...options}; | ||
// } | ||
/** | ||
* Return a loadable tile url for a specific tile subpath | ||
* @param tilePath a tile subpath | ||
*/ | ||
getTileUrl(tilePath) { | ||
const isDataUrl = tilePath.startsWith('data:'); | ||
if (isDataUrl) { | ||
return tilePath; | ||
} | ||
let tileUrl = tilePath; | ||
if (this.queryParams.length) { | ||
tileUrl = `${tilePath}${tilePath.includes('?') ? '&' : '?'}${this.queryParams}`; | ||
} | ||
return tileUrl; | ||
} | ||
for (const viewport of preparedViewports) { | ||
const id = viewport.id; | ||
if (!this.roots[id]) { | ||
this.roots[id] = this._initializeTileHeaders(this.tileset, null); | ||
} | ||
if (!viewportsToTraverse.includes(id)) { | ||
continue; | ||
} | ||
const frameState = getFrameState(viewport, this._frameNumber); | ||
this._traverser.traverse(this.roots[id], frameState, this.options); | ||
// TODO CESIUM specific | ||
hasExtension(extensionName) { | ||
return Boolean(this._extensionsUsed.indexOf(extensionName) > -1); | ||
} | ||
} | ||
_needTraverse(viewportId) { | ||
let traverserId = viewportId; | ||
if (this.options.viewportTraversersMap) { | ||
traverserId = this.options.viewportTraversersMap[viewportId]; | ||
/** | ||
* Update visible tiles relying on a list of viewports | ||
* @param viewports - list of viewports | ||
* @deprecated | ||
*/ | ||
update(viewports = null) { | ||
// eslint-disable-next-line @typescript-eslint/no-floating-promises | ||
this.tilesetInitializationPromise.then(() => { | ||
if (!viewports && this.lastUpdatedVieports) { | ||
viewports = this.lastUpdatedVieports; | ||
} | ||
else { | ||
this.lastUpdatedVieports = viewports; | ||
} | ||
if (viewports) { | ||
this.doUpdate(viewports); | ||
} | ||
}); | ||
} | ||
if (traverserId !== viewportId) { | ||
return false; | ||
/** | ||
* Update visible tiles relying on a list of viewports. | ||
* Do it with debounce delay to prevent update spam | ||
* @param viewports viewports | ||
* @returns Promise of new frameNumber | ||
*/ | ||
async selectTiles(viewports = null) { | ||
await this.tilesetInitializationPromise; | ||
if (viewports) { | ||
this.lastUpdatedVieports = viewports; | ||
} | ||
if (!this.updatePromise) { | ||
this.updatePromise = new Promise((resolve) => { | ||
setTimeout(() => { | ||
if (this.lastUpdatedVieports) { | ||
this.doUpdate(this.lastUpdatedVieports); | ||
} | ||
resolve(this._frameNumber); | ||
this.updatePromise = null; | ||
}, this.options.debounceTime); | ||
}); | ||
} | ||
return this.updatePromise; | ||
} | ||
return true; | ||
} | ||
_onTraversalEnd(frameState) { | ||
const id = frameState.viewport.id; | ||
if (!this.frameStateData[id]) { | ||
this.frameStateData[id] = { | ||
selectedTiles: [], | ||
_requestedTiles: [], | ||
_emptyTiles: [] | ||
}; | ||
adjustScreenSpaceError() { | ||
if (this.gpuMemoryUsageInBytes < this._cacheBytes) { | ||
this.memoryAdjustedScreenSpaceError = Math.max(this.memoryAdjustedScreenSpaceError / 1.02, this.options.maximumScreenSpaceError); | ||
} | ||
else if (this.gpuMemoryUsageInBytes > this._cacheBytes + this._cacheOverflowBytes) { | ||
this.memoryAdjustedScreenSpaceError *= 1.02; | ||
} | ||
} | ||
const currentFrameStateData = this.frameStateData[id]; | ||
const selectedTiles = Object.values(this._traverser.selectedTiles); | ||
const [filteredSelectedTiles, unselectedTiles] = limitSelectedTiles(selectedTiles, frameState, this.options.maximumTilesSelected); | ||
currentFrameStateData.selectedTiles = filteredSelectedTiles; | ||
for (const tile of unselectedTiles) { | ||
tile.unselect(); | ||
/** | ||
* Update visible tiles relying on a list of viewports | ||
* @param viewports viewports | ||
*/ | ||
// eslint-disable-next-line max-statements, complexity | ||
doUpdate(viewports) { | ||
if ('loadTiles' in this.options && !this.options.loadTiles) { | ||
return; | ||
} | ||
if (this.traverseCounter > 0) { | ||
return; | ||
} | ||
const preparedViewports = viewports instanceof Array ? viewports : [viewports]; | ||
this._cache.reset(); | ||
this._frameNumber++; | ||
this.traverseCounter = preparedViewports.length; | ||
const viewportsToTraverse = []; | ||
// First loop to decrement traverseCounter | ||
for (const viewport of preparedViewports) { | ||
const id = viewport.id; | ||
if (this._needTraverse(id)) { | ||
viewportsToTraverse.push(id); | ||
} | ||
else { | ||
this.traverseCounter--; | ||
} | ||
} | ||
// Second loop to traverse | ||
for (const viewport of preparedViewports) { | ||
const id = viewport.id; | ||
if (!this.roots[id]) { | ||
this.roots[id] = this._initializeTileHeaders(this.tileset, null); | ||
} | ||
if (!viewportsToTraverse.includes(id)) { | ||
continue; // eslint-disable-line no-continue | ||
} | ||
const frameState = getFrameState(viewport, this._frameNumber); | ||
this._traverser.traverse(this.roots[id], frameState, this.options); | ||
} | ||
} | ||
currentFrameStateData._requestedTiles = Object.values(this._traverser.requestedTiles); | ||
currentFrameStateData._emptyTiles = Object.values(this._traverser.emptyTiles); | ||
this.traverseCounter--; | ||
if (this.traverseCounter > 0) { | ||
return; | ||
/** | ||
* Check if traversal is needed for particular viewport | ||
* @param {string} viewportId - id of a viewport | ||
* @return {boolean} | ||
*/ | ||
_needTraverse(viewportId) { | ||
let traverserId = viewportId; | ||
if (this.options.viewportTraversersMap) { | ||
traverserId = this.options.viewportTraversersMap[viewportId]; | ||
} | ||
if (traverserId !== viewportId) { | ||
return false; | ||
} | ||
return true; | ||
} | ||
this._updateTiles(); | ||
} | ||
_updateTiles() { | ||
this.selectedTiles = []; | ||
this._requestedTiles = []; | ||
this._emptyTiles = []; | ||
for (const frameStateKey in this.frameStateData) { | ||
const frameStateDataValue = this.frameStateData[frameStateKey]; | ||
this.selectedTiles = this.selectedTiles.concat(frameStateDataValue.selectedTiles); | ||
this._requestedTiles = this._requestedTiles.concat(frameStateDataValue._requestedTiles); | ||
this._emptyTiles = this._emptyTiles.concat(frameStateDataValue._emptyTiles); | ||
/** | ||
* The callback to post-process tiles after traversal procedure | ||
* @param frameState - frame state for tile culling | ||
*/ | ||
_onTraversalEnd(frameState) { | ||
const id = frameState.viewport.id; | ||
if (!this.frameStateData[id]) { | ||
this.frameStateData[id] = { selectedTiles: [], _requestedTiles: [], _emptyTiles: [] }; | ||
} | ||
const currentFrameStateData = this.frameStateData[id]; | ||
const selectedTiles = Object.values(this._traverser.selectedTiles); | ||
const [filteredSelectedTiles, unselectedTiles] = limitSelectedTiles(selectedTiles, frameState, this.options.maximumTilesSelected); | ||
currentFrameStateData.selectedTiles = filteredSelectedTiles; | ||
for (const tile of unselectedTiles) { | ||
tile.unselect(); | ||
} | ||
currentFrameStateData._requestedTiles = Object.values(this._traverser.requestedTiles); | ||
currentFrameStateData._emptyTiles = Object.values(this._traverser.emptyTiles); | ||
this.traverseCounter--; | ||
if (this.traverseCounter > 0) { | ||
return; | ||
} | ||
this._updateTiles(); | ||
} | ||
this.selectedTiles = this.options.onTraversalComplete(this.selectedTiles); | ||
for (const tile of this.selectedTiles) { | ||
this._tiles[tile.id] = tile; | ||
/** | ||
* Update tiles relying on data from all traversers | ||
*/ | ||
_updateTiles() { | ||
this.selectedTiles = []; | ||
this._requestedTiles = []; | ||
this._emptyTiles = []; | ||
for (const frameStateKey in this.frameStateData) { | ||
const frameStateDataValue = this.frameStateData[frameStateKey]; | ||
this.selectedTiles = this.selectedTiles.concat(frameStateDataValue.selectedTiles); | ||
this._requestedTiles = this._requestedTiles.concat(frameStateDataValue._requestedTiles); | ||
this._emptyTiles = this._emptyTiles.concat(frameStateDataValue._emptyTiles); | ||
} | ||
this.selectedTiles = this.options.onTraversalComplete(this.selectedTiles); | ||
for (const tile of this.selectedTiles) { | ||
this._tiles[tile.id] = tile; | ||
} | ||
this._loadTiles(); | ||
this._unloadTiles(); | ||
this._updateStats(); | ||
} | ||
this._loadTiles(); | ||
this._unloadTiles(); | ||
this._updateStats(); | ||
} | ||
_tilesChanged(oldSelectedTiles, selectedTiles) { | ||
if (oldSelectedTiles.length !== selectedTiles.length) { | ||
return true; | ||
_tilesChanged(oldSelectedTiles, selectedTiles) { | ||
if (oldSelectedTiles.length !== selectedTiles.length) { | ||
return true; | ||
} | ||
const set1 = new Set(oldSelectedTiles.map((t) => t.id)); | ||
const set2 = new Set(selectedTiles.map((t) => t.id)); | ||
let changed = oldSelectedTiles.filter((x) => !set2.has(x.id)).length > 0; | ||
changed = changed || selectedTiles.filter((x) => !set1.has(x.id)).length > 0; | ||
return changed; | ||
} | ||
const set1 = new Set(oldSelectedTiles.map(t => t.id)); | ||
const set2 = new Set(selectedTiles.map(t => t.id)); | ||
let changed = oldSelectedTiles.filter(x => !set2.has(x.id)).length > 0; | ||
changed = changed || selectedTiles.filter(x => !set1.has(x.id)).length > 0; | ||
return changed; | ||
} | ||
_loadTiles() { | ||
for (const tile of this._requestedTiles) { | ||
if (tile.contentUnloaded) { | ||
this._loadTile(tile); | ||
} | ||
} | ||
} | ||
_unloadTiles() { | ||
this._cache.unloadTiles(this, (tileset, tile) => tileset._unloadTile(tile)); | ||
} | ||
_updateStats() { | ||
let tilesRenderable = 0; | ||
let pointsRenderable = 0; | ||
for (const tile of this.selectedTiles) { | ||
if (tile.contentAvailable && tile.content) { | ||
tilesRenderable++; | ||
if (tile.content.pointCount) { | ||
pointsRenderable += tile.content.pointCount; | ||
} else { | ||
pointsRenderable += tile.content.vertexCount; | ||
_loadTiles() { | ||
// Sort requests by priority before making any requests. | ||
// This makes it less likely this requests will be cancelled after being issued. | ||
// requestedTiles.sort((a, b) => a._priority - b._priority); | ||
for (const tile of this._requestedTiles) { | ||
if (tile.contentUnloaded) { | ||
// eslint-disable-next-line @typescript-eslint/no-floating-promises | ||
this._loadTile(tile); | ||
} | ||
} | ||
} | ||
} | ||
this.stats.get(TILES_IN_VIEW).count = this.selectedTiles.length; | ||
this.stats.get(TILES_RENDERABLE).count = tilesRenderable; | ||
this.stats.get(POINTS_COUNT).count = pointsRenderable; | ||
this.stats.get(MAXIMUM_SSE).count = this.memoryAdjustedScreenSpaceError; | ||
} | ||
async _initializeTileSet(tilesetJson) { | ||
if (this.type === TILESET_TYPE.I3S) { | ||
this.calculateViewPropsI3S(); | ||
tilesetJson.root = await tilesetJson.root; | ||
_unloadTiles() { | ||
// unload tiles from cache when hit maximumMemoryUsage | ||
this._cache.unloadTiles(this, (tileset, tile) => tileset._unloadTile(tile)); | ||
} | ||
this.root = this._initializeTileHeaders(tilesetJson, null); | ||
if (this.type === TILESET_TYPE.TILES3D) { | ||
this._initializeTiles3DTileset(tilesetJson); | ||
this.calculateViewPropsTiles3D(); | ||
_updateStats() { | ||
let tilesRenderable = 0; | ||
let pointsRenderable = 0; | ||
for (const tile of this.selectedTiles) { | ||
if (tile.contentAvailable && tile.content) { | ||
tilesRenderable++; | ||
if (tile.content.pointCount) { | ||
pointsRenderable += tile.content.pointCount; | ||
} | ||
else { | ||
// Calculate vertices for non point cloud tiles. | ||
pointsRenderable += tile.content.vertexCount; | ||
} | ||
} | ||
} | ||
this.stats.get(TILES_IN_VIEW).count = this.selectedTiles.length; | ||
this.stats.get(TILES_RENDERABLE).count = tilesRenderable; | ||
this.stats.get(POINTS_COUNT).count = pointsRenderable; | ||
this.stats.get(MAXIMUM_SSE).count = this.memoryAdjustedScreenSpaceError; | ||
} | ||
if (this.type === TILESET_TYPE.I3S) { | ||
this._initializeI3STileset(); | ||
async _initializeTileSet(tilesetJson) { | ||
if (this.type === TILESET_TYPE.I3S) { | ||
this.calculateViewPropsI3S(); | ||
tilesetJson.root = await tilesetJson.root; | ||
} | ||
this.root = this._initializeTileHeaders(tilesetJson, null); | ||
if (this.type === TILESET_TYPE.TILES3D) { | ||
this._initializeTiles3DTileset(tilesetJson); | ||
this.calculateViewPropsTiles3D(); | ||
} | ||
if (this.type === TILESET_TYPE.I3S) { | ||
this._initializeI3STileset(); | ||
} | ||
} | ||
} | ||
calculateViewPropsI3S() { | ||
var _this$tileset$store; | ||
const fullExtent = this.tileset.fullExtent; | ||
if (fullExtent) { | ||
const { | ||
xmin, | ||
xmax, | ||
ymin, | ||
ymax, | ||
zmin, | ||
zmax | ||
} = fullExtent; | ||
this.cartographicCenter = new Vector3(xmin + (xmax - xmin) / 2, ymin + (ymax - ymin) / 2, zmin + (zmax - zmin) / 2); | ||
this.cartesianCenter = new Vector3(); | ||
Ellipsoid.WGS84.cartographicToCartesian(this.cartographicCenter, this.cartesianCenter); | ||
this.zoom = getZoomFromFullExtent(fullExtent, this.cartographicCenter, this.cartesianCenter); | ||
return; | ||
/** | ||
* Called during initialize Tileset to initialize the tileset's cartographic center (longitude, latitude) and zoom. | ||
* These metrics help apps center view on tileset | ||
* For I3S there is extent (<1.8 version) or fullExtent (>=1.8 version) to calculate view props | ||
* @returns | ||
*/ | ||
calculateViewPropsI3S() { | ||
// for I3S 1.8 try to calculate with fullExtent | ||
const fullExtent = this.tileset.fullExtent; | ||
if (fullExtent) { | ||
const { xmin, xmax, ymin, ymax, zmin, zmax } = fullExtent; | ||
this.cartographicCenter = new Vector3(xmin + (xmax - xmin) / 2, ymin + (ymax - ymin) / 2, zmin + (zmax - zmin) / 2); | ||
this.cartesianCenter = new Vector3(); | ||
Ellipsoid.WGS84.cartographicToCartesian(this.cartographicCenter, this.cartesianCenter); | ||
this.zoom = getZoomFromFullExtent(fullExtent, this.cartographicCenter, this.cartesianCenter); | ||
return; | ||
} | ||
// for I3S 1.6-1.7 try to calculate with extent | ||
const extent = this.tileset.store?.extent; | ||
if (extent) { | ||
const [xmin, ymin, xmax, ymax] = extent; | ||
this.cartographicCenter = new Vector3(xmin + (xmax - xmin) / 2, ymin + (ymax - ymin) / 2, 0); | ||
this.cartesianCenter = new Vector3(); | ||
Ellipsoid.WGS84.cartographicToCartesian(this.cartographicCenter, this.cartesianCenter); | ||
this.zoom = getZoomFromExtent(extent, this.cartographicCenter, this.cartesianCenter); | ||
return; | ||
} | ||
// eslint-disable-next-line no-console | ||
console.warn('Extent is not defined in the tileset header'); | ||
this.cartographicCenter = new Vector3(); | ||
this.zoom = 1; | ||
return; | ||
} | ||
const extent = (_this$tileset$store = this.tileset.store) === null || _this$tileset$store === void 0 ? void 0 : _this$tileset$store.extent; | ||
if (extent) { | ||
const [xmin, ymin, xmax, ymax] = extent; | ||
this.cartographicCenter = new Vector3(xmin + (xmax - xmin) / 2, ymin + (ymax - ymin) / 2, 0); | ||
this.cartesianCenter = new Vector3(); | ||
Ellipsoid.WGS84.cartographicToCartesian(this.cartographicCenter, this.cartesianCenter); | ||
this.zoom = getZoomFromExtent(extent, this.cartographicCenter, this.cartesianCenter); | ||
return; | ||
/** | ||
* Called during initialize Tileset to initialize the tileset's cartographic center (longitude, latitude) and zoom. | ||
* These metrics help apps center view on tileset. | ||
* For 3DTiles the root tile data is used to calculate view props. | ||
* @returns | ||
*/ | ||
calculateViewPropsTiles3D() { | ||
const root = this.root; | ||
const { center } = root.boundingVolume; | ||
// TODO - handle all cases | ||
if (!center) { | ||
// eslint-disable-next-line no-console | ||
console.warn('center was not pre-calculated for the root tile'); | ||
this.cartographicCenter = new Vector3(); | ||
this.zoom = 1; | ||
return; | ||
} | ||
// cartographic coordinates are undefined at the center of the ellipsoid | ||
if (center[0] !== 0 || center[1] !== 0 || center[2] !== 0) { | ||
this.cartographicCenter = new Vector3(); | ||
Ellipsoid.WGS84.cartesianToCartographic(center, this.cartographicCenter); | ||
} | ||
else { | ||
this.cartographicCenter = new Vector3(0, 0, -Ellipsoid.WGS84.radii[0]); | ||
} | ||
this.cartesianCenter = center; | ||
this.zoom = getZoomFromBoundingVolume(root.boundingVolume, this.cartographicCenter); | ||
} | ||
console.warn('Extent is not defined in the tileset header'); | ||
this.cartographicCenter = new Vector3(); | ||
this.zoom = 1; | ||
return; | ||
} | ||
calculateViewPropsTiles3D() { | ||
const root = this.root; | ||
const { | ||
center | ||
} = root.boundingVolume; | ||
if (!center) { | ||
console.warn('center was not pre-calculated for the root tile'); | ||
this.cartographicCenter = new Vector3(); | ||
this.zoom = 1; | ||
return; | ||
_initializeStats() { | ||
this.stats.get(TILES_TOTAL); | ||
this.stats.get(TILES_LOADING); | ||
this.stats.get(TILES_IN_MEMORY); | ||
this.stats.get(TILES_IN_VIEW); | ||
this.stats.get(TILES_RENDERABLE); | ||
this.stats.get(TILES_LOADED); | ||
this.stats.get(TILES_UNLOADED); | ||
this.stats.get(TILES_LOAD_FAILED); | ||
this.stats.get(POINTS_COUNT); | ||
this.stats.get(TILES_GPU_MEMORY, 'memory'); | ||
this.stats.get(MAXIMUM_SSE); | ||
} | ||
if (center[0] !== 0 || center[1] !== 0 || center[2] !== 0) { | ||
this.cartographicCenter = new Vector3(); | ||
Ellipsoid.WGS84.cartesianToCartographic(center, this.cartographicCenter); | ||
} else { | ||
this.cartographicCenter = new Vector3(0, 0, -Ellipsoid.WGS84.radii[0]); | ||
} | ||
this.cartesianCenter = center; | ||
this.zoom = getZoomFromBoundingVolume(root.boundingVolume, this.cartographicCenter); | ||
} | ||
_initializeStats() { | ||
this.stats.get(TILES_TOTAL); | ||
this.stats.get(TILES_LOADING); | ||
this.stats.get(TILES_IN_MEMORY); | ||
this.stats.get(TILES_IN_VIEW); | ||
this.stats.get(TILES_RENDERABLE); | ||
this.stats.get(TILES_LOADED); | ||
this.stats.get(TILES_UNLOADED); | ||
this.stats.get(TILES_LOAD_FAILED); | ||
this.stats.get(POINTS_COUNT); | ||
this.stats.get(TILES_GPU_MEMORY, 'memory'); | ||
this.stats.get(MAXIMUM_SSE); | ||
} | ||
_initializeTileHeaders(tilesetJson, parentTileHeader) { | ||
const rootTile = new Tile3D(this, tilesetJson.root, parentTileHeader); | ||
if (parentTileHeader) { | ||
parentTileHeader.children.push(rootTile); | ||
rootTile.depth = parentTileHeader.depth + 1; | ||
} | ||
if (this.type === TILESET_TYPE.TILES3D) { | ||
const stack = []; | ||
stack.push(rootTile); | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
this.stats.get(TILES_TOTAL).incrementCount(); | ||
const children = tile.header.children || []; | ||
for (const childHeader of children) { | ||
var _childTile$contentUrl; | ||
const childTile = new Tile3D(this, childHeader, tile); | ||
if ((_childTile$contentUrl = childTile.contentUrl) !== null && _childTile$contentUrl !== void 0 && _childTile$contentUrl.includes('?session=')) { | ||
const url = new URL(childTile.contentUrl); | ||
const session = url.searchParams.get('session'); | ||
if (session) { | ||
this._queryParams.session = session; | ||
// Installs the main tileset JSON file or a tileset JSON file referenced from a tile. | ||
// eslint-disable-next-line max-statements | ||
_initializeTileHeaders(tilesetJson, parentTileHeader) { | ||
// A tileset JSON file referenced from a tile may exist in a different directory than the root tileset. | ||
// Get the basePath relative to the external tileset. | ||
const rootTile = new Tile3D(this, tilesetJson.root, parentTileHeader); // resource | ||
// If there is a parentTileHeader, add the root of the currently loading tileset | ||
// to parentTileHeader's children, and update its depth. | ||
if (parentTileHeader) { | ||
parentTileHeader.children.push(rootTile); | ||
rootTile.depth = parentTileHeader.depth + 1; | ||
} | ||
// 3DTiles knows the hierarchy beforehand | ||
if (this.type === TILESET_TYPE.TILES3D) { | ||
const stack = []; | ||
stack.push(rootTile); | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
this.stats.get(TILES_TOTAL).incrementCount(); | ||
const children = tile.header.children || []; | ||
for (const childHeader of children) { | ||
const childTile = new Tile3D(this, childHeader, tile); | ||
// Special handling for Google | ||
// A session key must be used for all tile requests | ||
if (childTile.contentUrl?.includes('?session=')) { | ||
const url = new URL(childTile.contentUrl); | ||
const session = url.searchParams.get('session'); | ||
// eslint-disable-next-line max-depth | ||
if (session) { | ||
this._queryParams.session = session; | ||
} | ||
} | ||
tile.children.push(childTile); | ||
childTile.depth = tile.depth + 1; | ||
stack.push(childTile); | ||
} | ||
} | ||
} | ||
tile.children.push(childTile); | ||
childTile.depth = tile.depth + 1; | ||
stack.push(childTile); | ||
} | ||
} | ||
return rootTile; | ||
} | ||
return rootTile; | ||
} | ||
_initializeTraverser() { | ||
let TraverserClass; | ||
const type = this.type; | ||
switch (type) { | ||
case TILESET_TYPE.TILES3D: | ||
TraverserClass = Tileset3DTraverser; | ||
break; | ||
case TILESET_TYPE.I3S: | ||
TraverserClass = I3STilesetTraverser; | ||
break; | ||
default: | ||
TraverserClass = TilesetTraverser; | ||
_initializeTraverser() { | ||
let TraverserClass; | ||
const type = this.type; | ||
switch (type) { | ||
case TILESET_TYPE.TILES3D: | ||
TraverserClass = Tileset3DTraverser; | ||
break; | ||
case TILESET_TYPE.I3S: | ||
TraverserClass = I3STilesetTraverser; | ||
break; | ||
default: | ||
TraverserClass = TilesetTraverser; | ||
} | ||
return new TraverserClass({ | ||
basePath: this.basePath, | ||
onTraversalEnd: this._onTraversalEnd.bind(this) | ||
}); | ||
} | ||
return new TraverserClass({ | ||
basePath: this.basePath, | ||
onTraversalEnd: this._onTraversalEnd.bind(this) | ||
}); | ||
} | ||
_destroyTileHeaders(parentTile) { | ||
this._destroySubtree(parentTile); | ||
} | ||
async _loadTile(tile) { | ||
let loaded; | ||
try { | ||
this._onStartTileLoading(); | ||
loaded = await tile.loadContent(); | ||
} catch (error) { | ||
this._onTileLoadError(tile, error instanceof Error ? error : new Error('load failed')); | ||
} finally { | ||
this._onEndTileLoading(); | ||
this._onTileLoad(tile, loaded); | ||
_destroyTileHeaders(parentTile) { | ||
this._destroySubtree(parentTile); | ||
} | ||
} | ||
_onTileLoadError(tile, error) { | ||
this.stats.get(TILES_LOAD_FAILED).incrementCount(); | ||
const message = error.message || error.toString(); | ||
const url = tile.url; | ||
console.error(`A 3D tile failed to load: ${tile.url} ${message}`); | ||
this.options.onTileError(tile, message, url); | ||
} | ||
_onTileLoad(tile, loaded) { | ||
if (!loaded) { | ||
return; | ||
async _loadTile(tile) { | ||
let loaded; | ||
try { | ||
this._onStartTileLoading(); | ||
loaded = await tile.loadContent(); | ||
} | ||
catch (error) { | ||
this._onTileLoadError(tile, error instanceof Error ? error : new Error('load failed')); | ||
} | ||
finally { | ||
this._onEndTileLoading(); | ||
this._onTileLoad(tile, loaded); | ||
} | ||
} | ||
if (this.type === TILESET_TYPE.I3S) { | ||
var _this$tileset, _this$tileset$nodePag; | ||
const nodesInNodePages = ((_this$tileset = this.tileset) === null || _this$tileset === void 0 ? void 0 : (_this$tileset$nodePag = _this$tileset.nodePagesTile) === null || _this$tileset$nodePag === void 0 ? void 0 : _this$tileset$nodePag.nodesInNodePages) || 0; | ||
this.stats.get(TILES_TOTAL).reset(); | ||
this.stats.get(TILES_TOTAL).addCount(nodesInNodePages); | ||
_onTileLoadError(tile, error) { | ||
this.stats.get(TILES_LOAD_FAILED).incrementCount(); | ||
const message = error.message || error.toString(); | ||
const url = tile.url; | ||
// TODO - Allow for probe log to be injected instead of console? | ||
console.error(`A 3D tile failed to load: ${tile.url} ${message}`); // eslint-disable-line | ||
this.options.onTileError(tile, message, url); | ||
} | ||
if (tile && tile.content) { | ||
calculateTransformProps(tile, tile.content); | ||
_onTileLoad(tile, loaded) { | ||
if (!loaded) { | ||
return; | ||
} | ||
if (this.type === TILESET_TYPE.I3S) { | ||
// We can't calculate tiles total in I3S in advance so we calculate it dynamically. | ||
const nodesInNodePages = this.tileset?.nodePagesTile?.nodesInNodePages || 0; | ||
this.stats.get(TILES_TOTAL).reset(); | ||
this.stats.get(TILES_TOTAL).addCount(nodesInNodePages); | ||
} | ||
// add coordinateOrigin and modelMatrix to tile | ||
if (tile && tile.content) { | ||
calculateTransformProps(tile, tile.content); | ||
} | ||
this.updateContentTypes(tile); | ||
this._addTileToCache(tile); | ||
this.options.onTileLoad(tile); | ||
} | ||
this.updateContentTypes(tile); | ||
this._addTileToCache(tile); | ||
this.options.onTileLoad(tile); | ||
} | ||
updateContentTypes(tile) { | ||
if (this.type === TILESET_TYPE.I3S) { | ||
if (tile.header.isDracoGeometry) { | ||
this.contentFormats.draco = true; | ||
} | ||
switch (tile.header.textureFormat) { | ||
case 'dds': | ||
this.contentFormats.dds = true; | ||
break; | ||
case 'ktx2': | ||
this.contentFormats.ktx2 = true; | ||
break; | ||
default: | ||
} | ||
} else if (this.type === TILESET_TYPE.TILES3D) { | ||
var _tile$content; | ||
const { | ||
extensionsRemoved = [] | ||
} = ((_tile$content = tile.content) === null || _tile$content === void 0 ? void 0 : _tile$content.gltf) || {}; | ||
if (extensionsRemoved.includes('KHR_draco_mesh_compression')) { | ||
this.contentFormats.draco = true; | ||
} | ||
if (extensionsRemoved.includes('EXT_meshopt_compression')) { | ||
this.contentFormats.meshopt = true; | ||
} | ||
if (extensionsRemoved.includes('KHR_texture_basisu')) { | ||
this.contentFormats.ktx2 = true; | ||
} | ||
/** | ||
* Update information about data types in nested tiles | ||
* @param tile instance of a nested Tile3D | ||
*/ | ||
updateContentTypes(tile) { | ||
if (this.type === TILESET_TYPE.I3S) { | ||
if (tile.header.isDracoGeometry) { | ||
this.contentFormats.draco = true; | ||
} | ||
switch (tile.header.textureFormat) { | ||
case 'dds': | ||
this.contentFormats.dds = true; | ||
break; | ||
case 'ktx2': | ||
this.contentFormats.ktx2 = true; | ||
break; | ||
default: | ||
} | ||
} | ||
else if (this.type === TILESET_TYPE.TILES3D) { | ||
const { extensionsRemoved = [] } = tile.content?.gltf || {}; | ||
if (extensionsRemoved.includes('KHR_draco_mesh_compression')) { | ||
this.contentFormats.draco = true; | ||
} | ||
if (extensionsRemoved.includes('EXT_meshopt_compression')) { | ||
this.contentFormats.meshopt = true; | ||
} | ||
if (extensionsRemoved.includes('KHR_texture_basisu')) { | ||
this.contentFormats.ktx2 = true; | ||
} | ||
} | ||
} | ||
} | ||
_onStartTileLoading() { | ||
this._pendingCount++; | ||
this.stats.get(TILES_LOADING).incrementCount(); | ||
} | ||
_onEndTileLoading() { | ||
this._pendingCount--; | ||
this.stats.get(TILES_LOADING).decrementCount(); | ||
} | ||
_addTileToCache(tile) { | ||
this._cache.add(this, tile, tileset => tileset._updateCacheStats(tile)); | ||
} | ||
_updateCacheStats(tile) { | ||
this.stats.get(TILES_LOADED).incrementCount(); | ||
this.stats.get(TILES_IN_MEMORY).incrementCount(); | ||
this.gpuMemoryUsageInBytes += tile.gpuMemoryUsageInBytes || 0; | ||
this.stats.get(TILES_GPU_MEMORY).count = this.gpuMemoryUsageInBytes; | ||
if (this.options.memoryAdjustedScreenSpaceError) { | ||
this.adjustScreenSpaceError(); | ||
_onStartTileLoading() { | ||
this._pendingCount++; | ||
this.stats.get(TILES_LOADING).incrementCount(); | ||
} | ||
} | ||
_unloadTile(tile) { | ||
this.gpuMemoryUsageInBytes -= tile.gpuMemoryUsageInBytes || 0; | ||
this.stats.get(TILES_IN_MEMORY).decrementCount(); | ||
this.stats.get(TILES_UNLOADED).incrementCount(); | ||
this.stats.get(TILES_GPU_MEMORY).count = this.gpuMemoryUsageInBytes; | ||
this.options.onTileUnload(tile); | ||
tile.unloadContent(); | ||
} | ||
_destroy() { | ||
const stack = []; | ||
if (this.root) { | ||
stack.push(this.root); | ||
_onEndTileLoading() { | ||
this._pendingCount--; | ||
this.stats.get(TILES_LOADING).decrementCount(); | ||
} | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
for (const child of tile.children) { | ||
stack.push(child); | ||
} | ||
this._destroyTile(tile); | ||
_addTileToCache(tile) { | ||
this._cache.add(this, tile, (tileset) => tileset._updateCacheStats(tile)); | ||
} | ||
this.root = null; | ||
} | ||
_destroySubtree(tile) { | ||
const root = tile; | ||
const stack = []; | ||
stack.push(root); | ||
while (stack.length > 0) { | ||
tile = stack.pop(); | ||
for (const child of tile.children) { | ||
stack.push(child); | ||
} | ||
if (tile !== root) { | ||
this._destroyTile(tile); | ||
} | ||
_updateCacheStats(tile) { | ||
this.stats.get(TILES_LOADED).incrementCount(); | ||
this.stats.get(TILES_IN_MEMORY).incrementCount(); | ||
// TODO: Calculate GPU memory usage statistics for a tile. | ||
this.gpuMemoryUsageInBytes += tile.gpuMemoryUsageInBytes || 0; | ||
this.stats.get(TILES_GPU_MEMORY).count = this.gpuMemoryUsageInBytes; | ||
// Adjust SSE based on cache limits | ||
if (this.options.memoryAdjustedScreenSpaceError) { | ||
this.adjustScreenSpaceError(); | ||
} | ||
} | ||
root.children = []; | ||
} | ||
_destroyTile(tile) { | ||
this._cache.unloadTile(this, tile); | ||
this._unloadTile(tile); | ||
tile.destroy(); | ||
} | ||
_initializeTiles3DTileset(tilesetJson) { | ||
if (tilesetJson.queryString) { | ||
const searchParams = new URLSearchParams(tilesetJson.queryString); | ||
const queryParams = Object.fromEntries(searchParams.entries()); | ||
this._queryParams = { | ||
...this._queryParams, | ||
...queryParams | ||
}; | ||
_unloadTile(tile) { | ||
this.gpuMemoryUsageInBytes -= tile.gpuMemoryUsageInBytes || 0; | ||
this.stats.get(TILES_IN_MEMORY).decrementCount(); | ||
this.stats.get(TILES_UNLOADED).incrementCount(); | ||
this.stats.get(TILES_GPU_MEMORY).count = this.gpuMemoryUsageInBytes; | ||
this.options.onTileUnload(tile); | ||
tile.unloadContent(); | ||
} | ||
this.asset = tilesetJson.asset; | ||
if (!this.asset) { | ||
throw new Error('Tileset must have an asset property.'); | ||
// Traverse the tree and destroy all tiles | ||
_destroy() { | ||
const stack = []; | ||
if (this.root) { | ||
stack.push(this.root); | ||
} | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
for (const child of tile.children) { | ||
stack.push(child); | ||
} | ||
this._destroyTile(tile); | ||
} | ||
this.root = null; | ||
} | ||
if (this.asset.version !== '0.0' && this.asset.version !== '1.0' && this.asset.version !== '1.1') { | ||
throw new Error('The tileset must be 3D Tiles version either 0.0 or 1.0 or 1.1.'); | ||
// Traverse the tree and destroy all sub tiles | ||
_destroySubtree(tile) { | ||
const root = tile; | ||
const stack = []; | ||
stack.push(root); | ||
while (stack.length > 0) { | ||
tile = stack.pop(); | ||
for (const child of tile.children) { | ||
stack.push(child); | ||
} | ||
if (tile !== root) { | ||
this._destroyTile(tile); | ||
} | ||
} | ||
root.children = []; | ||
} | ||
if ('tilesetVersion' in this.asset) { | ||
this._queryParams.v = this.asset.tilesetVersion; | ||
_destroyTile(tile) { | ||
this._cache.unloadTile(this, tile); | ||
this._unloadTile(tile); | ||
tile.destroy(); | ||
} | ||
this.credits = { | ||
attributions: this.options.attributions || [] | ||
}; | ||
this.description = this.options.description || ''; | ||
this.properties = tilesetJson.properties; | ||
this.geometricError = tilesetJson.geometricError; | ||
this._extensionsUsed = tilesetJson.extensionsUsed || []; | ||
this.extras = tilesetJson.extras; | ||
} | ||
_initializeI3STileset() { | ||
if (this.loadOptions.i3s && 'token' in this.loadOptions.i3s) { | ||
this._queryParams.token = this.loadOptions.i3s.token; | ||
_initializeTiles3DTileset(tilesetJson) { | ||
if (tilesetJson.queryString) { | ||
const searchParams = new URLSearchParams(tilesetJson.queryString); | ||
const queryParams = Object.fromEntries(searchParams.entries()); | ||
this._queryParams = { ...this._queryParams, ...queryParams }; | ||
} | ||
this.asset = tilesetJson.asset; | ||
if (!this.asset) { | ||
throw new Error('Tileset must have an asset property.'); | ||
} | ||
if (this.asset.version !== '0.0' && | ||
this.asset.version !== '1.0' && | ||
this.asset.version !== '1.1') { | ||
throw new Error('The tileset must be 3D Tiles version either 0.0 or 1.0 or 1.1.'); | ||
} | ||
// Note: `asset.tilesetVersion` is version of the tileset itself (not the version of the 3D TILES standard) | ||
// We add this version as a `v=1.0` query param to fetch the right version and not get an older cached version | ||
if ('tilesetVersion' in this.asset) { | ||
this._queryParams.v = this.asset.tilesetVersion; | ||
} | ||
// TODO - ion resources have a credits property we can use for additional attribution. | ||
this.credits = { | ||
attributions: this.options.attributions || [] | ||
}; | ||
this.description = this.options.description || ''; | ||
// Gets the tileset's properties dictionary object, which contains metadata about per-feature properties. | ||
this.properties = tilesetJson.properties; | ||
this.geometricError = tilesetJson.geometricError; | ||
this._extensionsUsed = tilesetJson.extensionsUsed || []; | ||
// Returns the extras property at the top of the tileset JSON (application specific metadata). | ||
this.extras = tilesetJson.extras; | ||
} | ||
} | ||
_initializeI3STileset() { | ||
// @ts-expect-error | ||
if (this.loadOptions.i3s && 'token' in this.loadOptions.i3s) { | ||
// @ts-ignore | ||
this._queryParams.token = this.loadOptions.i3s.token; | ||
} | ||
} | ||
} | ||
//# sourceMappingURL=tileset-3d.js.map |
@@ -1,3 +0,3 @@ | ||
import type { Tileset3D } from './tileset-3d'; | ||
import type { Tile3D } from './tile-3d'; | ||
import type { Tileset3D } from "./tileset-3d.js"; | ||
import type { Tile3D } from "./tile-3d.js"; | ||
/** | ||
@@ -4,0 +4,0 @@ * Stores tiles with content loaded. |
@@ -0,56 +1,70 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
import { DoublyLinkedList } from "../utils/doubly-linked-list.js"; | ||
/** | ||
* Stores tiles with content loaded. | ||
* @private | ||
*/ | ||
export class TilesetCache { | ||
constructor() { | ||
this._list = void 0; | ||
this._sentinel = void 0; | ||
this._trimTiles = void 0; | ||
this._list = new DoublyLinkedList(); | ||
this._sentinel = this._list.add('sentinel'); | ||
this._trimTiles = false; | ||
} | ||
reset() { | ||
this._list.splice(this._list.tail, this._sentinel); | ||
} | ||
touch(tile) { | ||
const node = tile._cacheNode; | ||
if (node) { | ||
this._list.splice(this._sentinel, node); | ||
constructor() { | ||
// [head, sentinel) -> tiles that weren't selected this frame and may be removed from the cache | ||
// (sentinel, tail] -> tiles that were selected this frame | ||
this._list = new DoublyLinkedList(); | ||
this._sentinel = this._list.add('sentinel'); | ||
this._trimTiles = false; | ||
} | ||
} | ||
add(tileset, tile, addCallback) { | ||
if (!tile._cacheNode) { | ||
tile._cacheNode = this._list.add(tile); | ||
if (addCallback) { | ||
addCallback(tileset, tile); | ||
} | ||
reset() { | ||
// Move sentinel node to the tail so, at the start of the frame, all tiles | ||
// may be potentially replaced. Tiles are moved to the right of the sentinel | ||
// when they are selected so they will not be replaced. | ||
this._list.splice(this._list.tail, this._sentinel); | ||
} | ||
} | ||
unloadTile(tileset, tile, unloadCallback) { | ||
const node = tile._cacheNode; | ||
if (!node) { | ||
return; | ||
touch(tile) { | ||
const node = tile._cacheNode; | ||
if (node) { | ||
this._list.splice(this._sentinel, node); | ||
} | ||
} | ||
this._list.remove(node); | ||
tile._cacheNode = null; | ||
if (unloadCallback) { | ||
unloadCallback(tileset, tile); | ||
add(tileset, tile, addCallback) { | ||
if (!tile._cacheNode) { | ||
tile._cacheNode = this._list.add(tile); | ||
if (addCallback) { | ||
addCallback(tileset, tile); | ||
} | ||
} | ||
} | ||
} | ||
unloadTiles(tileset, unloadCallback) { | ||
const trimTiles = this._trimTiles; | ||
this._trimTiles = false; | ||
const list = this._list; | ||
const maximumMemoryUsageInBytes = tileset.maximumMemoryUsage * 1024 * 1024; | ||
const sentinel = this._sentinel; | ||
let node = list.head; | ||
while (node !== sentinel && (tileset.gpuMemoryUsageInBytes > maximumMemoryUsageInBytes || trimTiles)) { | ||
const tile = node.item; | ||
node = node.next; | ||
this.unloadTile(tileset, tile, unloadCallback); | ||
unloadTile(tileset, tile, unloadCallback) { | ||
const node = tile._cacheNode; | ||
if (!node) { | ||
return; | ||
} | ||
this._list.remove(node); | ||
tile._cacheNode = null; | ||
if (unloadCallback) { | ||
unloadCallback(tileset, tile); | ||
} | ||
} | ||
} | ||
trim() { | ||
this._trimTiles = true; | ||
} | ||
unloadTiles(tileset, unloadCallback) { | ||
const trimTiles = this._trimTiles; | ||
this._trimTiles = false; | ||
const list = this._list; | ||
const maximumMemoryUsageInBytes = tileset.maximumMemoryUsage * 1024 * 1024; | ||
// Traverse the list only to the sentinel since tiles/nodes to the | ||
// right of the sentinel were used this frame. | ||
// The sub-list to the left of the sentinel is ordered from LRU to MRU. | ||
const sentinel = this._sentinel; | ||
let node = list.head; | ||
while (node !== sentinel && | ||
(tileset.gpuMemoryUsageInBytes > maximumMemoryUsageInBytes || trimTiles)) { | ||
// @ts-expect-error | ||
const tile = node.item; | ||
// @ts-expect-error | ||
node = node.next; | ||
this.unloadTile(tileset, tile, unloadCallback); | ||
} | ||
} | ||
trim() { | ||
this._trimTiles = true; | ||
} | ||
} | ||
//# sourceMappingURL=tileset-cache.js.map |
@@ -1,4 +0,4 @@ | ||
import type { Tile3D } from './tile-3d'; | ||
import { ManagedArray } from '../utils/managed-array'; | ||
import { FrameState } from './helpers/frame-state'; | ||
import type { Tile3D } from "./tile-3d.js"; | ||
import { ManagedArray } from "../utils/managed-array.js"; | ||
import { FrameState } from "./helpers/frame-state.js"; | ||
export type TilesetTraverserProps = { | ||
@@ -5,0 +5,0 @@ loadSiblings?: boolean; |
@@ -0,234 +1,295 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
import { ManagedArray } from "../utils/managed-array.js"; | ||
import { TILE_REFINEMENT } from "../constants.js"; | ||
export const DEFAULT_PROPS = { | ||
loadSiblings: false, | ||
skipLevelOfDetail: false, | ||
updateTransforms: true, | ||
onTraversalEnd: () => {}, | ||
viewportTraversersMap: {}, | ||
basePath: '' | ||
loadSiblings: false, | ||
skipLevelOfDetail: false, | ||
updateTransforms: true, | ||
onTraversalEnd: () => { }, | ||
viewportTraversersMap: {}, | ||
basePath: '' | ||
}; | ||
export class TilesetTraverser { | ||
traversalFinished(frameState) { | ||
return true; | ||
} | ||
constructor(options) { | ||
this.options = void 0; | ||
this.root = null; | ||
this.selectedTiles = {}; | ||
this.requestedTiles = {}; | ||
this.emptyTiles = {}; | ||
this.lastUpdate = new Date().getTime(); | ||
this.updateDebounceTime = 1000; | ||
this._traversalStack = new ManagedArray(); | ||
this._emptyTraversalStack = new ManagedArray(); | ||
this._frameNumber = null; | ||
this.options = { | ||
...DEFAULT_PROPS, | ||
...options | ||
}; | ||
} | ||
traverse(root, frameState, options) { | ||
this.root = root; | ||
this.options = { | ||
...this.options, | ||
...options | ||
}; | ||
this.reset(); | ||
this.updateTile(root, frameState); | ||
this._frameNumber = frameState.frameNumber; | ||
this.executeTraversal(root, frameState); | ||
} | ||
reset() { | ||
this.requestedTiles = {}; | ||
this.selectedTiles = {}; | ||
this.emptyTiles = {}; | ||
this._traversalStack.reset(); | ||
this._emptyTraversalStack.reset(); | ||
} | ||
executeTraversal(root, frameState) { | ||
const stack = this._traversalStack; | ||
root._selectionDepth = 1; | ||
stack.push(root); | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
let shouldRefine = false; | ||
if (this.canTraverse(tile, frameState)) { | ||
this.updateChildTiles(tile, frameState); | ||
shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth); | ||
} | ||
const parent = tile.parent; | ||
const parentRefines = Boolean(!parent || parent._shouldRefine); | ||
const stoppedRefining = !shouldRefine; | ||
if (!tile.hasRenderContent) { | ||
this.emptyTiles[tile.id] = tile; | ||
this.loadTile(tile, frameState); | ||
if (stoppedRefining) { | ||
this.selectTile(tile, frameState); | ||
} | ||
} else if (tile.refine === TILE_REFINEMENT.ADD) { | ||
this.loadTile(tile, frameState); | ||
this.selectTile(tile, frameState); | ||
} else if (tile.refine === TILE_REFINEMENT.REPLACE) { | ||
this.loadTile(tile, frameState); | ||
if (stoppedRefining) { | ||
this.selectTile(tile, frameState); | ||
} | ||
} | ||
this.touchTile(tile, frameState); | ||
tile._shouldRefine = shouldRefine && parentRefines; | ||
// RESULT | ||
traversalFinished(frameState) { | ||
return true; | ||
} | ||
const newTime = new Date().getTime(); | ||
if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) { | ||
this.lastUpdate = newTime; | ||
this.options.onTraversalEnd(frameState); | ||
// TODO nested props | ||
constructor(options) { | ||
// fulfill in traverse call | ||
this.root = null; | ||
// tiles should be rendered | ||
this.selectedTiles = {}; | ||
// tiles should be loaded from server | ||
this.requestedTiles = {}; | ||
// tiles does not have render content | ||
this.emptyTiles = {}; | ||
this.lastUpdate = new Date().getTime(); | ||
this.updateDebounceTime = 1000; | ||
/** temporary storage to hold the traversed tiles during a traversal */ | ||
this._traversalStack = new ManagedArray(); | ||
this._emptyTraversalStack = new ManagedArray(); | ||
/** set in every traverse cycle */ | ||
this._frameNumber = null; | ||
this.options = { ...DEFAULT_PROPS, ...options }; | ||
} | ||
} | ||
updateChildTiles(tile, frameState) { | ||
const children = tile.children; | ||
for (const child of children) { | ||
this.updateTile(child, frameState); | ||
// tiles should be visible | ||
traverse(root, frameState, options) { | ||
this.root = root; // for root screen space error | ||
this.options = { ...this.options, ...options }; | ||
// reset result | ||
this.reset(); | ||
// update tile (visibility and expiration) | ||
this.updateTile(root, frameState); | ||
this._frameNumber = frameState.frameNumber; | ||
this.executeTraversal(root, frameState); | ||
} | ||
} | ||
updateAndPushChildren(tile, frameState, stack, depth) { | ||
const { | ||
loadSiblings, | ||
skipLevelOfDetail | ||
} = this.options; | ||
const children = tile.children; | ||
children.sort(this.compareDistanceToCamera.bind(this)); | ||
const checkRefines = tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail; | ||
let hasVisibleChild = false; | ||
let refines = true; | ||
for (const child of children) { | ||
child._selectionDepth = depth; | ||
if (child.isVisibleAndInRequestVolume) { | ||
if (stack.find(child)) { | ||
stack.delete(child); | ||
reset() { | ||
this.requestedTiles = {}; | ||
this.selectedTiles = {}; | ||
this.emptyTiles = {}; | ||
this._traversalStack.reset(); | ||
this._emptyTraversalStack.reset(); | ||
} | ||
/** | ||
* Execute traverse | ||
* Depth-first traversal that traverses all visible tiles and marks tiles for selection. | ||
* If skipLevelOfDetail is off then a tile does not refine until all children are loaded. | ||
* This is the traditional replacement refinement approach and is called the base traversal. | ||
* Tiles that have a greater screen space error than the base screen space error are part of the base traversal, | ||
* all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree | ||
* and rendering children and parent tiles simultaneously. | ||
*/ | ||
/* eslint-disable-next-line complexity, max-statements */ | ||
executeTraversal(root, frameState) { | ||
// stack to store traversed tiles, only visible tiles should be added to stack | ||
// visible: visible in the current view frustum | ||
const stack = this._traversalStack; | ||
root._selectionDepth = 1; | ||
stack.push(root); | ||
while (stack.length > 0) { | ||
// 1. pop tile | ||
const tile = stack.pop(); | ||
// 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content) | ||
let shouldRefine = false; | ||
if (this.canTraverse(tile, frameState)) { | ||
this.updateChildTiles(tile, frameState); | ||
shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth); | ||
} | ||
// 3. decide if should render (select) this tile | ||
// - tile does not have render content | ||
// - tile has render content and tile is `add` type (pointcloud) | ||
// - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further | ||
const parent = tile.parent; | ||
const parentRefines = Boolean(!parent || parent._shouldRefine); | ||
const stoppedRefining = !shouldRefine; | ||
if (!tile.hasRenderContent) { | ||
this.emptyTiles[tile.id] = tile; | ||
this.loadTile(tile, frameState); | ||
if (stoppedRefining) { | ||
this.selectTile(tile, frameState); | ||
} | ||
// additive tiles | ||
} | ||
else if (tile.refine === TILE_REFINEMENT.ADD) { | ||
// Additive tiles are always loaded and selected | ||
this.loadTile(tile, frameState); | ||
this.selectTile(tile, frameState); | ||
// replace tiles | ||
} | ||
else if (tile.refine === TILE_REFINEMENT.REPLACE) { | ||
// Always load tiles in the base traversal | ||
// Select tiles that can't refine further | ||
this.loadTile(tile, frameState); | ||
if (stoppedRefining) { | ||
this.selectTile(tile, frameState); | ||
} | ||
} | ||
// 3. update cache, most recent touched tiles have higher priority to be fetched from server | ||
this.touchTile(tile, frameState); | ||
// 4. update tile refine prop and parent refinement status to trickle down to the descendants | ||
tile._shouldRefine = shouldRefine && parentRefines; | ||
} | ||
stack.push(child); | ||
hasVisibleChild = true; | ||
} else if (checkRefines || loadSiblings) { | ||
this.loadTile(child, frameState); | ||
this.touchTile(child, frameState); | ||
} | ||
if (checkRefines) { | ||
let childRefines; | ||
if (!child._inRequestVolume) { | ||
childRefines = false; | ||
} else if (!child.hasRenderContent) { | ||
childRefines = this.executeEmptyTraversal(child, frameState); | ||
} else { | ||
childRefines = child.contentAvailable; | ||
const newTime = new Date().getTime(); | ||
if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) { | ||
this.lastUpdate = newTime; | ||
this.options.onTraversalEnd(frameState); | ||
} | ||
refines = refines && childRefines; | ||
if (!refines) { | ||
return false; | ||
} | ||
updateChildTiles(tile, frameState) { | ||
const children = tile.children; | ||
for (const child of children) { | ||
this.updateTile(child, frameState); | ||
} | ||
} | ||
} | ||
if (!hasVisibleChild) { | ||
refines = false; | ||
/* eslint-disable complexity, max-statements */ | ||
updateAndPushChildren(tile, frameState, stack, depth) { | ||
const { loadSiblings, skipLevelOfDetail } = this.options; | ||
const children = tile.children; | ||
// sort children tiles | ||
children.sort(this.compareDistanceToCamera.bind(this)); | ||
// For traditional replacement refinement only refine if all children are loaded. | ||
// Empty tiles are exempt since it looks better if children stream in as they are loaded to fill the empty space. | ||
const checkRefines = tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail; | ||
let hasVisibleChild = false; | ||
let refines = true; | ||
for (const child of children) { | ||
child._selectionDepth = depth; | ||
if (child.isVisibleAndInRequestVolume) { | ||
if (stack.find(child)) { | ||
stack.delete(child); | ||
} | ||
stack.push(child); | ||
hasVisibleChild = true; | ||
} | ||
else if (checkRefines || loadSiblings) { | ||
// Keep non-visible children loaded since they are still needed before the parent can refine. | ||
// Or loadSiblings is true so always load tiles regardless of visibility. | ||
this.loadTile(child, frameState); | ||
this.touchTile(child, frameState); | ||
} | ||
if (checkRefines) { | ||
let childRefines; | ||
if (!child._inRequestVolume) { | ||
childRefines = false; | ||
} | ||
else if (!child.hasRenderContent) { | ||
childRefines = this.executeEmptyTraversal(child, frameState); | ||
} | ||
else { | ||
childRefines = child.contentAvailable; | ||
} | ||
refines = refines && childRefines; | ||
if (!refines) { | ||
return false; | ||
} | ||
} | ||
} | ||
if (!hasVisibleChild) { | ||
refines = false; | ||
} | ||
return refines; | ||
} | ||
return refines; | ||
} | ||
updateTile(tile, frameState) { | ||
this.updateTileVisibility(tile, frameState); | ||
} | ||
selectTile(tile, frameState) { | ||
if (this.shouldSelectTile(tile)) { | ||
tile._selectedFrame = frameState.frameNumber; | ||
this.selectedTiles[tile.id] = tile; | ||
/* eslint-enable complexity, max-statements */ | ||
updateTile(tile, frameState) { | ||
this.updateTileVisibility(tile, frameState); | ||
} | ||
} | ||
loadTile(tile, frameState) { | ||
if (this.shouldLoadTile(tile)) { | ||
tile._requestedFrame = frameState.frameNumber; | ||
tile._priority = tile._getPriority(); | ||
this.requestedTiles[tile.id] = tile; | ||
// tile to render in the browser | ||
selectTile(tile, frameState) { | ||
if (this.shouldSelectTile(tile)) { | ||
// The tile can be selected right away and does not require traverseAndSelect | ||
tile._selectedFrame = frameState.frameNumber; | ||
this.selectedTiles[tile.id] = tile; | ||
} | ||
} | ||
} | ||
touchTile(tile, frameState) { | ||
tile.tileset._cache.touch(tile); | ||
tile._touchedFrame = frameState.frameNumber; | ||
} | ||
canTraverse(tile, frameState) { | ||
let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; | ||
let ignoreVisibility = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; | ||
if (!tile.hasChildren) { | ||
return false; | ||
// tile to load from server | ||
loadTile(tile, frameState) { | ||
if (this.shouldLoadTile(tile)) { | ||
tile._requestedFrame = frameState.frameNumber; | ||
tile._priority = tile._getPriority(); | ||
this.requestedTiles[tile.id] = tile; | ||
} | ||
} | ||
if (tile.hasTilesetContent) { | ||
return !tile.contentExpired; | ||
// cache tile | ||
touchTile(tile, frameState) { | ||
tile.tileset._cache.touch(tile); | ||
tile._touchedFrame = frameState.frameNumber; | ||
} | ||
if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) { | ||
return false; | ||
// tile should be visible | ||
// tile should have children | ||
// tile LoD (level of detail) is not sufficient under current viewport | ||
canTraverse(tile, frameState, useParentMetric = false, ignoreVisibility = false) { | ||
if (!tile.hasChildren) { | ||
return false; | ||
} | ||
// cesium specific | ||
if (tile.hasTilesetContent) { | ||
// Traverse external this to visit its root tile | ||
// Don't traverse if the subtree is expired because it will be destroyed | ||
return !tile.contentExpired; | ||
} | ||
if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) { | ||
return false; | ||
} | ||
return this.shouldRefine(tile, frameState, useParentMetric); | ||
} | ||
return this.shouldRefine(tile, frameState, useParentMetric); | ||
} | ||
shouldLoadTile(tile) { | ||
return tile.hasUnloadedContent || tile.contentExpired; | ||
} | ||
shouldSelectTile(tile) { | ||
return tile.contentAvailable && !this.options.skipLevelOfDetail; | ||
} | ||
shouldRefine(tile, frameState) { | ||
let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; | ||
let screenSpaceError = tile._screenSpaceError; | ||
if (useParentMetric) { | ||
screenSpaceError = tile.getScreenSpaceError(frameState, true); | ||
shouldLoadTile(tile) { | ||
// if request tile is in current frame | ||
// and has unexpired render content | ||
return tile.hasUnloadedContent || tile.contentExpired; | ||
} | ||
return screenSpaceError > tile.tileset.memoryAdjustedScreenSpaceError; | ||
} | ||
updateTileVisibility(tile, frameState) { | ||
const viewportIds = []; | ||
if (this.options.viewportTraversersMap) { | ||
for (const key in this.options.viewportTraversersMap) { | ||
const value = this.options.viewportTraversersMap[key]; | ||
if (value === frameState.viewport.id) { | ||
viewportIds.push(key); | ||
shouldSelectTile(tile) { | ||
// if select tile is in current frame | ||
// and content available | ||
return tile.contentAvailable && !this.options.skipLevelOfDetail; | ||
} | ||
/** Decide if tile LoD (level of detail) is not sufficient under current viewport */ | ||
shouldRefine(tile, frameState, useParentMetric = false) { | ||
let screenSpaceError = tile._screenSpaceError; | ||
if (useParentMetric) { | ||
screenSpaceError = tile.getScreenSpaceError(frameState, true); | ||
} | ||
} | ||
} else { | ||
viewportIds.push(frameState.viewport.id); | ||
return screenSpaceError > tile.tileset.memoryAdjustedScreenSpaceError; | ||
} | ||
tile.updateVisibility(frameState, viewportIds); | ||
} | ||
compareDistanceToCamera(b, a) { | ||
return b._distanceToCamera - a._distanceToCamera; | ||
} | ||
anyChildrenVisible(tile, frameState) { | ||
let anyVisible = false; | ||
for (const child of tile.children) { | ||
child.updateVisibility(frameState); | ||
anyVisible = anyVisible || child.isVisibleAndInRequestVolume; | ||
updateTileVisibility(tile, frameState) { | ||
const viewportIds = []; | ||
if (this.options.viewportTraversersMap) { | ||
for (const key in this.options.viewportTraversersMap) { | ||
const value = this.options.viewportTraversersMap[key]; | ||
if (value === frameState.viewport.id) { | ||
viewportIds.push(key); | ||
} | ||
} | ||
} | ||
else { | ||
viewportIds.push(frameState.viewport.id); | ||
} | ||
tile.updateVisibility(frameState, viewportIds); | ||
} | ||
return anyVisible; | ||
} | ||
executeEmptyTraversal(root, frameState) { | ||
let allDescendantsLoaded = true; | ||
const stack = this._emptyTraversalStack; | ||
stack.push(root); | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, false); | ||
const emptyLeaf = !tile.hasRenderContent && tile.children.length === 0; | ||
if (!traverse && !tile.contentAvailable && !emptyLeaf) { | ||
allDescendantsLoaded = false; | ||
} | ||
this.updateTile(tile, frameState); | ||
if (!tile.isVisibleAndInRequestVolume) { | ||
this.loadTile(tile, frameState); | ||
this.touchTile(tile, frameState); | ||
} | ||
if (traverse) { | ||
const children = tile.children; | ||
for (const child of children) { | ||
stack.push(child); | ||
// UTILITIES | ||
compareDistanceToCamera(b, a) { | ||
return b._distanceToCamera - a._distanceToCamera; | ||
} | ||
anyChildrenVisible(tile, frameState) { | ||
let anyVisible = false; | ||
for (const child of tile.children) { | ||
// @ts-expect-error | ||
child.updateVisibility(frameState); | ||
// @ts-expect-error | ||
anyVisible = anyVisible || child.isVisibleAndInRequestVolume; | ||
} | ||
} | ||
return anyVisible; | ||
} | ||
return allDescendantsLoaded; | ||
} | ||
// Depth-first traversal that checks if all nearest descendants with content are loaded. | ||
// Ignores visibility. | ||
executeEmptyTraversal(root, frameState) { | ||
let allDescendantsLoaded = true; | ||
const stack = this._emptyTraversalStack; | ||
stack.push(root); | ||
while (stack.length > 0) { | ||
const tile = stack.pop(); | ||
const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, false); | ||
const emptyLeaf = !tile.hasRenderContent && tile.children.length === 0; | ||
// Traversal stops but the tile does not have content yet | ||
// There will be holes if the parent tries to refine to its children, so don't refine | ||
// One exception: a parent may refine even if one of its descendants is an empty leaf | ||
if (!traverse && !tile.contentAvailable && !emptyLeaf) { | ||
allDescendantsLoaded = false; | ||
} | ||
this.updateTile(tile, frameState); | ||
if (!tile.isVisibleAndInRequestVolume) { | ||
this.loadTile(tile, frameState); | ||
this.touchTile(tile, frameState); | ||
} | ||
if (traverse) { | ||
const children = tile.children; | ||
for (const child of children) { | ||
stack.push(child); | ||
} | ||
} | ||
} | ||
return allDescendantsLoaded; | ||
} | ||
} | ||
//# sourceMappingURL=tileset-traverser.js.map |
export {}; | ||
//# sourceMappingURL=types.js.map |
@@ -0,11 +1,16 @@ | ||
// loaders.gl | ||
// SPDX-License-Identifier: MIT | ||
// Copyright (c) vis.gl contributors | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
/** | ||
* Doubly linked list node | ||
* @private | ||
*/ | ||
export class DoublyLinkedListNode { | ||
constructor(item, previous, next) { | ||
this.item = void 0; | ||
this.previous = void 0; | ||
this.next = void 0; | ||
this.item = item; | ||
this.previous = previous; | ||
this.next = next; | ||
} | ||
constructor(item, previous, next) { | ||
this.item = item; | ||
this.previous = previous; | ||
this.next = next; | ||
} | ||
} | ||
//# sourceMappingURL=doubly-linked-list-node.js.map |
@@ -1,2 +0,2 @@ | ||
import { DoublyLinkedListNode } from './doubly-linked-list-node'; | ||
import { DoublyLinkedListNode } from "./doubly-linked-list-node.js"; | ||
/** | ||
@@ -3,0 +3,0 @@ * Doubly linked list |
@@ -0,64 +1,93 @@ | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
import { DoublyLinkedListNode } from "./doubly-linked-list-node.js"; | ||
/** | ||
* Doubly linked list | ||
* @private | ||
*/ | ||
export class DoublyLinkedList { | ||
constructor() { | ||
this.head = null; | ||
this.tail = null; | ||
this._length = 0; | ||
} | ||
get length() { | ||
return this._length; | ||
} | ||
add(item) { | ||
const node = new DoublyLinkedListNode(item, this.tail, null); | ||
if (this.tail) { | ||
this.tail.next = node; | ||
this.tail = node; | ||
} else { | ||
this.head = node; | ||
this.tail = node; | ||
constructor() { | ||
this.head = null; | ||
this.tail = null; | ||
this._length = 0; | ||
} | ||
++this._length; | ||
return node; | ||
} | ||
remove(node) { | ||
if (!node) { | ||
return; | ||
get length() { | ||
return this._length; | ||
} | ||
if (node.previous && node.next) { | ||
node.previous.next = node.next; | ||
node.next.previous = node.previous; | ||
} else if (node.previous) { | ||
node.previous.next = null; | ||
this.tail = node.previous; | ||
} else if (node.next) { | ||
node.next.previous = null; | ||
this.head = node.next; | ||
} else { | ||
this.head = null; | ||
this.tail = null; | ||
/** | ||
* Adds the item to the end of the list | ||
* @param {*} [item] | ||
* @return {DoublyLinkedListNode} | ||
*/ | ||
add(item) { | ||
const node = new DoublyLinkedListNode(item, this.tail, null); | ||
if (this.tail) { | ||
this.tail.next = node; | ||
this.tail = node; | ||
} | ||
else { | ||
this.head = node; | ||
this.tail = node; | ||
} | ||
++this._length; | ||
return node; | ||
} | ||
node.next = null; | ||
node.previous = null; | ||
--this._length; | ||
} | ||
splice(node, nextNode) { | ||
if (node === nextNode) { | ||
return; | ||
/** | ||
* Removes the given node from the list | ||
* @param {DoublyLinkedListNode} node | ||
*/ | ||
remove(node) { | ||
if (!node) { | ||
return; | ||
} | ||
if (node.previous && node.next) { | ||
node.previous.next = node.next; | ||
node.next.previous = node.previous; | ||
} | ||
else if (node.previous) { | ||
// Remove last node | ||
node.previous.next = null; | ||
this.tail = node.previous; | ||
} | ||
else if (node.next) { | ||
// Remove first node | ||
node.next.previous = null; | ||
this.head = node.next; | ||
} | ||
else { | ||
// Remove last node in the linked list | ||
this.head = null; | ||
this.tail = null; | ||
} | ||
node.next = null; | ||
node.previous = null; | ||
--this._length; | ||
} | ||
this.remove(nextNode); | ||
this._insert(node, nextNode); | ||
} | ||
_insert(node, nextNode) { | ||
const oldNodeNext = node.next; | ||
node.next = nextNode; | ||
if (this.tail === node) { | ||
this.tail = nextNode; | ||
} else { | ||
oldNodeNext.previous = nextNode; | ||
/** | ||
* Moves nextNode after node | ||
* @param {DoublyLinkedListNode} node | ||
* @param {DoublyLinkedListNode} nextNode | ||
*/ | ||
splice(node, nextNode) { | ||
if (node === nextNode) { | ||
return; | ||
} | ||
// Remove nextNode, then insert after node | ||
this.remove(nextNode); | ||
this._insert(node, nextNode); | ||
} | ||
nextNode.next = oldNodeNext; | ||
nextNode.previous = node; | ||
++this._length; | ||
} | ||
_insert(node, nextNode) { | ||
const oldNodeNext = node.next; | ||
node.next = nextNode; | ||
// nextNode is the new tail | ||
if (this.tail === node) { | ||
this.tail = nextNode; | ||
} | ||
else { | ||
oldNodeNext.previous = nextNode; | ||
} | ||
nextNode.next = oldNodeNext; | ||
nextNode.previous = node; | ||
++this._length; | ||
} | ||
} | ||
//# sourceMappingURL=doubly-linked-list.js.map |
@@ -0,86 +1,148 @@ | ||
// This file is derived from the Cesium code base under Apache 2 license | ||
// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md | ||
import { assert } from '@loaders.gl/loader-utils'; | ||
/** | ||
* A wrapper around arrays so that the internal length of the array can be manually managed. | ||
* | ||
* @alias ManagedArray | ||
* @constructor | ||
* @private | ||
* | ||
* @param {Number} [length=0] The initial length of the array. | ||
*/ | ||
export class ManagedArray { | ||
constructor() { | ||
let length = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; | ||
this._map = new Map(); | ||
this._array = void 0; | ||
this._length = void 0; | ||
this._array = new Array(length); | ||
this._length = length; | ||
} | ||
get length() { | ||
return this._length; | ||
} | ||
set length(length) { | ||
this._length = length; | ||
if (length > this._array.length) { | ||
this._array.length = length; | ||
constructor(length = 0) { | ||
this._map = new Map(); | ||
this._array = new Array(length); | ||
this._length = length; | ||
} | ||
} | ||
get values() { | ||
return this._array; | ||
} | ||
get(index) { | ||
assert(index < this._array.length); | ||
return this._array[index]; | ||
} | ||
set(index, element) { | ||
assert(index >= 0); | ||
if (index >= this.length) { | ||
this.length = index + 1; | ||
/** | ||
* Gets or sets the length of the array. | ||
* If the set length is greater than the length of the internal array, the internal array is resized. | ||
* | ||
* @memberof ManagedArray.prototype | ||
* @type Number | ||
*/ | ||
get length() { | ||
return this._length; | ||
} | ||
if (this._map.has(this._array[index])) { | ||
this._map.delete(this._array[index]); | ||
set length(length) { | ||
this._length = length; | ||
if (length > this._array.length) { | ||
this._array.length = length; | ||
} | ||
} | ||
this._array[index] = element; | ||
this._map.set(element, index); | ||
} | ||
delete(element) { | ||
const index = this._map.get(element); | ||
if (index >= 0) { | ||
this._array.splice(index, 1); | ||
this._map.delete(element); | ||
this.length--; | ||
/** | ||
* Gets the internal array. | ||
* | ||
* @memberof ManagedArray.prototype | ||
* @type Array | ||
* @readonly | ||
*/ | ||
get values() { | ||
return this._array; | ||
} | ||
} | ||
peek() { | ||
return this._array[this._length - 1]; | ||
} | ||
push(element) { | ||
if (!this._map.has(element)) { | ||
const index = this.length++; | ||
this._array[index] = element; | ||
this._map.set(element, index); | ||
/** | ||
* Gets the element at an index. | ||
* | ||
* @param {Number} index The index to get. | ||
*/ | ||
get(index) { | ||
assert(index < this._array.length); | ||
return this._array[index]; | ||
} | ||
} | ||
pop() { | ||
const element = this._array[--this.length]; | ||
this._map.delete(element); | ||
return element; | ||
} | ||
reserve(length) { | ||
assert(length >= 0); | ||
if (length > this._array.length) { | ||
this._array.length = length; | ||
/** | ||
* Sets the element at an index. Resizes the array if index is greater than the length of the array. | ||
* | ||
* @param {Number} index The index to set. | ||
* @param {*} element The element to set at index. | ||
*/ | ||
set(index, element) { | ||
assert(index >= 0); | ||
if (index >= this.length) { | ||
this.length = index + 1; | ||
} | ||
if (this._map.has(this._array[index])) { | ||
this._map.delete(this._array[index]); | ||
} | ||
this._array[index] = element; | ||
this._map.set(element, index); | ||
} | ||
} | ||
resize(length) { | ||
assert(length >= 0); | ||
this.length = length; | ||
} | ||
trim(length) { | ||
if (length === null || length === undefined) { | ||
length = this.length; | ||
delete(element) { | ||
const index = this._map.get(element); | ||
if (index >= 0) { | ||
this._array.splice(index, 1); | ||
this._map.delete(element); | ||
this.length--; | ||
} | ||
} | ||
this._array.length = length; | ||
} | ||
reset() { | ||
this._array = []; | ||
this._map = new Map(); | ||
this._length = 0; | ||
} | ||
find(target) { | ||
return this._map.has(target); | ||
} | ||
/** | ||
* Returns the last element in the array without modifying the array. | ||
* | ||
* @returns {*} The last element in the array. | ||
*/ | ||
peek() { | ||
return this._array[this._length - 1]; | ||
} | ||
/** | ||
* Push an element into the array. | ||
* | ||
* @param {*} element The element to push. | ||
*/ | ||
push(element) { | ||
if (!this._map.has(element)) { | ||
const index = this.length++; | ||
this._array[index] = element; | ||
this._map.set(element, index); | ||
} | ||
} | ||
/** | ||
* Pop an element from the array. | ||
* | ||
* @returns {*} The last element in the array. | ||
*/ | ||
pop() { | ||
const element = this._array[--this.length]; | ||
this._map.delete(element); | ||
return element; | ||
} | ||
/** | ||
* Resize the internal array if length > _array.length. | ||
* | ||
* @param {Number} length The length. | ||
*/ | ||
reserve(length) { | ||
assert(length >= 0); | ||
if (length > this._array.length) { | ||
this._array.length = length; | ||
} | ||
} | ||
/** | ||
* Resize the array. | ||
* | ||
* @param {Number} length The length. | ||
*/ | ||
resize(length) { | ||
assert(length >= 0); | ||
this.length = length; | ||
} | ||
/** | ||
* Trim the internal array to the specified length. Defaults to the current length. | ||
* | ||
* @param {Number} [length] The length. | ||
*/ | ||
trim(length) { | ||
if (length === null || length === undefined) { | ||
length = this.length; | ||
} | ||
this._array.length = length; | ||
} | ||
reset() { | ||
this._array = []; | ||
this._map = new Map(); | ||
this._length = 0; | ||
} | ||
find(target) { | ||
return this._map.has(target); | ||
} | ||
} | ||
//# sourceMappingURL=managed-array.js.map |
{ | ||
"name": "@loaders.gl/tiles", | ||
"version": "4.2.0-alpha.4", | ||
"version": "4.2.0-alpha.5", | ||
"description": "Common components for different tiles loaders.", | ||
@@ -40,8 +40,9 @@ "license": "MIT", | ||
"scripts": { | ||
"pre-build": "npm run build-bundle && npm run build-bundle -- --env=dev", | ||
"build-bundle": "ocular-bundle ./src/index.ts" | ||
"pre-build": "npm run build-bundle && npm run build-bundle-dev", | ||
"build-bundle": "ocular-bundle ./bundle.ts --output=dist/dist.min.js", | ||
"build-bundle-dev": "ocular-bundle ./bundle.ts --env=dev --output=dist/dist.dev.js" | ||
}, | ||
"dependencies": { | ||
"@loaders.gl/loader-utils": "4.2.0-alpha.4", | ||
"@loaders.gl/math": "4.2.0-alpha.4", | ||
"@loaders.gl/loader-utils": "4.2.0-alpha.5", | ||
"@loaders.gl/math": "4.2.0-alpha.5", | ||
"@math.gl/core": "^4.0.0", | ||
@@ -53,9 +54,9 @@ "@math.gl/culling": "^4.0.0", | ||
}, | ||
"devDependencies": { | ||
"@deck.gl/core": "^8.9.0" | ||
}, | ||
"peerDependencies": { | ||
"@loaders.gl/core": "^4.0.0" | ||
}, | ||
"devDependencies": { | ||
"@deck.gl/core": "^8.9.0" | ||
}, | ||
"gitHead": "6c52dee5c3f005648a394cc4aee7fc37005c8e83" | ||
"gitHead": "32d95a81971f104e4dfeb88ab57065f05321a76a" | ||
} |
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950321
18393
91
+ Added@loaders.gl/images@4.2.0-alpha.5(transitive)
+ Added@loaders.gl/loader-utils@4.2.0-alpha.5(transitive)
+ Added@loaders.gl/math@4.2.0-alpha.5(transitive)
+ Added@loaders.gl/worker-utils@4.2.0-alpha.5(transitive)
- Removed@babel/runtime@7.24.5(transitive)
- Removed@loaders.gl/images@4.2.0-alpha.4(transitive)
- Removed@loaders.gl/loader-utils@4.2.0-alpha.4(transitive)
- Removed@loaders.gl/math@4.2.0-alpha.4(transitive)
- Removed@loaders.gl/worker-utils@4.2.0-alpha.4(transitive)
- Removedregenerator-runtime@0.14.1(transitive)