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@lottiefiles/dotlottie-web

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@lottiefiles/dotlottie-web

Lottie and DotLottie player for the web

  • 0.7.0
  • Source
  • npm
  • Socket score

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122K
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Source

@lottiefiles/dotlottie-web

npm npm bundle size npm NPM

🚧 Beta Alert: We're still refining! The APIs in this package may undergo changes.

Contents

Introduction

A JavaScript library for rendering lottie and dotLottie animations in the browser.

What is dotLottie?

dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".

Learn more about dotLottie.

Installation

npm install @lottiefiles/dotlottie-web

Usage

Via npm

After installation, you can import DotLottie in your JavaScript or TypeScript module:

<!-- Canvas element where the animation will be rendered -->
<canvas id="my-canvas" width="300px" height="300px"></canvas>
import { DotLottie } from '@lottiefiles/dotlottie-web';

const dotLottie = new DotLottie({
    autoplay: true,
    loop: true,
    canvas: document.getElementById('my-canvas'),
    src: "https://lottie.host/4db68bbd-31f6-4cd8-84eb-189de081159a/IGmMCqhzpt.lottie", // or .json file
});

Via CDN

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1, shrink-to-fit=no"
    />
    <title>@lottiefiles/dotlottie-web | basic example</title>
  </head>
  <body>
    <!-- Canvas element where the Lottie animation will be rendered -->
    <canvas id="canvas" width="300" height="300"></canvas>
    <script type="module">
      import { DotLottie } from "https://unpkg.com/@lottiefiles/dotlottie-web@latest/dist/index.js";

      new DotLottie({
        autoplay: true,
        loop: true,
        canvas: document.getElementById("canvas"),
        src:
          "https://lottie.host/5f7f4690-6311-4279-82e4-38c2eab146ab/niPwIBUnGa.json"
      });
    </script>
  </body>
</html>

Responsive Canvas

DotLottie offers an automatic canvas resizing behavior to ensure optimal animation quality, especially when the canvas size changes dynamically, such as during browser window resizing or layout adjustments. This behavior is particularly useful when the canvas does not have fixed width and height attributes set, as it maintains the quality of the animation by adjusting the canvas's internal drawing buffer to match its display size.

For this behavior to work correctly, the canvas element must be styled using CSS to take up 100% of the width of its parent container. Additionally, you can use the aspect-ratio property to maintain a specific aspect ratio for the canvas. Adjust this property as needed for your design requirements. For example:

<canvas id="canvas" style="width: 100%; aspect-ratio: 1"></canvas>

Live Example

Edit @lottiefiles/dotlottie-web basic example

APIs

Config

The DotLottie constructor accepts a config object with the following properties:

Property nameTypeRequiredDefaultDescription
autoplaybooleanfalseAuto-starts the animation on load.
loopbooleanfalseDetermines if the animation should loop.
canvasHTMLCanvasElement✔️undefinedCanvas element for animation rendering.
srcstringundefinedURL to the animation data (.json or .lottie).
speednumber1Animation playback speed. 1 is regular speed.
datastring | ArrayBufferundefinedAnimation data provided either as a Lottie JSON string or as an ArrayBuffer for .lottie animations.
modestring"normal"Animation play mode. Accepts "normal", "reverse", "bounce", "bounce-reverse".
backgroundColorstringundefinedBackground color of the canvas. e.g., "#000000", "rgba(0, 0, 0, 0.5)" or "transparent".

Properties

DotLottie instances expose the following properties:

PropertyTypeDescription
currentFramenumberRepresents the animation's currently displayed frame number.
durationnumberSpecifies the animation's total playback time in milliseconds.
totalFramesnumberDenotes the total count of individual frames within the animation.
loopbooleanIndicates if the animation is set to play in a continuous loop.
speednumberRepresents the playback speed factor; e.g., 2 would mean double speed.
loopCountnumberTracks how many times the animation has completed its loop.
playingbooleanReflects whether the animation is in active playback or not
directionstringReflects the current playback direction; e.g., 1 would mean forward, -1 would mean reverse.

Methods

DotLottie instances expose the following methods that can be used to control the animation:

MethodDescription
play()Begins playback from the current animation position.
pause()Pauses the animation without resetting its position.
stop()Halts playback and returns the animation to its initial frame.
setSpeed(speed: number)Sets the playback speed with the given multiplier.
setLoop(loop: boolean)Configures whether the animation should loop continuously.
setFrame(frame: number)Directly navigates the animation to a specified frame.
addEventListener(event: string, listener: Function)Registers a function to respond to a specific animation event.
removeEventListener(event: string, listener?: Function)Removes a previously registered function from responding to a specific animation event.
destroy()Destroys the renderer instance and unregisters all event listeners. This method should be called when the canvas is removed from the DOM to prevent memory leaks.
load(config: Config)Loads a new configuration or a new animation.

Static Methods

The DotLottie class exposes the following static methods:

MethodDescription
setWasmUrl(url: string)Sets the URL to the renderer.wasm binary.

Events

The DotLottie instance emits the following events that can be listened to via the addEventListener method:

EventDescription
loadEmitted when the animation is loaded.
loadErrorEmitted when there's an error loading the animation.
playEmitted when the animation starts playing.
pauseEmitted when the animation is paused.
stopEmitted when the animation is stopped.
loopEmitted when the animation completes a loop.
completeEmitted when the animation completes.
frameEmitted when the animation reaches a new frame.

Development

Setup

pnpm install

Dev

pnpm dev

Build

pnpm build

Build WASM (Optional)

Note: This step is necessary only if you wish to update the src/renderer.cpp file or the thorvg version being used. If not, you can skip this step.

Using Docker (Recommended):

pnpm build:wasm:docker

Using Emscripten SDK:

Ensure Emscripten SDK is installed.

pnpm build:wasm /path/to/emsdk/

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FAQs

Package last updated on 24 Nov 2023

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