Yet another Kanban/Trello board lib for React.
▶️ Demo
Usage
❓ Why?
- 👊 Reliable: 100% tested on CI; 100% coverage; 100% SemVer.
- 🎮 Having fun: Play with Hooks 🎣 and Styled Components 💅🏻.
- ♿️ Accessible: Keyboard and mobile friendly.
- 🔌 Pluggable: For use in projects.
🛠 Install and usage
Since this project use Hooks and Styled Components, you have to install them:
react>=16.8.5
styled-components>=4
After, Install the lib on your project:
yarn add @lourenci/react-kanban
Import the lib and use it on your project:
import Board from '@lourenci/react-kanban'
const board = {
lanes: [
{
id: 1,
title: 'Backlog',
cards: [
{
id: 1,
title: 'Add card',
description: 'Add capability to add a card in a lane'
},
]
},
{
id: 2,
title: 'Doing',
cards: [
{
id: 2,
title: 'Drag-n-drop support',
description: 'Move a card between the lanes'
},
]
}
]
}
<Board initialBoard={board} />
🔥 API
🕹 Controlled and Uncontrolled
When you need a better control over the board, you should stick with the controlled board.
A controlled board means you need to deal with the board state yourself, you need to keep the state in your hands (component) and pass this state to the <Board />
, we just reflect this state.
This also means a little more of complexity, although we make available some helpers to deal with the board shape.
You can read more in the React docs, here and here.
If you go with the controlled one, you need to pass your board through the children
prop, otherwise you need to pass it through the initialBoard
prop.
Helpers to work with the controlled board
We expose some APIs that you can import to help you to work with the controlled state. Those are the same APIs we use internally to manage the uncontrolled board. We really recommend you to use them, they are 100% unit tested and they don't do any side effect to your board state.
To use them, you just need to import them together with your board:
import Board, { addCard, addLane, ... } from '@lourenci/react-kanban'
All the helpers you need to pass your board and they will return a new board to pass to your state:
import Board, { addLane } from '@lourenci/react-kanban'
...
const [board, setBoard] = useState(initialBoard)
...
const newBoard = addLane(board, newLane)
setBoard(newBoard)
...
<Board>{board}</Board>
You can see the list of helpers in the end of the props documentation.
🔷 Shape of a board
{
lanes: [{
id: ${unique-required-laneId},
title: {$required-laneTitle**},
cards: [{
id: ${unique-required-cardId},
title: ${required-cardTitle*}
description: ${required-description*}
}]
}]
}
* The title
and the description
are required if you are using the card's default template. You can render your own card template through the renderCard
prop.
** The title
is required if you are using the lane's default template. You can render your own lane template through the renderLaneHeader
prop.
⚙️ Props
Prop | Description | Controlled | Uncontrolled |
---|
children (required if controlled) | The board to render | ✅ | 🚫 |
initialBoard (required if uncontrolled) | The board to render | 🚫 | ✅ |
onCardDragEnd | Callback that will be called when the card move ends | ✅ | ✅ |
onLaneDragEnd | Callback that will be called when the lane move ends | ✅ | ✅ |
renderCard | A card to be rendered instead of the default card | ✅ | ✅ |
renderLaneHeader | A lane header to be rendered instead of the default lane header | ✅ | ✅ |
allowAddLane | Allow a new lane be added by the user | ✅ | ✅ |
onNewLaneConfirm (required if use the default lane adder template) | Callback that will be called when a new lane is confirmed by the user through the default lane adder template | ✅ | ✅ |
onLaneNew (required if use the default lane adder template) | Callback that will be called when a new lane is added through the default lane adder template | 🚫 | ✅ |
renderLaneAdder | A lane adder to be rendered instead of the default lane adder template | ✅ | ✅ |
disableLaneDrag | Disable the lane move | ✅ | ✅ |
disableCardDrag | Disable the card move | ✅ | ✅ |
allowRemoveLane | Allow to remove a lane in default lane header | ✅ | ✅ |
onLaneRemove (required if allowRemoveLane or when removeLane is called) | Callback that will be called when a lane is removed | ✅ | ✅ |
allowRenameLane | Allow to rename a lane in default lane header | ✅ | ✅ |
onLaneRename (required if allowRenameLane or when renameLane is called) | Callback that will be called when a lane is renamed | ✅ | ✅ |
allowRemoveCard | Allow to remove a card in default card template | ✅ | ✅ |
onCardRemove (required if allowRemoveCard ) | Callback that will be called when a card is removed | ✅ | ✅ |
onCardNew (required if addCard is called) | Callback that will be called when a new card is added | 🚫 | ✅ |
children
The board. Use this prop if you want to control the board's state.
initialBoard
The board. Use this prop if you don't want to control the board's state.
OnCardDragEnd
When the user moves a card, this callback will be called passing these parameters:
Arg | Description |
---|
board | The modified board |
source | An object with the card source { laneId, index } |
destination | An object with the card destination { laneId, index } |
Source and destination
Prop | Description |
---|
laneId | In source: lane source id; In destination: lane destination id; |
index | In source: card's index in lane source's array; In destination: card's index in lane destination's array; |
OnLaneDragEnd
When the user moves a lane, this callback will be called passing these parameters:
Arg | Description |
---|
board | The modified board |
source | An object with the lane source { index } |
destination | An object with the lane destination { index } |
Source and destination
Prop | Description |
---|
index | In source: lane index before the moving; In destination: lane index after the moving; |
renderCard
Use this if you want to render your own card. You have to pass a function and return your card component.
The function will receive these parameters:
Arg | Description |
---|
card | The card props |
cardBag | A bag with some helper functions and state to work with the card |
cardBag
function | Description |
---|
removeCard | Call this function to remove the card from the lane |
dragging | Whether the card is being dragged or not |
Ex.:
const board = {
lanes: [{
id: ${unique-required-laneId},
title: ${laneTitle},
cards: [{
id: ${unique-required-cardId},
dueDate: ${cardDueDate},
content: ${cardContent}
}]
}]
}
<Board
renderCard={({ content }, { removeCard, dragging }) => (
<YourCard dragging={dragging}>
{content}
<button type="button" onClick={removeCard}>Remove Card</button>
</YourCard>
)}
>
{board}
</Board>
Use this if you want to render your own lane header. You have to pass a function and return your lane header component.
The function will receive these parameters:
Arg | Description |
---|
lane | The lane props |
laneBag | A bag with some helper functions to work with the lane |
laneBag
function | Description |
---|
removeLane | Call this function to remove the lane from the board |
renameLane | Call this function with a title to rename the lane |
addCard | Call this function with a new card to add it in the lane |
addCard
: As a second argument you can pass an option to define where in the lane you want to add the card:
{ on: 'top' }
: to add on the top of the lane.{ on: 'bottom' }
: to add on the bottom of the lane (default).
Ex.:
const board = {
lanes: [{
id: ${unique-required-laneId},
title: ${laneTitle},
wip: ${wip},
cards: [{
id: ${unique-required-cardId},
title: ${required-cardTitle},
description: ${required-cardDescription}
}]
}]
}
<Board
renderLaneHeader={({ title }, { removeLane, renameLane, addCard }) => (
<YourLaneHeader>
{title}
<button type='button' onClick={removeLane}>Remove Lane</button>
<button type='button' onClick={() => renameLane('New title')}>Rename Lane</button>
<button type='button' onClick={() => addCard({ id: 99, title: 'New Card' })}>Add Card</button>
</YourLaneHeader
)}
>
{board}
</Board>
allowAddLane
Allow the user to add a new lane directly by the board.
onNewLaneConfirm
When the user confirms a new lane through the default lane adder template, this callback will be called with a draft of a lane with the title typed by the user.
If your board is uncontrolled you must return the new lane with its new id in this callback.
If your board is controlled use this to get the new lane title.
Ex.:
function onLaneNew (newLane) {
const newLane = { id: ${required-new-unique-laneId}, ...newLane }
return newLane
}
<Board initialBoard={board} allowAddLane onLaneNew={onLaneNew} />
onLaneNew
When the user adds a new lane through the default lane adder template, this callback will be called passing the updated board and the new lane.
This callback will not be called in an uncontrolled board.
renderLaneAdder
Use this if you want to render your own lane adder. You have to pass a function and return your lane adder component.
The function will receive these parameters:
Arg | Description |
---|
laneBag | A bag with some helper functions |
laneBag
function | Description |
---|
addLane | Call this function with a new lane to add the new lane |
Ex.:
const LaneAdder = ({ addLane }) {
return (
<div onClick={()=> addLane({id: ${required-new-unique-laneId}, title: 'Title', cards:[]})}>
Add lane
</div>
)
}
<Board
allowAddLane
renderLaneAdder={({ addLane }) => <LaneAdder addLane={addLane} />}
{board}
</Board>
disableLaneDrag
Disallow the user from move a lane.
disableCardDrag
Disallow the user from move a card.
allowRemoveLane
When using the default header template, when you don't pass a template through the renderLaneHeader
, it will allow the user to remove a lane.
onLaneRemove
When the user removes a lane, this callback will be called passing these parameters:
Arg | Description |
---|
board | The board without the removed lane |
lane | The removed lane |
allowRenameLane
When using the default header template, when you don't pass a template through the renderLaneHeader
, it will allow the user to rename a lane.
onLaneRename
When the user renames a lane, this callback will be called passing these parameters:
Arg | Description |
---|
board | The board with the renamed lane |
lane | The renamed lane |
allowRemoveCard
When using the default card template, when you don't pass a template through the renderCard
, it will allow the user to remove a card.
onCardRemove
When the user removes a card, this callback will be called passing these parameters:
Arg | Description |
---|
board | The board without the removed lane |
lane | The lane without the removed card |
card | The removed card |
🔩 Helpers to be used with an uncontrolled board
moveLane
Arg | Description |
---|
board | Your board |
{ fromPosition } | Index of lane to be moved |
{ toPosition } | Index destination of lane to be moved |
moveCard
Arg | Description |
---|
board | Your board |
{ fromPosition, fromLaneId } | Index and laneId of card to be moved |
{ toPosition, toLaneId } | Index and laneId of the card destination |
addLane
Arg | Description |
---|
board | Your board |
lane | Lane to be added |
removeLane
Arg | Description |
---|
board | Your board |
lane | Lane to be removed |
renameLane
Arg | Description |
---|
board | Your board |
lane | Lane to be renamed |
newtitle | New title of the lane |
addCard
Arg | Description |
---|
board | Your board |
inLane | Lane to add the card be added |
card | Card to be added |
`{ on: 'bottom | top' }` |
removeCard
Arg | Description |
---|
board | Your board |
fromLane | Lane where the card is |
card | Card to be removed |
🧪 Tests
Unit
yarn test
Code coverage is saved in coverage
folder. Open HTML report for example with
open coverage/lcov-report/index.html
End-to-end
Using Cypress test runner. Start dev server and open Cypress using
yarn dev
All tests are in the cypress/integration folder. These tests also collect code coverage and save in several formats in the coverage
folder. Open HTML report
open coverage/lcov-report/index.html
Read Cypress code coverage guide
Note: to avoid inserting babel-plugin-istanbul
twice during Jest tests, E2E tests run with NODE_ENV=cypress
environment variable. The babel-plugin-istanbul
plugin is included in .babelrc file only in the cypress
Node environment, leaving the default Jest configuration during NODE_ENV=test
the same.
🚴♀️ Roadmap
You can view the next features here.
Feel welcome to help us with some PRs.
🤝 Contributing
PRs are welcome:
- Fork this project.
- Setup it:
yarn
yarn start
- Make your change.
- Add yourself to the contributors table:
yarn contributors:add
- Open the PR.
✍️ Guidelines for contributing
- You need to test your change.
- Try to be clean on your change. CodeClimate will keep an eye on you.
- It has to pass on CI.
🤖 Contributors
Thanks goes to these wonderful people (emoji key):
This project follows the all-contributors specification. Contributions of any kind welcome!