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@lourenci/react-kanban

Yet another Kanban/Trello board lib for React.

  • 0.16.0
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Maintainability Test Coverage Build Status JavaScript Style Guide

Yet another Kanban/Trello board lib for React.

Kanban Demo

▶️ Demo

Usage

Edit react-kanban-demo

❓ Why?

  • 👊 Reliable: 100% tested on CI; 100% coverage; 100% SemVer.
  • 🎮 Having fun: Play with Hooks 🎣 and Styled Components 💅🏻.
  • ♿️ Accessible: Keyboard and mobile friendly.
  • 🔌 Pluggable: For use in projects.

🛠 Install and usage

Since this project use Hooks and Styled Components, you have to install them:

  • react>=16.8.5
  • styled-components>=4

After, Install the lib on your project:

yarn add @lourenci/react-kanban

Import the lib and use it on your project:

import Board from '@lourenci/react-kanban'

const board = {
  lanes: [
    {
      id: 1,
      title: 'Backlog',
      cards: [
        {
          id: 1,
          title: 'Add card',
          description: 'Add capability to add a card in a lane'
        },
      ]
    },
    {
      id: 2,
      title: 'Doing',
      cards: [
        {
          id: 2,
          title: 'Drag-n-drop support',
          description: 'Move a card between the lanes'
        },
      ]
    }
  ]
}

<Board initialBoard={board} />

🔥 API

🕹 Controlled and Uncontrolled

When you need a better control over the board, you should stick with the controlled board. A controlled board means you need to deal with the board state yourself, you need to keep the state in your hands (component) and pass this state to the <Board />, we just reflect this state. This also means a little more of complexity, although we make available some helpers to deal with the board shape. You can read more in the React docs, here and here.

If you go with the controlled one, you need to pass your board through the children prop, otherwise you need to pass it through the initialBoard prop.

Helpers to work with the controlled board

We expose some APIs that you can import to help you to work with the controlled state. Those are the same APIs we use internally to manage the uncontrolled board. We really recommend you to use them, they are 100% unit tested and they don't do any side effect to your board state.

To use them, you just need to import them together with your board:

import Board, { addCard, addLane, ... } from '@lourenci/react-kanban'

All the helpers you need to pass your board and they will return a new board to pass to your state:

import Board, { addLane } from '@lourenci/react-kanban'
...
const [board, setBoard] = useState(initialBoard)
...
const newBoard = addLane(board, newLane)
setBoard(newBoard)
...
<Board>{board}</Board>

You can see the list of helpers in the end of the props documentation.

🔷 Shape of a board

{
  lanes: [{
    id: ${unique-required-laneId},
    title: {$required-laneTitle**},
    cards: [{
      id: ${unique-required-cardId},
      title: ${required-cardTitle*}
      description: ${required-description*}
    }]
  }]
}

* The title and the description are required if you are using the card's default template. You can render your own card template through the renderCard prop.

** The title is required if you are using the lane's default template. You can render your own lane template through the renderLaneHeader prop.

⚙️ Props

PropDescriptionControlledUncontrolled
children (required if controlled)The board to render🚫
initialBoard (required if uncontrolled)The board to render🚫
onCardDragEndCallback that will be called when the card move ends
onLaneDragEndCallback that will be called when the lane move ends
renderCardA card to be rendered instead of the default card
renderLaneHeaderA lane header to be rendered instead of the default lane header
allowAddLaneAllow a new lane be added by the user
onNewLaneConfirm (required if use the default lane adder template)Callback that will be called when a new lane is confirmed by the user through the default lane adder template
onLaneNew (required if allowAddLane or when addLane is called)Callback that will be called when a new lane is added through the default lane adder template🚫
renderLaneAdderA lane adder to be rendered instead of the default lane adder template
disableLaneDragDisable the lane move
disableCardDragDisable the card move
allowRemoveLaneAllow to remove a lane in default lane header
onLaneRemove (required if allowRemoveLane or when removeLane is called)Callback that will be called when a lane is removed
allowRenameLaneAllow to rename a lane in default lane header
onLaneRename (required if allowRenameLane or when renameLane is called)Callback that will be called when a lane is renamed
allowRemoveCardAllow to remove a card in default card template
onCardRemove (required if allowRemoveCard)Callback that will be called when a card is removed
onCardNew (required if addCard is called)Callback that will be called when a new card is added🚫
children

The board. Use this prop if you want to control the board's state.

initialBoard

The board. Use this prop if you don't want to control the board's state.

onCardDragEnd

When the user moves a card, this callback will be called passing these parameters:

ArgDescription
boardThe modified board
cardThe moved card
sourceAn object with the card source { fromLaneId, fromPosition }
destinationAn object with the card destination { toLaneId, toPosition }
Source and destination
PropDescription
fromLaneIdLane source id.
toLaneIdLane destination id.
fromPositionCard's index in lane source's array.
toPositionCard's index in lane destination's array.
onLaneDragEnd

When the user moves a lane, this callback will be called passing these parameters:

ArgDescription
boardThe modified board
sourceAn object with the lane source { fromPosition }
destinationAn object with the lane destination { toPosition }
Source and destination
PropDescription
fromPositionLane index before the moving.
toPositionLane index after the moving.
renderCard

Use this if you want to render your own card. You have to pass a function and return your card component. The function will receive these parameters:

ArgDescription
cardThe card props
cardBagA bag with some helper functions and state to work with the card
cardBag
functionDescription
removeCard*Call this function to remove the card from the lane
draggingWhether the card is being dragged or not

* It's unavailable when the board is controlled.

Ex.:

const board = {
  lanes: [{
    id: ${unique-required-laneId},
    title: ${laneTitle},
    cards: [{
      id: ${unique-required-cardId},
      dueDate: ${cardDueDate},
      content: ${cardContent}
    }]
  }]
}

<Board
  renderCard={({ content }, { removeCard, dragging }) => (
    <YourCard dragging={dragging}>
      {content}
      <button type="button" onClick={removeCard}>Remove Card</button>
    </YourCard>
  )}
>
{board}
</Board>
renderLaneHeader

Use this if you want to render your own lane header. You have to pass a function and return your lane header component. The function will receive these parameters:

ArgDescription
laneThe lane props
laneBagA bag with some helper functions to work with the lane
laneBag
functionDescription
removeLane*Call this function to remove the lane from the board
renameLane*Call this function with a title to rename the lane
addCard*Call this function with a new card to add it in the lane

addCard: As a second argument you can pass an option to define where in the lane you want to add the card:

  • { on: 'top' }: to add on the top of the lane.
  • { on: 'bottom' }: to add on the bottom of the lane (default).

* It's unavailable when the board is controlled.

Ex.:

const board = {
  lanes: [{
    id: ${unique-required-laneId},
    title: ${laneTitle},
    wip: ${wip},
    cards: [{
      id: ${unique-required-cardId},
      title: ${required-cardTitle},
      description: ${required-cardDescription}
    }]
  }]
}

<Board
  renderLaneHeader={({ title }, { removeLane, renameLane, addCard }) => (
    <YourLaneHeader>
      {title}
      <button type='button' onClick={removeLane}>Remove Lane</button>
      <button type='button' onClick={() => renameLane('New title')}>Rename Lane</button>
      <button type='button' onClick={() => addCard({ id: 99, title: 'New Card' })}>Add Card</button>
    </YourLaneHeader
  )}
>
  {board}
</Board>
allowAddLane

Allow the user to add a new lane directly by the board.

onNewLaneConfirm

When the user confirms a new lane through the default lane adder template, this callback will be called with a draft of a lane with the title typed by the user.

If your board is uncontrolled you must return the new lane with its new id in this callback.

If your board is controlled use this to get the new lane title.

Ex.:

function onLaneNew (newLane) {
  const newLane = { id: ${required-new-unique-laneId}, ...newLane }
  return newLane
}

<Board initialBoard={board} allowAddLane onLaneNew={onLaneNew} />
onLaneNew

When the user adds a new lane through the default lane adder template, this callback will be called passing the updated board and the new lane.

This callback will not be called in an uncontrolled board.

renderLaneAdder

Use this if you want to render your own lane adder. You have to pass a function and return your lane adder component. The function will receive these parameters:

ArgDescription
laneBagA bag with some helper functions
laneBag
functionDescription
addLane*Call this function with a new lane to add the new lane

* It's unavailable when the board is controlled.

Ex.:

const LaneAdder = ({ addLane }) {
  return (
    <div onClick={()=> addLane({id: ${required-new-unique-laneId}, title: 'Title', cards:[]})}>
      Add lane
    </div>
  )
}

<Board
  allowAddLane
  renderLaneAdder={({ addLane }) => <LaneAdder addLane={addLane} />}
  {board}
</Board>
disableLaneDrag

Disallow the user from move a lane.

disableCardDrag

Disallow the user from move a card.

allowRemoveLane

When using the default header template, when you don't pass a template through the renderLaneHeader, it will allow the user to remove a lane.

onLaneRemove

When the user removes a lane, this callback will be called passing these parameters:

ArgDescription
boardThe board without the removed lane
laneThe removed lane
allowRenameLane

When using the default header template, when you don't pass a template through the renderLaneHeader, it will allow the user to rename a lane.

onLaneRename

When the user renames a lane, this callback will be called passing these parameters:

ArgDescription
boardThe board with the renamed lane
laneThe renamed lane
allowRemoveCard

When using the default card template, when you don't pass a template through the renderCard, it will allow the user to remove a card.

onCardRemove

When the user removes a card, this callback will be called passing these parameters:

ArgDescription
boardThe board without the removed lane
laneThe lane without the removed card
cardThe removed card

🔩 Helpers to be used with an controlled board

moveLane
ArgDescription
boardYour board
{ fromPosition }Index of lane to be moved
{ toPosition }Index destination of lane to be moved
moveCard
ArgDescription
boardYour board
{ fromPosition, fromLaneId }Index and laneId of card to be moved
{ toPosition, toLaneId }Index and laneId of the card destination
addLane
ArgDescription
boardYour board
laneLane to be added
removeLane
ArgDescription
boardYour board
laneLane to be removed
renameLane
ArgDescription
boardYour board
laneLane to be renamed
newtitleNew title of the lane
addCard
ArgDescription
boardYour board
inLaneLane to add the card be added
cardCard to be added
`{ on: 'bottomtop' }`
removeCard
ArgDescription
boardYour board
fromLaneLane where the card is
cardCard to be removed

🧪 Tests

Unit

yarn test

Code coverage is saved in coverage folder. Open HTML report for example with

open coverage/lcov-report/index.html

End-to-end

Using Cypress test runner. Start dev server and open Cypress using

yarn dev

All tests are in the cypress/integration folder. These tests also collect code coverage and save in several formats in the coverage folder. Open HTML report

open coverage/lcov-report/index.html

Read Cypress code coverage guide

Note: to avoid inserting babel-plugin-istanbul twice during Jest tests, E2E tests run with NODE_ENV=cypress environment variable. The babel-plugin-istanbul plugin is included in .babelrc file only in the cypress Node environment, leaving the default Jest configuration during NODE_ENV=test the same.

🚴‍♀️ Roadmap

You can view the next features here. Feel welcome to help us with some PRs.

🤝 Contributing

PRs are welcome:

  • Fork this project.
  • Setup it:
    yarn
    yarn start
    
  • Make your change.
  • Add yourself to the contributors table:
    yarn contributors:add
    
  • Open the PR.

✍️ Guidelines for contributing

  • You need to test your change.
  • Try to be clean on your change. CodeClimate will keep an eye on you.
  • It has to pass on CI.

🤖 Contributors

Thanks goes to these wonderful people (emoji key):

Leandro Lourenci
Leandro Lourenci

💬 🐛 💻 📖 💡 ⚠️
Gleb Bahmutov
Gleb Bahmutov

⚠️
Matheus Sabino
Matheus Sabino

💻 📖
Pedro Javier Nicolás
Pedro Javier Nicolás

💻
Matheus Poli
Matheus Poli

💻 ⚠️ 📖
Carlinhos de Sousa Junior
Carlinhos de Sousa Junior

💻 ⚠️

This project follows the all-contributors specification. Contributions of any kind welcome!

FAQs

Package last updated on 14 Jan 2020

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