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@luma.gl/constants

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Comparing version 9.0.3 to 9.0.4

2

dist/index.d.ts
export { GL } from "./webgl-constants.js";
export type { GLTextureTarget, GLTextureCubeMapTarget, GLPrimitiveTopology, GLPrimitive, GLDataType, GLPixelType, GLUniformType, GLSamplerType, GLCompositeType, GLFunction, GLBlendEquation, GLBlendFunction, GLStencilOp, GLSamplerParameters, GLValueParameters, GLFunctionParameters, GLParameters, GLLimits, GLExtensions } from "./webgl-types.js";
export type { GLTextureTarget, GLTextureCubeMapTarget, GLPrimitiveTopology, GLPrimitive, GLDataType, GLPixelType, GLUniformType, GLSamplerType, GLCompositeType, GLFunction, GLBlendEquation, GLBlendFunction, GLStencilOp, GLSamplerParameters, GLValueParameters, GLFunctionParameters, GLParameters, GLLimits, GLExtensions, GLPolygonMode, GLProvokingVertex } from "./webgl-types.js";
//# sourceMappingURL=index.d.ts.map

@@ -48,2 +48,5 @@ import { GL } from "./webgl-constants.js";

export type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
export type GLPolygonMode = GL.FILL_WEBGL | GL.LINE_WEBGL;
export type GLCullFaceMode = GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
export type GLProvokingVertex = GL.FIRST_VERTEX_CONVENTION_WEBGL | GL.LAST_VERTEX_CONVENTION_WEBGL;
/** Parameters for textures and samplers */

@@ -50,0 +53,0 @@ export type GLSamplerParameters = {

{
"name": "@luma.gl/constants",
"version": "9.0.3",
"version": "9.0.4",
"description": "WebGL2 constants",

@@ -46,3 +46,3 @@ "type": "module",

},
"gitHead": "543e03b2d4bd865ac86cc8927611b91cc3e0393c"
"gitHead": "d8d47a36bd014fc4848043082bdff31604f6b5c1"
}

@@ -28,3 +28,5 @@ // luma.gl

GLLimits,
GLExtensions
GLExtensions,
GLPolygonMode,
GLProvokingVertex
} from './webgl-types';

@@ -185,2 +185,6 @@ // luma.gl

export type GLPolygonMode = GL.FILL_WEBGL | GL.LINE_WEBGL;
export type GLCullFaceMode = GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
export type GLProvokingVertex = GL.FIRST_VERTEX_CONVENTION_WEBGL | GL.LAST_VERTEX_CONVENTION_WEBGL;
/** Parameters for textures and samplers */

@@ -187,0 +191,0 @@ export type GLSamplerParameters = {

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