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@master.technology/websockets
Advanced tools
This is a cross-platform WebSocket library for IOS and Android. It supports:
Please note, According to some stats (https://www.david-smith.org/iosversionstats/ as of mid-2021) iOS < 13 support is still about 7% of the iOS market.
My code is (c)2015-2021, Master Technology. All my code is LICENSED under the MIT License. The Android Library is also MIT, the iOS libraries used Apache 2.0; which you may view them by reading the "LICENSE" file.
I also do contract work; so if you have a module you want built for NativeScript (or any other software projects) feel free to contact me nathan@master.technology.
If you want professional and support plugins; checkout the all new https://proplugins.org
First run tns --version
Run tns plugin add nativescript-websockets in your ROOT directory of your project.
Run ns plugin add @master.technology/websockets in your ROOT directory of your project.
Pay attention and don't forget to use NgZone.run() -- if you don't use it in some cases; your UI may not update when you get data updates. This is NOT a limitation of this library; but just how Angular works for its change detection system.
There is two possible interfaces for you to use; the Simple WebSocket interface that emulates the browser based WebSockets and a more advanced WebSocket interface where you have more control.
require('@master.technology/websockets');
var mySocket = new WebSocket("ws://echo.websocket.org", [ /* "protocol","another protocol" */]);
mySocket.addEventListener('open', function (evt) { console.log("We are Open"); evt.target.send("Hello"); });
mySocket.addEventListener('message', function(evt) { console.log("We got a message: ", evt.data); evt.target.close(); });
mySocket.addEventListener('close', function(evt) { console.log("The Socket was Closed:", evt.code, evt.reason); });
mySocket.addEventListener('error', function(evt) { console.log("The socket had an error", evt.error); });
var WS = require('@master.technology/websockets');
var mySocket = new WS("ws://echo.websocket.org",{protocols: [/* 'chat', 'video' */], timeout: 6000, allowCellular: true, headers: { 'Authorization': 'Basic ...' }});
mySocket.on('open', function(socket) { console.log("Hey I'm open"); socket.send("Hello"); });
mySocket.on('message', function(socket, message) { console.log("Got a message", message); });
mySocket.on('close', function(socket, code, reason) { console.log("Socket was closed because: ", reason, " code: ", code); });
mySocket.on('error', function(socket, error) { console.log("Socket had an error", error);});
// When all done with the socket, if you want to clear its memory do
mySocket.unref();
The browser based WebSockets are virtually identical to what you would get if you were using a Browser; they are automatically opened when you create it; all four events have "event" objects with different values. You are not allowed to re-open a closed socket and you have no control over any additional features.
The Advanced WebSockets allow you a lot more control over setting up and creating; in addition if they are closed; you can re-open it without having to reset your events.
Do to the way GC works, we have to keep a hard reference so that your websocket doesn't disappear mid-use. We automatically call this function on close of browser based websockets. On advanced sockets because you can reopen them again, you are responsible to call this when you are totally done with the socket.
FAQs
A WebSocket NativeScript module for Android and iOS
The npm package @master.technology/websockets receives a total of 23 weekly downloads. As such, @master.technology/websockets popularity was classified as not popular.
We found that @master.technology/websockets demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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