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@mliebelt/pgn-parser

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@mliebelt/pgn-parser

A PEG parser to read PGN (Portable Game Notation) games.

    1.4.4latest

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1
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7,615
increased by186.6%

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1.4.4 22-02-09

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pgn-parser

GitHub Workflow Status GitHub package.json version npm GitHub

Javascript library to allow reading of a PGN (Portable Game Notation) chess game notation, and providing the result as JSON. ## What is it? [PGN](http://www.saremba.de/chessgml/standards/pgn/pgn-complete.htm) is a shortcut for [portable game notation](https://en.wikipedia.org/wiki/Portable_Game_Notation). It was developed in 1993. It helps standardize how chess games were notated, so that computer programs like the [PgnViewerJS](https://github.com/mliebelt/PgnViewerJS) could be developed. PGN is the standard to keep chess games forever. There are huge databases available like those from https://lichess.org. ## Who needs it? Everyone that wants to implement chess software and has to read PGN notation. The library is a runtime component to be included in the usual way. import { parse } from '@mliebelt/pgn-parser' or let parse = require("@mliebelt/pgn-parser").parse ## How to install it? npm i @mliebelt/pgn-parser --save ## How to use it? Look at the many test cases that show how to use it. Have a look at the examples in directory doc. It does not have an API, just a JSON structure that has to be read then. You have 4 top level rules to use the parser: * `games`: Reads many games from the string given, returns an array of games (object with keys `tags` and `moves`). * `game`: Reads a complete game, and returns an object with keys `tags` and `moves`. * `tags`: Reads only the tags from the given input. The input must not contain any moves. * `pgn`: Reads only the moves of the game (as array). A code example to read a complete game then looks like: import { parse } from '@mliebelt/pgn-parser' let game = parse('[White "Me"] [Black "Magnus"] 1. f4 e5 2. g4 Qh4#', {startRule: "game"}) console.log(JSON.stringify(res, null, 2)) ==> JSON.stringify(res, null, 2) { "tags": { "White": "Me", "Black": "Magnus" }, "moves": [ { "turn": "w", "moveNumber": 1, ... }, {...}, ... ] } See the example `doc/read-sample.js` that can be directly used in the shell: `node doc/read-sample.js`. The directory contains some more examples how to use it. ## How to use it as an CLI? You can use `pgn-parser` as a command line tool for parsing PGN files to JSON ``` bash npm install --global @mliebelt/pgn-parser pgn-parser file.pgn # Or npx @mliebelt/pgn-parser file.pgn ``` The optional parameter `-p` emits the result pretty-printed. ## How to use it in the browser? There is a UMD version of the library available which works both in node and in the browser. The file `doc/index.html` is an example that shows how it works, and explains what to do for that. So it is not necessary anymore to build a version of that library with `browserify`. ## References * [peggy](https://github.com/peggyjs/peggy) Parser Generator implemented in Javascript. Used for regenerating the javascript library completely by an automatic build. * [PGN Specification](https://github.com/mliebelt/pgn-spec-commented/blob/main/pgn-specification.md): PGN (Portable Game Notation) specification, there the section 8.2. Most other parts of the spec are implemented as well. * [PGN Supplement](https://github.com/mliebelt/pgn-spec-commented/blob/main/pgn-spec-supplement.md) Additional specification for adding structured comments, like circles, arrows and clock annotations. * [NAG Specification](http://en.wikipedia.org/wiki/Numeric_Annotation_Glyphs) Definition of the NAGs (Numeric Annotation Glyphs)

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