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@nativescript/canvas-phaser
Advanced tools
Tools for using Phaser3 to build native 2D games in NativeScript 👾👾
npm i @nativescript/canvas-phaser
Import the library into your JavaScript file:
import TNSPhaser from "@nativescript/canvas-phaser";
TNSPhaser.game({ canvas, renderer: Phaser.WEBGL || Phaser.CANVAS, ...extras })Given a canvas from a
Canvas, return a
Phaser.Game
that draws into it.
| Property | Type | Description | Default Value |
|---|---|---|---|
| canvas | TNSCanvas | Required: canvas that the Phaser.Game will render to | null |
| renderer | number? | Optional: choose the renderer type e.g Phaser.CANVAS (1) , Phaser.WEBGL(2) | 1 |
| width | number? | Optional: height of the Phaser.Game | canvas height |
| height | number? | Optional: width of the Phaser.Game | canvas width |
| title | string? | Optional: title of the Phaser.Game | "tns-phaser-game" |
| Property | Type | Description |
|---|---|---|
| game | Phaser.Game | The Phaser3 game used for rendering game logic |
const game = TNSPhaser.game({ canvas });
Under the hood, TNSPhaser is maintaining global instances of a few libraries.
window.Phaser = require("phaser");
Finally when a new instance of TNSPhaser.Game is created, we set the document.readyState to 'complete'
global.document.readyState = "complete";
Apache License Version 2.0, January 2004
FAQs
Build awesome 2D games with Phaser.js and NativeScript
The npm package @nativescript/canvas-phaser receives a total of 16 weekly downloads. As such, @nativescript/canvas-phaser popularity was classified as not popular.
We found that @nativescript/canvas-phaser demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 18 open source maintainers collaborating on the project.
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