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@nephys/plexus

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[![License](https://img.shields.io/github/license/Nephys/plexus?style=flat-square)](LICENSE) [![npm (scoped)](https://img.shields.io/npm/v/@nephys/plexus?style=flat-square)](https://www.npmjs.com/package/@nephys/plexus) [![node-current (scoped)](https:/


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Readme

Source

Plexus

License npm (scoped) node-current (scoped)

Dependency-free decentralized peer-to-peer network for storage and communication based on the Kademlia distributed hash table.

Contents

Installing

npm install @nephys/plexus --save

Testing

npm run test

This test will create a 50-Node Local Mesh Network and then go through the 4 following steps.

StepDescription
Item lookupTesting if nodes can find an item on the network
Node lookupTesting if nodes can find another node on the network
Broadcasting testTesting if a node can broadcast to the rest of the network
Non existent item lookupTesting if nodes dont find non existent data on the network*
* (The lookup should timemout and fail)

npm run chat

A demo CLI chat client to test communication between nodes.


npm run broadcast

Testing the broadcasting system between 3 node A, B & C where A & B know eachother, B & C know eachother as well and A & C don't know eachother but should be able to communicate regardless.

//  Expected output:

[A] b speaking
[C] b speaking
[B] a speaking
[B] c speaking
[C] a speaking
[A] c speaking

Quick Start

Creating a Plexus Node and joining the Mesh Network.

const plexus = require("plexus");

//  Node creation
const node = new plexus.Node({host: "127.0.0.1", port: 8080});    //  By default the host and port are 127.0.0.1:8080

//  Join the network
node.connect({host: "remote_ip", port: remote_port});

Storage

Storing and retrieving data on the Network.

//  Storing data
const item = node.store({key: key, value: value, republish: true});   //  If no key is provided it will default to the hash of the value stored

//  Retrieving data
const lookup = node.find({key: key});

//  The item exists on the Network
lookup.on("found", (result) => {
    console.log(result);
});

//  The item doesn't exist anywhere on the Network
lookup.on("timeout", () => {
    console.log("FIND request timed out");
});

Communication

Broadcasting to the whole Network.

(WIP, subject to forwarding loops under certain network conditions)
//  Sendind to the Network
node.broadcast({data: data});

//  Handling incoming Broadcasts
node.on("broadcast", (data) => {
    console.log(data);
});

Documentation

Resources

TODO

  • Implement keep alive (ping contacts to keep the UDP hole open)*
  • Implement Item expiration
  • Implement Item propagation
  • Improve the storage system
  • Clean up code
  • Finish implementing error handling using exceptions
  • Add documentation
  • Make broadcasting faster (master & slave broadcasting nodes?) Complete rework
* (WIP)

Support Me 🤝

If you like the project and want to support me you can do so by donating any amout to one of the following addresses or by using it in your own projects and sharing this repo.

Tank you! ❤️



@Nephys, 2021

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Last updated on 24 Jan 2022

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