Socket
Socket
Sign inDemoInstall

@openglobus/og

Package Overview
Dependencies
0
Maintainers
2
Versions
74
Alerts
File Explorer

Advanced tools

Install Socket

Detect and block malicious and high-risk dependencies

Install

Comparing version 0.12.1 to 0.12.3

dist/@openglobus/og.css

4

package.json
{
"name": "@openglobus/og",
"version": "0.12.1",
"version": "0.12.3",
"description": "[OpenGlobus](http://www.openglobus.org/) is a javascript library designed to display interactive 3d maps and planets with map tiles, imagery and vector data, markers and 3d objects. It uses the WebGL technology, open source and completely free.",

@@ -19,3 +19,3 @@ "directories": {

"test_watch": "jest --env=jsdom --watch",
"lint": "eslint src/og",
"lint": "eslint -c ./.eslintrc.js src/og",
"generate_types": "rm -rf types; tsc src/**/*.js --declaration --allowJs --emitDeclarationOnly --outDir types",

@@ -22,0 +22,0 @@ "compile_js_as_ts": "tsc src/og/index.js --AllowJs --checkJs --outDir dist/@openglobus/src/"

@@ -17,3 +17,4 @@ "use strict";

SIZE_BUFFER = 7,
PICKINGCOLOR_BUFFER = 8;
PICKINGCOLOR_BUFFER = 8,
VISIBLE_BUFFER = 9;

@@ -52,2 +53,3 @@ const setParametersToArray = (arr = [], index = 0, length, itemSize, ...params) => {

this._pickingColorArr = [[]];
this._vehicleVisibleArr = [[]];

@@ -64,2 +66,3 @@ this._pitchRollBuffer = [];

this._pickingColorBuffer = [];
this._vehicleVisibleBuffer = [];

@@ -77,2 +80,3 @@ this.__staticId = GeoObjectHandler._staticCounter++;

this._buffersUpdateCallbacks[PITCH_ROLL_BUFFER] = this.createPitchRollBuffer;
this._buffersUpdateCallbacks[VISIBLE_BUFFER] = this.createVisibleBuffer;

@@ -107,2 +111,11 @@ this._changedBuffers = new Array(this._buffersUpdateCallbacks.length);

createVisibleBuffer() {
const h = this._renderer.handler;
for (let i = 0, len = this._vehicleVisibleArr.length; i < len; i++) {
this._vehicleVisibleBuffer && h.gl.deleteBuffer(this._vehicleVisibleBuffer[i]);
this._vehicleVisibleArr[i] = makeArrayTyped(this._vehicleVisibleArr[i]);
this._vehicleVisibleBuffer[i] = h.createArrayBuffer(this._vehicleVisibleArr[i], 1, this._vehicleVisibleArr[i].length);
}
}
createSizeBuffer() {

@@ -233,3 +246,3 @@ const h = this._renderer.handler;

geoObject._tagIndex = tagData.iCounts - 1;
if (geoObject._visibility) {
if (!this._vertexArr[ti] || this._vertexArr[ti].length !== geoObject._vertices.length) {

@@ -259,8 +272,7 @@

}
} else {
this._vertexArr[ti] = concatArrays(
this._vertexArr[ti],
setParametersToArray([], 0, geoObject._verticesCount * itemSize, 1, 0)
);
}
this._vehicleVisibleArr[ti] = concatArrays(
this._vehicleVisibleArr[ti],
setParametersToArray([], 0, 1, 1, geoObject._visibility ? 1 : 0)
);
let x = geoObject._positionHigh.x,

@@ -376,2 +388,5 @@ y = geoObject._positionHigh.y,

gl.bindBuffer(gl.ARRAY_BUFFER, this._vehicleVisibleBuffer[ti]);
gl.vertexAttribPointer(a.aDispose, this._vehicleVisibleBuffer[ti].itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, this._positionHighBuffer[ti]);

@@ -514,2 +529,5 @@ gl.vertexAttribPointer(

gl.bindBuffer(gl.ARRAY_BUFFER, this._vehicleVisibleBuffer[ti]);
gl.vertexAttribPointer(a.aDispose, this._vehicleVisibleBuffer[ti].itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indicesBuffer[ti]);

@@ -639,10 +657,8 @@

setVisibility(index, visibility) {
const ob = this.getObjectByIndex(index);
let vArr;
if (visibility) {
vArr = ob._vertices;
} else {
vArr = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
}
this.setVertexArr(index, vArr);
const ob = this.getObjectByIndex(index),
ti = this.getTagIndexByObjectIndex(index);
setParametersToArray(this._vehicleVisibleArr[ti], ob._tagIndex, 1, 1, visibility ? 1 : 0);
this._changedBuffers[VISIBLE_BUFFER] = true;
}

@@ -766,2 +782,3 @@

this._pickingColorArr = null;
this._vehicleVisibleArr = null;

@@ -778,2 +795,3 @@ this._pitchRollArr = [new Float32Array()];

this._pickingColorArr = [new Float32Array()];
this._vehicleVisibleArr = [new Int8Array()];

@@ -895,2 +913,3 @@ this._removeGeoObjects();

this._sizeArr[ti] = spliceArray(this._sizeArr[ti], i, 1);
this._vehicleVisibleArr[ti] = spliceArray(this._vehicleVisibleArr[ti], i, 1);

@@ -897,0 +916,0 @@ this._removeIndices(geoObject);

@@ -6,2 +6,3 @@ /**

"use strict";
import { Billboard } from "../entity/Billboard.js";
import { Entity } from "../entity/Entity.js";

@@ -44,8 +45,10 @@ import { Extent } from "../Extent.js";

const raw = Array.from(xmlDoc.getElementsByTagName("coordinates"));
const coordinates = raw.map((item) =>
item.textContent
.trim()
.replace(/\n/g, " ")
.split(" ")
.map((co) => co.split(",").map(parseFloat))
const rawText = raw.map(item => item.textContent.trim());
const coordinates = rawText.map(item =>
item
.replace(/\n/g, " ")
.replace(/\t/g, " ")
.replace(/ +/g," ")
.split(" ")
.map((co) => co.split(",").map(parseFloat))
);

@@ -126,5 +129,7 @@ return coordinates;

* @param {File[]} kmls
* @param {string} [color]
* @param {Billboard} [billboard]
* @returns {Promise<{entities: Entity[], extent: Extent}>}
*/
async addKmlFromFiles(kmls) {
async addKmlFromFiles(kmls, color = null, billboard = null) {
const kmlObjs = await Promise.all(kmls.map(this._getXmlContent));

@@ -134,4 +139,4 @@ const coordonates = kmlObjs.map(this._extractCoordonatesFromKml);

coordonates,
this._color,
this._billboard
color || this._color,
billboard || this._billboard
);

@@ -175,5 +180,7 @@ this._extent = this._expandExtents(this._extent, extent);

* @param {string} url - Url of the KML to display. './myFile.kml' or 'http://mySite/myFile.kml' for example.
* @param {string} [color]
* @param {Billboard} [billboard]
* @returns {Promise<{entities: Entity[], extent: Extent}>}
*/
async addKmlFromUrl(url) {
async addKmlFromUrl(url, color = null, billboard = null) {
const kml = await this._getKmlFromUrl(url);

@@ -183,4 +190,4 @@ const coordonates = this._extractCoordonatesFromKml(kml);

[coordonates],
this._color,
this._billboard
color || this._color,
billboard || this._billboard
);

@@ -187,0 +194,0 @@ this._extent = this._expandExtents(this._extent, extent);

@@ -501,2 +501,5 @@ /**

this._planet.updateVisibleLayers();
if (visibility) {
this._planet._preLoad();
}
}

@@ -503,0 +506,0 @@ this.events.dispatch(this.events.visibilitychange, this);

@@ -846,16 +846,6 @@ /**

_preLoad() {
this._clearRenderedNodeList();
this._skipPreRender = false;
// Zoom 0
this._quadTree.segment.passReady = true;
this._quadTree.renderNode(true);
this._normalMapCreator.drawSingle(this._quadTree.segment);
// Zoom 1
for (let i = 0; i < this._quadTree.nodes.length; i++) {
this._quadTree.nodes[i].segment.passReady = true;
this._quadTree.nodes[i].renderNode(true);
this._normalMapCreator.drawSingle(this._quadTree.nodes[i].segment);
}
// Same for poles

@@ -881,2 +871,14 @@ this._quadTreeNorth.segment.passReady = true;

}
// Zoom 1
for (let i = 0; i < this._quadTree.nodes.length; i++) {
this._quadTree.nodes[i].segment.passReady = true;
this._quadTree.nodes[i].renderNode(true);
this._normalMapCreator.drawSingle(this._quadTree.nodes[i].segment);
}
// Zoom 0
this._quadTree.segment.passReady = true;
this._quadTree.renderNode(true);
this._normalMapCreator.drawSingle(this._quadTree.segment);
}

@@ -960,4 +962,2 @@

this._preLoad();
} else if (li._fading && li._fadingOpacity > 0) {

@@ -964,0 +964,0 @@ if (li.hasImageryTiles()) {

@@ -33,3 +33,4 @@ /**

aColor: { type: "vec4", divisor: 1 },
aScale: { type: "float", divisor: 1 }
aScale: { type: "float", divisor: 1 },
aDispose: { type: "float", divisor: 1 }
},

@@ -46,2 +47,3 @@ vertexShader: `precision highp float;

attribute float aScale;
attribute float aDispose;

@@ -59,2 +61,3 @@ uniform vec3 uScaleByDistance;

varying vec4 vColor;
varying float vDispose;

@@ -65,2 +68,3 @@ const float RADIANS = 3.141592653589793 / 180.0;

vDispose = aDispose;
vColor = aColor;

@@ -98,3 +102,3 @@ float roll = aPitchRoll.y * RADIANS;

gl_Position = projectionMatrix * vPosition;
gl_Position = mix(vec4(0.0, 0.0, 0.0, 0.0), projectionMatrix * vPosition, aDispose);
}`,

@@ -143,3 +147,3 @@ fragmentShader: `precision highp float;

eyePositionLow: "vec3",
pickingScale: "float",
pickingScale: "float"

@@ -154,3 +158,4 @@ },

aPickingColor: { type: "vec3", divisor: 1 },
aScale: { type: "float", divisor: 1 }
aScale: { type: "float", divisor: 1 },
aDispose: { type: "float", divisor: 1 }
},

@@ -166,2 +171,3 @@ vertexShader: `precision highp float;

attribute float aScale;
attribute float aDispose;

@@ -176,2 +182,3 @@ uniform vec3 uScaleByDistance;

varying float vDispose;
varying vec3 vColor;

@@ -183,2 +190,3 @@

vDispose = aDispose;
vColor = aPickingColor;

@@ -213,3 +221,3 @@ float roll = aPitchRoll.y * RADIANS;

gl_Position = projectionMatrix *viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
gl_Position = mix(vec4(0.0, 0.0, 0.0, 0.0), projectionMatrix *viewMatrixRTE * vec4(highDiff + lowDiff, 1.0), aDispose);
}`,

@@ -219,5 +227,6 @@ fragmentShader:

varying vec3 vColor;
varying float vDispose;
void main () {
gl_FragColor = vec4(vColor, 1.0);
gl_FragColor = vec4(vColor, vDispose);
}`
});
SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc