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@pixi/core

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Comparing version 7.2.0-rc.2 to 7.2.0-rc.3

4

lib/batch/BatchRenderer.js

@@ -21,4 +21,4 @@ 'use strict';

var ObjectRenderer = require('./ObjectRenderer.js');
var texture$1 = require('./texture2.js');
var texture = require('./texture.js');
var texture$1 = require('./texture.js');
var texture = require('./texture2.js');

@@ -25,0 +25,0 @@ const _BatchRenderer = class extends ObjectRenderer.ObjectRenderer {

@@ -5,5 +5,5 @@ 'use strict';

var defaultVertex = "precision highp float;\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nattribute float aTextureId;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform vec4 tint;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vTextureId = aTextureId;\n vColor = aColor * tint;\n}\n";
var defaultFragment = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\nuniform sampler2D uSamplers[%count%];\n\nvoid main(void){\n vec4 color;\n %forloop%\n gl_FragColor = color * vColor;\n}\n";
exports["default"] = defaultVertex;
exports["default"] = defaultFragment;
//# sourceMappingURL=texture.js.map

@@ -5,5 +5,5 @@ 'use strict';

var defaultFragment = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\nuniform sampler2D uSamplers[%count%];\n\nvoid main(void){\n vec4 color;\n %forloop%\n gl_FragColor = color * vColor;\n}\n";
var defaultVertex = "precision highp float;\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nattribute float aTextureId;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform vec4 tint;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vTextureId = aTextureId;\n vColor = aColor * tint;\n}\n";
exports["default"] = defaultFragment;
exports["default"] = defaultVertex;
//# sourceMappingURL=texture2.js.map

@@ -5,5 +5,5 @@ 'use strict';

var defaultVertex = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n gl_Position = filterVertexPosition();\n vTextureCoord = filterTextureCoord();\n}\n";
var defaultFragment = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n}\n";
exports["default"] = defaultVertex;
exports["default"] = defaultFragment;
//# sourceMappingURL=defaultFilter.js.map

@@ -5,5 +5,5 @@ 'use strict';

var defaultFragment = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n}\n";
var defaultVertex = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n gl_Position = filterVertexPosition();\n vTextureCoord = filterTextureCoord();\n}\n";
exports["default"] = defaultFragment;
exports["default"] = defaultVertex;
//# sourceMappingURL=defaultFilter2.js.map

@@ -9,4 +9,4 @@ 'use strict';

var State = require('../state/State.js');
var defaultFilter$1 = require('./defaultFilter2.js');
var defaultFilter = require('./defaultFilter.js');
var defaultFilter$1 = require('./defaultFilter.js');
var defaultFilter = require('./defaultFilter2.js');

@@ -13,0 +13,0 @@ const _Filter = class extends Shader.Shader {

@@ -8,4 +8,4 @@ 'use strict';

var Filter = require('../Filter.js');
var spriteMaskFilter$1 = require('./spriteMaskFilter3.js');
var spriteMaskFilter = require('./spriteMaskFilter2.js');
var spriteMaskFilter$1 = require('./spriteMaskFilter2.js');
var spriteMaskFilter = require('./spriteMaskFilter3.js');

@@ -12,0 +12,0 @@ class SpriteMaskFilter extends Filter.Filter {

@@ -5,5 +5,5 @@ 'use strict';

var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 otherMatrix;\n\nvarying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vMaskCoord = ( otherMatrix * vec3( aTextureCoord, 1.0) ).xy;\n}\n";
var fragment = "varying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform sampler2D mask;\nuniform float alpha;\nuniform float npmAlpha;\nuniform vec4 maskClamp;\n\nvoid main(void)\n{\n float clip = step(3.5,\n step(maskClamp.x, vMaskCoord.x) +\n step(maskClamp.y, vMaskCoord.y) +\n step(vMaskCoord.x, maskClamp.z) +\n step(vMaskCoord.y, maskClamp.w));\n\n vec4 original = texture2D(uSampler, vTextureCoord);\n vec4 masky = texture2D(mask, vMaskCoord);\n float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);\n\n original *= (alphaMul * masky.r * alpha * clip);\n\n gl_FragColor = original;\n}\n";
exports["default"] = vertex;
exports["default"] = fragment;
//# sourceMappingURL=spriteMaskFilter2.js.map

@@ -5,5 +5,5 @@ 'use strict';

var fragment = "varying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform sampler2D mask;\nuniform float alpha;\nuniform float npmAlpha;\nuniform vec4 maskClamp;\n\nvoid main(void)\n{\n float clip = step(3.5,\n step(maskClamp.x, vMaskCoord.x) +\n step(maskClamp.y, vMaskCoord.y) +\n step(vMaskCoord.x, maskClamp.z) +\n step(vMaskCoord.y, maskClamp.w));\n\n vec4 original = texture2D(uSampler, vTextureCoord);\n vec4 masky = texture2D(mask, vMaskCoord);\n float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);\n\n original *= (alphaMul * masky.r * alpha * clip);\n\n gl_FragColor = original;\n}\n";
var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 otherMatrix;\n\nvarying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vMaskCoord = ( otherMatrix * vec3( aTextureCoord, 1.0) ).xy;\n}\n";
exports["default"] = fragment;
exports["default"] = vertex;
//# sourceMappingURL=spriteMaskFilter3.js.map

@@ -117,3 +117,3 @@ 'use strict';

const VERSION = "7.2.0-rc.2";
const VERSION = "7.2.0-rc.3";

@@ -120,0 +120,0 @@ exports.utils = utils__namespace;

@@ -15,3 +15,3 @@ 'use strict';

if (options.hello) {
console.log(`PixiJS ${"7.2.0-rc.2"} - ${renderer.rendererLogId} - https://pixijs.com`);
console.log(`PixiJS ${"7.2.0-rc.3"} - ${renderer.rendererLogId} - https://pixijs.com`);
}

@@ -18,0 +18,0 @@ renderer.resize(renderer.screen.width, renderer.screen.height);

{
"name": "@pixi/core",
"version": "7.2.0-rc.2",
"version": "7.2.0-rc.3",
"main": "lib/index.js",

@@ -43,12 +43,12 @@ "module": "lib/index.mjs",

"dependencies": {
"@pixi/color": "7.2.0-rc.2",
"@pixi/constants": "7.2.0-rc.2",
"@pixi/extensions": "7.2.0-rc.2",
"@pixi/math": "7.2.0-rc.2",
"@pixi/runner": "7.2.0-rc.2",
"@pixi/settings": "7.2.0-rc.2",
"@pixi/ticker": "7.2.0-rc.2",
"@pixi/utils": "7.2.0-rc.2",
"@pixi/color": "7.2.0-rc.3",
"@pixi/constants": "7.2.0-rc.3",
"@pixi/extensions": "7.2.0-rc.3",
"@pixi/math": "7.2.0-rc.3",
"@pixi/runner": "7.2.0-rc.3",
"@pixi/settings": "7.2.0-rc.3",
"@pixi/ticker": "7.2.0-rc.3",
"@pixi/utils": "7.2.0-rc.3",
"@types/offscreencanvas": "^2019.6.4"
}
}

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