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@pkmn/protocol
Advanced tools
@pkmn/protocol
Parsing logic for Pokémon Showdown's PROTOCOL and SIM-PROTOCOL.
This package converts Pokémon Showdown's text protocols into typed object respresentations for ease of use.
$ npm install @pkmn/protocol
Alternatively, as detailed below, if you are using @pkmn/protocol
in the browser and
want a convenient way to get started, simply depend on a transpiled and minified version via
unpkg:
<script src="https://unpkg.com/@pkmn/protocol"></script>
Handler
Protocol.parse
can be used to turn protocol messages into objects which can then be dispatched to
a Protocol.Handler
. The Args
and KWArgs
can be parsed further using the various helper methods
available on the Protocol
class. @pkmn/client
's
Handler
exists as a detailed example of what a Protocol.Handler
implementation might look like.
import {Protocol, Args, KWArgs} from '@pkmn/protocol';
class BoostHandler implements Protocol.Handler {
'|-boost|'(args: Args['|-boost|'], kwArgs: KWArgs['|-boost|']) {
const [, p, stat, n] = args;
const pokemon = Prototol.parsePokemonIdent(p);
const num = Number(n);
let message = `${pokemon.player}'s ${pokemon.name}'s ${stat} stat was boosted by ${num}`;
if (kwArgs.from) message += ` from ${Protocol.parseEffect(from).name}`;
console.log(`${message}!`);
}
}
The generate-handler
script can be used to reduce amount of boilerplate code
required to exhaustively implement the Pokémon Showdown protocol.
Verifier
@pkmn/protocol
also provides protocol-verification logic, primarily useful for testing.
Verifier.verify
can be used to verify a data chunk received from the Pokémon Showdown server
(Verifier.verifyLine
can be used to verify individual lines). The Verifier
only performs basic
strutural/shape verification (eg. the protocol is well-formed) as opposed to fine grained
domain-specific verification (ie. it will verify an ID
is received, but does not verify that the
ID
refers to a known object etc).
import {Verifier} from '@pkmn/protocol/verifier'
console.log(Verifier.verify(protocol));
The TypeScript compiler may require special configuration to be able to directly import a
subdirectory of the main @pkmn/protocol
package - see the
tsconfig.json
documentation on
baseUrl
and
paths
.
{
"compilerOptions": {
"baseUrl": ".",
"paths": {
"@pkmn/protocol/*": ["node_modules/@pkmn/protocol/build/*"]
}
}
}
This package ships with a protocol-verifier
script which can be used to
verify protocol lines read from standard input.
The recommended way of using @pkmn/protocol
in a web browser is to configure your bundler
(Webpack, Rollup,
Parcel, etc) to minimize it and package it with the rest of your
application. If you do not use a bundler, a convenience index.min.js
is included in the package.
You simply need to depend on ./node_modules/@pkmn/protocol/build/index.min.js
in a script
tag
(which is what the unpkg shortcut above is doing), after which pkmn.protocol
will be accessible
as a global.
This package is distributed under the terms of the MIT License. Parts of the code have been derived from the Pokémon Showdown server and the MIT Licensed portions of the client.
FAQs
Parsing logic for Pokémon Showdown's PROTOCOL and SIM-PROTOCOL
We found that @pkmn/protocol demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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